本文整理匯總了Java中org.bukkit.Material.BREWING_STAND屬性的典型用法代碼示例。如果您正苦於以下問題:Java Material.BREWING_STAND屬性的具體用法?Java Material.BREWING_STAND怎麽用?Java Material.BREWING_STAND使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類org.bukkit.Material
的用法示例。
在下文中一共展示了Material.BREWING_STAND屬性的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: isInteractiveBlock
/**
* checks if this block would give a reaction if you click on it without
* shifting, e.g. opening a chest or switching a lever
*/
public static boolean isInteractiveBlock(Block b) {
if (b == null || b.getState() == null) {
return false;
}
if (b.getType() == Material.WORKBENCH || b.getType() == Material.ENCHANTMENT_TABLE || b.getType() == Material.ANVIL || b.getType() == Material.BREWING_STAND || b.getState() instanceof InventoryHolder || b.getState() instanceof NoteBlock) {
return true;
}
if (b.getState().getData() instanceof Button || b.getState().getData() instanceof Lever || b.getState().getData() instanceof Door || b.getState().getData() instanceof TrapDoor || b.getState().getData() instanceof Gate || b.getState().getData() instanceof Comparator) {
if (b.getType() != Material.IRON_DOOR && b.getType() != Material.IRON_DOOR_BLOCK && b.getType() != Material.IRON_TRAPDOOR) {
return true;
}
}
return false;
}
示例2: onInteract
@EventHandler
public void onInteract(PlayerInteractEvent e) {
final TOAUser u = TOA.getPlayer(e.getPlayer());
if (e.getItem() != null) {
Material m = e.getItem().getType();
if (m == Material.WRITTEN_BOOK || m == Material.BOW || m == Material.SHEARS || m == Material.DIAMOND_SWORD) return;
Ability.useAbility(u, e.getItem().getType());
e.setCancelled(true);
}
if (!u.isOnRank(PACmd.Grupo.Builder)) {
if (e.getClickedBlock() != null) {
if (e.getClickedBlock().getType().equals(Material.TRAP_DOOR) || e.getClickedBlock().getType().equals(Material.IRON_TRAPDOOR)
|| e.getClickedBlock().getType().equals(Material.FENCE_GATE) || e.getClickedBlock().getType().equals(Material.FIRE)
|| e.getClickedBlock().getType().equals(Material.CAULDRON) || e.getClickedBlock().getRelative(BlockFace.UP).getType().equals(Material.FIRE)
|| e.getClickedBlock().getType() == Material.CHEST || e.getClickedBlock().getType() == Material.TRAPPED_CHEST
|| e.getClickedBlock().getType() == Material.DROPPER || e.getClickedBlock().getType() == Material.DISPENSER
|| e.getClickedBlock().getType() == Material.BED_BLOCK || e.getClickedBlock().getType() == Material.BED
|| e.getClickedBlock().getType() == Material.WORKBENCH || e.getClickedBlock().getType() == Material.BREWING_STAND
|| e.getClickedBlock().getType() == Material.ANVIL || e.getClickedBlock().getType() == Material.DARK_OAK_FENCE_GATE
|| e.getClickedBlock().getType() == Material.SPRUCE_FENCE_GATE || e.getClickedBlock().getType() == Material.FURNACE
|| e.getClickedBlock().getType() == Material.BURNING_FURNACE || e.getClickedBlock().getType() == Material.HOPPER
|| e.getClickedBlock().getType() == Material.STONE_BUTTON || e.getClickedBlock().getType() == Material.WOOD_BUTTON) {
e.setCancelled(true);
}
}
}
}
示例3: onInteract
@EventHandler
public void onInteract(PlayerInteractEvent e) {
PAUser u = PAServer.getUser(e.getPlayer());
if (e.getAction() == Action.RIGHT_CLICK_AIR || e.getAction() == Action.RIGHT_CLICK_BLOCK) {
if (e.getItem() == null) return;
e.setCancelled(true);
if (Cosmetic.useCosmetic(u, e.getItem().getType())) return;
switch (e.getItem().getType()) {
case NETHER_STAR:
e.setCancelled(true);
LobbyMenu.openMenu(u, LobbyMenu.MenuType.SERVERS);
break;
case REDSTONE:
e.setCancelled(true);
u.sendMessage(PAData.LOBBY.getPrefix() + "&cNo estamos listos aún");
//LobbyMenu.openMenu(u, LobbyMenu.MenuType.COSMETICOS);
break;
case WOOD_AXE:
e.setCancelled(true);
u.sendToServer("cons");
break;
}
if (e.getClickedBlock() == null) return;
if (e.getClickedBlock().getType() == Material.ENCHANTMENT_TABLE) {
e.setCancelled(true);
u.sendMessage(PAData.LOBBY.getPrefix() + "&cActualmente estamos trabajando en esto, disculpen las molestias");
}
}
if (!u.isOnRank(PACmd.Grupo.Builder)) {
if (e.getClickedBlock() != null) {
if (e.getClickedBlock().getType().equals(Material.TRAP_DOOR) || e.getClickedBlock().getType().equals(Material.IRON_TRAPDOOR)
|| e.getClickedBlock().getType().equals(Material.FENCE_GATE) || e.getClickedBlock().getType().equals(Material.FIRE)
|| e.getClickedBlock().getType().equals(Material.CAULDRON) || e.getClickedBlock().getRelative(BlockFace.UP).getType().equals(Material.FIRE)
|| e.getClickedBlock().getType() == Material.CHEST || e.getClickedBlock().getType() == Material.TRAPPED_CHEST
|| e.getClickedBlock().getType() == Material.DROPPER || e.getClickedBlock().getType() == Material.DISPENSER
|| e.getClickedBlock().getType() == Material.BED_BLOCK || e.getClickedBlock().getType() == Material.BED
|| e.getClickedBlock().getType() == Material.WORKBENCH || e.getClickedBlock().getType() == Material.BREWING_STAND
|| e.getClickedBlock().getType() == Material.ANVIL || e.getClickedBlock().getType() == Material.DARK_OAK_FENCE_GATE
|| e.getClickedBlock().getType() == Material.SPRUCE_FENCE_GATE || e.getClickedBlock().getType() == Material.FURNACE
|| e.getClickedBlock().getType() == Material.BURNING_FURNACE || e.getClickedBlock().getType() == Material.HOPPER
|| e.getClickedBlock().getType() == Material.STONE_BUTTON || e.getClickedBlock().getType() == Material.WOOD_BUTTON) {
e.setCancelled(true);
}
}
}
}