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C++ PlayerManager::getAccount方法代码示例

本文整理汇总了C++中PlayerManager::getAccount方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerManager::getAccount方法的具体用法?C++ PlayerManager::getAccount怎么用?C++ PlayerManager::getAccount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerManager的用法示例。


在下文中一共展示了PlayerManager::getAccount方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createCharacter


//.........这里部分代码省略.........
	ManagedReference<PlayerObject*> ghost = playerCreature->getPlayerObject();

	if (ghost != NULL) {
		//Set skillpoints before adding any skills.
		ghost->setSkillPoints(skillPoints);
		ghost->setStarterProfession(profession);
	}

	addCustomization(playerCreature, customization,
			playerTemplate->getAppearanceFilename());
	addHair(playerCreature, hairTemplate, hairCustomization);
	if (!doTutorial) {
		addProfessionStartingItems(playerCreature, profession, clientTemplate,
				false);
		addStartingItems(playerCreature, clientTemplate, false);
		addRacialMods(playerCreature, fileName,
				playerTemplate->getStartingSkills(),
				playerTemplate->getStartingItems(), false);
	} else {
		addProfessionStartingItems(playerCreature, profession, clientTemplate,
				true);
		addStartingItems(playerCreature, clientTemplate, true);
		addRacialMods(playerCreature, fileName,
				playerTemplate->getStartingSkills(),
				playerTemplate->getStartingItems(), true);
	}

	// Set starting cash and starting bank
	playerCreature->setCashCredits(startingCash, false);
	playerCreature->setBankCredits(startingBank, false);

	if (ghost != NULL) {

		ghost->setAccountID(client->getAccountID());

		if (!freeGodMode) {
			try {
				uint32 accID = client->getAccountID();

				ManagedReference<Account*> playerAccount = playerManager->getAccount(accID);

				if (playerAccount == NULL) {
					playerCreature->destroyPlayerCreatureFromDatabase(true);
					return false;
				}

				int accountPermissionLevel = playerAccount->getAdminLevel();
				String accountName = playerAccount->getUsername();

				if(accountPermissionLevel > 0 && (accountPermissionLevel == 9 || accountPermissionLevel == 10 || accountPermissionLevel == 12 || accountPermissionLevel == 15)) {
					playerManager->updatePermissionLevel(playerCreature, accountPermissionLevel);

					/*
					Reference<ShipControlDevice*> shipControlDevice = zoneServer->createObject(STRING_HASHCODE("object/intangible/ship/sorosuub_space_yacht_pcd.iff"), 1).castTo<ShipControlDevice*>();
					//ShipObject* ship = (ShipObject*) server->createObject(STRING_HASHCODE("object/ship/player/player_sorosuub_space_yacht.iff"), 1);
					Reference<ShipObject*> ship = zoneServer->createObject(STRING_HASHCODE("object/ship/player/player_basic_tiefighter.iff"), 1).castTo<ShipObject*>();

					shipControlDevice->setControlledObject(ship);

					if (!shipControlDevice->transferObject(ship, 4))
						info("Adding of ship to device failed");

					ManagedReference<SceneObject*> datapad = playerCreature->getSlottedObject("datapad");

					if (datapad != NULL) {
						if (!datapad->transferObject(shipControlDevice, -1)) {
开发者ID:angelsounds777,项目名称:Core3-CU,代码行数:67,代码来源:PlayerCreationManager.cpp


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