本文整理匯總了Java中org.bukkit.Material.ENDER_PORTAL屬性的典型用法代碼示例。如果您正苦於以下問題:Java Material.ENDER_PORTAL屬性的具體用法?Java Material.ENDER_PORTAL怎麽用?Java Material.ENDER_PORTAL使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類org.bukkit.Material
的用法示例。
在下文中一共展示了Material.ENDER_PORTAL屬性的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: isSafeLocation
/**
* Checks if this location is safe for a player to teleport to. Used by
* warps and boat exits Unsafe is any liquid or air and also if there's no
* space
*
* @param l
* - Location to be checked
* @return true if safe, otherwise false
*/
public static boolean isSafeLocation(final Location l) {
if (l == null) {
return false;
}
// TODO: improve the safe location finding.
//Bukkit.getLogger().info("DEBUG: " + l.toString());
final Block ground = l.getBlock().getRelative(BlockFace.DOWN);
final Block space1 = l.getBlock();
final Block space2 = l.getBlock().getRelative(BlockFace.UP);
//Bukkit.getLogger().info("DEBUG: ground = " + ground.getType());
//Bukkit.getLogger().info("DEBUG: space 1 = " + space1.getType());
//Bukkit.getLogger().info("DEBUG: space 2 = " + space2.getType());
// Portals are not "safe"
if (space1.getType() == Material.PORTAL || ground.getType() == Material.PORTAL || space2.getType() == Material.PORTAL
|| space1.getType() == Material.ENDER_PORTAL || ground.getType() == Material.ENDER_PORTAL || space2.getType() == Material.ENDER_PORTAL) {
return false;
}
// If ground is AIR, then this is either not good, or they are on slab,
// stair, etc.
if (ground.getType() == Material.AIR) {
// Bukkit.getLogger().info("DEBUG: air");
return false;
}
// In BSkyBlock, liquid may be unsafe
if (ground.isLiquid() || space1.isLiquid() || space2.isLiquid()) {
// Check if acid has no damage
if (Settings.acidDamage > 0D) {
// Bukkit.getLogger().info("DEBUG: acid");
return false;
} else if (ground.getType().equals(Material.STATIONARY_LAVA) || ground.getType().equals(Material.LAVA)
|| space1.getType().equals(Material.STATIONARY_LAVA) || space1.getType().equals(Material.LAVA)
|| space2.getType().equals(Material.STATIONARY_LAVA) || space2.getType().equals(Material.LAVA)) {
// Lava check only
// Bukkit.getLogger().info("DEBUG: lava");
return false;
}
}
MaterialData md = ground.getState().getData();
if (md instanceof SimpleAttachableMaterialData) {
//Bukkit.getLogger().info("DEBUG: trapdoor/button/tripwire hook etc.");
if (md instanceof TrapDoor) {
TrapDoor trapDoor = (TrapDoor)md;
if (trapDoor.isOpen()) {
//Bukkit.getLogger().info("DEBUG: trapdoor open");
return false;
}
} else {
return false;
}
//Bukkit.getLogger().info("DEBUG: trapdoor closed");
}
if (ground.getType().equals(Material.CACTUS) || ground.getType().equals(Material.BOAT) || ground.getType().equals(Material.FENCE)
|| ground.getType().equals(Material.NETHER_FENCE) || ground.getType().equals(Material.SIGN_POST) || ground.getType().equals(Material.WALL_SIGN)) {
// Bukkit.getLogger().info("DEBUG: cactus");
return false;
}
// Check that the space is not solid
// The isSolid function is not fully accurate (yet) so we have to
// check
// a few other items
// isSolid thinks that PLATEs and SIGNS are solid, but they are not
if (space1.getType().isSolid() && !space1.getType().equals(Material.SIGN_POST) && !space1.getType().equals(Material.WALL_SIGN)) {
return false;
}
if (space2.getType().isSolid()&& !space2.getType().equals(Material.SIGN_POST) && !space2.getType().equals(Material.WALL_SIGN)) {
return false;
}
// Safe
//Bukkit.getLogger().info("DEBUG: safe!");
return true;
}
示例2: isSafeLocation
/**
* Checks if this location is safe for a player to teleport to. Used by
* warps and boat exits Unsafe is any liquid or air and also if there's no
* space
*
* @param l
* - Location to be checked
* @return true if safe, otherwise false
*/
public static boolean isSafeLocation(final Location l) {
if (l == null) {
return false;
}
// TODO: improve the safe location finding.
//Bukkit.getLogger().info("DEBUG: " + l.toString());
final Block ground = l.getBlock().getRelative(BlockFace.DOWN);
final Block space1 = l.getBlock();
final Block space2 = l.getBlock().getRelative(BlockFace.UP);
//Bukkit.getLogger().info("DEBUG: ground = " + ground.getType());
//Bukkit.getLogger().info("DEBUG: space 1 = " + space1.getType());
//Bukkit.getLogger().info("DEBUG: space 2 = " + space2.getType());
// Portals are not "safe"
if (space1.getType() == Material.PORTAL || ground.getType() == Material.PORTAL || space2.getType() == Material.PORTAL
|| space1.getType() == Material.ENDER_PORTAL || ground.getType() == Material.ENDER_PORTAL || space2.getType() == Material.ENDER_PORTAL) {
return false;
}
// If ground is AIR, then this is either not good, or they are on slab,
// stair, etc.
if (ground.getType() == Material.AIR) {
// Bukkit.getLogger().info("DEBUG: air");
return false;
}
// In ASkyBlock, liquid may be unsafe
if (ground.isLiquid() || space1.isLiquid() || space2.isLiquid()) {
// Check if acid has no damage
if (Settings.acidDamage > 0D) {
// Bukkit.getLogger().info("DEBUG: acid");
return false;
} else if (ground.getType().equals(Material.STATIONARY_LAVA) || ground.getType().equals(Material.LAVA)
|| space1.getType().equals(Material.STATIONARY_LAVA) || space1.getType().equals(Material.LAVA)
|| space2.getType().equals(Material.STATIONARY_LAVA) || space2.getType().equals(Material.LAVA)) {
// Lava check only
// Bukkit.getLogger().info("DEBUG: lava");
return false;
}
}
MaterialData md = ground.getState().getData();
if (md instanceof SimpleAttachableMaterialData) {
//Bukkit.getLogger().info("DEBUG: trapdoor/button/tripwire hook etc.");
if (md instanceof TrapDoor) {
TrapDoor trapDoor = (TrapDoor)md;
if (trapDoor.isOpen()) {
//Bukkit.getLogger().info("DEBUG: trapdoor open");
return false;
}
} else {
return false;
}
//Bukkit.getLogger().info("DEBUG: trapdoor closed");
}
if (ground.getType().equals(Material.CACTUS) || ground.getType().equals(Material.BOAT) || ground.getType().equals(Material.FENCE)
|| ground.getType().equals(Material.NETHER_FENCE) || ground.getType().equals(Material.SIGN_POST) || ground.getType().equals(Material.WALL_SIGN)) {
// Bukkit.getLogger().info("DEBUG: cactus");
return false;
}
// Check that the space is not solid
// The isSolid function is not fully accurate (yet) so we have to
// check
// a few other items
// isSolid thinks that PLATEs and SIGNS are solid, but they are not
if (space1.getType().isSolid() && !space1.getType().equals(Material.SIGN_POST) && !space1.getType().equals(Material.WALL_SIGN)) {
return false;
}
if (space2.getType().isSolid()&& !space2.getType().equals(Material.SIGN_POST) && !space2.getType().equals(Material.WALL_SIGN)) {
return false;
}
// Safe
//Bukkit.getLogger().info("DEBUG: safe!");
return true;
}