本文整理汇总了Python中WorldEditor.setOptionString方法的典型用法代码示例。如果您正苦于以下问题:Python WorldEditor.setOptionString方法的具体用法?Python WorldEditor.setOptionString怎么用?Python WorldEditor.setOptionString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldEditor
的用法示例。
在下文中一共展示了WorldEditor.setOptionString方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: handleWheelCameraSpeed
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import setOptionString [as 别名]
def handleWheelCameraSpeed( self, mz ):
# look at the rotator for changing the camera speed
c = WorldEditor.camera()
currentValue = WorldEditor.getOptionString( "camera/speed" )
speeds = ["Slow", "Medium", "Fast", "SuperFast"]
iSpeed = 0
if currentValue == speeds[1]:
iSpeed = 1
elif currentValue == speeds[2]:
iSpeed = 2
elif currentValue == speeds[3]:
iSpeed = 3
if mz > 0:
iSpeed = iSpeed + 1
if iSpeed > 3:
iSpeed = 3
elif mz < 0:
iSpeed = iSpeed - 1
if iSpeed < 0:
iSpeed = 0
value = speeds[iSpeed]
handled = 0
if value != currentValue:
c = WorldEditor.camera()
WorldEditor.setOptionString( "camera/speed", value )
c.speed = WorldEditor.getOptionFloat( "camera/speed/" + value )
c.turboSpeed = WorldEditor.getOptionFloat( "camera/speed/" + value + "/turbo" )
handled = 1
WorldEditor.addCommentaryMsg( "New camera speed %s" % value, 1 )
return handled
示例2: setObjectTab
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import setOptionString [as 别名]
def setObjectTab( self, tabName ):
if self.tabName != "":
# store the current selection
currentFilter = WorldEditor.getOptionString( "tools/selectFilter" )
prevSectionName = "object/" + self.tabName + "/selectFilter"
WorldEditor.setOptionString( prevSectionName, currentFilter )
self.tabName = tabName
currSectionName = "object/" + self.tabName + "/selectFilter"
return WorldEditor.getOptionString( currSectionName )
示例3: setBrowsePath
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import setOptionString [as 别名]
def setBrowsePath( self, name ):
print "setBrowsePath", name
WorldEditor.setOptionString( "itemEditor/browsePath", name )
示例4: ownKeyEvent
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import setOptionString [as 别名]
def ownKeyEvent( self, key, modifiers ):
if key == KEY_B:
if (modifiers & MODIFIER_CTRL) == 0:
curr = WorldEditor.getOptionInt( "drawBSP" )
curr = ( curr + 1 ) % 2
WorldEditor.setOptionInt( "drawBSP", curr )
self.showBSPMsg( curr )
elif key == KEY_M:
curr = WorldEditor.getOptionInt( "dragOnSelect" )
curr = ( curr + 1 ) % 2
WorldEditor.setOptionInt( "dragOnSelect", curr )
self.dragOnSelectMsg( curr )
elif key == KEY_F8:
curr = WorldEditor.getOptionString( "tools/coordFilter" )
if curr == "World":
curr = "Local"
elif curr == "Local":
curr = "View"
elif curr == "View":
curr = "World"
WorldEditor.setOptionString( "tools/coordFilter", curr )
WorldEditor.addCommentaryMsg( "Reference Coordinate System: %s" % curr )
elif key == KEY_L:
if modifiers & MODIFIER_CTRL:
curr = WorldEditor.getOptionInt( "render/lighting" )
curr = ( curr + 1 ) % 3
WorldEditor.setOptionInt( "render/lighting", curr )
self.lightingModeMsg( curr )
elif key == KEY_G:
curr = WorldEditor.getOptionInt( "snaps/xyzEnabled" )
curr = ( curr + 1 )% 2
WorldEditor.setOptionInt( "snaps/xyzEnabled", curr )
self.objectSnapMsg( curr )
elif key == KEY_1 and not modifiers:
WorldEditor.setToolMode( "Objects" )
elif key == KEY_2 and not modifiers:
WorldEditor.setToolMode( "TerrainTexture" )
elif key == KEY_3 and not modifiers:
WorldEditor.setToolMode( "TerrainHeight" )
elif key == KEY_4 and not modifiers:
WorldEditor.setToolMode( "TerrainFilter" )
elif key == KEY_5 and not modifiers:
WorldEditor.setToolMode( "TerrainMesh" )
elif key == KEY_6 and not modifiers:
WorldEditor.setToolMode( "TerrainImpExp" )
elif key == KEY_7 and not modifiers:
WorldEditor.setToolMode( "Project" )
t = WorldEditor.tool()
sizeSection = ''
strengthSection = ''
minSizeSection = ''
maxSizeSection = ''
minStrengthSection = ''
maxStrengthSection = ''
if t == self.alphaTool:
sizeSection = 'terrain/texture/size'
minSizeSection = 'terrain/texture/minsizelimit'
maxSizeSection = 'terrain/texture/maxsizelimit'
strengthSection = 'terrain/texture/strength'
minStrengthSection = 'terrain/texture/minstrengthlimit'
maxStrengthSection = 'terrain/texture/maxstrengthlimit'
elif t == self.heightTool:
sizeSection = 'terrain/height/size'
minSizeSection = 'terrain/height/minsizelimit'
maxSizeSection = 'terrain/height/maxsizelimit'
strengthSection = 'terrain/height/strength'
minStrengthSection = 'terrain/height/minstrengthlimit'
maxStrengthSection = 'terrain/height/maxstrengthlimit'
elif t == self.filterTool:
sizeSection = 'terrain/filter/size'
minSizeSection = 'terrain/filter/minsizelimit'
maxSizeSection = 'terrain/filter/maxsizelimit'
elif t == self.holeTool:
sizeSection = 'terrain/cutRepair/size'
minSizeSection = 'terrain/cutRepair/minsizelimit'
maxSizeSection = 'terrain/cutRepair/maxsizelimit'
if sizeSection:
size = WorldEditor.getOptionFloat( sizeSection )
minSize = WorldEditor.getOptionFloat( minSizeSection )
maxSize = WorldEditor.getOptionFloat( maxSizeSection )
if key == KEY_RBRACKET:
if not ( modifiers & MODIFIER_SHIFT ):
size = size * 1.25 + 1
if size > maxSize:
size = maxSize
#.........这里部分代码省略.........
示例5: ualSelectFilterChange
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import setOptionString [as 别名]
def ualSelectFilterChange( value ):
if( WorldEditor.getOptionString( "tools/selectFilter" ) != value ):
WorldEditor.addCommentaryMsg( "Selection Filter: %s" % value )
WorldEditor.setOptionString( "tools/selectFilter", value )
setSelectionFilter( value )
示例6: cmbCoordFilterChange
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import setOptionString [as 别名]
def cmbCoordFilterChange( value ):
WorldEditor.addCommentaryMsg( "Reference Coordinate System: %s" % value )
WorldEditor.setOptionString( "tools/coordFilter", value )
示例7: doSuperFastCamera
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import setOptionString [as 别名]
def doSuperFastCamera( item ):
WorldEditor.setOptionString( "camera/speed", "SuperFast" );
updateCamera()
示例8: doMediumCamera
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import setOptionString [as 别名]
def doMediumCamera( item ):
WorldEditor.setOptionString( "camera/speed", "Medium" );
updateCamera()
示例9: doSlowCamera
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import setOptionString [as 别名]
def doSlowCamera( item ):
WorldEditor.setOptionString( "camera/speed", "Slow" );
updateCamera()