本文整理匯總了Java中javax.media.opengl.GL.glClearColor方法的典型用法代碼示例。如果您正苦於以下問題:Java GL.glClearColor方法的具體用法?Java GL.glClearColor怎麽用?Java GL.glClearColor使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類javax.media.opengl.GL
的用法示例。
在下文中一共展示了GL.glClearColor方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: init
import javax.media.opengl.GL; //導入方法依賴的package包/類
@Override
public synchronized void init(GLAutoDrawable glDrawable) {
GL gl = glDrawable.getGL();
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glLoadIdentity();
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glEnable(GL.GL_DEPTH_TEST);
gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glClearDepth(1.0);
gl.glShadeModel(GL.GL_SMOOTH); // try setting this to GL_FLAT and see what happens.
/* float[] lightAmbient = new float[]{0.5f, 0.5f, 0.5f, 1.0f};
float[] lightDiffuse = new float[]{1.0f, 1.0f, 1.0f, 1.0f};
float[] lightPosition = new float[]{
0, 0, 0,
// (float)levelBox.getFlag().getCenterX(),
// (float)levelBox.getFlag().getCenterY(),
// (float)levelBox.getFlag().getCenterZ() + (float)levelBox.getFlag().getDeltaZ(),
1.0f};
gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, FloatBuffer.wrap(lightAmbient));
gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, FloatBuffer.wrap(lightDiffuse));
gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, FloatBuffer.wrap(lightPosition));
gl.glEnable(GL.GL_LIGHT0);
*/
gl.glDisable(GL.GL_LIGHTING);
// Now preprocess our data for rendering
agentRenderes.prepare(gl);
mapRenderer.prepare(gl);
}
示例2: prepareCanvas
import javax.media.opengl.GL; //導入方法依賴的package包/類
/**
* Clear the screen, set up correct observer position and other stuff
* @param gl
*/
private synchronized void prepareCanvas(GL gl) {
// Clear the drawing area
gl.glEnable(GL.GL_DEPTH_TEST); // GL.GL_NORMALIZE|
gl.glClearColor(0.45f, 0.45f, 0.45f, 0f);
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
// Reset the modelview to the "identity"
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
// Move the "drawing cursor" around
Location observerLoc = viewpoint.getLocation();
Location eyeLoc = viewpoint.getEye();
Vector3d upVec = viewpoint.getUp();
// gl.glTranslated(observerLocation.x, observerLocation.y, observerLocation.z);
glu.gluLookAt(
eyeLoc.x,
eyeLoc.y,
eyeLoc.z,
observerLoc.x,
observerLoc.y,
observerLoc.z,
upVec.x,
upVec.y,
upVec.z);
gl.glScaled (1., 1., -1.);
}