本文整理汇总了Python中WorldEditor.addCommentaryMsg方法的典型用法代码示例。如果您正苦于以下问题:Python WorldEditor.addCommentaryMsg方法的具体用法?Python WorldEditor.addCommentaryMsg怎么用?Python WorldEditor.addCommentaryMsg使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldEditor
的用法示例。
在下文中一共展示了WorldEditor.addCommentaryMsg方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: handleWheelCameraSpeed
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import addCommentaryMsg [as 别名]
def handleWheelCameraSpeed( self, mz ):
# look at the rotator for changing the camera speed
c = WorldEditor.camera()
currentValue = WorldEditor.getOptionString( "camera/speed" )
speeds = ["Slow", "Medium", "Fast", "SuperFast"]
iSpeed = 0
if currentValue == speeds[1]:
iSpeed = 1
elif currentValue == speeds[2]:
iSpeed = 2
elif currentValue == speeds[3]:
iSpeed = 3
if mz > 0:
iSpeed = iSpeed + 1
if iSpeed > 3:
iSpeed = 3
elif mz < 0:
iSpeed = iSpeed - 1
if iSpeed < 0:
iSpeed = 0
value = speeds[iSpeed]
handled = 0
if value != currentValue:
c = WorldEditor.camera()
WorldEditor.setOptionString( "camera/speed", value )
c.speed = WorldEditor.getOptionFloat( "camera/speed/" + value )
c.turboSpeed = WorldEditor.getOptionFloat( "camera/speed/" + value + "/turbo" )
handled = 1
WorldEditor.addCommentaryMsg( "New camera speed %s" % value, 1 )
return handled
示例2: doRedo
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import addCommentaryMsg [as 别名]
def doRedo( item ):
what = WorldEditor.redo(0)
if what:
WorldEditor.addCommentaryMsg( "Redoing: " + what )
WorldEditor.redo()
bd.itemTool.functor.script.selUpdate()
示例3: actUndoExecute
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import addCommentaryMsg [as 别名]
def actUndoExecute():
what = WorldEditor.undo(0)
if what:
WorldEditor.addCommentaryMsg( "Undoing: " + what )
WorldEditor.undo()
bd.itemTool.functor.script.selUpdate()
示例4: onMiddleMouse
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import addCommentaryMsg [as 别名]
def onMiddleMouse( self ):
# ensure that we both have a selection and something under the mouse
if not self.selection.size or not self.mouseRevealer.size:
return
# ensure that we're in shell mode
if not WorldEditor.isChunkSelected():
return
# If v is held down, clone and snap the shell under the cursor
if WorldEditor.isKeyDown( KEY_V ):
group = WorldEditor.cloneAndAutoSnap( self.mouseRevealer, self.selection )
if ( group != None ):
set_assign( self.selection, group )
self.selUpdate()
else:
WorldEditor.addCommentaryMsg( "No matching portals", 2 )
return
# if the selection is different to what's under the mouse,
if set_difference_new( self.selection, self.mouseRevealer ).size:
# auto snap the shells together
if not WorldEditor.autoSnap( self.selection, self.mouseRevealer ):
WorldEditor.addCommentaryMsg( "No matching portals" )
示例5: doUndo
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import addCommentaryMsg [as 别名]
def doUndo( item ):
"""This function performs an undo operation."""
what = WorldEditor.undo(0)
if what:
WorldEditor.addCommentaryMsg( "Undoing: " + what )
WorldEditor.undo()
bd.itemTool.functor.script.selUpdate()
示例6: pgcTerrainTabSelect
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import addCommentaryMsg [as 别名]
def pgcTerrainTabSelect( value ):
if value == "tabTerrainTextures":
bd.enterMode( "TerrainTexture" )
elif value == "tabTerrainBrushes":
bd.enterMode( "TerrainHeight" )
elif value == "tabTerrainFilters":
bd.enterMode( "TerrainFilter" )
elif value == "tabTerrainTools":
bd.enterMode( "TerrainHoleCut" )
else:
WorldEditor.addCommentaryMsg( value + " unknown tab", 1 )
示例7: enterItemSnapMode
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import addCommentaryMsg [as 别名]
def enterItemSnapMode( self ):
newLoc = None
newLoc = Locator.ChunkObstacleToolLocator()
t = self.itemTool
if self.itemSnapMode == 0:
newLoc = self.itemToolXZLocator
t.delView( "stdView" )
t.size = 1
#½øÈë±à¼Ä£Ê½
if ( WorldEditor.getUserMode() == 0 ):
t.addView( self.itemToolPlaneView, "stdView" )
WorldEditor.addCommentaryMsg( "Entering free snap mode" )
elif self.itemSnapMode == 1:
newLoc = Locator.TerrainToolLocator()
t.delView( "stdView" )
t.size = 1
if ( WorldEditor.getUserMode() == 0 ):
t.addView( self.itemToolTextureView, "stdView" )
WorldEditor.addCommentaryMsg( "Entering terrain snap mode" )
elif self.itemSnapMode == 2:
newLoc = Locator.ChunkObstacleToolLocator()
t.delView( "stdView" )
t.size = 1
if ( WorldEditor.getUserMode() == 0 ):
t.addView( self.itemToolModelView, "stdView" )
WorldEditor.addCommentaryMsg( "Entering obstacle snap mode" )
else:
#WorldEditor.addCommentaryMsg( "Unknown snap mode" )
WorldEditor.addCommentaryMsg( "" )
#finally, recreate the functor
self.itemTool.locator.subLocator = newLoc
示例8: selUpdate
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import addCommentaryMsg [as 别名]
def selUpdate( self ):
try:
# tell big bang what the current selection is
WorldEditor.revealSelection( self.selection )
if self.selection.size:
self.selEditor = WorldEditor.ChunkItemEditor( self.selection )
WorldEditor.setCurrentEditors( self.selEditor )
#if hasattr(self.selEditor, "description"):
# print "Selected a", str(self.selEditor.description)
#else:
# print "Selected a group"
# inform the user of stats about the selection
#if ( self.objInfo.shellMode == 1 and self.selection.size > 1):
# WorldEditor.showChunkReport( self.selection )
else:
self.selEditor = None
WorldEditor.setCurrentEditors()
except EnvironmentError, e:
WorldEditor.addCommentaryMsg( e.args[0], 1 )
示例9: addChunkShell
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import addCommentaryMsg [as 别名]
def addChunkShell( self ):
try:
(pChunkSection,chunkName) = WorldEditor.createInsideChunkDataSection()
if ( pChunkSection == None ):
WorldEditor.addCommentaryMsg( "Could not create data section", 1 )
else:
# fill in the model information
pChunkSection.writeString( "shell/resource", \
self.objInfo.getBrowsePath() )
# open the model data section
pModelSection = ResMgr.openSection( self.objInfo.getBrowsePath() )
if ( not pModelSection ):
WorldEditor.addCommentaryMsg( \
"Could not open model file. Shell not added", 1 )
else:
# check to see whether the model is nodefull, if so, warn the user
testSection = pModelSection["nodefullVisual"]
if testSection != None:
WorldEditor.addCommentaryMsg( \
"warning: model is nodefull, shell not statically lit", 1 )
# create initial data
WorldEditor.chunkFromModel( pChunkSection, pModelSection )
# copy from the template
pTemplateSection = ResMgr.openSection( self.objInfo.getBrowsePath() + ".template" )
if pTemplateSection:
deepCopyTemplate( pChunkSection, pTemplateSection )
group = WorldEditor.createChunk( pChunkSection, \
chunkName, \
self.mouseLocator.subLocator )
if ( group != None ):
self.chunkItemAdded( self.objInfo.getBrowsePath() );
except Exception, e:
WorldEditor.addCommentaryMsg( e.args[0], 1 )
示例10: actSaveCameraPositionExecute
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import addCommentaryMsg [as 别名]
def actSaveCameraPositionExecute():
dir = WorldEditor.getOptionString( "space/mru0" )
dirDS = ResMgr.openSection( dir )
if not dirDS:
WorldEditor.addCommentaryMsg( "Unable to open local directory " + dir )
return
ds = dirDS["space.localsettings"]
if ds == None:
ds = dirDS.createSection( "space.localsettings" )
if ds == None:
WorldEditor.addCommentaryMsg( "Unable to create space.localsettings" )
return
m = WorldEditor.camera(0).view
m.invert()
ds.writeVector3( "startPosition", m.translation )
ds.writeVector3( "startDirection", (m.roll, m.pitch, m.yaw) )
ds.save()
WorldEditor.addCommentaryMsg( "Camera position saved" )
示例11: ownKeyEvent
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import addCommentaryMsg [as 别名]
def ownKeyEvent( self, key, modifiers ):
if key == KEY_B:
if (modifiers & MODIFIER_CTRL) == 0:
curr = WorldEditor.getOptionInt( "drawBSP" )
curr = ( curr + 1 ) % 2
WorldEditor.setOptionInt( "drawBSP", curr )
self.showBSPMsg( curr )
elif key == KEY_M:
curr = WorldEditor.getOptionInt( "dragOnSelect" )
curr = ( curr + 1 ) % 2
WorldEditor.setOptionInt( "dragOnSelect", curr )
self.dragOnSelectMsg( curr )
elif key == KEY_F8:
curr = WorldEditor.getOptionString( "tools/coordFilter" )
if curr == "World":
curr = "Local"
elif curr == "Local":
curr = "View"
elif curr == "View":
curr = "World"
WorldEditor.setOptionString( "tools/coordFilter", curr )
WorldEditor.addCommentaryMsg( "Reference Coordinate System: %s" % curr )
elif key == KEY_L:
if modifiers & MODIFIER_CTRL:
curr = WorldEditor.getOptionInt( "render/lighting" )
curr = ( curr + 1 ) % 3
WorldEditor.setOptionInt( "render/lighting", curr )
self.lightingModeMsg( curr )
elif key == KEY_G:
curr = WorldEditor.getOptionInt( "snaps/xyzEnabled" )
curr = ( curr + 1 )% 2
WorldEditor.setOptionInt( "snaps/xyzEnabled", curr )
self.objectSnapMsg( curr )
elif key == KEY_1 and not modifiers:
WorldEditor.setToolMode( "Objects" )
elif key == KEY_2 and not modifiers:
WorldEditor.setToolMode( "TerrainTexture" )
elif key == KEY_3 and not modifiers:
WorldEditor.setToolMode( "TerrainHeight" )
elif key == KEY_4 and not modifiers:
WorldEditor.setToolMode( "TerrainFilter" )
elif key == KEY_5 and not modifiers:
WorldEditor.setToolMode( "TerrainMesh" )
elif key == KEY_6 and not modifiers:
WorldEditor.setToolMode( "TerrainImpExp" )
elif key == KEY_7 and not modifiers:
WorldEditor.setToolMode( "Project" )
t = WorldEditor.tool()
sizeSection = ''
strengthSection = ''
minSizeSection = ''
maxSizeSection = ''
minStrengthSection = ''
maxStrengthSection = ''
if t == self.alphaTool:
sizeSection = 'terrain/texture/size'
minSizeSection = 'terrain/texture/minsizelimit'
maxSizeSection = 'terrain/texture/maxsizelimit'
strengthSection = 'terrain/texture/strength'
minStrengthSection = 'terrain/texture/minstrengthlimit'
maxStrengthSection = 'terrain/texture/maxstrengthlimit'
elif t == self.heightTool:
sizeSection = 'terrain/height/size'
minSizeSection = 'terrain/height/minsizelimit'
maxSizeSection = 'terrain/height/maxsizelimit'
strengthSection = 'terrain/height/strength'
minStrengthSection = 'terrain/height/minstrengthlimit'
maxStrengthSection = 'terrain/height/maxstrengthlimit'
elif t == self.filterTool:
sizeSection = 'terrain/filter/size'
minSizeSection = 'terrain/filter/minsizelimit'
maxSizeSection = 'terrain/filter/maxsizelimit'
elif t == self.holeTool:
sizeSection = 'terrain/cutRepair/size'
minSizeSection = 'terrain/cutRepair/minsizelimit'
maxSizeSection = 'terrain/cutRepair/maxsizelimit'
if sizeSection:
size = WorldEditor.getOptionFloat( sizeSection )
minSize = WorldEditor.getOptionFloat( minSizeSection )
maxSize = WorldEditor.getOptionFloat( maxSizeSection )
if key == KEY_RBRACKET:
if not ( modifiers & MODIFIER_SHIFT ):
size = size * 1.25 + 1
if size > maxSize:
size = maxSize
#.........这里部分代码省略.........
示例12: showBSPMsg
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import addCommentaryMsg [as 别名]
def showBSPMsg( self, state ):
if state == 1:
WorldEditor.addCommentaryMsg( "Drawing custom BSPs" )
else:
WorldEditor.addCommentaryMsg( "Normal draw mode")
示例13: objectSnapMsg
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import addCommentaryMsg [as 别名]
def objectSnapMsg( self, state ):
if state == 1:
WorldEditor.addCommentaryMsg( "Enabling Object Snap Grid" )
else:
WorldEditor.addCommentaryMsg( "Disabling Object Snap Grid" )
示例14: lightingModeMsg
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import addCommentaryMsg [as 别名]
def lightingModeMsg( self, state ):
WorldEditor.addCommentaryMsg( "Lighting Mode: %s" % self.lightNames[state] )
示例15: itemSnapModeMsg
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import addCommentaryMsg [as 别名]
def itemSnapModeMsg( self, state ):
WorldEditor.addCommentaryMsg( "Entering %s snap mode" % self.lockNames[state] )