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Java GL.glPushMatrix方法代碼示例

本文整理匯總了Java中javax.media.opengl.GL.glPushMatrix方法的典型用法代碼示例。如果您正苦於以下問題:Java GL.glPushMatrix方法的具體用法?Java GL.glPushMatrix怎麽用?Java GL.glPushMatrix使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在javax.media.opengl.GL的用法示例。


在下文中一共展示了GL.glPushMatrix方法的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: renderText

import javax.media.opengl.GL; //導入方法依賴的package包/類
private void renderText(GL gl, String text, int x, int y, int font) {
    int viewport[] = new int[4];
    gl.glGetIntegerv(GL.GL_VIEWPORT, viewport, 0);

    gl.glMatrixMode(GL.GL_MODELVIEW);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    gl.glMatrixMode(GL.GL_PROJECTION);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    {
        gl.glOrtho(0, viewport[2], 0, viewport[3], -1, 1);
        gl.glColor3d(1, 1, 1);
        gl.glRasterPos3d(0, 0, 0);
        glut.glutBitmapString(font, text);
    }
    gl.glMatrixMode(GL.GL_PROJECTION);
    gl.glPopMatrix();
    gl.glMatrixMode(GL.GL_MODELVIEW);
    gl.glPopMatrix();
    
}
 
開發者ID:kefik,項目名稱:Pogamut3,代碼行數:23,代碼來源:EnvironmentRenderer.java

示例2: circle2D

import javax.media.opengl.GL; //導入方法依賴的package包/類
private static void circle2D(GL gl, Point2D center, double radius, double zOffset){
	gl.glPushMatrix();
		gl.glTranslatef((float)center.getX(), (float)center.getY(), (float)zOffset);
		float w = (float)Math.cos(Math.PI / 4);
		cad_NURBS(gl, 	radius,0.0,0.0,1.0,  
					radius,radius,0.0,w, 
					0.0,radius,0.0,1.0);	
		cad_NURBS(gl,	-radius,0.0,0.0,1.0,  
					-radius,radius,0.0,w, 
					0.0,radius,0.0,1.0);	
		cad_NURBS(gl,	-radius,0.0,0.0,1.0,  
					-radius,-radius,0.0,w, 
					0.0,-radius,0.0,1.0);	
		cad_NURBS(gl,	radius,0.0,0.0,1.0,  
					radius,-radius,0.0,w, 
					0.0,-radius,0.0,1.0);
	gl.glPopMatrix();
}
 
開發者ID:avoCADo-3d,項目名稱:avoCADo,代碼行數:19,代碼來源:GLDynPrim.java

示例3: renderAgent

import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
 * Render agent at specified position
 * @param gl
 * @param position
 */
private void renderAgent(GL gl, GlColor color, Location position) {
    gl.glPushMatrix();
    {
        gl.glTranslated(position.x, position.y, position.z);
        // draw sphere
        gl.glColor4d(color.r, color.g, color.b, color.a);
        glu.gluSphere(quadratic, SPHERE_RADIUS, SPHERE_SLICES, SPHERE_STACKS);



        IPogamutEnvironments environments = Lookup.getDefault().lookup(IPogamutEnvironments.class);
        if (environments != null) {
            Collection c = environments.getEnvironmentSelection(map).lookupAll(this.agent.getDataSource().getClass());
            for (Object o : c) {
                if (agent.getDataSource().equals(o)) {
                    gl.glColor3d(0.3, 0.3, 0.3);
                    glu.gluDisk(quadratic, SPHERE_RADIUS * 1.2, SPHERE_RADIUS * 1.5, 32, 3);
                }
            }
        }
    }
    gl.glPopMatrix();

    Rotation rot = agent.getRotation();
    if (rot != null) {
        renderRotation(gl, new GlColor(1, 0, 0), position, rot);
    }

    /*        if (window == null) {
    window = new GLTextWindow(gl, 100, 20, 200, 50, "Hi, this is a test text 1234567890");
    }
    window.render();
     */
}
 
開發者ID:kefik,項目名稱:Pogamut3,代碼行數:40,代碼來源:UTAgentSubGLRenderer.java

示例4: renderPlacedMapEvent

import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
     * Render {@link MapEvent} that is placed at fixed place (=not at the player).
     * @param gl
     * @param color what color should be map event drawn.
     * @param mapEvent map event to render.
     */
    private void renderPlacedMapEvent(GL gl, GlColor color, MapEvent mapEvent) {
        LogMapMark mapMark = mapEvent.getMark();
        Location position = mapMark.getLocation();

        if (logger.isLoggable(Level.FINE)) logger.fine(" MSG: " + mapMark.getMessage() + ", LOC: " + position);
//      gl.glEnable(GL.GL_BLEND);
//      gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);

        gl.glPushMatrix();
        {
            gl.glTranslated(position.x, position.y, position.z + SPHERE_RADIUS * 1.1);

            gl.glColor4d(color.r, color.g, color.b, color.a);
    //        glu.gluSphere(quadratic, SPHERE_RADIUS * 3, SPHERE_SLICES, SPHERE_STACKS);
            glu.gluCylinder(quadratic, SPHERE_RADIUS, SPHERE_RADIUS, 2*SPHERE_RADIUS, 4, 1);
        }
        gl.glPopMatrix();

        gl.glDisable(GL.GL_DEPTH_TEST);
        {
            gl.glColor3d(0, 0, 0);
            gl.glRasterPos3d(position.x, position.y, position.z);
            glut.glutBitmapString(GLUT.BITMAP_HELVETICA_12, mapEvent.getMessage());
            gl.glColor3d(1, 1, 1);
        }
        gl.glEnable(GL.GL_DEPTH_TEST);

//      gl.glDisable(GL.GL_BLEND);
    }
 
開發者ID:kefik,項目名稱:Pogamut3,代碼行數:36,代碼來源:UTAgentSubGLRenderer.java

示例5: pushMatrixMode

import javax.media.opengl.GL; //導入方法依賴的package包/類
public static void pushMatrixMode(GL gl) {
    gl.glMatrixMode(GL.GL_PROJECTION);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    gl.glMatrixMode(GL.GL_MODELVIEW);
    gl.glPushMatrix();
    gl.glLoadIdentity();
}
 
開發者ID:kefik,項目名稱:Pogamut3,代碼行數:9,代碼來源:GLTools.java

示例6: renderRotation

import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
     * Draw rotation arrow 
     * @param gl
     * @param color What color should arrow be
     * @param center Where is center of arrow
     * @param rotation In what direction does arrow points
     */
    private void renderRotation(GL gl, GlColor color, Location center, Rotation rotation) {
        gl.glPushMatrix();
        {
            gl.glTranslated(center.x, center.y, center.z);

            Location endOfArrow = rotation.toLocation().getNormalized().scale(SPHERE_RADIUS * 2.5);

            gl.glBegin(GL.GL_LINES);
            gl.glColor4d(color.r, color.g, color.b, color.a);
            gl.glVertex3d(0, 0, 0);
            gl.glVertex3d(endOfArrow.x, endOfArrow.y, endOfArrow.z);
            gl.glEnd();

            gl.glTranslated(endOfArrow.x, endOfArrow.y, endOfArrow.z);
            // XXX: This works only in 2D, not 3D, because I am not in the mood
            // to figure out direction of Roll, Yaw and Pitch as well as order of
            // transformations. And rotation.toLocation() returns 2D coords anyway.


            double yaw = rotation.getYaw() / 32767 * 180; // left right, aka around z
            double roll = rotation.getRoll() / 32767 * 180; // clockwise/counter? around x
            double pitch = rotation.getPitch() / 32767 * 180; // up and down,  around y

            /*
            gl.glRotated(pitch, );
            gl.glRotated(yaw, );
            gl.glRotated(roll, );
             */
//            return res.mul(pitch).mul(yaw).mul(roll);

            if (logger.isLoggable(Level.FINE)) logger.fine(" Rotation: Yaw " + yaw + " roll " + roll + " pitch " + pitch);

            //gl.glRotated(roll, 1,0,0);
            gl.glRotated(yaw, 0, 0, 1);
            //gl.glRotated(pitch, 0,1,0);

            gl.glRotated(90, 0, 1, 0);

            glut.glutSolidCone(20, 40, 16, 16);
        }
        gl.glPopMatrix();

    }
 
開發者ID:kefik,項目名稱:Pogamut3,代碼行數:51,代碼來源:UTAgentSubGLRenderer.java

示例7: display

import javax.media.opengl.GL; //導入方法依賴的package包/類
@Override
    public void display(GLAutoDrawable glAutoDrawable) {
       // System.out.println("MER.display " + time + " " + this.mapEvent.getMessage());

        GL gl = glAutoDrawable.getGL();

        gl.glPushMatrix();

        gl.glTranslated(location.x, location.y, location.z + 60 * 1.1);

        // display small
  //      gl.glEnable(GL.GL_BLEND);
        gl.glBlendFunc(GL.GL_SRC_ALPHA,GL.GL_ONE_MINUS_SRC_ALPHA);



        GlColor color = new GlColor(entity.getColor(), 0.5);
        gl.glColor4d(color.r, color.g, color.b, color.a);

        GLUquadric quadratic = glu.gluNewQuadric();
        glu.gluSphere(quadratic, SPHERE_RADIUS, SPHERE_SLICES, SPHERE_STACKS);

        gl.glPopMatrix();

        gl.glDisable(GL.GL_DEPTH_TEST);
        gl.glColor3d(1,1,1);
        gl.glRasterPos3d(location.x, location.y, location.z);
        glut.glutBitmapString(GLUT.BITMAP_HELVETICA_12, this.mapEvent.getMessage());
        gl.glEnable(GL.GL_DEPTH_TEST);

//        gl.glDisable(GL.GL_BLEND);
    }
 
開發者ID:kefik,項目名稱:Pogamut3,代碼行數:33,代碼來源:MapEventRenderer.java


注:本文中的javax.media.opengl.GL.glPushMatrix方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。