本文整理汇总了Python中WorldEditor.createInsideChunkDataSection方法的典型用法代码示例。如果您正苦于以下问题:Python WorldEditor.createInsideChunkDataSection方法的具体用法?Python WorldEditor.createInsideChunkDataSection怎么用?Python WorldEditor.createInsideChunkDataSection使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldEditor
的用法示例。
在下文中一共展示了WorldEditor.createInsideChunkDataSection方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: addChunkShell
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import createInsideChunkDataSection [as 别名]
def addChunkShell( self ):
try:
(pChunkSection,chunkName) = WorldEditor.createInsideChunkDataSection()
if ( pChunkSection == None ):
WorldEditor.addCommentaryMsg( "Could not create data section", 1 )
else:
# fill in the model information
pChunkSection.writeString( "shell/resource", \
self.objInfo.getBrowsePath() )
# open the model data section
pModelSection = ResMgr.openSection( self.objInfo.getBrowsePath() )
if ( not pModelSection ):
WorldEditor.addCommentaryMsg( \
"Could not open model file. Shell not added", 1 )
else:
# check to see whether the model is nodefull, if so, warn the user
testSection = pModelSection["nodefullVisual"]
if testSection != None:
WorldEditor.addCommentaryMsg( \
"warning: model is nodefull, shell not statically lit", 1 )
# create initial data
WorldEditor.chunkFromModel( pChunkSection, pModelSection )
# copy from the template
pTemplateSection = ResMgr.openSection( self.objInfo.getBrowsePath() + ".template" )
if pTemplateSection:
deepCopyTemplate( pChunkSection, pTemplateSection )
group = WorldEditor.createChunk( pChunkSection, \
chunkName, \
self.mouseLocator.subLocator )
if ( group != None ):
self.chunkItemAdded( self.objInfo.getBrowsePath() );
except Exception, e:
WorldEditor.addCommentaryMsg( e.args[0], 1 )