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Java GL.glTranslated方法代碼示例

本文整理匯總了Java中javax.media.opengl.GL.glTranslated方法的典型用法代碼示例。如果您正苦於以下問題:Java GL.glTranslated方法的具體用法?Java GL.glTranslated怎麽用?Java GL.glTranslated使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在javax.media.opengl.GL的用法示例。


在下文中一共展示了GL.glTranslated方法的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: glOrientToPlane

import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
 * orient the scene to the sketch plane.  
 * @param gl
 */
public void glOrientToPlane(GL gl){
	//gl.glLoadIdentity();
	// align to origin
	gl.glTranslated(origin.getX(), origin.getY(), origin.getZ());
	
	// rotate to align planes
	double xRot = getRotationX();
	double yRot = getRotationY();
	gl.glRotated(xRot*180.0/Math.PI, 1.0, 0.0, 0.0);
	gl.glRotated(yRot*180.0/Math.PI, 0.0, 1.0, 0.0);
	
	// rotate around z-axis to align 2D grid
	double zRot = getRotationZ();
	gl.glRotated(zRot*180.0/Math.PI, 0.0, 0.0, 1.0);
	//System.out.println("xRot:" + xRot + " yRot:" + yRot + " zRot:" + zRot);
}
 
開發者ID:avoCADo-3d,項目名稱:avoCADo,代碼行數:21,代碼來源:SketchPlane.java

示例2: renderAgent

import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
 * Render agent at specified position
 * @param gl
 * @param position
 */
private void renderAgent(GL gl, GlColor color, Location position) {
    gl.glPushMatrix();
    {
        gl.glTranslated(position.x, position.y, position.z);
        // draw sphere
        gl.glColor4d(color.r, color.g, color.b, color.a);
        glu.gluSphere(quadratic, SPHERE_RADIUS, SPHERE_SLICES, SPHERE_STACKS);



        IPogamutEnvironments environments = Lookup.getDefault().lookup(IPogamutEnvironments.class);
        if (environments != null) {
            Collection c = environments.getEnvironmentSelection(map).lookupAll(this.agent.getDataSource().getClass());
            for (Object o : c) {
                if (agent.getDataSource().equals(o)) {
                    gl.glColor3d(0.3, 0.3, 0.3);
                    glu.gluDisk(quadratic, SPHERE_RADIUS * 1.2, SPHERE_RADIUS * 1.5, 32, 3);
                }
            }
        }
    }
    gl.glPopMatrix();

    Rotation rot = agent.getRotation();
    if (rot != null) {
        renderRotation(gl, new GlColor(1, 0, 0), position, rot);
    }

    /*        if (window == null) {
    window = new GLTextWindow(gl, 100, 20, 200, 50, "Hi, this is a test text 1234567890");
    }
    window.render();
     */
}
 
開發者ID:kefik,項目名稱:Pogamut3,代碼行數:40,代碼來源:UTAgentSubGLRenderer.java

示例3: renderPlacedMapEvent

import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
     * Render {@link MapEvent} that is placed at fixed place (=not at the player).
     * @param gl
     * @param color what color should be map event drawn.
     * @param mapEvent map event to render.
     */
    private void renderPlacedMapEvent(GL gl, GlColor color, MapEvent mapEvent) {
        LogMapMark mapMark = mapEvent.getMark();
        Location position = mapMark.getLocation();

        if (logger.isLoggable(Level.FINE)) logger.fine(" MSG: " + mapMark.getMessage() + ", LOC: " + position);
//      gl.glEnable(GL.GL_BLEND);
//      gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);

        gl.glPushMatrix();
        {
            gl.glTranslated(position.x, position.y, position.z + SPHERE_RADIUS * 1.1);

            gl.glColor4d(color.r, color.g, color.b, color.a);
    //        glu.gluSphere(quadratic, SPHERE_RADIUS * 3, SPHERE_SLICES, SPHERE_STACKS);
            glu.gluCylinder(quadratic, SPHERE_RADIUS, SPHERE_RADIUS, 2*SPHERE_RADIUS, 4, 1);
        }
        gl.glPopMatrix();

        gl.glDisable(GL.GL_DEPTH_TEST);
        {
            gl.glColor3d(0, 0, 0);
            gl.glRasterPos3d(position.x, position.y, position.z);
            glut.glutBitmapString(GLUT.BITMAP_HELVETICA_12, mapEvent.getMessage());
            gl.glColor3d(1, 1, 1);
        }
        gl.glEnable(GL.GL_DEPTH_TEST);

//      gl.glDisable(GL.GL_BLEND);
    }
 
開發者ID:kefik,項目名稱:Pogamut3,代碼行數:36,代碼來源:UTAgentSubGLRenderer.java

示例4: renderRotation

import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
     * Draw rotation arrow 
     * @param gl
     * @param color What color should arrow be
     * @param center Where is center of arrow
     * @param rotation In what direction does arrow points
     */
    private void renderRotation(GL gl, GlColor color, Location center, Rotation rotation) {
        gl.glPushMatrix();
        {
            gl.glTranslated(center.x, center.y, center.z);

            Location endOfArrow = rotation.toLocation().getNormalized().scale(SPHERE_RADIUS * 2.5);

            gl.glBegin(GL.GL_LINES);
            gl.glColor4d(color.r, color.g, color.b, color.a);
            gl.glVertex3d(0, 0, 0);
            gl.glVertex3d(endOfArrow.x, endOfArrow.y, endOfArrow.z);
            gl.glEnd();

            gl.glTranslated(endOfArrow.x, endOfArrow.y, endOfArrow.z);
            // XXX: This works only in 2D, not 3D, because I am not in the mood
            // to figure out direction of Roll, Yaw and Pitch as well as order of
            // transformations. And rotation.toLocation() returns 2D coords anyway.


            double yaw = rotation.getYaw() / 32767 * 180; // left right, aka around z
            double roll = rotation.getRoll() / 32767 * 180; // clockwise/counter? around x
            double pitch = rotation.getPitch() / 32767 * 180; // up and down,  around y

            /*
            gl.glRotated(pitch, );
            gl.glRotated(yaw, );
            gl.glRotated(roll, );
             */
//            return res.mul(pitch).mul(yaw).mul(roll);

            if (logger.isLoggable(Level.FINE)) logger.fine(" Rotation: Yaw " + yaw + " roll " + roll + " pitch " + pitch);

            //gl.glRotated(roll, 1,0,0);
            gl.glRotated(yaw, 0, 0, 1);
            //gl.glRotated(pitch, 0,1,0);

            gl.glRotated(90, 0, 1, 0);

            glut.glutSolidCone(20, 40, 16, 16);
        }
        gl.glPopMatrix();

    }
 
開發者ID:kefik,項目名稱:Pogamut3,代碼行數:51,代碼來源:UTAgentSubGLRenderer.java

示例5: testConvexize

import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
 * test the "Convexize polygon" routine.  This should be able
 * to take an arbitrary region and tesselate the polygon
 * into a set of convex polygons for rendering in openGL.
 * @param gl
 */
public static void testConvexize(GL gl){
	gl.glLoadIdentity();
	gl.glTranslated(-5.0, 0.0, 0.0);
	Point2D ptA = new Point2D(0.0, 0.0);
	Point2D ptB = new Point2D(2.0, 0.0);
	Point2D ptC = new Point2D(2.0, 2.0);
	Point2D ptD = new Point2D(1.1, 1.0);
	Point2D ptE = new Point2D(2.0, 3.0);
	Point2D ptF = new Point2D(3.0, 2.0);
	Point2D ptG = new Point2D(2.5, 1.0);
	Point2D ptH = new Point2D(2.5, 0.0);
	Point2D ptI = new Point2D(4.0, 1.0);
	Point2D ptJ = new Point2D(3.0, 3.0);
	Point2D ptK = new Point2D(2.0, 4.0);
	Point2D ptL = new Point2D(0.0, 2.0);
	Point2D ptM = new Point2D(-1.0, 1.0);
	
	
	Prim2DLine l1  = new Prim2DLine(ptA, ptB);
	Prim2DLine l2  = new Prim2DLine(ptB, ptC);
	Prim2DLine l3  = new Prim2DLine(ptC, ptD);
	Prim2DLine l4  = new Prim2DLine(ptD, ptE);
	Prim2DLine l5  = new Prim2DLine(ptE, ptF);
	Prim2DLine l6  = new Prim2DLine(ptF, ptG);
	Prim2DLine l7  = new Prim2DLine(ptG, ptH);
	Prim2DLine l8  = new Prim2DLine(ptH, ptI);
	Prim2DLine l9  = new Prim2DLine(ptI, ptJ);
	Prim2DLine l10 = new Prim2DLine(ptJ, ptK);
	Prim2DLine l11 = new Prim2DLine(ptK, ptL);
	Prim2DLine l12 = new Prim2DLine(ptL, ptM);
	Prim2DLine l13 = new Prim2DLine(ptM, ptA);
	Prim2DCycle cycle = new Prim2DCycle();
	cycle.add(l1);
	cycle.add(l2);
	cycle.add(l3);
	cycle.add(l4);
	cycle.add(l5);
	cycle.add(l6);
	cycle.add(l7);
	cycle.add(l8);
	cycle.add(l9);
	cycle.add(l10);
	cycle.add(l11);
	cycle.add(l12);
	cycle.add(l13);
	
	Region2D region = new Region2D(cycle);
	CSG_Face face = region.getCSG_Face();
	
	face.drawFaceForDebug(gl);
	face.drawFaceLinesForDebug(gl);
	//System.out.println("face area: " + face.getArea());
	gl.glLoadIdentity();
}
 
開發者ID:avoCADo-3d,項目名稱:avoCADo,代碼行數:61,代碼來源:GLTests.java

示例6: testPerimeterFormation

import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
 * test the perimeter formation routine.  
 * This should be able to take any CSG_Face composed of
 * many convex polygons and return just the points
 * along hte face's perimeter for edge drawing 
 * purposes in open GL.
 * @param gl
 */
public static void testPerimeterFormation(GL gl){
	gl.glLoadIdentity();
	gl.glTranslated(-5.0, 0.0, 0.0);
	Point2D ptA = new Point2D(0.0, 0.0);
	Point2D ptB = new Point2D(2.0, 0.0);
	Point2D ptC = new Point2D(2.0, 2.0);
	Point2D ptD = new Point2D(1.1, 1.0);
	Point2D ptE = new Point2D(2.0, 3.0);
	Point2D ptF = new Point2D(3.0, 2.0);
	Point2D ptG = new Point2D(2.5, 1.0);
	Point2D ptH = new Point2D(2.5, 0.0);
	Point2D ptI = new Point2D(4.0, 1.0);
	Point2D ptJ = new Point2D(3.0, 3.0);
	Point2D ptK = new Point2D(2.0, 4.0);
	Point2D ptL = new Point2D(0.0, 2.0);
	Point2D ptM = new Point2D(-1.0, 1.0);
	
	
	Prim2DLine l1  = new Prim2DLine(ptA, ptB);
	Prim2DLine l2  = new Prim2DLine(ptB, ptC);
	Prim2DLine l3  = new Prim2DLine(ptC, ptD);
	Prim2DLine l4  = new Prim2DLine(ptD, ptE);
	Prim2DLine l5  = new Prim2DLine(ptE, ptF);
	Prim2DLine l6  = new Prim2DLine(ptF, ptG);
	Prim2DLine l7  = new Prim2DLine(ptG, ptH);
	Prim2DLine l8  = new Prim2DLine(ptH, ptI);
	Prim2DLine l9  = new Prim2DLine(ptI, ptJ);
	Prim2DLine l10 = new Prim2DLine(ptJ, ptK);
	Prim2DLine l11 = new Prim2DLine(ptK, ptL);
	Prim2DLine l12 = new Prim2DLine(ptL, ptM);
	Prim2DLine l13 = new Prim2DLine(ptM, ptA);
	Prim2DCycle cycle = new Prim2DCycle();
	cycle.add(l1);
	cycle.add(l2);
	cycle.add(l3);
	cycle.add(l4);
	cycle.add(l5);
	cycle.add(l6);
	cycle.add(l7);
	cycle.add(l8);
	cycle.add(l9);
	cycle.add(l10);
	cycle.add(l11);
	cycle.add(l12);
	cycle.add(l13);
	
	Region2D region = new Region2D(cycle);
	CSG_Face face = region.getCSG_Face();
	
	face.drawFaceForDebug(gl);
	face.drawFaceLinesForDebug(gl);
	
	gl.glTranslated(5.0, 0.0, 0.0);
	// now find the perimeter and draw that...
	gl.glLineWidth(3.0f);
	gl.glPointSize(5.0f);
	gl.glColor3d(0.9, 0.7, 0.3);
	LinkedList<CSG_Vertex> perim = face.getPerimeterVertices();
	for(int i=0; i<perim.size(); i++){
		CSG_Vertex vA = perim.get(i);
		CSG_Vertex vB = perim.get((i+1)%perim.size());
		gl.glBegin(GL.GL_LINE_LOOP);
			gl.glVertex3d(vA.getX(), vA.getY(), vA.getZ());
			gl.glVertex3d(vB.getX(), vB.getY(), vB.getZ());
		gl.glEnd();
	}
	
	//System.out.println("face area: " + face.getArea());
	gl.glLoadIdentity();
}
 
開發者ID:avoCADo-3d,項目名稱:avoCADo,代碼行數:79,代碼來源:GLTests.java

示例7: display

import javax.media.opengl.GL; //導入方法依賴的package包/類
@Override
    public void display(GLAutoDrawable glAutoDrawable) {
       // System.out.println("MER.display " + time + " " + this.mapEvent.getMessage());

        GL gl = glAutoDrawable.getGL();

        gl.glPushMatrix();

        gl.glTranslated(location.x, location.y, location.z + 60 * 1.1);

        // display small
  //      gl.glEnable(GL.GL_BLEND);
        gl.glBlendFunc(GL.GL_SRC_ALPHA,GL.GL_ONE_MINUS_SRC_ALPHA);



        GlColor color = new GlColor(entity.getColor(), 0.5);
        gl.glColor4d(color.r, color.g, color.b, color.a);

        GLUquadric quadratic = glu.gluNewQuadric();
        glu.gluSphere(quadratic, SPHERE_RADIUS, SPHERE_SLICES, SPHERE_STACKS);

        gl.glPopMatrix();

        gl.glDisable(GL.GL_DEPTH_TEST);
        gl.glColor3d(1,1,1);
        gl.glRasterPos3d(location.x, location.y, location.z);
        glut.glutBitmapString(GLUT.BITMAP_HELVETICA_12, this.mapEvent.getMessage());
        gl.glEnable(GL.GL_DEPTH_TEST);

//        gl.glDisable(GL.GL_BLEND);
    }
 
開發者ID:kefik,項目名稱:Pogamut3,代碼行數:33,代碼來源:MapEventRenderer.java


注:本文中的javax.media.opengl.GL.glTranslated方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。