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Python WorldEditor.cursorOverGraphicsWnd方法代码示例

本文整理汇总了Python中WorldEditor.cursorOverGraphicsWnd方法的典型用法代码示例。如果您正苦于以下问题:Python WorldEditor.cursorOverGraphicsWnd方法的具体用法?Python WorldEditor.cursorOverGraphicsWnd怎么用?Python WorldEditor.cursorOverGraphicsWnd使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldEditor的用法示例。


在下文中一共展示了WorldEditor.cursorOverGraphicsWnd方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: onKeyEvent

# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import cursorOverGraphicsWnd [as 别名]
	def onKeyEvent( self, isDown, key, modifiers ):
		if not WorldEditor.cursorOverGraphicsWnd():
			return 0

		if key == KEY_RIGHTMOUSE:
			if ( not self.rightMouseButtonDown ) and isDown:
				self.rightMouseButtonDown = 1
				self.mouseMoved = 0
			elif self.rightMouseButtonDown and not isDown:
				self.rightMouseButtonDown = 0
				if not self.mouseMoved:
					self.onRightMouse()
		handled = 0
		if self.avatarMode and key == KEY_Q:
			self.qDown = isDown
			self.eDown = 0
			handled = 1
		if self.avatarMode and key == KEY_E:
			self.eDown = isDown
			self.qDown = 0
			handled = 1
		if not handled:
			handled = WorldEditor.camera().handleKeyEvent( isDown, key, modifiers )
		if not handled and isDown:
			handled = self.ownKeyEvent( key, modifiers )
		if not handled and WorldEditor.tool() != None:
			handled = WorldEditor.tool().handleKeyEvent( isDown, key, modifiers )
		if not handled and isDown and key == KEY_LEFTMOUSE and self.objInfo.overGizmo:
			WorldEditor.gizmoClick()
			handled = 1
		return handled
开发者ID:siredblood,项目名称:tree-bumpkin-project,代码行数:33,代码来源:WorldEditorDirector.py

示例2: deepCopyTemplate

# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import cursorOverGraphicsWnd [as 别名]
					if pTemplateSection:
						deepCopyTemplate( pChunkSection, pTemplateSection )

					group = WorldEditor.createChunk( pChunkSection, \
						chunkName, \
						self.mouseLocator.subLocator )

					if ( group != None ):
						self.chunkItemAdded( self.objInfo.getBrowsePath() );

		except Exception, e:
			WorldEditor.addCommentaryMsg( e.args[0], 1 )

	# key event entry point
	def onKeyEvent( self, (isDown, key, modifiers), tool ):
		if not WorldEditor.cursorOverGraphicsWnd():
			return 0

		handled = 0
		if not isDown and key == KEY_LEFTMOUSE:
			self.dragging = 0

		if isDown:
			if key == KEY_LEFTMOUSE:
				self.leftMouseDown = 1
				self.onLeftMouse()
				handled = 1
			if key == KEY_MIDDLEMOUSE:
				self.onMiddleMouse()
				handled = 1
			#elif key == KEY_RETURN:
开发者ID:siredblood,项目名称:tree-bumpkin-project,代码行数:33,代码来源:WorldEditorDirector.py


注:本文中的WorldEditor.cursorOverGraphicsWnd方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。