本文整理匯總了Java中org.bukkit.Material.LAPIS_BLOCK屬性的典型用法代碼示例。如果您正苦於以下問題:Java Material.LAPIS_BLOCK屬性的具體用法?Java Material.LAPIS_BLOCK怎麽用?Java Material.LAPIS_BLOCK使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類org.bukkit.Material
的用法示例。
在下文中一共展示了Material.LAPIS_BLOCK屬性的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: updateSpectateMenu
public void updateSpectateMenu(final GamePlayer gamePlayer) {
if (!SkyWarsReloaded.getIC().has(gamePlayer.getP()) || gamePlayer.isSpectating() || !SkyWarsReloaded.getIC().getMenu(gamePlayer.getP()).getName().equalsIgnoreCase(menuName)) {
return;
} else {
ArrayList<Game> games = SkyWarsReloaded.getGC().getGames();
for (int iii = 0; iii < games.size(); iii++) {
if (iii >= menuSize) {
break;
}
Game game = games.get(iii);
List<String> loreList = Lists.newLinkedList();
loreList.add(ChatColor.RED + "" + ChatColor.BOLD + game.getMapName().toUpperCase());
loreList.add((new Messaging.MessageFormatter().format("menu.spectate-game-header") + " " + game.getPlayers().size() + "/" + game.getNumberOfSpawns()));
for (GamePlayer gPlayer: game.getPlayers()) {
if (gPlayer.getP() != null) {
loreList.add(ChatColor.WHITE + gPlayer.getP().getName());
}
}
Material gameIcon = Material.REDSTONE_BLOCK;
String gameNumber = String.valueOf(game.getGameNumber());
if (game.getState() == GameState.PREGAME) {
gameIcon = Material.EMERALD_BLOCK;
} else if (game.getState() == GameState.ENDING) {
gameIcon = Material.LAPIS_BLOCK;
}
if (gamePlayer.getP() != null) {
SkyWarsReloaded.getIC().setOption(
gamePlayer.getP(),
iii,
new ItemStack(gameIcon, 1),
gameNumber,
loreList.toArray(new String[loreList.size()]));
}
}
if (gamePlayer.getP() != null) {
SkyWarsReloaded.getIC().update(gamePlayer.getP());
}
final GamePlayer player = gamePlayer;
SkyWarsReloaded.get().getServer().getScheduler().scheduleSyncDelayedTask(SkyWarsReloaded.get(), new Runnable() {
@Override
public void run() {
updateSpectateMenu(player);
}
}, 40);
}
}