本文整理汇总了C++中PlayerEntity::SetPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerEntity::SetPosition方法的具体用法?C++ PlayerEntity::SetPosition怎么用?C++ PlayerEntity::SetPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerEntity
的用法示例。
在下文中一共展示了PlayerEntity::SetPosition方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char *argv[])
{
srand ( time(NULL) );
int running = GL_TRUE;
int mousebtn, lastmousebtn;
//Did the init not succeed?
if(!SceneHandler::Init())
{
//quit.
return 0;
}
Light *moon = SceneHandler::CreateLight();
moon->setPosition(-2000.0,0.0,1000.0);
moon->setDiffuse(0.3,0.3,0.4);
moon->setAmbient(0.2,0.2,0.3);
moon->setSpecular(1.0,1.0,1.0);
moon->setRadius(20000.0);
int numLights=4;
Light *lights[numLights];
ParticleSystem *ps[numLights];
ps[0] = SceneHandler::CreateParticleSystem();
ps[0]->SetPosition(-307.0,-10.0,90.0);
ps[0]->scale = 2.0;
lights[0] = SceneHandler::CreateLight();
lights[0]->setPosition(-307.0,-10.0,90.0);
lights[0]->setDiffuse(1.0,1.0,0.8);
lights[0]->setAmbient(0.1,0.1,0.1);
lights[0]->setSpecular(1.0,1.0,1.0);
lights[0]->setRadius(200.0);
ps[1] = SceneHandler::CreateParticleSystem();
ps[1]->SetPosition(-307.0,-188.0,90.0);
ps[1]->scale = 2.0;
lights[1] = SceneHandler::CreateLight();
lights[1]->setPosition(-307.0,-188.0,90.0);
lights[1]->setDiffuse(1.0,1.0,0.8);
lights[1]->setAmbient(0.1,0.1,0.1);
lights[1]->setSpecular(1.0,1.0,1.0);
lights[1]->setRadius(200.0);
ps[2] = SceneHandler::CreateParticleSystem();
ps[2]->SetPosition(178.0,-45.0,64.0);
ps[2]->scale = 2.0;
lights[2] = SceneHandler::CreateLight();
lights[2]->setPosition(178.0,-45.0,64.0);
lights[2]->setDiffuse(1.0,1.0,0.8);
lights[2]->setAmbient(0.1,0.1,0.1);
lights[2]->setSpecular(1.0,1.0,1.0);
lights[2]->setRadius(200.0);
ps[3] = SceneHandler::CreateParticleSystem();
ps[3]->SetPosition(178.0,-131.0,64.0);
ps[3]->scale = 2.0;
lights[3] = SceneHandler::CreateLight();
lights[3]->setPosition(178.0,-131.0,64.0);
lights[3]->setDiffuse(1.0,1.0,0.8);
lights[3]->setAmbient(0.1,0.1,0.1);
lights[3]->setSpecular(1.0,1.0,1.0);
lights[3]->setRadius(200.0);
mousebtn = lastmousebtn = GLFW_RELEASE;
Camera camera;
camera.setDirection(90.0,0.0,0.0);
camera.setPosition(0.0,0.0,100.0);
PlayerEntity *player;
player = SceneHandler::CreatePlayerEntity();
player->SetPosition(-400.0,-100.0,50.0);
player->minBox=glm::vec4(-12.0,-12.0,-30.0,1.0f);
player->maxBox=glm::vec4(12.0,12.0,30.0,1.0f);
player->eyeHeight=25.0;
PlayerEntity::SetCamera(&camera);
StaticEntity *scene;
StaticEntity *beast;
StaticEntity *box;
scene = SceneHandler::CreateStaticEntity("media/ny.ase",1.0);
beast = SceneHandler::CreateStaticEntity("media/beast/beast1.ase",0.5);
box = SceneHandler::CreateStaticEntity("media/box/box.ase",1.0);
MD5Model *bob;
bob = SceneHandler::CreateMD5Entity("models/monsters/hellknight/hellknight.md5mesh","models/monsters/hellknight/idle2.md5anim");
bob->scale=0.7;
bob->SetPosition(300.0,100.0,0.0);
bob->SetRotation(0.0,0.0,-90.0);
//.........这里部分代码省略.........