本文整理匯總了Java中javax.media.opengl.GL.glVertex3d方法的典型用法代碼示例。如果您正苦於以下問題:Java GL.glVertex3d方法的具體用法?Java GL.glVertex3d怎麽用?Java GL.glVertex3d使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類javax.media.opengl.GL
的用法示例。
在下文中一共展示了GL.glVertex3d方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: renderWaypoints
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* Render all waypoints (the circles in the map), data generated in createWaypointsList
* @param gl
* @param triangles
*/
private synchronized void renderWaypoints(GL gl, List<BlendTriangle> triangles) {
GlColor color = new GlColor(new Color(NbPreferences.forModule(TimelinePanel.class).getInt(TimelinePanel.MapColor.WAYPOINTS_COLOR_KEY.getPrefKey(), TimelinePanel.MapColor.WAYPOINTS_COLOR_KEY.getDegaultARGB())));
gl.glEnable(GL.GL_COLOR_MATERIAL);
gl.glShadeModel(GL.GL_SMOOTH);
gl.glBegin(GL.GL_TRIANGLES);
for (BlendTriangle triangle : triangles) {
for (BlendVertex v : triangle.getVerts()) {
// take color according to width
gl.glColor4d(color.r, color.g, color.b, color.a);
gl.glVertex3d(v.getLocation().x, v.getLocation().y, v.getLocation().z + 0.1);
}
}
gl.glEnd();
}
示例2: renderPaths
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* Render triangles stored in pathTriangles with info from settings
* @param gl
*/
private synchronized void renderPaths(GL gl, List<PathTriangle> triangles) {
// Get colors from preferences
GlColor lowColor = new GlColor(new Color(NbPreferences.forModule(TimelinePanel.class).getInt(TimelinePanel.MapColor.LOW_COLOR_KEY.getPrefKey(), TimelinePanel.MapColor.LOW_COLOR_KEY.getDegaultARGB())));
GlColor highColor = new GlColor(new Color(NbPreferences.forModule(TimelinePanel.class).getInt(TimelinePanel.MapColor.HIGH_COLOR_KEY.getPrefKey(), TimelinePanel.MapColor.HIGH_COLOR_KEY.getDegaultARGB())));
boolean includeFlagBehavior = NbPreferences.forModule(TimelinePanel.class).getBoolean(TimelinePanel.INCLUDE_FLAG_KEY, true);
double deltaZ = this.map.getBox().getDeltaZ();
double displaceZ = this.map.getBox().minZ;
gl.glEnable(GL.GL_COLOR_MATERIAL);
gl.glShadeModel(GL.GL_SMOOTH);
gl.glBegin(GL.GL_TRIANGLES);
for (PathTriangle triangle : triangles) {
boolean render = false;
if (includeFlagBehavior) {
render = includeCanRenderPathFlag(triangle.getFlags());
} else {
render = excludeCanRenderFlag(triangle.getFlags());
}
if (render) {
for (BlendVertex v : triangle.getVerts()) {
Location vertexLoc = v.getLocation();
GlColor color = lowColor.getMixedWith(highColor, (vertexLoc.z - displaceZ) / deltaZ);
gl.glColor4d(color.r, color.g, color.b, color.a);
gl.glVertex3d(vertexLoc.x, vertexLoc.y, vertexLoc.z);
}
}
}
gl.glEnd();
}
示例3: pushFadeQuad
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* Queue proper OGL coordinates and colors to render part of fadeline
* from start to end as quad.
*
* @param gl
* @param color What color should be used fo quad.
* @param start Starting location
* @param end Ending location
* @param startAlpha How much opque should be quad at start 0(transparent)-1(opaque)
* @param endAlpha How much should quad be at end 0(transparent)-1(opaque)
*/
private void pushFadeQuad(GL gl, GlColor color, Location start, Location end, double startAlpha, double endAlpha) {
// directional vector from last to current
Location dir = Location.sub(start, end).setZ(0);
if (dir.getLength() == 0) {
return;
}
dir = dir.getNormalized();
// 90 degrees rotated vector
Location trans = new Location(dir.y, -dir.x, 0);
trans = trans.scale(6);
// line at last location
Location p1 = end.sub(trans);
Location p2 = end.add(trans);
gl.glColor4d(color.r, color.g, color.b, 1 - endAlpha);
gl.glVertex3d(p1.x, p1.y, p1.z + SPHERE_RADIUS);
gl.glVertex3d(p2.x, p2.y, p2.z + SPHERE_RADIUS);
// line at current location
Location p3 = start.add(trans);
Location p4 = start.sub(trans);
gl.glColor4d(color.r, color.g, color.b, 1 - startAlpha);
gl.glVertex3d(p3.x, p3.y, p3.z + SPHERE_RADIUS);
gl.glVertex3d(p4.x, p4.y, p4.z + SPHERE_RADIUS);
}
示例4: drawNormalFromOriginForDegug
import javax.media.opengl.GL; //導入方法依賴的package包/類
public void drawNormalFromOriginForDegug(GL gl){
gl.glColor3d(1.0, 0.0, 0.0);
double scale = 1.0;
gl.glBegin(GL.GL_LINES);
gl.glVertex3dv(normal.getScaledCopy(scale).getXYZ(), 0);
gl.glVertex3d(0.0, 0.0, 0.0);
gl.glEnd();
}
示例5: drawLineForDebug
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* just for debug purposes...
* a simple way to visualize the ray in 3D space.
* @param gl the GL context on which to render
* @param length the total length of the line
*/
public void drawLineForDebug(GL gl, double length){
CSG_Vertex begin = basePoint;
CSG_Vertex end = basePoint.addToVertex(direction.getScaledCopy(length));
gl.glBegin(GL.GL_LINES);
gl.glVertex3d(begin.getX(), begin.getY(), begin.getZ());
gl.glVertex3d(end.getX(), end.getY(), end.getZ());
gl.glEnd();
gl.glBegin(GL.GL_POINTS);
gl.glVertex3d(basePoint.getX(), basePoint.getY(), basePoint.getZ());
gl.glEnd();
}
示例6: drawSegmentForDebug
import javax.media.opengl.GL; //導入方法依賴的package包/類
public void drawSegmentForDebug(GL gl){
gl.glBegin(GL.GL_LINES);
gl.glColor3f(0.5f,0.5f,0.5f);
gl.glVertex3d(startVert.getX(), startVert.getY(), startVert.getZ());
gl.glVertex3d(endVert.getX(), endVert.getY(), endVert.getZ());
gl.glEnd();
gl.glBegin(GL.GL_POINTS);
gl.glColor3f(0.0f,1.0f,0.0f);
gl.glVertex3d(startVert.getX(), startVert.getY(), startVert.getZ());
gl.glColor3f(1.0f,0.0f,0.0f);
gl.glVertex3d(endVert.getX(), endVert.getY(), endVert.getZ());
gl.glEnd();
}
示例7: createGridList
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* Create OpenGl list for grid lines of the map.
* @return id of a list
*/
private int createGridList(GL gl) {
Box mapBox = map.getBox();
int numMainLines = getNumGridLines(mapBox);
double lineLength = 2 * GRID_SCALE * numMainLines;
// TODO: Is 10 good arbiotrary number?
double floorZ = getGridZ();
int list = gl.glGenLists(1);
gl.glNewList(list, GL.GL_COMPILE);
{
gl.glBegin(GL.GL_LINES);
{
// central X lines, red
double minY = mapBox.getCenterY() - lineLength / 2;
double maxY = mapBox.getCenterY() + lineLength / 2;
gl.glColor3d(0.45, 0.29, 0.32);
gl.glVertex3d(mapBox.getCenterX(), minY, floorZ);
gl.glVertex3d(mapBox.getCenterX(), maxY, floorZ);
// central Y line, green
double minX = mapBox.getCenterX() - lineLength / 2;
double maxX = mapBox.getCenterX() + lineLength / 2;
gl.glColor3d(0.3, 0.57, 0.31);
gl.glVertex3d(minX, mapBox.getCenterY(), floorZ);
gl.glVertex3d(maxX, mapBox.getCenterY(), floorZ);
// other lines for better idea about size of level
// main lines
for (int line = 1; line <= numMainLines; line++) {
for (int coef = -1; coef <= 1; coef += 2) {
// main lines (darker grey)
gl.glColor3d(0.34, 0.34, 0.34);
// draw along Y axis
gl.glVertex3d(mapBox.getCenterX() + coef * line * GRID_SCALE, minY, floorZ);
gl.glVertex3d(mapBox.getCenterX() + coef * line * GRID_SCALE, maxY, floorZ);
// draw along X axis
gl.glVertex3d(minX, mapBox.getCenterY() + coef * line * GRID_SCALE, floorZ);
gl.glVertex3d(maxX, mapBox.getCenterY() + coef * line * GRID_SCALE, floorZ);
// minor lines (lighter grey)
gl.glColor3d(0.41, 0.41, 0.41);
for (int minority = 1; minority < 10; minority++) {
// draw along Y axis
gl.glVertex3d(mapBox.getCenterX() + coef * ((line - 1) * GRID_SCALE + minority * GRID_SCALE / 10), minY, floorZ);
gl.glVertex3d(mapBox.getCenterX() + coef * ((line - 1) * GRID_SCALE + minority * GRID_SCALE / 10), maxY, floorZ);
// draw along X axis
gl.glVertex3d(minX, mapBox.getCenterY() + coef * ((line - 1) * GRID_SCALE + minority * GRID_SCALE / 10), floorZ);
gl.glVertex3d(maxX, mapBox.getCenterY() + coef * ((line - 1) * GRID_SCALE + minority * GRID_SCALE / 10), floorZ);
}
}
}
}
gl.glEnd();
}
gl.glEndList();
return list;
}
示例8: renderRotation
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* Draw rotation arrow
* @param gl
* @param color What color should arrow be
* @param center Where is center of arrow
* @param rotation In what direction does arrow points
*/
private void renderRotation(GL gl, GlColor color, Location center, Rotation rotation) {
gl.glPushMatrix();
{
gl.glTranslated(center.x, center.y, center.z);
Location endOfArrow = rotation.toLocation().getNormalized().scale(SPHERE_RADIUS * 2.5);
gl.glBegin(GL.GL_LINES);
gl.glColor4d(color.r, color.g, color.b, color.a);
gl.glVertex3d(0, 0, 0);
gl.glVertex3d(endOfArrow.x, endOfArrow.y, endOfArrow.z);
gl.glEnd();
gl.glTranslated(endOfArrow.x, endOfArrow.y, endOfArrow.z);
// XXX: This works only in 2D, not 3D, because I am not in the mood
// to figure out direction of Roll, Yaw and Pitch as well as order of
// transformations. And rotation.toLocation() returns 2D coords anyway.
double yaw = rotation.getYaw() / 32767 * 180; // left right, aka around z
double roll = rotation.getRoll() / 32767 * 180; // clockwise/counter? around x
double pitch = rotation.getPitch() / 32767 * 180; // up and down, around y
/*
gl.glRotated(pitch, );
gl.glRotated(yaw, );
gl.glRotated(roll, );
*/
// return res.mul(pitch).mul(yaw).mul(roll);
if (logger.isLoggable(Level.FINE)) logger.fine(" Rotation: Yaw " + yaw + " roll " + roll + " pitch " + pitch);
//gl.glRotated(roll, 1,0,0);
gl.glRotated(yaw, 0, 0, 1);
//gl.glRotated(pitch, 0,1,0);
gl.glRotated(90, 0, 1, 0);
glut.glutSolidCone(20, 40, 16, 16);
}
gl.glPopMatrix();
}
示例9: testRotation
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* test the sketch plane rotation and CSG_Vertex rotation code.
* If things are working correctly, every line should end at
* a point of the same color. (purple lines -> purple points;
* orange lines -> orange/green points).S
* @param gl
*/
public static void testRotation(GL gl){
System.out.println(" ------ GL Rotation Test -------- ");
gl.glLoadIdentity();
gl.glLineWidth(2.0f);
gl.glPointSize(5.0f);
CSG_Vertex v1 = new CSG_Vertex(1.0, 1.0, 0.0);
CSG_Vertex v2 = new CSG_Vertex(2.0, 1.0, 0.0);
CSG_Vertex v3 = new CSG_Vertex(2.0, 2.0, 0.0);
CSG_Vertex v4 = new CSG_Vertex(1.0, 2.0, 0.0);
CSG_Vertex vX = new CSG_Vertex(1.0, 0.0, 0.0);
CSG_Vertex vY = new CSG_Vertex(0.0, 1.0, 0.0);
CSG_Vertex vZ = new CSG_Vertex(0.0, 0.0, 1.0);
vX.drawPointForDebug(gl);
vY.drawPointForDebug(gl);
vZ.drawPointForDebug(gl);
for(double yInc= -0.25; yInc<0.26; yInc+= 0.1){
for(double rot=-3.10; rot<3.14; rot+= 0.1){
CSG_Vertex normal = new CSG_Vertex(Math.sin(rot), yInc, Math.cos(rot)).getUnitLength();
//CSG_Vertex normal = new CSG_Vertex(1.0, 0.0, 0.0);
CSG_Plane plane = new CSG_Plane(normal, 0.0);
SketchPlane sP = new SketchPlane(plane);
//System.out.println("--> normal: " + normal);
Translation3D translation = new Translation3D(0.0, 0.0, 0.0);
Rotation3D rotation = new Rotation3D(sP.getRotationX(), sP.getRotationY(), sP.getRotationZ());
CSG_Face f1 = new CSG_Face(new CSG_Polygon(v1, v2, v3, v4));
CSG_Face f2 = f1.getTranslatedCopy(new CSG_Vertex(-3.0, 0.0, 0.0));
CSG_Face f3 = f1.getTranslatedCopy(new CSG_Vertex(-3.0, -3.0, 0.0));
CSG_Face f4 = f1.getTranslatedCopy(new CSG_Vertex( 0.0, -3.0, 0.0));
gl.glColor3d(rot, 0.5, 0.0);
gl.glPointSize(7.0f);
//vX.getTranslatedRotatedCopy(translation, rotation).glDrawVertex(gl);
//vY.getTranslatedRotatedCopy(translation, rotation).glDrawVertex(gl);
vZ.getTranslatedRotatedCopy(translation, rotation).glDrawVertex(gl);
f1.applyTranslationRotation(translation, rotation);
f2.applyTranslationRotation(translation, rotation);
f3.applyTranslationRotation(translation, rotation);
f4.applyTranslationRotation(translation, rotation);
//f1.glDrawFace(gl); //
//f2.glDrawFace(gl); // uncomment these faces to see how
//f3.glDrawFace(gl); // planar regions are rotated.
//f4.glDrawFace(gl); //
gl.glColor3d(0.8, 0.0, 0.8);
sP.getVar1Axis().glDrawVertex(gl);
plane.drawNormalFromOriginForDegug(gl);
gl.glRotatef((float)(rotation.getXRot()*180.0/Math.PI), 1.0f, 0.0f, 0.0f);
gl.glRotatef((float)(rotation.getYRot()*180.0/Math.PI), 0.0f, 1.0f, 0.0f);
gl.glRotatef((float)(rotation.getZRot()*180.0/Math.PI), 0.0f, 0.0f, 1.0f);
gl.glColor3d(0.9, 0.7, 0.3);
gl.glPointSize(5.0f);
//vZ.glDrawVertex(gl);
gl.glBegin(GL.GL_LINES);
gl.glColor3d(0.9, 0.7, 0.3); // normal
gl.glVertex3d(0.0, 0.0, 0.0);
gl.glVertex3d(vZ.getX(), vZ.getY(), vZ.getZ());
gl.glColor3d(0.9, 0.3, 0.9); // x-axis
gl.glVertex3d(0.0, 0.0, 0.0);
gl.glVertex3d(1.0, 0.0, 0.0);
gl.glEnd();
gl.glLoadIdentity();
gl.glColor3d(0.7, 0.7, 0.7);
}
}
}
示例10: testPerimeterFormation
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* test the perimeter formation routine.
* This should be able to take any CSG_Face composed of
* many convex polygons and return just the points
* along hte face's perimeter for edge drawing
* purposes in open GL.
* @param gl
*/
public static void testPerimeterFormation(GL gl){
gl.glLoadIdentity();
gl.glTranslated(-5.0, 0.0, 0.0);
Point2D ptA = new Point2D(0.0, 0.0);
Point2D ptB = new Point2D(2.0, 0.0);
Point2D ptC = new Point2D(2.0, 2.0);
Point2D ptD = new Point2D(1.1, 1.0);
Point2D ptE = new Point2D(2.0, 3.0);
Point2D ptF = new Point2D(3.0, 2.0);
Point2D ptG = new Point2D(2.5, 1.0);
Point2D ptH = new Point2D(2.5, 0.0);
Point2D ptI = new Point2D(4.0, 1.0);
Point2D ptJ = new Point2D(3.0, 3.0);
Point2D ptK = new Point2D(2.0, 4.0);
Point2D ptL = new Point2D(0.0, 2.0);
Point2D ptM = new Point2D(-1.0, 1.0);
Prim2DLine l1 = new Prim2DLine(ptA, ptB);
Prim2DLine l2 = new Prim2DLine(ptB, ptC);
Prim2DLine l3 = new Prim2DLine(ptC, ptD);
Prim2DLine l4 = new Prim2DLine(ptD, ptE);
Prim2DLine l5 = new Prim2DLine(ptE, ptF);
Prim2DLine l6 = new Prim2DLine(ptF, ptG);
Prim2DLine l7 = new Prim2DLine(ptG, ptH);
Prim2DLine l8 = new Prim2DLine(ptH, ptI);
Prim2DLine l9 = new Prim2DLine(ptI, ptJ);
Prim2DLine l10 = new Prim2DLine(ptJ, ptK);
Prim2DLine l11 = new Prim2DLine(ptK, ptL);
Prim2DLine l12 = new Prim2DLine(ptL, ptM);
Prim2DLine l13 = new Prim2DLine(ptM, ptA);
Prim2DCycle cycle = new Prim2DCycle();
cycle.add(l1);
cycle.add(l2);
cycle.add(l3);
cycle.add(l4);
cycle.add(l5);
cycle.add(l6);
cycle.add(l7);
cycle.add(l8);
cycle.add(l9);
cycle.add(l10);
cycle.add(l11);
cycle.add(l12);
cycle.add(l13);
Region2D region = new Region2D(cycle);
CSG_Face face = region.getCSG_Face();
face.drawFaceForDebug(gl);
face.drawFaceLinesForDebug(gl);
gl.glTranslated(5.0, 0.0, 0.0);
// now find the perimeter and draw that...
gl.glLineWidth(3.0f);
gl.glPointSize(5.0f);
gl.glColor3d(0.9, 0.7, 0.3);
LinkedList<CSG_Vertex> perim = face.getPerimeterVertices();
for(int i=0; i<perim.size(); i++){
CSG_Vertex vA = perim.get(i);
CSG_Vertex vB = perim.get((i+1)%perim.size());
gl.glBegin(GL.GL_LINE_LOOP);
gl.glVertex3d(vA.getX(), vA.getY(), vA.getZ());
gl.glVertex3d(vB.getX(), vB.getY(), vB.getZ());
gl.glEnd();
}
//System.out.println("face area: " + face.getArea());
gl.glLoadIdentity();
}
示例11: line3D
import javax.media.opengl.GL; //導入方法依賴的package包/類
public static void line3D(GL gl, Point3D ptA, Point3D ptB){
gl.glBegin(GL.GL_LINES);
gl.glVertex3d(ptA.getX(), ptA.getY(), ptA.getZ());
gl.glVertex3d(ptB.getX(), ptB.getY(), ptB.getZ());
gl.glEnd();
}
示例12: line2D
import javax.media.opengl.GL; //導入方法依賴的package包/類
public static void line2D(GL gl, Point2D ptA, Point2D ptB, double zOffset){
gl.glBegin(GL.GL_LINES);
gl.glVertex3d(ptA.getX(), ptA.getY(), zOffset);
gl.glVertex3d(ptB.getX(), ptB.getY(), zOffset);
gl.glEnd();
}
示例13: point
import javax.media.opengl.GL; //導入方法依賴的package包/類
public static void point(GL gl, double x, double y, double z, double size){
gl.glPointSize((float)size);
gl.glBegin(GL.GL_POINTS);
gl.glVertex3d(x, y, z);
gl.glEnd();
}
示例14: drawPointForDebug
import javax.media.opengl.GL; //導入方法依賴的package包/類
public void drawPointForDebug(GL gl){
gl.glColor3d(0.0, 1.0, 0.0);
gl.glBegin(GL.GL_POINTS);
gl.glVertex3d(x, y, z);
gl.glEnd();
}
示例15: glDrawVertex
import javax.media.opengl.GL; //導入方法依賴的package包/類
public void glDrawVertex(GL gl){
gl.glBegin(GL.GL_POINTS);
gl.glVertex3d(x, y, z);
gl.glEnd();
}