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Java Material.DETECTOR_RAIL屬性代碼示例

本文整理匯總了Java中org.bukkit.Material.DETECTOR_RAIL屬性的典型用法代碼示例。如果您正苦於以下問題:Java Material.DETECTOR_RAIL屬性的具體用法?Java Material.DETECTOR_RAIL怎麽用?Java Material.DETECTOR_RAIL使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在org.bukkit.Material的用法示例。


在下文中一共展示了Material.DETECTOR_RAIL屬性的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: isRails

private boolean isRails(Material type) {
	return Material.RAILS == type || Material.DETECTOR_RAIL == type || Material.POWERED_RAIL == type || Material.ACTIVATOR_RAIL == type;
}
 
開發者ID:jiongjionger,項目名稱:NeverLag,代碼行數:3,代碼來源:AntiInfiniteRail.java

示例2: registerAbilities

/**
 * Registers all the abilities
 */
private void registerAbilities() {
	abilities = new ArrayList<>();
	Ability ability;
	
	// Haste
	ability = new Ability("Haste", Material.GOLD_BOOTS, 10, 100);
	ability.setItems(Arrays.asList(ItemType.SWORD, ItemType.AXE, ItemType.PICKAXE));
	ability.addDescription(ChatColor.GRAY + "Gives Haste Effect");
	ability.addDescription(ChatColor.GRAY + "Haste Level: " + ChatColor.RED + "I");
	abilities.add(ability);
	
	// Poison
	ability = new Ability("Poison", Material.BEETROOT, 15, 150);
	ability.setItems(Arrays.asList(ItemType.SWORD, ItemType.AXE));
	ability.addDescription(ChatColor.GRAY + "Poisons target enemy");
	ability.addDescription(ChatColor.GRAY + "Poison Level: " + ChatColor.RED + "I");
	ability.addDescription(ChatColor.GRAY + "Poison Duration: " + ChatColor.RED + "3 seconds");
	abilities.add(ability);
	
	// AoE (4 blocks)
	ability = new Ability("AoE", Material.GOLD_PICKAXE, 20, 750);
	ability.setItems(Arrays.asList(ItemType.PICKAXE));
	ability.addDescription(ChatColor.GRAY + "Destroys 4 blocks instead of 1");
	abilities.add(ability);
	
	// Magnet
	ability = new Ability("Magnet", Material.DETECTOR_RAIL, 25, 250);
	ability.setItems(Arrays.asList(ItemType.PICKAXE));
	ability.addDescription(ChatColor.GRAY + "Small chance to get crate key");
	ability.addDescription(ChatColor.GRAY + "Chance: " + ChatColor.RED + "0.01%");
	abilities.add(ability);
	
	// Flame
	ability = new Ability("Flame", Material.BLAZE_POWDER, 15, 750);
	ability.setItems(Arrays.asList(ItemType.SWORD, ItemType.AXE));
	ability.addDescription(ChatColor.GRAY + "Sets target on fire");
	ability.addDescription(ChatColor.GRAY + "Fire Duration: " + ChatColor.RED + "3 seconds");
	abilities.add(ability);
	
	// High Jump
	ability = new Ability("High Jump", Material.ELYTRA, 20, 200);
	ability.setItems(Arrays.asList(ItemType.BOOTS, ItemType.LEGGINGS, ItemType.CHESTPLATE, ItemType.HELMET));
	ability.addDescription(ChatColor.GRAY + "Jump 2 blocks high");
	ability.addDescription(ChatColor.GRAY + "Jump Level: " + ChatColor.RED + "II");
	abilities.add(ability);
	
	// Speed
	ability = new Ability("Speed", Material.FEATHER, 15, 150);
	ability.setItems(Arrays.asList(ItemType.BOOTS, ItemType.LEGGINGS, ItemType.CHESTPLATE, ItemType.HELMET));
	ability.addDescription(ChatColor.GRAY + "Gives speed boost");
	ability.addDescription(ChatColor.GRAY + "Speed Level: " + ChatColor.RED + "I");
	abilities.add(ability);
	
	// Lucky Repair
	ability = new Ability("Lucky Repair", Material.ANVIL, 25, 250);
	ability.setItems(Arrays.asList(ItemType.SWORD, ItemType.AXE, ItemType.PICKAXE));
	ability.addDescription(ChatColor.GRAY + "Small chance to repair item");
	ability.addDescription(ChatColor.GRAY + "Chance: " + ChatColor.RED + "0.01%");
	abilities.add(ability);
}
 
開發者ID:benNek,項目名稱:AsgardAscension,代碼行數:63,代碼來源:AbilityManager.java


注:本文中的org.bukkit.Material.DETECTOR_RAIL屬性示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。