本文整理汇总了Python中WorldEditor.changeToCamera方法的典型用法代码示例。如果您正苦于以下问题:Python WorldEditor.changeToCamera方法的具体用法?Python WorldEditor.changeToCamera怎么用?Python WorldEditor.changeToCamera使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldEditor
的用法示例。
在下文中一共展示了WorldEditor.changeToCamera方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: onHideOrthoMode
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import changeToCamera [as 别名]
def onHideOrthoMode( item ):
WorldEditor.setOptionInt( "camera/ortho", 0 )
WorldEditor.changeToCamera(0)
示例2: onStart
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import changeToCamera [as 别名]
#.........这里部分代码省略.........
# create alpha tool
self.alphaTool = WorldEditor.Tool()
self.alphaTool.functor = Functor.TerrainTextureFunctor()
self.alphaTool.locator = Locator.TerrainToolLocator()
self.alphaToolTextureView = View.TerrainTextureToolView( "resources/maps/gizmo/alphatool.tga" )
self.alphaTool.addView( self.alphaToolTextureView, "stdView" )
self.alphaTool.size = 30
self.alphaTool.strength = 1000
# create height filter tool
self.heightFunctor = Functor.TerrainHeightFilterFunctor()
self.heightFunctor.index = 0 # this index must match the filters.xml file
self.heightFunctor.strengthMod = 1
self.heightFunctor.framerateMod = 1
self.heightFunctor.constant = 1.0
self.heightFunctor.falloff = 2
self.setHeightFunctor = Functor.TerrainSetHeightFunctor()
self.setHeightFunctor.height = 0
self.setHeightFunctor.relative = 0
self.heightView = View.TerrainTextureToolView( "resources/maps/gizmo/heighttool.tga" )
self.setHeightView = View.TerrainTextureToolView( "resources/maps/gizmo/squaretool.dds" )
self.heightTool = WorldEditor.Tool()
self.heightTool.locator = Locator.TerrainToolLocator()
self.heightTool.functor = Functor.TeeFunctor( self.heightFunctor, self.setHeightFunctor, KEY_LCONTROL )
self.heightToolTextureView = View.TeeView( self.heightView, self.setHeightView, KEY_LCONTROL )
self.heightTool.addView( self.heightToolTextureView, "stdView" )
self.heightTool.size = 30
# create general filter tool
self.filterTool = WorldEditor.Tool()
self.filterTool.locator = Locator.TerrainToolLocator()
self.filterTool.functor = Functor.TerrainHeightFilterFunctor()
self.filterTool.functor.strengthMod = 1
self.filterTool.functor.constant = 0.0
self.filterToolTextureView = View.TerrainTextureToolView( "resources/maps/gizmo/filtertool.tga" )
self.filterTool.addView( self.filterToolTextureView, "stdView" )
self.filterTool.size = 30
# create a hole cutter
self.holeTool = WorldEditor.Tool()
self.holeTool.locator = Locator.TerrainHoleToolLocator()
view = View.TerrainTextureToolView( "resources/maps/gizmo/squaretool.dds" )
view.showHoles = True
self.holeTool.addView( view, "stdView" )
self.holeTool.functor = Functor.TerrainHoleFunctor()
self.holeTool.size = 30
# create the item tool
self.itemTool = WorldEditor.Tool()
self.itemToolXZLocator = Locator.ItemToolLocator()
self.itemTool.locator = Locator.TerrainToolLocator()
self.itemToolTextureView = View.TerrainTextureToolView( "resources/maps/gizmo/cross2.dds" )
self.itemToolModelView = View.ModelToolView( "resources/models/pointer.model" )
self.itemToolPlaneView = View.ModelToolView( "resources/models/freepointer.model" )
self.itemTool.addView( self.itemToolTextureView, "stdView" )
# This changes our locator to a ChunkItemLocator
self.itemTool.functor = Functor.ScriptedFunctor( ChunkItemFunctor( self.itemTool, self.objInfo ) )
# Setup the correct subLocator for the ChunkItemLocator
self.itemTool.locator.subLocator = self.itemToolXZLocator
self.itemTool.size = 1
# Make the closed captions commentary viewer
self.cc = GUI.ClosedCaptions( WorldEditor.getOptionInt( "consoles/numMessageLines", 5 ) )
self.cc.addAsView()
self.cc.visible = 1
if ( WorldEditor.getOptionInt( "tools/showChunkVisualisation" ) == 1 ):
WorldEditor.setOptionInt( "render/chunk/vizMode", 1)
self.enterChunkVizMode()
self.enterMode( self.modeName, 1 )
# initialise the mouse move camera
# load up the start position from space.localsettings
startPos = (0,1.85,0)
startDir = (0,0,0)
dir = WorldEditor.getOptionString( "space/mru0" )
dirDS = ResMgr.openSection( dir )
ds = dirDS["space.localsettings"]
if ds != None:
startPos = ds.readVector3( "startPosition", startPos )
startDir = ds.readVector3( "startDirection", startDir )
m = WorldEditor.camera(0).view
m.setIdentity()
m.setRotateYPR( (startDir[2], startDir[1], startDir[0]) )
m.translation = startPos
m.invert()
WorldEditor.camera(0).view = m
# select the camera as specified in the options
WorldEditor.changeToCamera( WorldEditor.getOptionInt( "camera/ortho" ) )
# read the initial item snap mode
self.updateItemSnaps();
示例3: onShowOrthoMode
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import changeToCamera [as 别名]
def onShowOrthoMode( item ):
WorldEditor.setOptionInt( "camera/ortho", 1 )
WorldEditor.changeToCamera(1)