本文整理匯總了Java中javax.media.opengl.GL.glBegin方法的典型用法代碼示例。如果您正苦於以下問題:Java GL.glBegin方法的具體用法?Java GL.glBegin怎麽用?Java GL.glBegin使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類javax.media.opengl.GL
的用法示例。
在下文中一共展示了GL.glBegin方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: renderWaypoints
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* Render all waypoints (the circles in the map), data generated in createWaypointsList
* @param gl
* @param triangles
*/
private synchronized void renderWaypoints(GL gl, List<BlendTriangle> triangles) {
GlColor color = new GlColor(new Color(NbPreferences.forModule(TimelinePanel.class).getInt(TimelinePanel.MapColor.WAYPOINTS_COLOR_KEY.getPrefKey(), TimelinePanel.MapColor.WAYPOINTS_COLOR_KEY.getDegaultARGB())));
gl.glEnable(GL.GL_COLOR_MATERIAL);
gl.glShadeModel(GL.GL_SMOOTH);
gl.glBegin(GL.GL_TRIANGLES);
for (BlendTriangle triangle : triangles) {
for (BlendVertex v : triangle.getVerts()) {
// take color according to width
gl.glColor4d(color.r, color.g, color.b, color.a);
gl.glVertex3d(v.getLocation().x, v.getLocation().y, v.getLocation().z + 0.1);
}
}
gl.glEnd();
}
示例2: drawFaceLinesForDebug
import javax.media.opengl.GL; //導入方法依賴的package包/類
public void drawFaceLinesForDebug(GL gl){
for(CSG_Polygon poly : polygons){
if(poly.type == CSG_Polygon.POLY_TYPE.POLY_INSIDE){ // red
gl.glColor3d(0.5, 0.2, 0.2);
}
if(poly.type == CSG_Polygon.POLY_TYPE.POLY_OUTSIDE){ // green
gl.glColor3d(0.2, 0.5, 0.2);
}
if(poly.type == CSG_Polygon.POLY_TYPE.POLY_OPPOSITE){ // blue
gl.glColor3d(0.2, 0.2, 0.5);
}
if(poly.type == CSG_Polygon.POLY_TYPE.POLY_SAME){ // purple
gl.glColor3d(0.5, 0.2, 0.5);
}
if(poly.type == CSG_Polygon.POLY_TYPE.POLY_UNKNOWN){ // gray
gl.glColor3d(0.25, 0.25, 0.25);
}
Iterator<CSG_Vertex> iterV = poly.getVertexIterator();
gl.glBegin(GL.GL_LINE_LOOP);
while(iterV.hasNext()){
gl.glVertex3dv(iterV.next().getXYZ(), 0);
}
gl.glEnd();
}
}
示例3: drawSegmentForDebug
import javax.media.opengl.GL; //導入方法依賴的package包/類
public void drawSegmentForDebug(GL gl){
gl.glBegin(GL.GL_LINES);
gl.glColor3f(0.5f,0.5f,0.5f);
gl.glVertex3d(startVert.getX(), startVert.getY(), startVert.getZ());
gl.glVertex3d(endVert.getX(), endVert.getY(), endVert.getZ());
gl.glEnd();
gl.glBegin(GL.GL_POINTS);
gl.glColor3f(0.0f,1.0f,0.0f);
gl.glVertex3d(startVert.getX(), startVert.getY(), startVert.getZ());
gl.glColor3f(1.0f,0.0f,0.0f);
gl.glVertex3d(endVert.getX(), endVert.getY(), endVert.getZ());
gl.glEnd();
}
示例4: drawPolygonForDebug
import javax.media.opengl.GL; //導入方法依賴的package包/類
public void drawPolygonForDebug(GL gl){
gl.glColor3f(0.5f, 0.7f, 0.7f);
gl.glBegin(GL.GL_POLYGON);
for(CSG_Vertex v : vertices){
gl.glVertex3dv(v.getXYZ(), 0);
}
gl.glEnd();
}
示例5: renderFade
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* Render passed fade line in passed color.
* @param gl
* @param fadeline Data about fadeline
* @param color what color should fadeline be drawn
*/
private void renderFade(GL gl, GlColor color, IFadeLine fadeline) {
gl.glEnable(GL.GL_BLEND);
gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
gl.glBegin(GL.GL_QUADS);
Location lastLocation = null;
double lastAlpha = 0; // how much is point opaque
for (long ms = 0; ms < fadeline.getDuration(); ms += 100) {
Location currentLocation = fadeline.getPosition(ms);
double currentAlpha = ((double) ms) / fadeline.getDuration();
if (lastLocation == null) {
lastLocation = currentLocation;
lastAlpha = currentAlpha;
continue;
}
if (currentLocation != null) {
pushFadeQuad(gl, color, currentLocation, lastLocation, currentAlpha, lastAlpha);
lastLocation = currentLocation;
lastAlpha = currentAlpha;
}
}
gl.glEnd();
gl.glDisable(GL.GL_BLEND);
}
示例6: drawPlaneForDebug
import javax.media.opengl.GL; //導入方法依賴的package包/類
public void drawPlaneForDebug(GL gl){
// 3x5 rectangle (aligned along var 1);
CSG_Vertex a = origin.addToVertex(xAxis.getScaledCopy( 2.5)).addToVertex(yAxis.getScaledCopy( 1.5));
CSG_Vertex b = origin.addToVertex(xAxis.getScaledCopy(-2.5)).addToVertex(yAxis.getScaledCopy( 1.5));
CSG_Vertex c = origin.addToVertex(xAxis.getScaledCopy(-2.5)).addToVertex(yAxis.getScaledCopy(-1.5));
CSG_Vertex d = origin.addToVertex(xAxis.getScaledCopy( 2.5)).addToVertex(yAxis.getScaledCopy(-1.5));
gl.glColor3f(0.5f, 1.0f, 1.0f);
gl.glBegin(GL.GL_LINE_LOOP);
gl.glVertex3dv(a.getXYZ(), 0);
gl.glVertex3dv(b.getXYZ(), 0);
gl.glVertex3dv(c.getXYZ(), 0);
gl.glVertex3dv(d.getXYZ(), 0);
gl.glEnd();
}
示例7: drawFaceWireframe
import javax.media.opengl.GL; //導入方法依賴的package包/類
public void drawFaceWireframe(GL gl){
for(CSG_Polygon poly : polygons){
Iterator<CSG_Vertex> iterV = poly.getVertexIterator();
gl.glBegin(GL.GL_LINE_LOOP);
while(iterV.hasNext()){
gl.glVertex3dv(iterV.next().getXYZ(), 0);
}
gl.glEnd();
}
}
示例8: drawPolygonNormalsForDebug
import javax.media.opengl.GL; //導入方法依賴的package包/類
public void drawPolygonNormalsForDebug(GL gl){
float[] currentColor=new float[]{0,0,0,0};
gl.glGetFloatv(GL.GL_CURRENT_COLOR, currentColor, 0);
gl.glColor3d(1.0, 0.0, 0.0);
CSG_Vertex fCenter = getBarycenterVertex();
CSG_Vertex norm = getPlane().getNormal();
double scale = 10;
fCenter.addToVertex(norm.getScaledCopy(scale));
CSG_Vertex nShifted = fCenter.addToVertex(norm.getScaledCopy(scale));
gl.glBegin(GL.GL_LINES);
gl.glVertex3dv(fCenter.getXYZ(), 0);
gl.glVertex3dv(nShifted.getXYZ(), 0);
gl.glEnd();
gl.glColor3d(currentColor[0], currentColor[1], currentColor[2]);
}
示例9: drawNormalFromOriginForDegug
import javax.media.opengl.GL; //導入方法依賴的package包/類
public void drawNormalFromOriginForDegug(GL gl){
gl.glColor3d(1.0, 0.0, 0.0);
double scale = 1.0;
gl.glBegin(GL.GL_LINES);
gl.glVertex3dv(normal.getScaledCopy(scale).getXYZ(), 0);
gl.glVertex3d(0.0, 0.0, 0.0);
gl.glEnd();
}
示例10: drawLineForDebug
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* just for debug purposes...
* a simple way to visualize the ray in 3D space.
* @param gl the GL context on which to render
* @param length the total length of the line
*/
public void drawLineForDebug(GL gl, double length){
CSG_Vertex begin = basePoint;
CSG_Vertex end = basePoint.addToVertex(direction.getScaledCopy(length));
gl.glBegin(GL.GL_LINES);
gl.glVertex3d(begin.getX(), begin.getY(), begin.getZ());
gl.glVertex3d(end.getX(), end.getY(), end.getZ());
gl.glEnd();
gl.glBegin(GL.GL_POINTS);
gl.glVertex3d(basePoint.getX(), basePoint.getY(), basePoint.getZ());
gl.glEnd();
}
示例11: glDrawPolygon
import javax.media.opengl.GL; //導入方法依賴的package包/類
public void glDrawPolygon(GL gl){
// TODO: put this in a GL lib of somekind..
gl.glBegin(GL.GL_POLYGON);
for(CSG_Vertex v : vertices){
gl.glVertex3dv(v.getXYZ(), 0);
}
gl.glEnd();
}
示例12: renderRotation
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* Draw rotation arrow
* @param gl
* @param color What color should arrow be
* @param center Where is center of arrow
* @param rotation In what direction does arrow points
*/
private void renderRotation(GL gl, GlColor color, Location center, Rotation rotation) {
gl.glPushMatrix();
{
gl.glTranslated(center.x, center.y, center.z);
Location endOfArrow = rotation.toLocation().getNormalized().scale(SPHERE_RADIUS * 2.5);
gl.glBegin(GL.GL_LINES);
gl.glColor4d(color.r, color.g, color.b, color.a);
gl.glVertex3d(0, 0, 0);
gl.glVertex3d(endOfArrow.x, endOfArrow.y, endOfArrow.z);
gl.glEnd();
gl.glTranslated(endOfArrow.x, endOfArrow.y, endOfArrow.z);
// XXX: This works only in 2D, not 3D, because I am not in the mood
// to figure out direction of Roll, Yaw and Pitch as well as order of
// transformations. And rotation.toLocation() returns 2D coords anyway.
double yaw = rotation.getYaw() / 32767 * 180; // left right, aka around z
double roll = rotation.getRoll() / 32767 * 180; // clockwise/counter? around x
double pitch = rotation.getPitch() / 32767 * 180; // up and down, around y
/*
gl.glRotated(pitch, );
gl.glRotated(yaw, );
gl.glRotated(roll, );
*/
// return res.mul(pitch).mul(yaw).mul(roll);
if (logger.isLoggable(Level.FINE)) logger.fine(" Rotation: Yaw " + yaw + " roll " + roll + " pitch " + pitch);
//gl.glRotated(roll, 1,0,0);
gl.glRotated(yaw, 0, 0, 1);
//gl.glRotated(pitch, 0,1,0);
gl.glRotated(90, 0, 1, 0);
glut.glutSolidCone(20, 40, 16, 16);
}
gl.glPopMatrix();
}
示例13: testRotation
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* test the sketch plane rotation and CSG_Vertex rotation code.
* If things are working correctly, every line should end at
* a point of the same color. (purple lines -> purple points;
* orange lines -> orange/green points).S
* @param gl
*/
public static void testRotation(GL gl){
System.out.println(" ------ GL Rotation Test -------- ");
gl.glLoadIdentity();
gl.glLineWidth(2.0f);
gl.glPointSize(5.0f);
CSG_Vertex v1 = new CSG_Vertex(1.0, 1.0, 0.0);
CSG_Vertex v2 = new CSG_Vertex(2.0, 1.0, 0.0);
CSG_Vertex v3 = new CSG_Vertex(2.0, 2.0, 0.0);
CSG_Vertex v4 = new CSG_Vertex(1.0, 2.0, 0.0);
CSG_Vertex vX = new CSG_Vertex(1.0, 0.0, 0.0);
CSG_Vertex vY = new CSG_Vertex(0.0, 1.0, 0.0);
CSG_Vertex vZ = new CSG_Vertex(0.0, 0.0, 1.0);
vX.drawPointForDebug(gl);
vY.drawPointForDebug(gl);
vZ.drawPointForDebug(gl);
for(double yInc= -0.25; yInc<0.26; yInc+= 0.1){
for(double rot=-3.10; rot<3.14; rot+= 0.1){
CSG_Vertex normal = new CSG_Vertex(Math.sin(rot), yInc, Math.cos(rot)).getUnitLength();
//CSG_Vertex normal = new CSG_Vertex(1.0, 0.0, 0.0);
CSG_Plane plane = new CSG_Plane(normal, 0.0);
SketchPlane sP = new SketchPlane(plane);
//System.out.println("--> normal: " + normal);
Translation3D translation = new Translation3D(0.0, 0.0, 0.0);
Rotation3D rotation = new Rotation3D(sP.getRotationX(), sP.getRotationY(), sP.getRotationZ());
CSG_Face f1 = new CSG_Face(new CSG_Polygon(v1, v2, v3, v4));
CSG_Face f2 = f1.getTranslatedCopy(new CSG_Vertex(-3.0, 0.0, 0.0));
CSG_Face f3 = f1.getTranslatedCopy(new CSG_Vertex(-3.0, -3.0, 0.0));
CSG_Face f4 = f1.getTranslatedCopy(new CSG_Vertex( 0.0, -3.0, 0.0));
gl.glColor3d(rot, 0.5, 0.0);
gl.glPointSize(7.0f);
//vX.getTranslatedRotatedCopy(translation, rotation).glDrawVertex(gl);
//vY.getTranslatedRotatedCopy(translation, rotation).glDrawVertex(gl);
vZ.getTranslatedRotatedCopy(translation, rotation).glDrawVertex(gl);
f1.applyTranslationRotation(translation, rotation);
f2.applyTranslationRotation(translation, rotation);
f3.applyTranslationRotation(translation, rotation);
f4.applyTranslationRotation(translation, rotation);
//f1.glDrawFace(gl); //
//f2.glDrawFace(gl); // uncomment these faces to see how
//f3.glDrawFace(gl); // planar regions are rotated.
//f4.glDrawFace(gl); //
gl.glColor3d(0.8, 0.0, 0.8);
sP.getVar1Axis().glDrawVertex(gl);
plane.drawNormalFromOriginForDegug(gl);
gl.glRotatef((float)(rotation.getXRot()*180.0/Math.PI), 1.0f, 0.0f, 0.0f);
gl.glRotatef((float)(rotation.getYRot()*180.0/Math.PI), 0.0f, 1.0f, 0.0f);
gl.glRotatef((float)(rotation.getZRot()*180.0/Math.PI), 0.0f, 0.0f, 1.0f);
gl.glColor3d(0.9, 0.7, 0.3);
gl.glPointSize(5.0f);
//vZ.glDrawVertex(gl);
gl.glBegin(GL.GL_LINES);
gl.glColor3d(0.9, 0.7, 0.3); // normal
gl.glVertex3d(0.0, 0.0, 0.0);
gl.glVertex3d(vZ.getX(), vZ.getY(), vZ.getZ());
gl.glColor3d(0.9, 0.3, 0.9); // x-axis
gl.glVertex3d(0.0, 0.0, 0.0);
gl.glVertex3d(1.0, 0.0, 0.0);
gl.glEnd();
gl.glLoadIdentity();
gl.glColor3d(0.7, 0.7, 0.7);
}
}
}
示例14: testPerimeterFormation
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* test the perimeter formation routine.
* This should be able to take any CSG_Face composed of
* many convex polygons and return just the points
* along hte face's perimeter for edge drawing
* purposes in open GL.
* @param gl
*/
public static void testPerimeterFormation(GL gl){
gl.glLoadIdentity();
gl.glTranslated(-5.0, 0.0, 0.0);
Point2D ptA = new Point2D(0.0, 0.0);
Point2D ptB = new Point2D(2.0, 0.0);
Point2D ptC = new Point2D(2.0, 2.0);
Point2D ptD = new Point2D(1.1, 1.0);
Point2D ptE = new Point2D(2.0, 3.0);
Point2D ptF = new Point2D(3.0, 2.0);
Point2D ptG = new Point2D(2.5, 1.0);
Point2D ptH = new Point2D(2.5, 0.0);
Point2D ptI = new Point2D(4.0, 1.0);
Point2D ptJ = new Point2D(3.0, 3.0);
Point2D ptK = new Point2D(2.0, 4.0);
Point2D ptL = new Point2D(0.0, 2.0);
Point2D ptM = new Point2D(-1.0, 1.0);
Prim2DLine l1 = new Prim2DLine(ptA, ptB);
Prim2DLine l2 = new Prim2DLine(ptB, ptC);
Prim2DLine l3 = new Prim2DLine(ptC, ptD);
Prim2DLine l4 = new Prim2DLine(ptD, ptE);
Prim2DLine l5 = new Prim2DLine(ptE, ptF);
Prim2DLine l6 = new Prim2DLine(ptF, ptG);
Prim2DLine l7 = new Prim2DLine(ptG, ptH);
Prim2DLine l8 = new Prim2DLine(ptH, ptI);
Prim2DLine l9 = new Prim2DLine(ptI, ptJ);
Prim2DLine l10 = new Prim2DLine(ptJ, ptK);
Prim2DLine l11 = new Prim2DLine(ptK, ptL);
Prim2DLine l12 = new Prim2DLine(ptL, ptM);
Prim2DLine l13 = new Prim2DLine(ptM, ptA);
Prim2DCycle cycle = new Prim2DCycle();
cycle.add(l1);
cycle.add(l2);
cycle.add(l3);
cycle.add(l4);
cycle.add(l5);
cycle.add(l6);
cycle.add(l7);
cycle.add(l8);
cycle.add(l9);
cycle.add(l10);
cycle.add(l11);
cycle.add(l12);
cycle.add(l13);
Region2D region = new Region2D(cycle);
CSG_Face face = region.getCSG_Face();
face.drawFaceForDebug(gl);
face.drawFaceLinesForDebug(gl);
gl.glTranslated(5.0, 0.0, 0.0);
// now find the perimeter and draw that...
gl.glLineWidth(3.0f);
gl.glPointSize(5.0f);
gl.glColor3d(0.9, 0.7, 0.3);
LinkedList<CSG_Vertex> perim = face.getPerimeterVertices();
for(int i=0; i<perim.size(); i++){
CSG_Vertex vA = perim.get(i);
CSG_Vertex vB = perim.get((i+1)%perim.size());
gl.glBegin(GL.GL_LINE_LOOP);
gl.glVertex3d(vA.getX(), vA.getY(), vA.getZ());
gl.glVertex3d(vB.getX(), vB.getY(), vB.getZ());
gl.glEnd();
}
//System.out.println("face area: " + face.getArea());
gl.glLoadIdentity();
}
示例15: line3D
import javax.media.opengl.GL; //導入方法依賴的package包/類
public static void line3D(GL gl, Point3D ptA, Point3D ptB){
gl.glBegin(GL.GL_LINES);
gl.glVertex3d(ptA.getX(), ptA.getY(), ptA.getZ());
gl.glVertex3d(ptB.getX(), ptB.getY(), ptB.getZ());
gl.glEnd();
}