本文整理汇总了Python中WorldEditor.getOptionFloat方法的典型用法代码示例。如果您正苦于以下问题:Python WorldEditor.getOptionFloat方法的具体用法?Python WorldEditor.getOptionFloat怎么用?Python WorldEditor.getOptionFloat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldEditor
的用法示例。
在下文中一共展示了WorldEditor.getOptionFloat方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: handleWheelCameraSpeed
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import getOptionFloat [as 别名]
def handleWheelCameraSpeed( self, mz ):
# look at the rotator for changing the camera speed
c = WorldEditor.camera()
currentValue = WorldEditor.getOptionString( "camera/speed" )
speeds = ["Slow", "Medium", "Fast", "SuperFast"]
iSpeed = 0
if currentValue == speeds[1]:
iSpeed = 1
elif currentValue == speeds[2]:
iSpeed = 2
elif currentValue == speeds[3]:
iSpeed = 3
if mz > 0:
iSpeed = iSpeed + 1
if iSpeed > 3:
iSpeed = 3
elif mz < 0:
iSpeed = iSpeed - 1
if iSpeed < 0:
iSpeed = 0
value = speeds[iSpeed]
handled = 0
if value != currentValue:
c = WorldEditor.camera()
WorldEditor.setOptionString( "camera/speed", value )
c.speed = WorldEditor.getOptionFloat( "camera/speed/" + value )
c.turboSpeed = WorldEditor.getOptionFloat( "camera/speed/" + value + "/turbo" )
handled = 1
WorldEditor.addCommentaryMsg( "New camera speed %s" % value, 1 )
return handled
示例2: updateState
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import getOptionFloat [as 别名]
def updateState( self, dTime ):
"""This function forces an update to be called in World Editor.
Usually called everyframe, however it still recieves a dTime
value which informs the update function how much time has passed
since the last update call."""
# detect a change of space, and act accordingly
if self.currentSpace != WorldEditor.getOptionString( "space/mru0" ):
self.currentSpace = WorldEditor.getOptionString( "space/mru0" )
# make sure the chunk viz resolution is set correctly
self.enterChunkVizMode()
GUI.update( dTime )
self.cc.update( dTime )
WorldEditor.camera().update( dTime )
if ( WorldEditor.tool() != None and not WorldEditor.tool().applying ):
self.objInfo.overGizmo = WorldEditor.gizmoUpdate( WorldEditor.worldRay() )
# update the WorldEditor
WorldEditor.update( dTime )
# update tool views
base = dTime / 5
self.alphaToolTextureView.rotation += base * (1 + (self.alphaTool.strength / 650))
self.heightView.rotation += base * (1 + (self.heightTool.strength / 650))
self.filterToolTextureView.rotation += base
if self.nextTimeDoSelUpdate == 2:
self.itemTool.functor.script.restoreOldSelection()
self.nextTimeDoSelUpdate = 0
elif self.nextTimeDoSelUpdate == 1:
self.itemTool.functor.script.clearAndSaveSelection()
self.nextTimeDoSelUpdate = 2
if WorldEditor.isInPlayerPreviewMode() and not self.avatarMode:
WorldEditor.addCommentaryMsg( "entered avatar walkthrough mode." )
self.avatarMode = 1
if self.avatarMode and not WorldEditor.isInPlayerPreviewMode():
self.qDown = 0
self.eDown = 0
self.avatarMode = 0
if self.avatarMode:
value = WorldEditor.getOptionString( "camera/speed" )
speed = 1
if value == "Medium":
speed = 2
if value == "Fast":
speed = 3
if value == "SuperFast":
speed = 4
if self.qDown and WorldEditor.getOptionInt( "graphics/cameraHeight" ) - speed <= 2:
WorldEditor.setOptionInt( "graphics/cameraHeight", 2 )
if self.qDown and WorldEditor.getOptionInt( "graphics/cameraHeight" ) > 2:
WorldEditor.setOptionInt( "graphics/cameraHeight", WorldEditor.getOptionInt( "graphics/cameraHeight" ) - speed )
if self.eDown:
WorldEditor.setOptionInt( "graphics/cameraHeight", WorldEditor.getOptionInt( "graphics/cameraHeight" ) + speed )
WorldEditor.snapCameraToTerrain()
if WorldEditor.tool() == bd.alphaTool:
bd.alphaTool.size = WorldEditor.getOptionFloat ( "terrain/texture/size" )
bd.alphaTool.strength = WorldEditor.getOptionFloat ( "terrain/texture/strength" )
bd.alphaTool.functor.displayOverlay = WorldEditor.getOptionInt ( "terrain/texture/maskoverlay" )
WorldEditor.setPaintLayer(bd.alphaTool.functor.lastPaintedLayer)
WorldEditor.setPaintPos(bd.alphaTool.functor.lastPaintedPos)
if bd.alphaTool.functor.hadEscapeKey != 0:
WorldEditor.setTerrainPaintEscKey(bd.alphaTool.functor.hadEscapeKey)
bd.alphaTool.functor.hadEscapeKey = 0
bd.heightTool.size = WorldEditor.getOptionFloat ( "terrain/height/size" )
bd.heightTool.strength = WorldEditor.getOptionFloat ( "terrain/height/strength" )
bd.setHeightFunctor.height = WorldEditor.getOptionFloat ( "terrain/height/height" )
bd.setHeightFunctor.relative = WorldEditor.getOptionInt ( "terrain/height/relative" )
bd.heightFunctor.falloff = WorldEditor.getOptionInt ( "terrain/height/brushFalloff" )
bd.filterTool.size = WorldEditor.getOptionFloat ( "terrain/filter/size" )
bd.filterTool.functor.index = WorldEditor.getOptionInt ( "terrain/filter/index" )
bd.holeTool.size = WorldEditor.getOptionFloat ( "terrain/cutRepair/size" )
bd.holeTool.functor.fillNotCut = WorldEditor.getOptionInt ( "terrain/cutRepair/brushMode" )
if self.needsChunkVizUpdate:
self.enterChunkVizMode()
return 1
示例3: ownKeyEvent
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import getOptionFloat [as 别名]
def ownKeyEvent( self, key, modifiers ):
if key == KEY_B:
if (modifiers & MODIFIER_CTRL) == 0:
curr = WorldEditor.getOptionInt( "drawBSP" )
curr = ( curr + 1 ) % 2
WorldEditor.setOptionInt( "drawBSP", curr )
self.showBSPMsg( curr )
elif key == KEY_M:
curr = WorldEditor.getOptionInt( "dragOnSelect" )
curr = ( curr + 1 ) % 2
WorldEditor.setOptionInt( "dragOnSelect", curr )
self.dragOnSelectMsg( curr )
elif key == KEY_F8:
curr = WorldEditor.getOptionString( "tools/coordFilter" )
if curr == "World":
curr = "Local"
elif curr == "Local":
curr = "View"
elif curr == "View":
curr = "World"
WorldEditor.setOptionString( "tools/coordFilter", curr )
WorldEditor.addCommentaryMsg( "Reference Coordinate System: %s" % curr )
elif key == KEY_L:
if modifiers & MODIFIER_CTRL:
curr = WorldEditor.getOptionInt( "render/lighting" )
curr = ( curr + 1 ) % 3
WorldEditor.setOptionInt( "render/lighting", curr )
self.lightingModeMsg( curr )
elif key == KEY_G:
curr = WorldEditor.getOptionInt( "snaps/xyzEnabled" )
curr = ( curr + 1 )% 2
WorldEditor.setOptionInt( "snaps/xyzEnabled", curr )
self.objectSnapMsg( curr )
elif key == KEY_1 and not modifiers:
WorldEditor.setToolMode( "Objects" )
elif key == KEY_2 and not modifiers:
WorldEditor.setToolMode( "TerrainTexture" )
elif key == KEY_3 and not modifiers:
WorldEditor.setToolMode( "TerrainHeight" )
elif key == KEY_4 and not modifiers:
WorldEditor.setToolMode( "TerrainFilter" )
elif key == KEY_5 and not modifiers:
WorldEditor.setToolMode( "TerrainMesh" )
elif key == KEY_6 and not modifiers:
WorldEditor.setToolMode( "TerrainImpExp" )
elif key == KEY_7 and not modifiers:
WorldEditor.setToolMode( "Project" )
t = WorldEditor.tool()
sizeSection = ''
strengthSection = ''
minSizeSection = ''
maxSizeSection = ''
minStrengthSection = ''
maxStrengthSection = ''
if t == self.alphaTool:
sizeSection = 'terrain/texture/size'
minSizeSection = 'terrain/texture/minsizelimit'
maxSizeSection = 'terrain/texture/maxsizelimit'
strengthSection = 'terrain/texture/strength'
minStrengthSection = 'terrain/texture/minstrengthlimit'
maxStrengthSection = 'terrain/texture/maxstrengthlimit'
elif t == self.heightTool:
sizeSection = 'terrain/height/size'
minSizeSection = 'terrain/height/minsizelimit'
maxSizeSection = 'terrain/height/maxsizelimit'
strengthSection = 'terrain/height/strength'
minStrengthSection = 'terrain/height/minstrengthlimit'
maxStrengthSection = 'terrain/height/maxstrengthlimit'
elif t == self.filterTool:
sizeSection = 'terrain/filter/size'
minSizeSection = 'terrain/filter/minsizelimit'
maxSizeSection = 'terrain/filter/maxsizelimit'
elif t == self.holeTool:
sizeSection = 'terrain/cutRepair/size'
minSizeSection = 'terrain/cutRepair/minsizelimit'
maxSizeSection = 'terrain/cutRepair/maxsizelimit'
if sizeSection:
size = WorldEditor.getOptionFloat( sizeSection )
minSize = WorldEditor.getOptionFloat( minSizeSection )
maxSize = WorldEditor.getOptionFloat( maxSizeSection )
if key == KEY_RBRACKET:
if not ( modifiers & MODIFIER_SHIFT ):
size = size * 1.25 + 1
if size > maxSize:
size = maxSize
#.........这里部分代码省略.........
示例4: actFreeSnapsExecute
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import getOptionFloat [as 别名]
def actFreeSnapsExecute():
newSnaps = ( 0.1, 0.1, 0.1 )
WorldEditor.setOptionVector3( "snaps/movement", newSnaps )
WorldEditor.setOptionFloat( "snaps/angle", 1 )
WorldEditor.addCommentaryMsg( "Movement snaps are %f,%f,%f" % (newSnaps[0],newSnaps[1],newSnaps[2]) )
WorldEditor.addCommentaryMsg( "Rotation snaps are %f" % WorldEditor.getOptionFloat( "snaps/angle" ) )
示例5: actShellSnapsExecute
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import getOptionFloat [as 别名]
def actShellSnapsExecute():
WorldEditor.setOptionVector3( "snaps/movement", WorldEditor.getOptionVector3( "shellSnaps/movement" ) )
WorldEditor.setOptionFloat( "snaps/angle", WorldEditor.getOptionFloat( "shellSnaps/angle" ) )
newSnaps = WorldEditor.getOptionVector3( "snaps/movement" )
WorldEditor.addCommentaryMsg( "Movement snaps are %f,%f,%f" % (newSnaps[0],newSnaps[1],newSnaps[2]) )
WorldEditor.addCommentaryMsg( "Rotation snaps are %f" % WorldEditor.getOptionFloat( "snaps/angle" ) )
示例6: updateCamera
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import getOptionFloat [as 别名]
def updateCamera():
value = WorldEditor.getOptionString( "camera/speed" )
c = WorldEditor.camera()
c.speed = WorldEditor.getOptionFloat( "camera/speed/" + value, 60 )
c.turboSpeed = WorldEditor.getOptionFloat( "camera/speed/" + value + "/turbo", 120 )