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Java Material.FIREWORK屬性代碼示例

本文整理匯總了Java中org.bukkit.Material.FIREWORK屬性的典型用法代碼示例。如果您正苦於以下問題:Java Material.FIREWORK屬性的具體用法?Java Material.FIREWORK怎麽用?Java Material.FIREWORK使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在org.bukkit.Material的用法示例。


在下文中一共展示了Material.FIREWORK屬性的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: getRepresentation

/**
 * {@inheritDoc}
 */
@Override
public default ItemStack getRepresentation() {
	ItemStack stack = new ItemStack(Material.FIREWORK);
	ItemMeta meta = stack.getItemMeta();
	meta.setDisplayName(ChatColor.GRAY + "Fireworks");
	stack.setItemMeta(meta);
	return stack;
}
 
開發者ID:Jannyboy11,項目名稱:CustomRecipes,代碼行數:11,代碼來源:FireworksRecipe.java

示例2: registerRunes

private void registerRunes() {
	Rune rune;
	
	rune = new Rune("Freeze", Material.ICE, 15, -1);
	rune.addDescription(ChatColor.GRAY + "Freezes target");
	rune.addDescription(ChatColor.GRAY + "Range: " + ChatColor.RED + "10 blocks");
	rune.addDescription(ChatColor.GRAY + "Freeze duration: " + ChatColor.RED + "3 second");
	runes.add(rune);
	
	rune = new Rune("Fire Storm", Material.BLAZE_POWDER, 25, 30);
	rune.addDescription(ChatColor.GRAY + "Sets everyone around on fire");
	rune.addDescription(ChatColor.GRAY + "Range: " + ChatColor.RED + "2 blocks");
	rune.addDescription(ChatColor.GRAY + "Burning duration: " + ChatColor.RED + "2 seconds");
	runes.add(rune);
	
	rune = new Rune("Slowdown", Material.WEB, 15, 30);
	rune.addDescription(ChatColor.GRAY + "Slows everyone around");
	rune.addDescription(ChatColor.GRAY + "Range: " + ChatColor.RED + "3 blocks");
	rune.addDescription(ChatColor.GRAY + "Slow Level: " + ChatColor.RED + "I");
	rune.addDescription(ChatColor.GRAY + "Slow duration: " + ChatColor.RED + "5 seconds");
	runes.add(rune);
	
	rune = new Rune("Invisibility", Material.GRASS, 10, 5);
	rune.addDescription(ChatColor.GRAY + "Gives uninterruptible invisibility");
	runes.add(rune);
	
	rune = new Rune("Lightning", Material.FIREWORK, 15, -1);
	rune.addDescription(ChatColor.GRAY + "Strikes lightning at target position");
	rune.addDescription(ChatColor.GRAY + "Range: " + ChatColor.RED + "20 blocks");
	rune.addDescription(ChatColor.GRAY + "Damage: " + ChatColor.RED + "5 hearts");
	runes.add(rune);
	
	rune = new Rune("Detonate", Material.TNT, 20, -1);
	rune.addDescription(ChatColor.GRAY + "Strikes explosion at your location");
	rune.addDescription(ChatColor.GRAY + "Explosion range: " + ChatColor.RED + "4 blocks");
	rune.addDescription(ChatColor.GRAY + "Damage: " + ChatColor.RED + "3 hearts");
	runes.add(rune);
}
 
開發者ID:benNek,項目名稱:AsgardAscension,代碼行數:38,代碼來源:RuneManager.java


注:本文中的org.bukkit.Material.FIREWORK屬性示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。