本文整理汇总了Python中WorldEditor.setToolMode方法的典型用法代码示例。如果您正苦于以下问题:Python WorldEditor.setToolMode方法的具体用法?Python WorldEditor.setToolMode怎么用?Python WorldEditor.setToolMode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldEditor
的用法示例。
在下文中一共展示了WorldEditor.setToolMode方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: brwObjectUalItemSelect
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import setToolMode [as 别名]
def brwObjectUalItemSelect( value, dblClick ):
if dblClick == 0:
global oi
if value.find( "/shells" ) == -1 and value[:7] != "shells/":
oi.setShellMode( 0 )
ualSelectFilterChange( "All Except Terrain and Shells" )
else:
oi.setShellMode( 1 )
ualSelectFilterChange( "Shells + Contents" )
oi.setBrowsePath( value )
oi.showBrowse()
else:
if value[-6:] == ".brush":
WorldEditor.setToolMode( "TerrainTexture" )
WorldEditor.setCurrentBrush( value )
elif WorldEditor.isTerrainTexture( value ):
WorldEditor.setToolMode( "TerrainTexture" )
WorldEditor.setCurrentTexture( value )
示例2: ownKeyEvent
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import setToolMode [as 别名]
def ownKeyEvent( self, key, modifiers ):
if key == KEY_B:
if (modifiers & MODIFIER_CTRL) == 0:
curr = WorldEditor.getOptionInt( "drawBSP" )
curr = ( curr + 1 ) % 2
WorldEditor.setOptionInt( "drawBSP", curr )
self.showBSPMsg( curr )
elif key == KEY_M:
curr = WorldEditor.getOptionInt( "dragOnSelect" )
curr = ( curr + 1 ) % 2
WorldEditor.setOptionInt( "dragOnSelect", curr )
self.dragOnSelectMsg( curr )
elif key == KEY_F8:
curr = WorldEditor.getOptionString( "tools/coordFilter" )
if curr == "World":
curr = "Local"
elif curr == "Local":
curr = "View"
elif curr == "View":
curr = "World"
WorldEditor.setOptionString( "tools/coordFilter", curr )
WorldEditor.addCommentaryMsg( "Reference Coordinate System: %s" % curr )
elif key == KEY_L:
if modifiers & MODIFIER_CTRL:
curr = WorldEditor.getOptionInt( "render/lighting" )
curr = ( curr + 1 ) % 3
WorldEditor.setOptionInt( "render/lighting", curr )
self.lightingModeMsg( curr )
elif key == KEY_G:
curr = WorldEditor.getOptionInt( "snaps/xyzEnabled" )
curr = ( curr + 1 )% 2
WorldEditor.setOptionInt( "snaps/xyzEnabled", curr )
self.objectSnapMsg( curr )
elif key == KEY_1 and not modifiers:
WorldEditor.setToolMode( "Objects" )
elif key == KEY_2 and not modifiers:
WorldEditor.setToolMode( "TerrainTexture" )
elif key == KEY_3 and not modifiers:
WorldEditor.setToolMode( "TerrainHeight" )
elif key == KEY_4 and not modifiers:
WorldEditor.setToolMode( "TerrainFilter" )
elif key == KEY_5 and not modifiers:
WorldEditor.setToolMode( "TerrainMesh" )
elif key == KEY_6 and not modifiers:
WorldEditor.setToolMode( "TerrainImpExp" )
elif key == KEY_7 and not modifiers:
WorldEditor.setToolMode( "Project" )
t = WorldEditor.tool()
sizeSection = ''
strengthSection = ''
minSizeSection = ''
maxSizeSection = ''
minStrengthSection = ''
maxStrengthSection = ''
if t == self.alphaTool:
sizeSection = 'terrain/texture/size'
minSizeSection = 'terrain/texture/minsizelimit'
maxSizeSection = 'terrain/texture/maxsizelimit'
strengthSection = 'terrain/texture/strength'
minStrengthSection = 'terrain/texture/minstrengthlimit'
maxStrengthSection = 'terrain/texture/maxstrengthlimit'
elif t == self.heightTool:
sizeSection = 'terrain/height/size'
minSizeSection = 'terrain/height/minsizelimit'
maxSizeSection = 'terrain/height/maxsizelimit'
strengthSection = 'terrain/height/strength'
minStrengthSection = 'terrain/height/minstrengthlimit'
maxStrengthSection = 'terrain/height/maxstrengthlimit'
elif t == self.filterTool:
sizeSection = 'terrain/filter/size'
minSizeSection = 'terrain/filter/minsizelimit'
maxSizeSection = 'terrain/filter/maxsizelimit'
elif t == self.holeTool:
sizeSection = 'terrain/cutRepair/size'
minSizeSection = 'terrain/cutRepair/minsizelimit'
maxSizeSection = 'terrain/cutRepair/maxsizelimit'
if sizeSection:
size = WorldEditor.getOptionFloat( sizeSection )
minSize = WorldEditor.getOptionFloat( minSizeSection )
maxSize = WorldEditor.getOptionFloat( maxSizeSection )
if key == KEY_RBRACKET:
if not ( modifiers & MODIFIER_SHIFT ):
size = size * 1.25 + 1
if size > maxSize:
size = maxSize
#.........这里部分代码省略.........
示例3: cmbSelectFilterChange
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import setToolMode [as 别名]
def cmbSelectFilterChange( value ):
if( WorldEditor.getOptionString( "tools/selectFilter" ) != value ):
WorldEditor.addCommentaryMsg( "Selection Filter: %s" % value )
WorldEditor.setOptionString( "tools/selectFilter", value )
setSelectionFilter( value )
WorldEditor.setToolMode( "Objects", )
示例4: doToolModeTerrainImpExp
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import setToolMode [as 别名]
def doToolModeTerrainImpExp( item ):
WorldEditor.setToolMode( "TerrainImpExp" )
示例5: doToolModeProject
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import setToolMode [as 别名]
def doToolModeProject( item ):
WorldEditor.setToolMode( "Project" )
示例6: doToolModeTerrainMesh
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import setToolMode [as 别名]
def doToolModeTerrainMesh( item ):
WorldEditor.setToolMode( "TerrainMesh" )
示例7: doToolModeTerrainFilter
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import setToolMode [as 别名]
def doToolModeTerrainFilter( item ):
WorldEditor.setToolMode( "TerrainFilter" )
示例8: doToolModeTerrainHeight
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import setToolMode [as 别名]
def doToolModeTerrainHeight( item ):
WorldEditor.setToolMode( "TerrainHeight" )
示例9: doToolModeTerrainTexture
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import setToolMode [as 别名]
def doToolModeTerrainTexture( item ):
WorldEditor.setToolMode( "TerrainTexture" )
示例10: doToolModeObject
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import setToolMode [as 别名]
def doToolModeObject( item ):
WorldEditor.setToolMode( "Objects" )