本文整理汇总了C++中PlayerEntity::getHandCardNum方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerEntity::getHandCardNum方法的具体用法?C++ PlayerEntity::getHandCardNum怎么用?C++ PlayerEntity::getHandCardNum使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerEntity
的用法示例。
在下文中一共展示了PlayerEntity::getHandCardNum方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: showTest
//测试用
void BackgroundEngine::showTest()
{
PlayerEntity* player;
char temp[500];
QString tempStr;
for(int i = 0;i < this->getPlayerNum();i++)
{
player = this->playerList.at(i);
sprintf(temp,"player%d:\n",player->getID());
tempStr.append(temp);
for(int j = 0;j < player->getHandCardNum();j++)
{
tempStr.append(player->getHandCards().at(j)->getName());
tempStr += QString::number(player->getHandCards().at(j)->getID());
tempStr += " ";
}
tempStr += "\n";
}
sprintf(temp,"red team:%d\n",teamArea.getMorale(RED));
tempStr.append(temp);
sprintf(temp,"blue team:%d\n",teamArea.getMorale(BLUE));
tempStr.append(temp);
emit this->toInforDisplay(tempStr);
}
示例2: FengXing
int LingFu::FengXing(Action *action)
{
int cardID = action->card_ids(0);
int dst1ID = action->dst_ids(0);
int dst2ID = action->dst_ids(1);
list<int> dstIDs;
dstIDs.push_back(dst1ID);
dstIDs.push_back(dst2ID);
//宣告技能
network::SkillMsg skill;
Coder::skillNotice(id, dstIDs, FENG_XING, skill);
engine->sendMessage(-1, MSG_SKILL, skill);
//所有移牌操作都要用setStateMoveXXXX,ToHand的话要填好HARM,就算不是伤害
HARM fengXing;
fengXing.cause = FENG_XING;
fengXing.point = 1;
fengXing.srcID = id;
fengXing.type = HARM_NONE;
//先进后出,所以逆出牌顺序压,由自己开始明弃牌
PlayerEntity* start = this->getPre();
PlayerEntity* it = start;
do{
//没有手牌就不用弃
if(it->getHandCardNum() > 0 && (it->getID() == dst1ID || it->getID() == dst2ID)){
engine->pushGameState(new StateRequestHand(it->getID(), fengXing, -1, DECK_DISCARD, false, false));
}
it = it->getPre();
}while(it != start);
NianZhou();
CardMsg show_card;
Coder::showCardNotice(id, 1, cardID, show_card);
engine->sendMessage(-1, MSG_CARD, show_card);
engine->setStateMoveOneCardNotToHand(id, DECK_HAND, -1, DECK_DISCARD, cardID, id, FENG_XING, true);
//插入了新状态,请return GE_URGENT
return GE_URGENT;
}