本文整理汇总了Python中WorldEditor.getOptionInt方法的典型用法代码示例。如果您正苦于以下问题:Python WorldEditor.getOptionInt方法的具体用法?Python WorldEditor.getOptionInt怎么用?Python WorldEditor.getOptionInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldEditor
的用法示例。
在下文中一共展示了WorldEditor.getOptionInt方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: updateItemSnaps
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import getOptionInt [as 别名]
def updateItemSnaps( self ):
#this method calculates itemSnapMode based on the
#entries in the options.xml
if ( WorldEditor.getOptionInt( "snaps/itemSnapMode" ) == 2 ):
self.itemSnapMode = 2
elif ( WorldEditor.getOptionInt( "snaps/itemSnapMode" ) == 1 ):
self.itemSnapMode = 1
else:
self.itemSnapMode = 0
self.enterItemSnapMode()
示例2: enterChunkVizMode
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import getOptionInt [as 别名]
def enterChunkVizMode( self ):
t = WorldEditor.tool()
if ( t != None ):
curr = WorldEditor.getOptionInt( "render/chunk/vizMode" )
t.delView( "chunkViz" )
vizRes = 0;
if t.functor == self.alphaTool.functor:
vizRes = WorldEditor.terrainBlendsRes()
elif t.functor == self.itemTool.functor or t.functor == self.heightTool.functor or t.functor == self.filterTool.functor:
vizRes = WorldEditor.terrainHeightMapRes()
elif t.functor == self.holeTool.functor:
vizRes = WorldEditor.terrainHoleMapRes()
if vizRes == 0:
self.needsChunkVizUpdate = True
vizRes = 1 # set it to some sensible value
else:
self.needsChunkVizUpdate = False
if curr == 1:
t.addView( self.chunkViz, "chunkViz" )
elif curr == 2:
self.vertexViz.numPerChunk = vizRes
t.addView( self.vertexViz, "chunkViz" )
elif curr == 3:
self.meshViz.numPerChunk = vizRes
t.addView( self.meshViz, "chunkViz" )
示例3: onLeftMouse
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import getOptionInt [as 别名]
def onLeftMouse( self ):
self.clickX = 0
self.clickY = 0
# first see if there's a gizmo in the house
if self.objInfo.overGizmo:
# if so, let it take care of things
WorldEditor.gizmoClick()
return
if not self.mouseRevealer.size:
# nothing to click on, start a marquee selection. This will take
# care of clearing the selection if it's only a click.
self.startDragSelect()
return
# Check if control is held down, it indicates that we want to toggle
# what's pointed to in/out of the selection
if (WorldEditor.isKeyDown( KEY_LCONTROL ) or WorldEditor.isKeyDown( KEY_RCONTROL )):
# if we're pointing at a subset of the selection
if set_issubset( self.selection, self.mouseRevealer):
# remove the subset
self.selection.rem( self.mouseRevealer )
self.selUpdate()
return
else:
# add the mouseRevealer to the selection
set_union( self.selection, self.mouseRevealer )
self.selUpdate()
return
else:
# if the selection is totally different to what's under the mouse
# specifically, if we're only pointing at a subset of the
# selection, we don't want to set the selection to that, we want
# to drag it instead (which happens below )
#if not set_intersection_new( self.selection, self.mouseRevealer).size:
if not set_issubset( self.selection, self.mouseRevealer ):
# set the selection to what's under the mouse
set_assign( self.selection, self.mouseRevealer )
self.selUpdate()
# nothing under the mouse, bail
if not self.selection.size:
return
if not WorldEditor.getOptionInt( "dragOnSelect" ):
if not WorldEditor.isKeyDown( KEY_V ):
return
# ok, it's drag time
self.dragging = 1
示例4: updateState
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import getOptionInt [as 别名]
def updateState( self, dTime ):
"""This function forces an update to be called in World Editor.
Usually called everyframe, however it still recieves a dTime
value which informs the update function how much time has passed
since the last update call."""
# detect a change of space, and act accordingly
if self.currentSpace != WorldEditor.getOptionString( "space/mru0" ):
self.currentSpace = WorldEditor.getOptionString( "space/mru0" )
# make sure the chunk viz resolution is set correctly
self.enterChunkVizMode()
GUI.update( dTime )
self.cc.update( dTime )
WorldEditor.camera().update( dTime )
if ( WorldEditor.tool() != None and not WorldEditor.tool().applying ):
self.objInfo.overGizmo = WorldEditor.gizmoUpdate( WorldEditor.worldRay() )
# update the WorldEditor
WorldEditor.update( dTime )
# update tool views
base = dTime / 5
self.alphaToolTextureView.rotation += base * (1 + (self.alphaTool.strength / 650))
self.heightView.rotation += base * (1 + (self.heightTool.strength / 650))
self.filterToolTextureView.rotation += base
if self.nextTimeDoSelUpdate == 2:
self.itemTool.functor.script.restoreOldSelection()
self.nextTimeDoSelUpdate = 0
elif self.nextTimeDoSelUpdate == 1:
self.itemTool.functor.script.clearAndSaveSelection()
self.nextTimeDoSelUpdate = 2
if WorldEditor.isInPlayerPreviewMode() and not self.avatarMode:
WorldEditor.addCommentaryMsg( "entered avatar walkthrough mode." )
self.avatarMode = 1
if self.avatarMode and not WorldEditor.isInPlayerPreviewMode():
self.qDown = 0
self.eDown = 0
self.avatarMode = 0
if self.avatarMode:
value = WorldEditor.getOptionString( "camera/speed" )
speed = 1
if value == "Medium":
speed = 2
if value == "Fast":
speed = 3
if value == "SuperFast":
speed = 4
if self.qDown and WorldEditor.getOptionInt( "graphics/cameraHeight" ) - speed <= 2:
WorldEditor.setOptionInt( "graphics/cameraHeight", 2 )
if self.qDown and WorldEditor.getOptionInt( "graphics/cameraHeight" ) > 2:
WorldEditor.setOptionInt( "graphics/cameraHeight", WorldEditor.getOptionInt( "graphics/cameraHeight" ) - speed )
if self.eDown:
WorldEditor.setOptionInt( "graphics/cameraHeight", WorldEditor.getOptionInt( "graphics/cameraHeight" ) + speed )
WorldEditor.snapCameraToTerrain()
if WorldEditor.tool() == bd.alphaTool:
bd.alphaTool.size = WorldEditor.getOptionFloat ( "terrain/texture/size" )
bd.alphaTool.strength = WorldEditor.getOptionFloat ( "terrain/texture/strength" )
bd.alphaTool.functor.displayOverlay = WorldEditor.getOptionInt ( "terrain/texture/maskoverlay" )
WorldEditor.setPaintLayer(bd.alphaTool.functor.lastPaintedLayer)
WorldEditor.setPaintPos(bd.alphaTool.functor.lastPaintedPos)
if bd.alphaTool.functor.hadEscapeKey != 0:
WorldEditor.setTerrainPaintEscKey(bd.alphaTool.functor.hadEscapeKey)
bd.alphaTool.functor.hadEscapeKey = 0
bd.heightTool.size = WorldEditor.getOptionFloat ( "terrain/height/size" )
bd.heightTool.strength = WorldEditor.getOptionFloat ( "terrain/height/strength" )
bd.setHeightFunctor.height = WorldEditor.getOptionFloat ( "terrain/height/height" )
bd.setHeightFunctor.relative = WorldEditor.getOptionInt ( "terrain/height/relative" )
bd.heightFunctor.falloff = WorldEditor.getOptionInt ( "terrain/height/brushFalloff" )
bd.filterTool.size = WorldEditor.getOptionFloat ( "terrain/filter/size" )
bd.filterTool.functor.index = WorldEditor.getOptionInt ( "terrain/filter/index" )
bd.holeTool.size = WorldEditor.getOptionFloat ( "terrain/cutRepair/size" )
bd.holeTool.functor.fillNotCut = WorldEditor.getOptionInt ( "terrain/cutRepair/brushMode" )
if self.needsChunkVizUpdate:
self.enterChunkVizMode()
return 1
示例5: onStart
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import getOptionInt [as 别名]
def onStart( self ):
# create chunk viz
self.chunkViz = View.TerrainChunkTextureToolView( "resources/maps/gizmo/square.dds" )
self.chunkViz.numPerChunk = 1
# create vertex viz
self.vertexViz = View.TerrainChunkTextureToolView( "resources/maps/gizmo/vertices.dds" )
self.vertexViz.numPerChunk = 25
# create terrain mesh viz
self.meshViz = View.TerrainChunkTextureToolView( "resources/maps/gizmo/quads.dds" )
self.meshViz.numPerChunk = 25
# create alpha tool
self.alphaTool = WorldEditor.Tool()
self.alphaTool.functor = Functor.TerrainTextureFunctor()
self.alphaTool.locator = Locator.TerrainToolLocator()
self.alphaToolTextureView = View.TerrainTextureToolView( "resources/maps/gizmo/alphatool.tga" )
self.alphaTool.addView( self.alphaToolTextureView, "stdView" )
self.alphaTool.size = 30
self.alphaTool.strength = 1000
# create height filter tool
self.heightFunctor = Functor.TerrainHeightFilterFunctor()
self.heightFunctor.index = 0 # this index must match the filters.xml file
self.heightFunctor.strengthMod = 1
self.heightFunctor.framerateMod = 1
self.heightFunctor.constant = 1.0
self.heightFunctor.falloff = 2
self.setHeightFunctor = Functor.TerrainSetHeightFunctor()
self.setHeightFunctor.height = 0
self.setHeightFunctor.relative = 0
self.heightView = View.TerrainTextureToolView( "resources/maps/gizmo/heighttool.tga" )
self.setHeightView = View.TerrainTextureToolView( "resources/maps/gizmo/squaretool.dds" )
self.heightTool = WorldEditor.Tool()
self.heightTool.locator = Locator.TerrainToolLocator()
self.heightTool.functor = Functor.TeeFunctor( self.heightFunctor, self.setHeightFunctor, KEY_LCONTROL )
self.heightToolTextureView = View.TeeView( self.heightView, self.setHeightView, KEY_LCONTROL )
self.heightTool.addView( self.heightToolTextureView, "stdView" )
self.heightTool.size = 30
# create general filter tool
self.filterTool = WorldEditor.Tool()
self.filterTool.locator = Locator.TerrainToolLocator()
self.filterTool.functor = Functor.TerrainHeightFilterFunctor()
self.filterTool.functor.strengthMod = 1
self.filterTool.functor.constant = 0.0
self.filterToolTextureView = View.TerrainTextureToolView( "resources/maps/gizmo/filtertool.tga" )
self.filterTool.addView( self.filterToolTextureView, "stdView" )
self.filterTool.size = 30
# create a hole cutter
self.holeTool = WorldEditor.Tool()
self.holeTool.locator = Locator.TerrainHoleToolLocator()
view = View.TerrainTextureToolView( "resources/maps/gizmo/squaretool.dds" )
view.showHoles = True
self.holeTool.addView( view, "stdView" )
self.holeTool.functor = Functor.TerrainHoleFunctor()
self.holeTool.size = 30
# create the item tool
self.itemTool = WorldEditor.Tool()
self.itemToolXZLocator = Locator.ItemToolLocator()
self.itemTool.locator = Locator.TerrainToolLocator()
self.itemToolTextureView = View.TerrainTextureToolView( "resources/maps/gizmo/cross2.dds" )
self.itemToolModelView = View.ModelToolView( "resources/models/pointer.model" )
self.itemToolPlaneView = View.ModelToolView( "resources/models/freepointer.model" )
self.itemTool.addView( self.itemToolTextureView, "stdView" )
# This changes our locator to a ChunkItemLocator
self.itemTool.functor = Functor.ScriptedFunctor( ChunkItemFunctor( self.itemTool, self.objInfo ) )
# Setup the correct subLocator for the ChunkItemLocator
self.itemTool.locator.subLocator = self.itemToolXZLocator
self.itemTool.size = 1
# Make the closed captions commentary viewer
self.cc = GUI.ClosedCaptions( WorldEditor.getOptionInt( "consoles/numMessageLines", 5 ) )
self.cc.addAsView()
self.cc.visible = 1
if ( WorldEditor.getOptionInt( "tools/showChunkVisualisation" ) == 1 ):
WorldEditor.setOptionInt( "render/chunk/vizMode", 1)
self.enterChunkVizMode()
self.enterMode( self.modeName, 1 )
# initialise the mouse move camera
# load up the start position from space.localsettings
startPos = (0,1.85,0)
startDir = (0,0,0)
dir = WorldEditor.getOptionString( "space/mru0" )
dirDS = ResMgr.openSection( dir )
ds = dirDS["space.localsettings"]
if ds != None:
startPos = ds.readVector3( "startPosition", startPos )
startDir = ds.readVector3( "startDirection", startDir )
#.........这里部分代码省略.........
示例6: onMouseEvent
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import getOptionInt [as 别名]
def onMouseEvent( self, mx, my, mz ):
handled = 0
if mx or my:
self.mouseMoved = 1
legacyMouse = WorldEditor.getOptionInt( "input/legacyMouseWheel" )
itemsRotated = 0
cameraSpeedChanged = False
if legacyMouse != 0:
# if using legacy mouse
if WorldEditor.isKeyDown( KEY_MOUSE1 ):
# Change camera speed with right click
self.handleWheelCameraSpeed( mz )
cameraSpeedChanged = True
elif WorldEditor.tool():
# handle the tool
handled = WorldEditor.tool().handleMouseEvent( mx, my, mz )
itemsRotated = self.itemTool.functor.script.selection.size
else:
# if using new mouse
if WorldEditor.tool() and mz == 0:
# handle the tool
handled = WorldEditor.tool().handleMouseEvent( mx, my, mz )
elif WorldEditor.isKeyDown( KEY_SPACE ):
# Change camera speed with space
self.handleWheelCameraSpeed( mz )
cameraSpeedChanged = True
elif ( WorldEditor.isKeyDown( KEY_LSHIFT ) or WorldEditor.isKeyDown( KEY_RSHIFT ) ) and WorldEditor.tool():
# handle the tool with shift
handled = WorldEditor.tool().handleMouseEvent( mx, my, mz )
itemsRotated = self.itemTool.functor.script.selection.size
elif mz != 0 and \
( WorldEditor.isKeyDown( KEY_LCONTROL ) or WorldEditor.isKeyDown( KEY_RCONTROL ) ) and \
self.itemTool.functor.script.selection.size > 0:
WorldEditor.rotateSnap( self.itemTool.functor.script.selection, mz, self.itemTool.functor.script.mouseRevealer )
itemsRotated = self.itemTool.functor.script.selection.size
if not handled:
handled = WorldEditor.camera().handleMouseEvent( mx, my, mz )
if not handled and ( mz != 0 ) and not itemsRotated and not cameraSpeedChanged:
# zoom using scroll wheel
handled = 1
view = WorldEditor.camera().view
view.invert()
mult = mz / 1200.0
if WorldEditor.isCapsLockOn():
mult = mult * WorldEditor.camera().turboSpeed
else:
mult = mult * WorldEditor.camera().speed
forward = view.applyToAxis( 2 )
view.translation = (
view.translation[0] + forward[0] * mult,
view.translation[1] + forward[1] * mult,
view.translation[2] + forward[2] * mult )
view.invert()
WorldEditor.camera().view = view
return handled
示例7: ownKeyEvent
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import getOptionInt [as 别名]
def ownKeyEvent( self, key, modifiers ):
if key == KEY_B:
if (modifiers & MODIFIER_CTRL) == 0:
curr = WorldEditor.getOptionInt( "drawBSP" )
curr = ( curr + 1 ) % 2
WorldEditor.setOptionInt( "drawBSP", curr )
self.showBSPMsg( curr )
elif key == KEY_M:
curr = WorldEditor.getOptionInt( "dragOnSelect" )
curr = ( curr + 1 ) % 2
WorldEditor.setOptionInt( "dragOnSelect", curr )
self.dragOnSelectMsg( curr )
elif key == KEY_F8:
curr = WorldEditor.getOptionString( "tools/coordFilter" )
if curr == "World":
curr = "Local"
elif curr == "Local":
curr = "View"
elif curr == "View":
curr = "World"
WorldEditor.setOptionString( "tools/coordFilter", curr )
WorldEditor.addCommentaryMsg( "Reference Coordinate System: %s" % curr )
elif key == KEY_L:
if modifiers & MODIFIER_CTRL:
curr = WorldEditor.getOptionInt( "render/lighting" )
curr = ( curr + 1 ) % 3
WorldEditor.setOptionInt( "render/lighting", curr )
self.lightingModeMsg( curr )
elif key == KEY_G:
curr = WorldEditor.getOptionInt( "snaps/xyzEnabled" )
curr = ( curr + 1 )% 2
WorldEditor.setOptionInt( "snaps/xyzEnabled", curr )
self.objectSnapMsg( curr )
elif key == KEY_1 and not modifiers:
WorldEditor.setToolMode( "Objects" )
elif key == KEY_2 and not modifiers:
WorldEditor.setToolMode( "TerrainTexture" )
elif key == KEY_3 and not modifiers:
WorldEditor.setToolMode( "TerrainHeight" )
elif key == KEY_4 and not modifiers:
WorldEditor.setToolMode( "TerrainFilter" )
elif key == KEY_5 and not modifiers:
WorldEditor.setToolMode( "TerrainMesh" )
elif key == KEY_6 and not modifiers:
WorldEditor.setToolMode( "TerrainImpExp" )
elif key == KEY_7 and not modifiers:
WorldEditor.setToolMode( "Project" )
t = WorldEditor.tool()
sizeSection = ''
strengthSection = ''
minSizeSection = ''
maxSizeSection = ''
minStrengthSection = ''
maxStrengthSection = ''
if t == self.alphaTool:
sizeSection = 'terrain/texture/size'
minSizeSection = 'terrain/texture/minsizelimit'
maxSizeSection = 'terrain/texture/maxsizelimit'
strengthSection = 'terrain/texture/strength'
minStrengthSection = 'terrain/texture/minstrengthlimit'
maxStrengthSection = 'terrain/texture/maxstrengthlimit'
elif t == self.heightTool:
sizeSection = 'terrain/height/size'
minSizeSection = 'terrain/height/minsizelimit'
maxSizeSection = 'terrain/height/maxsizelimit'
strengthSection = 'terrain/height/strength'
minStrengthSection = 'terrain/height/minstrengthlimit'
maxStrengthSection = 'terrain/height/maxstrengthlimit'
elif t == self.filterTool:
sizeSection = 'terrain/filter/size'
minSizeSection = 'terrain/filter/minsizelimit'
maxSizeSection = 'terrain/filter/maxsizelimit'
elif t == self.holeTool:
sizeSection = 'terrain/cutRepair/size'
minSizeSection = 'terrain/cutRepair/minsizelimit'
maxSizeSection = 'terrain/cutRepair/maxsizelimit'
if sizeSection:
size = WorldEditor.getOptionFloat( sizeSection )
minSize = WorldEditor.getOptionFloat( minSizeSection )
maxSize = WorldEditor.getOptionFloat( maxSizeSection )
if key == KEY_RBRACKET:
if not ( modifiers & MODIFIER_SHIFT ):
size = size * 1.25 + 1
if size > maxSize:
size = maxSize
#.........这里部分代码省略.........
示例8: startDragSelect
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import getOptionInt [as 别名]
def startDragSelect( self ):
# add a drag select tool, which will pop itself and set our
# selection when done.
nt = WorldEditor.Tool()
nt.locator = bd.itemTool.locator.subLocator
nt.functor = Functor.ScriptedFunctor( DragSelectFunctor(nt, self) )
WorldEditor.pushTool( nt )
def dragDeltaExceeded( self ):
return abs( self.clickX ) > self.dragStartDelta or abs( self.clickY ) > self.dragStartDelta
def onMouseEvent( self, (dx,dy,dz), tool ):
if dz != 0 \
and ( WorldEditor.isKeyDown( KEY_LSHIFT ) \
or WorldEditor.isKeyDown( KEY_RSHIFT ) \
or WorldEditor.getOptionInt( "input/legacyMouseWheel" ) != 0 ) \
and self.selection.size:
rotateTool = WorldEditor.Tool()
rotateTool.functor = Functor.WheelRotator()
rotateTool.locator = Locator.OriginLocator()
rotateTool.handleMouseEvent( dx, dy, dz )
# Add the mousewheel rotate tool, it'll automatically pop itself
WorldEditor.pushTool( rotateTool )
if not WorldEditor.isKeyDown( KEY_MOUSE0 ):
# just to make sure that leftMouseDown has a consistent value
self.leftMouseDown = 0
if self.dragging:
示例9: updateUmbraDisabled
# 需要导入模块: import WorldEditor [as 别名]
# 或者: from WorldEditor import getOptionInt [as 别名]
def updateUmbraDisabled( item ):
return BigWorld.getWatcher( "Render/Umbra/enabled") == "false" and WorldEditor.getOptionInt("render/useUmbra") == 0