本文整理汇总了C++中LPDIRECT3DDEVICE::GetSoftwareVertexProcessing方法的典型用法代码示例。如果您正苦于以下问题:C++ LPDIRECT3DDEVICE::GetSoftwareVertexProcessing方法的具体用法?C++ LPDIRECT3DDEVICE::GetSoftwareVertexProcessing怎么用?C++ LPDIRECT3DDEVICE::GetSoftwareVertexProcessing使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LPDIRECT3DDEVICE
的用法示例。
在下文中一共展示了LPDIRECT3DDEVICE::GetSoftwareVertexProcessing方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: defined
LPDIRECT3DVERTEXBUFFER d3d_vertex_buffer_new(LPDIRECT3DDEVICE dev,
unsigned length, unsigned usage,
unsigned fvf, D3DPOOL pool, void *handle)
{
HRESULT hr;
LPDIRECT3DVERTEXBUFFER buf;
#ifndef _XBOX
if (usage == 0)
{
if (dev->GetSoftwareVertexProcessing())
usage = D3DUSAGE_SOFTWAREPROCESSING;
}
#endif
#if defined(HAVE_D3D8)
hr = IDirect3DDevice8_CreateVertexBuffer(dev, length, usage, fvf, pool,
&buf);
#elif defined(HAVE_D3D9)
hr = IDirect3DDevice9_CreateVertexBuffer(dev, length, usage, fvf, pool,
&buf, NULL);
#else
hr = dev->CreateVertexBuffer(length, usage, fvf, pool, &buf, NULL);
#endif
if (FAILED(hr))
return NULL;
return buf;
}