本文整理匯總了Java中javax.media.opengl.GL.glColor4d方法的典型用法代碼示例。如果您正苦於以下問題:Java GL.glColor4d方法的具體用法?Java GL.glColor4d怎麽用?Java GL.glColor4d使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類javax.media.opengl.GL
的用法示例。
在下文中一共展示了GL.glColor4d方法的11個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: renderWaypoints
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* Render all waypoints (the circles in the map), data generated in createWaypointsList
* @param gl
* @param triangles
*/
private synchronized void renderWaypoints(GL gl, List<BlendTriangle> triangles) {
GlColor color = new GlColor(new Color(NbPreferences.forModule(TimelinePanel.class).getInt(TimelinePanel.MapColor.WAYPOINTS_COLOR_KEY.getPrefKey(), TimelinePanel.MapColor.WAYPOINTS_COLOR_KEY.getDegaultARGB())));
gl.glEnable(GL.GL_COLOR_MATERIAL);
gl.glShadeModel(GL.GL_SMOOTH);
gl.glBegin(GL.GL_TRIANGLES);
for (BlendTriangle triangle : triangles) {
for (BlendVertex v : triangle.getVerts()) {
// take color according to width
gl.glColor4d(color.r, color.g, color.b, color.a);
gl.glVertex3d(v.getLocation().x, v.getLocation().y, v.getLocation().z + 0.1);
}
}
gl.glEnd();
}
示例2: drawFaceForDebug
import javax.media.opengl.GL; //導入方法依賴的package包/類
public void drawFaceForDebug(GL gl){
for(CSG_Polygon poly : polygons){
if(poly.type == CSG_Polygon.POLY_TYPE.POLY_INSIDE){ // red
gl.glColor4d(0.9, 0.4, 0.4, 0.5);
}
if(poly.type == CSG_Polygon.POLY_TYPE.POLY_OUTSIDE){ // green
gl.glColor4d(0.4, 0.9, 0.4, 0.5);
}
if(poly.type == CSG_Polygon.POLY_TYPE.POLY_OPPOSITE){ // blue
gl.glColor4d(0.4, 0.4, 0.9, 0.5);
}
if(poly.type == CSG_Polygon.POLY_TYPE.POLY_SAME){ // purple
gl.glColor4d(0.8, 0.4, 0.8, 0.5);
}
if(poly.type == CSG_Polygon.POLY_TYPE.POLY_UNKNOWN){ // gray
gl.glColor4d(0.5, 0.5, 0.5, 0.5);
}
Iterator<CSG_Vertex> iterV = poly.getVertexIterator();
gl.glBegin(GL.GL_POLYGON);
while(iterV.hasNext()){
gl.glVertex3dv(iterV.next().getXYZ(), 0);
}
gl.glEnd();
}
}
示例3: renderPaths
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* Render triangles stored in pathTriangles with info from settings
* @param gl
*/
private synchronized void renderPaths(GL gl, List<PathTriangle> triangles) {
// Get colors from preferences
GlColor lowColor = new GlColor(new Color(NbPreferences.forModule(TimelinePanel.class).getInt(TimelinePanel.MapColor.LOW_COLOR_KEY.getPrefKey(), TimelinePanel.MapColor.LOW_COLOR_KEY.getDegaultARGB())));
GlColor highColor = new GlColor(new Color(NbPreferences.forModule(TimelinePanel.class).getInt(TimelinePanel.MapColor.HIGH_COLOR_KEY.getPrefKey(), TimelinePanel.MapColor.HIGH_COLOR_KEY.getDegaultARGB())));
boolean includeFlagBehavior = NbPreferences.forModule(TimelinePanel.class).getBoolean(TimelinePanel.INCLUDE_FLAG_KEY, true);
double deltaZ = this.map.getBox().getDeltaZ();
double displaceZ = this.map.getBox().minZ;
gl.glEnable(GL.GL_COLOR_MATERIAL);
gl.glShadeModel(GL.GL_SMOOTH);
gl.glBegin(GL.GL_TRIANGLES);
for (PathTriangle triangle : triangles) {
boolean render = false;
if (includeFlagBehavior) {
render = includeCanRenderPathFlag(triangle.getFlags());
} else {
render = excludeCanRenderFlag(triangle.getFlags());
}
if (render) {
for (BlendVertex v : triangle.getVerts()) {
Location vertexLoc = v.getLocation();
GlColor color = lowColor.getMixedWith(highColor, (vertexLoc.z - displaceZ) / deltaZ);
gl.glColor4d(color.r, color.g, color.b, color.a);
gl.glVertex3d(vertexLoc.x, vertexLoc.y, vertexLoc.z);
}
}
}
gl.glEnd();
}
示例4: renderAgent
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* Render agent at specified position
* @param gl
* @param position
*/
private void renderAgent(GL gl, GlColor color, Location position) {
gl.glPushMatrix();
{
gl.glTranslated(position.x, position.y, position.z);
// draw sphere
gl.glColor4d(color.r, color.g, color.b, color.a);
glu.gluSphere(quadratic, SPHERE_RADIUS, SPHERE_SLICES, SPHERE_STACKS);
IPogamutEnvironments environments = Lookup.getDefault().lookup(IPogamutEnvironments.class);
if (environments != null) {
Collection c = environments.getEnvironmentSelection(map).lookupAll(this.agent.getDataSource().getClass());
for (Object o : c) {
if (agent.getDataSource().equals(o)) {
gl.glColor3d(0.3, 0.3, 0.3);
glu.gluDisk(quadratic, SPHERE_RADIUS * 1.2, SPHERE_RADIUS * 1.5, 32, 3);
}
}
}
}
gl.glPopMatrix();
Rotation rot = agent.getRotation();
if (rot != null) {
renderRotation(gl, new GlColor(1, 0, 0), position, rot);
}
/* if (window == null) {
window = new GLTextWindow(gl, 100, 20, 200, 50, "Hi, this is a test text 1234567890");
}
window.render();
*/
}
示例5: pushFadeQuad
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* Queue proper OGL coordinates and colors to render part of fadeline
* from start to end as quad.
*
* @param gl
* @param color What color should be used fo quad.
* @param start Starting location
* @param end Ending location
* @param startAlpha How much opque should be quad at start 0(transparent)-1(opaque)
* @param endAlpha How much should quad be at end 0(transparent)-1(opaque)
*/
private void pushFadeQuad(GL gl, GlColor color, Location start, Location end, double startAlpha, double endAlpha) {
// directional vector from last to current
Location dir = Location.sub(start, end).setZ(0);
if (dir.getLength() == 0) {
return;
}
dir = dir.getNormalized();
// 90 degrees rotated vector
Location trans = new Location(dir.y, -dir.x, 0);
trans = trans.scale(6);
// line at last location
Location p1 = end.sub(trans);
Location p2 = end.add(trans);
gl.glColor4d(color.r, color.g, color.b, 1 - endAlpha);
gl.glVertex3d(p1.x, p1.y, p1.z + SPHERE_RADIUS);
gl.glVertex3d(p2.x, p2.y, p2.z + SPHERE_RADIUS);
// line at current location
Location p3 = start.add(trans);
Location p4 = start.sub(trans);
gl.glColor4d(color.r, color.g, color.b, 1 - startAlpha);
gl.glVertex3d(p3.x, p3.y, p3.z + SPHERE_RADIUS);
gl.glVertex3d(p4.x, p4.y, p4.z + SPHERE_RADIUS);
}
示例6: renderPlacedMapEvent
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* Render {@link MapEvent} that is placed at fixed place (=not at the player).
* @param gl
* @param color what color should be map event drawn.
* @param mapEvent map event to render.
*/
private void renderPlacedMapEvent(GL gl, GlColor color, MapEvent mapEvent) {
LogMapMark mapMark = mapEvent.getMark();
Location position = mapMark.getLocation();
if (logger.isLoggable(Level.FINE)) logger.fine(" MSG: " + mapMark.getMessage() + ", LOC: " + position);
// gl.glEnable(GL.GL_BLEND);
// gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
gl.glPushMatrix();
{
gl.glTranslated(position.x, position.y, position.z + SPHERE_RADIUS * 1.1);
gl.glColor4d(color.r, color.g, color.b, color.a);
// glu.gluSphere(quadratic, SPHERE_RADIUS * 3, SPHERE_SLICES, SPHERE_STACKS);
glu.gluCylinder(quadratic, SPHERE_RADIUS, SPHERE_RADIUS, 2*SPHERE_RADIUS, 4, 1);
}
gl.glPopMatrix();
gl.glDisable(GL.GL_DEPTH_TEST);
{
gl.glColor3d(0, 0, 0);
gl.glRasterPos3d(position.x, position.y, position.z);
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_12, mapEvent.getMessage());
gl.glColor3d(1, 1, 1);
}
gl.glEnable(GL.GL_DEPTH_TEST);
// gl.glDisable(GL.GL_BLEND);
}
示例7: disposeMaterial
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* dispose of any resources that may have been claimed from the loading of the material.
* This should be called after the drawing of the part is complete.
* @param gl
*/
public void disposeMaterial(GL gl){
if(AvoGlobal.glView.OPENGL_FRAGMENT_SHADER_GLSL_ENABLED){
// TODO: dispose material in GLSL
}else{
if(AvoGlobal.glView.OPENGL_FRAGMENT_PROGRAM_ARB_ENABLED){
// TODO: dispose material in ARB
gl.glDisable(GL.GL_FRAGMENT_PROGRAM_ARB);
}else{
// dispose r,g,b,a for material.. (no action really needed here)
gl.glColor4d(0.5, 0.5, 0.5, 1.0);
}
}
}
示例8: renderRotation
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* Draw rotation arrow
* @param gl
* @param color What color should arrow be
* @param center Where is center of arrow
* @param rotation In what direction does arrow points
*/
private void renderRotation(GL gl, GlColor color, Location center, Rotation rotation) {
gl.glPushMatrix();
{
gl.glTranslated(center.x, center.y, center.z);
Location endOfArrow = rotation.toLocation().getNormalized().scale(SPHERE_RADIUS * 2.5);
gl.glBegin(GL.GL_LINES);
gl.glColor4d(color.r, color.g, color.b, color.a);
gl.glVertex3d(0, 0, 0);
gl.glVertex3d(endOfArrow.x, endOfArrow.y, endOfArrow.z);
gl.glEnd();
gl.glTranslated(endOfArrow.x, endOfArrow.y, endOfArrow.z);
// XXX: This works only in 2D, not 3D, because I am not in the mood
// to figure out direction of Roll, Yaw and Pitch as well as order of
// transformations. And rotation.toLocation() returns 2D coords anyway.
double yaw = rotation.getYaw() / 32767 * 180; // left right, aka around z
double roll = rotation.getRoll() / 32767 * 180; // clockwise/counter? around x
double pitch = rotation.getPitch() / 32767 * 180; // up and down, around y
/*
gl.glRotated(pitch, );
gl.glRotated(yaw, );
gl.glRotated(roll, );
*/
// return res.mul(pitch).mul(yaw).mul(roll);
if (logger.isLoggable(Level.FINE)) logger.fine(" Rotation: Yaw " + yaw + " roll " + roll + " pitch " + pitch);
//gl.glRotated(roll, 1,0,0);
gl.glRotated(yaw, 0, 0, 1);
//gl.glRotated(pitch, 0,1,0);
gl.glRotated(90, 0, 1, 0);
glut.glutSolidCone(20, 40, 16, 16);
}
gl.glPopMatrix();
}
示例9: glDrawSelectedElements
import javax.media.opengl.GL; //導入方法依賴的package包/類
public void glDrawSelectedElements(GL gl){
gl.glColor4d(AvoColors.GL_COLOR4_3D_NONACT[0],AvoColors.GL_COLOR4_3D_NONACT[1],AvoColors.GL_COLOR4_3D_NONACT[2],AvoColors.GL_COLOR4_3D_NONACT[3]);
partSolid.glDrawSelectedElements(gl);
}
示例10: glDrawImportantEdges
import javax.media.opengl.GL; //導入方法依賴的package包/類
public void glDrawImportantEdges(GL gl){
gl.glColor4d(AvoColors.GL_COLOR4_3D_NONACT[0],AvoColors.GL_COLOR4_3D_NONACT[1],AvoColors.GL_COLOR4_3D_NONACT[2],AvoColors.GL_COLOR4_3D_NONACT[3]);
partSolid.glDrawImportantEdges(gl);
}
示例11: display
import javax.media.opengl.GL; //導入方法依賴的package包/類
@Override
public void display(GLAutoDrawable glAutoDrawable) {
// System.out.println("MER.display " + time + " " + this.mapEvent.getMessage());
GL gl = glAutoDrawable.getGL();
gl.glPushMatrix();
gl.glTranslated(location.x, location.y, location.z + 60 * 1.1);
// display small
// gl.glEnable(GL.GL_BLEND);
gl.glBlendFunc(GL.GL_SRC_ALPHA,GL.GL_ONE_MINUS_SRC_ALPHA);
GlColor color = new GlColor(entity.getColor(), 0.5);
gl.glColor4d(color.r, color.g, color.b, color.a);
GLUquadric quadratic = glu.gluNewQuadric();
glu.gluSphere(quadratic, SPHERE_RADIUS, SPHERE_SLICES, SPHERE_STACKS);
gl.glPopMatrix();
gl.glDisable(GL.GL_DEPTH_TEST);
gl.glColor3d(1,1,1);
gl.glRasterPos3d(location.x, location.y, location.z);
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_12, this.mapEvent.getMessage());
gl.glEnable(GL.GL_DEPTH_TEST);
// gl.glDisable(GL.GL_BLEND);
}