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Java GL.glColor3d方法代碼示例

本文整理匯總了Java中javax.media.opengl.GL.glColor3d方法的典型用法代碼示例。如果您正苦於以下問題:Java GL.glColor3d方法的具體用法?Java GL.glColor3d怎麽用?Java GL.glColor3d使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在javax.media.opengl.GL的用法示例。


在下文中一共展示了GL.glColor3d方法的12個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: renderText

import javax.media.opengl.GL; //導入方法依賴的package包/類
private void renderText(GL gl, String text, int x, int y, int font) {
    int viewport[] = new int[4];
    gl.glGetIntegerv(GL.GL_VIEWPORT, viewport, 0);

    gl.glMatrixMode(GL.GL_MODELVIEW);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    gl.glMatrixMode(GL.GL_PROJECTION);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    {
        gl.glOrtho(0, viewport[2], 0, viewport[3], -1, 1);
        gl.glColor3d(1, 1, 1);
        gl.glRasterPos3d(0, 0, 0);
        glut.glutBitmapString(font, text);
    }
    gl.glMatrixMode(GL.GL_PROJECTION);
    gl.glPopMatrix();
    gl.glMatrixMode(GL.GL_MODELVIEW);
    gl.glPopMatrix();
    
}
 
開發者ID:kefik,項目名稱:Pogamut3,代碼行數:23,代碼來源:EnvironmentRenderer.java

示例2: drawFaceLinesForDebug

import javax.media.opengl.GL; //導入方法依賴的package包/類
public void drawFaceLinesForDebug(GL gl){
	for(CSG_Polygon poly : polygons){			
		if(poly.type == CSG_Polygon.POLY_TYPE.POLY_INSIDE){ 	// red
			gl.glColor3d(0.5, 0.2, 0.2);
		}
		if(poly.type == CSG_Polygon.POLY_TYPE.POLY_OUTSIDE){ 	// green
			gl.glColor3d(0.2, 0.5, 0.2);
		}
		if(poly.type == CSG_Polygon.POLY_TYPE.POLY_OPPOSITE){	// blue
			gl.glColor3d(0.2, 0.2, 0.5);
		}
		if(poly.type == CSG_Polygon.POLY_TYPE.POLY_SAME){		// purple
			gl.glColor3d(0.5, 0.2, 0.5);
		}
		if(poly.type == CSG_Polygon.POLY_TYPE.POLY_UNKNOWN){	// gray
			gl.glColor3d(0.25, 0.25, 0.25);
		}
		Iterator<CSG_Vertex> iterV = poly.getVertexIterator();
		gl.glBegin(GL.GL_LINE_LOOP);
		while(iterV.hasNext()){
			gl.glVertex3dv(iterV.next().getXYZ(), 0);
		}
		gl.glEnd();
	}
}
 
開發者ID:avoCADo-3d,項目名稱:avoCADo,代碼行數:26,代碼來源:CSG_Face.java

示例3: renderAgent

import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
 * Render agent at specified position
 * @param gl
 * @param position
 */
private void renderAgent(GL gl, GlColor color, Location position) {
    gl.glPushMatrix();
    {
        gl.glTranslated(position.x, position.y, position.z);
        // draw sphere
        gl.glColor4d(color.r, color.g, color.b, color.a);
        glu.gluSphere(quadratic, SPHERE_RADIUS, SPHERE_SLICES, SPHERE_STACKS);



        IPogamutEnvironments environments = Lookup.getDefault().lookup(IPogamutEnvironments.class);
        if (environments != null) {
            Collection c = environments.getEnvironmentSelection(map).lookupAll(this.agent.getDataSource().getClass());
            for (Object o : c) {
                if (agent.getDataSource().equals(o)) {
                    gl.glColor3d(0.3, 0.3, 0.3);
                    glu.gluDisk(quadratic, SPHERE_RADIUS * 1.2, SPHERE_RADIUS * 1.5, 32, 3);
                }
            }
        }
    }
    gl.glPopMatrix();

    Rotation rot = agent.getRotation();
    if (rot != null) {
        renderRotation(gl, new GlColor(1, 0, 0), position, rot);
    }

    /*        if (window == null) {
    window = new GLTextWindow(gl, 100, 20, 200, 50, "Hi, this is a test text 1234567890");
    }
    window.render();
     */
}
 
開發者ID:kefik,項目名稱:Pogamut3,代碼行數:40,代碼來源:UTAgentSubGLRenderer.java

示例4: renderPlacedMapEvent

import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
     * Render {@link MapEvent} that is placed at fixed place (=not at the player).
     * @param gl
     * @param color what color should be map event drawn.
     * @param mapEvent map event to render.
     */
    private void renderPlacedMapEvent(GL gl, GlColor color, MapEvent mapEvent) {
        LogMapMark mapMark = mapEvent.getMark();
        Location position = mapMark.getLocation();

        if (logger.isLoggable(Level.FINE)) logger.fine(" MSG: " + mapMark.getMessage() + ", LOC: " + position);
//      gl.glEnable(GL.GL_BLEND);
//      gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);

        gl.glPushMatrix();
        {
            gl.glTranslated(position.x, position.y, position.z + SPHERE_RADIUS * 1.1);

            gl.glColor4d(color.r, color.g, color.b, color.a);
    //        glu.gluSphere(quadratic, SPHERE_RADIUS * 3, SPHERE_SLICES, SPHERE_STACKS);
            glu.gluCylinder(quadratic, SPHERE_RADIUS, SPHERE_RADIUS, 2*SPHERE_RADIUS, 4, 1);
        }
        gl.glPopMatrix();

        gl.glDisable(GL.GL_DEPTH_TEST);
        {
            gl.glColor3d(0, 0, 0);
            gl.glRasterPos3d(position.x, position.y, position.z);
            glut.glutBitmapString(GLUT.BITMAP_HELVETICA_12, mapEvent.getMessage());
            gl.glColor3d(1, 1, 1);
        }
        gl.glEnable(GL.GL_DEPTH_TEST);

//      gl.glDisable(GL.GL_BLEND);
    }
 
開發者ID:kefik,項目名稱:Pogamut3,代碼行數:36,代碼來源:UTAgentSubGLRenderer.java

示例5: drawNormalFromOriginForDegug

import javax.media.opengl.GL; //導入方法依賴的package包/類
public void drawNormalFromOriginForDegug(GL gl){
	gl.glColor3d(1.0, 0.0, 0.0);
	double scale = 1.0;
	gl.glBegin(GL.GL_LINES);
		gl.glVertex3dv(normal.getScaledCopy(scale).getXYZ(), 0);
		gl.glVertex3d(0.0, 0.0, 0.0);
	gl.glEnd();
	
}
 
開發者ID:avoCADo-3d,項目名稱:avoCADo,代碼行數:10,代碼來源:CSG_Plane.java

示例6: drawPolygonNormalsForDebug

import javax.media.opengl.GL; //導入方法依賴的package包/類
public void drawPolygonNormalsForDebug(GL gl){
	float[] currentColor=new float[]{0,0,0,0};
	gl.glGetFloatv(GL.GL_CURRENT_COLOR, currentColor, 0);
	gl.glColor3d(1.0, 0.0, 0.0);
	CSG_Vertex fCenter = getBarycenterVertex();
	CSG_Vertex norm = getPlane().getNormal();
	double scale = 10;
	fCenter.addToVertex(norm.getScaledCopy(scale));
	CSG_Vertex nShifted = fCenter.addToVertex(norm.getScaledCopy(scale));
	gl.glBegin(GL.GL_LINES);
		gl.glVertex3dv(fCenter.getXYZ(), 0);
		gl.glVertex3dv(nShifted.getXYZ(), 0);
	gl.glEnd();
	gl.glColor3d(currentColor[0], currentColor[1], currentColor[2]);
}
 
開發者ID:avoCADo-3d,項目名稱:avoCADo,代碼行數:16,代碼來源:CSG_Polygon.java

示例7: createGridList

import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
 * Create OpenGl list for grid lines of the map.
 * @return id of a list
 */
private int createGridList(GL gl) {
    Box mapBox = map.getBox();
    int numMainLines = getNumGridLines(mapBox);

    double lineLength = 2 * GRID_SCALE * numMainLines;
    // TODO: Is 10 good arbiotrary number?
    double floorZ = getGridZ();
    int list = gl.glGenLists(1);

    gl.glNewList(list, GL.GL_COMPILE);
    {
        gl.glBegin(GL.GL_LINES);
        {
            // central X lines, red
            double minY = mapBox.getCenterY() - lineLength / 2;
            double maxY = mapBox.getCenterY() + lineLength / 2;

            gl.glColor3d(0.45, 0.29, 0.32);
            gl.glVertex3d(mapBox.getCenterX(), minY, floorZ);
            gl.glVertex3d(mapBox.getCenterX(), maxY, floorZ);

            // central Y line, green
            double minX = mapBox.getCenterX() - lineLength / 2;
            double maxX = mapBox.getCenterX() + lineLength / 2;

            gl.glColor3d(0.3, 0.57, 0.31);
            gl.glVertex3d(minX, mapBox.getCenterY(), floorZ);
            gl.glVertex3d(maxX, mapBox.getCenterY(), floorZ);

            // other lines for better idea about size of level
            // main lines
            for (int line = 1; line <= numMainLines; line++) {
                for (int coef = -1; coef <= 1; coef += 2) {
                    // main lines (darker grey)
                    gl.glColor3d(0.34, 0.34, 0.34);
                    // draw along Y axis
                    gl.glVertex3d(mapBox.getCenterX() + coef * line * GRID_SCALE, minY, floorZ);
                    gl.glVertex3d(mapBox.getCenterX() + coef * line * GRID_SCALE, maxY, floorZ);
                    // draw along X axis
                    gl.glVertex3d(minX, mapBox.getCenterY() + coef * line * GRID_SCALE, floorZ);
                    gl.glVertex3d(maxX, mapBox.getCenterY() + coef * line * GRID_SCALE, floorZ);

                    // minor lines (lighter grey)
                    gl.glColor3d(0.41, 0.41, 0.41);
                    for (int minority = 1; minority < 10; minority++) {
                        // draw along Y axis
                        gl.glVertex3d(mapBox.getCenterX() + coef * ((line - 1) * GRID_SCALE + minority * GRID_SCALE / 10), minY, floorZ);
                        gl.glVertex3d(mapBox.getCenterX() + coef * ((line - 1) * GRID_SCALE + minority * GRID_SCALE / 10), maxY, floorZ);
                        // draw along X axis
                        gl.glVertex3d(minX, mapBox.getCenterY() + coef * ((line - 1) * GRID_SCALE + minority * GRID_SCALE / 10), floorZ);
                        gl.glVertex3d(maxX, mapBox.getCenterY() + coef * ((line - 1) * GRID_SCALE + minority * GRID_SCALE / 10), floorZ);
                    }
                }
            }
        }
        gl.glEnd();
    }
    gl.glEndList();

    return list;
}
 
開發者ID:kefik,項目名稱:Pogamut3,代碼行數:66,代碼來源:MapRenderer.java

示例8: renderInfo

import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
     * Render info about agent (in most cases event messages) and its name.
     * TODO: Ugly code, refactor
     * @param gl
     * @param color What color should be used to render info.
     * @param location position of agent
     */
    private void renderInfo(GL gl, GlColor color, Location location) {
        // get text
        List<String> infos = new ArrayList<String>(agent.getAssociatedInfo());
        infos.add(0, '*' + agent.getName() + '*');

        Location topHead = new Location(location);
        topHead = new Location(topHead.x, topHead.y, topHead.z + 2 * SPHERE_RADIUS * 1.1);

        Location top2d = GLTools.getScreenCoordinates(gl, glu, topHead, null);

        int lineGap = 12;
        int font = GLUT.BITMAP_HELVETICA_10;

        int maxWidth = 0;
        for (String line : infos) {
            int lineWidth = glut.glutBitmapLength(font, line);
            if (lineWidth > maxWidth) {
                maxWidth = lineWidth;
            }
        }

        // update starting  position
        top2d = new Location(top2d.x - maxWidth / 2, top2d.y + (infos.size() - 1) * lineGap);        

        GlColor textColor = color.getMixedWith(new GlColor(0, 0, 0), 80);

        gl.glColor3d(textColor.r, textColor.g, textColor.b);
        for (int i = 0; i < infos.size(); i++) {
            String text = infos.get(i);
            if (i == 0) {
                gl.glColor3d(color.r, color.g, color.b);
            } else {
                gl.glColor3d(textColor.r, textColor.g, textColor.b);
//                gl.glColor3d(0, 0, 0);
            }
            Location textPos = GLTools.getWorldCoordinates(gl, glu, top2d, null);
            gl.glRasterPos3d(textPos.x, textPos.y, textPos.z);
            glut.glutBitmapString(font, text);

            top2d = top2d.setY(top2d.y - lineGap);
        }
    }
 
開發者ID:kefik,項目名稱:Pogamut3,代碼行數:50,代碼來源:UTAgentSubGLRenderer.java

示例9: testRotation

import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
 * test the sketch plane rotation and CSG_Vertex rotation code.
 * If things are working correctly, every line should end at
 * a point of the same color. (purple lines -> purple points; 
 * orange lines -> orange/green points).S
 * @param gl
 */
public static void testRotation(GL gl){
	
	System.out.println(" ------  GL Rotation Test -------- ");
	
	gl.glLoadIdentity();
	gl.glLineWidth(2.0f);
	gl.glPointSize(5.0f);
	
	CSG_Vertex v1 = new CSG_Vertex(1.0, 1.0, 0.0);
	CSG_Vertex v2 = new CSG_Vertex(2.0, 1.0, 0.0);
	CSG_Vertex v3 = new CSG_Vertex(2.0, 2.0, 0.0);
	CSG_Vertex v4 = new CSG_Vertex(1.0, 2.0, 0.0);
	
	CSG_Vertex vX = new CSG_Vertex(1.0, 0.0, 0.0);
	CSG_Vertex vY = new CSG_Vertex(0.0, 1.0, 0.0);
	CSG_Vertex vZ = new CSG_Vertex(0.0, 0.0, 1.0);
	
	vX.drawPointForDebug(gl);
	vY.drawPointForDebug(gl);
	vZ.drawPointForDebug(gl);

	for(double yInc= -0.25; yInc<0.26; yInc+= 0.1){
		for(double rot=-3.10; rot<3.14; rot+= 0.1){
			
			CSG_Vertex normal = new CSG_Vertex(Math.sin(rot), yInc, Math.cos(rot)).getUnitLength();
			//CSG_Vertex normal = new CSG_Vertex(1.0, 0.0, 0.0);
			CSG_Plane plane = new CSG_Plane(normal, 0.0);
			SketchPlane sP  = new SketchPlane(plane);
		
			//System.out.println("--> normal: " + normal);
			Translation3D translation = new Translation3D(0.0, 0.0, 0.0);
			Rotation3D rotation    = new Rotation3D(sP.getRotationX(), sP.getRotationY(), sP.getRotationZ());
			CSG_Face f1 = new CSG_Face(new CSG_Polygon(v1, v2, v3, v4));
			CSG_Face f2 = f1.getTranslatedCopy(new CSG_Vertex(-3.0,  0.0, 0.0));
			CSG_Face f3 = f1.getTranslatedCopy(new CSG_Vertex(-3.0, -3.0, 0.0));
			CSG_Face f4 = f1.getTranslatedCopy(new CSG_Vertex( 0.0, -3.0, 0.0));
			gl.glColor3d(rot, 0.5, 0.0);
			gl.glPointSize(7.0f);
			//vX.getTranslatedRotatedCopy(translation, rotation).glDrawVertex(gl);
			//vY.getTranslatedRotatedCopy(translation, rotation).glDrawVertex(gl);
			vZ.getTranslatedRotatedCopy(translation, rotation).glDrawVertex(gl);
			f1.applyTranslationRotation(translation, rotation);
			f2.applyTranslationRotation(translation, rotation);
			f3.applyTranslationRotation(translation, rotation);
			f4.applyTranslationRotation(translation, rotation);
			//f1.glDrawFace(gl); // 
			//f2.glDrawFace(gl); // uncomment these faces to see how
			//f3.glDrawFace(gl); // planar regions are rotated.
			//f4.glDrawFace(gl); //
			
			gl.glColor3d(0.8, 0.0, 0.8);
			sP.getVar1Axis().glDrawVertex(gl);
			
			plane.drawNormalFromOriginForDegug(gl);
			gl.glRotatef((float)(rotation.getXRot()*180.0/Math.PI), 1.0f, 0.0f, 0.0f);
		    gl.glRotatef((float)(rotation.getYRot()*180.0/Math.PI), 0.0f, 1.0f, 0.0f);
		    gl.glRotatef((float)(rotation.getZRot()*180.0/Math.PI), 0.0f, 0.0f, 1.0f);
		    gl.glColor3d(0.9, 0.7, 0.3);
		    gl.glPointSize(5.0f);
		    //vZ.glDrawVertex(gl);
		    gl.glBegin(GL.GL_LINES);
		    	gl.glColor3d(0.9, 0.7, 0.3); // normal
		    	gl.glVertex3d(0.0, 0.0, 0.0);
		    	gl.glVertex3d(vZ.getX(), vZ.getY(), vZ.getZ());
		    	gl.glColor3d(0.9, 0.3, 0.9); // x-axis
		    	gl.glVertex3d(0.0, 0.0, 0.0);
		    	gl.glVertex3d(1.0, 0.0, 0.0);		    	
		    gl.glEnd();
		    gl.glLoadIdentity();
		    gl.glColor3d(0.7, 0.7, 0.7);
		}
	}		
}
 
開發者ID:avoCADo-3d,項目名稱:avoCADo,代碼行數:81,代碼來源:GLTests.java

示例10: testPerimeterFormation

import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
 * test the perimeter formation routine.  
 * This should be able to take any CSG_Face composed of
 * many convex polygons and return just the points
 * along hte face's perimeter for edge drawing 
 * purposes in open GL.
 * @param gl
 */
public static void testPerimeterFormation(GL gl){
	gl.glLoadIdentity();
	gl.glTranslated(-5.0, 0.0, 0.0);
	Point2D ptA = new Point2D(0.0, 0.0);
	Point2D ptB = new Point2D(2.0, 0.0);
	Point2D ptC = new Point2D(2.0, 2.0);
	Point2D ptD = new Point2D(1.1, 1.0);
	Point2D ptE = new Point2D(2.0, 3.0);
	Point2D ptF = new Point2D(3.0, 2.0);
	Point2D ptG = new Point2D(2.5, 1.0);
	Point2D ptH = new Point2D(2.5, 0.0);
	Point2D ptI = new Point2D(4.0, 1.0);
	Point2D ptJ = new Point2D(3.0, 3.0);
	Point2D ptK = new Point2D(2.0, 4.0);
	Point2D ptL = new Point2D(0.0, 2.0);
	Point2D ptM = new Point2D(-1.0, 1.0);
	
	
	Prim2DLine l1  = new Prim2DLine(ptA, ptB);
	Prim2DLine l2  = new Prim2DLine(ptB, ptC);
	Prim2DLine l3  = new Prim2DLine(ptC, ptD);
	Prim2DLine l4  = new Prim2DLine(ptD, ptE);
	Prim2DLine l5  = new Prim2DLine(ptE, ptF);
	Prim2DLine l6  = new Prim2DLine(ptF, ptG);
	Prim2DLine l7  = new Prim2DLine(ptG, ptH);
	Prim2DLine l8  = new Prim2DLine(ptH, ptI);
	Prim2DLine l9  = new Prim2DLine(ptI, ptJ);
	Prim2DLine l10 = new Prim2DLine(ptJ, ptK);
	Prim2DLine l11 = new Prim2DLine(ptK, ptL);
	Prim2DLine l12 = new Prim2DLine(ptL, ptM);
	Prim2DLine l13 = new Prim2DLine(ptM, ptA);
	Prim2DCycle cycle = new Prim2DCycle();
	cycle.add(l1);
	cycle.add(l2);
	cycle.add(l3);
	cycle.add(l4);
	cycle.add(l5);
	cycle.add(l6);
	cycle.add(l7);
	cycle.add(l8);
	cycle.add(l9);
	cycle.add(l10);
	cycle.add(l11);
	cycle.add(l12);
	cycle.add(l13);
	
	Region2D region = new Region2D(cycle);
	CSG_Face face = region.getCSG_Face();
	
	face.drawFaceForDebug(gl);
	face.drawFaceLinesForDebug(gl);
	
	gl.glTranslated(5.0, 0.0, 0.0);
	// now find the perimeter and draw that...
	gl.glLineWidth(3.0f);
	gl.glPointSize(5.0f);
	gl.glColor3d(0.9, 0.7, 0.3);
	LinkedList<CSG_Vertex> perim = face.getPerimeterVertices();
	for(int i=0; i<perim.size(); i++){
		CSG_Vertex vA = perim.get(i);
		CSG_Vertex vB = perim.get((i+1)%perim.size());
		gl.glBegin(GL.GL_LINE_LOOP);
			gl.glVertex3d(vA.getX(), vA.getY(), vA.getZ());
			gl.glVertex3d(vB.getX(), vB.getY(), vB.getZ());
		gl.glEnd();
	}
	
	//System.out.println("face area: " + face.getArea());
	gl.glLoadIdentity();
}
 
開發者ID:avoCADo-3d,項目名稱:avoCADo,代碼行數:79,代碼來源:GLTests.java

示例11: drawPointForDebug

import javax.media.opengl.GL; //導入方法依賴的package包/類
public void drawPointForDebug(GL gl){
	gl.glColor3d(0.0, 1.0, 0.0);
	gl.glBegin(GL.GL_POINTS);
		gl.glVertex3d(x, y, z);
	gl.glEnd();
}
 
開發者ID:avoCADo-3d,項目名稱:avoCADo,代碼行數:7,代碼來源:CSG_Vertex.java

示例12: display

import javax.media.opengl.GL; //導入方法依賴的package包/類
@Override
    public void display(GLAutoDrawable glAutoDrawable) {
       // System.out.println("MER.display " + time + " " + this.mapEvent.getMessage());

        GL gl = glAutoDrawable.getGL();

        gl.glPushMatrix();

        gl.glTranslated(location.x, location.y, location.z + 60 * 1.1);

        // display small
  //      gl.glEnable(GL.GL_BLEND);
        gl.glBlendFunc(GL.GL_SRC_ALPHA,GL.GL_ONE_MINUS_SRC_ALPHA);



        GlColor color = new GlColor(entity.getColor(), 0.5);
        gl.glColor4d(color.r, color.g, color.b, color.a);

        GLUquadric quadratic = glu.gluNewQuadric();
        glu.gluSphere(quadratic, SPHERE_RADIUS, SPHERE_SLICES, SPHERE_STACKS);

        gl.glPopMatrix();

        gl.glDisable(GL.GL_DEPTH_TEST);
        gl.glColor3d(1,1,1);
        gl.glRasterPos3d(location.x, location.y, location.z);
        glut.glutBitmapString(GLUT.BITMAP_HELVETICA_12, this.mapEvent.getMessage());
        gl.glEnable(GL.GL_DEPTH_TEST);

//        gl.glDisable(GL.GL_BLEND);
    }
 
開發者ID:kefik,項目名稱:Pogamut3,代碼行數:33,代碼來源:MapEventRenderer.java


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