本文整理汇总了Java中net.minecraft.item.ItemStack.onItemUse方法的典型用法代码示例。如果您正苦于以下问题:Java ItemStack.onItemUse方法的具体用法?Java ItemStack.onItemUse怎么用?Java ItemStack.onItemUse使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.item.ItemStack
的用法示例。
在下文中一共展示了ItemStack.onItemUse方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: work
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
@Override
public float work() {
if (WorkUtils.isDisabled(this.getBlockType())) return 0;
List<BlockPos> blockPos = BlockUtils.getBlockPosInAABB(getWorkingArea());
++pointer;
if (pointer >= blockPos.size()) pointer = 0;
if (pointer < blockPos.size()) {
BlockPos pos = blockPos.get(pointer);
if (this.world.isAirBlock(pos) && !this.world.isAirBlock(pos.down())) {
FakePlayer player = IndustrialForegoing.getFakePlayer(this.world);
ItemStack stack = inPlant.getStackInSlot(getFilteredSlot(pos));
if (stack.isEmpty() && inPlant.getLocked()) {
ItemStack filter = inPlant.getFilterStack(getFilteredSlot(pos));
for (int i = 0; i < inPlant.getSlots(); ++i) {
if (!inPlant.getStackInSlot(i).isEmpty() && inPlant.getStackInSlot(i).isItemEqual(filter)) {
stack = inPlant.getStackInSlot(i);
break;
}
}
}
if (!stack.isEmpty()) {
if (!ItemStackUtils.isChorusFlower(stack) && !ItemStackUtils.isStackOreDict(stack, "treeSapling") && (this.world.getBlockState(pos.offset(EnumFacing.DOWN)).getBlock().equals(Blocks.DIRT) || this.world.getBlockState(pos.offset(EnumFacing.DOWN)).getBlock().equals(Blocks.GRASS))) {
this.world.setBlockState(pos.offset(EnumFacing.DOWN), Blocks.FARMLAND.getDefaultState());
}
player.setHeldItem(EnumHand.MAIN_HAND, stack);
if (stack.getItem().getRegistryName() != null && stack.getItem().getRegistryName().getResourceDomain().equals("forestry")) {
player.setPositionAndRotation(pos.getX(), pos.getY(), pos.getZ(), 90, 90);
stack.useItemRightClick(this.world, player, EnumHand.MAIN_HAND);
return 1;
}
EnumActionResult result = stack.onItemUse(player, this.world, pos.down(), EnumHand.MAIN_HAND, EnumFacing.UP, 0, 0, 0);
return result == EnumActionResult.SUCCESS ? 1 : 0;
}
}
} else {
pointer = 0;
}
return 0.1f;
}
示例2: placeChest
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
private void placeChest(TransportableChest chest, ItemStack stack, EntityPlayer player, EnumHand hand, World world, BlockPos pos, EnumFacing face)
{
BlockPos chestPos = getChestCoords(world, pos, face);
if (!chest.canPlaceChest(world, chestPos, player, stack))
return;
ItemStack chestStack = chest.createChestStack(stack);
if (chestStack.isEmpty()) return;
player.setHeldItem(hand, chestStack);
EnumActionResult result = chestStack.onItemUse(player, world, pos, hand, face, 0.0f, 0.0f, 0.0f);
player.setHeldItem(hand, stack);
if (result != EnumActionResult.SUCCESS)
{
return;
}
TileEntity tile = world.getTileEntity(chestPos);
if (tile == null) return;
if (chest.copyTileEntity())
{
NBTTagCompound nbt = getTagCompound(stack).getCompoundTag("ChestTile");
nbt = chest.modifyTileCompound(nbt, world, pos, player, stack);
world.setTileEntity(chestPos, TileEntity.create(world, nbt));
} else
{
IInventory inv = (IInventory) tile;
moveItemsIntoChest(stack, inv);
}
getTagCompound(stack).removeTag("ChestType");
getTagCompound(stack).removeTag("ChestName");
chest.onChestPlaced(world, pos, player, stack);
damageItem(stack, player);
}
示例3: rightClick
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
private boolean rightClick(BlockPos pos) {
EnumFacing faceDir = ProgWidgetPlace.getDirForSides(((ISidedWidget) widget).getSides());
EntityPlayer player = drone.getFakePlayer();
World world = drone.world();
ItemStack stack = player.getHeldItemMainhand();
player.setPosition(pos.getX() + 0.5, pos.getY() + 0.5 - player.eyeHeight, pos.getZ() + 0.5);
player.rotationPitch = faceDir.getFrontOffsetY() * -90;
player.rotationYaw = PneumaticCraftUtils.getYawFromFacing(faceDir);
float hitX = (float)(player.posX - pos.getX());
float hitY = (float)(player.posY - pos.getY());
float hitZ = (float)(player.posZ - pos.getZ());
// this is adapted from PlayerInteractionManager#processRightClickBlock()
try {
PlayerInteractEvent.RightClickBlock event = ForgeHooks.onRightClickBlock(player, EnumHand.MAIN_HAND, pos, faceDir.getOpposite(), ForgeHooks.rayTraceEyeHitVec(player, 2.0D));
if (event.isCanceled() || event.getUseItem() == Event.Result.DENY) {
return false;
}
EnumActionResult ret = stack.onItemUseFirst(player, world, pos, EnumHand.MAIN_HAND, faceDir, hitX, hitY, hitZ);
if (ret != EnumActionResult.PASS) return false;
boolean bypass = player.getHeldItemMainhand().doesSneakBypassUse(world, pos, player);
EnumActionResult result = EnumActionResult.PASS;
if (!player.isSneaking() || bypass || event.getUseBlock() == net.minecraftforge.fml.common.eventhandler.Event.Result.ALLOW) {
IBlockState iblockstate = world.getBlockState(pos);
if(event.getUseBlock() != net.minecraftforge.fml.common.eventhandler.Event.Result.DENY)
if (iblockstate.getBlock().onBlockActivated(world, pos, iblockstate, player, EnumHand.MAIN_HAND, faceDir, hitX, hitY, hitZ)) {
result = EnumActionResult.SUCCESS;
}
}
if (stack.isEmpty() || player.getCooldownTracker().hasCooldown(stack.getItem())) {
return false;
}
if (stack.getItem() instanceof ItemBlock && !player.canUseCommandBlock()) {
Block block = ((ItemBlock)stack.getItem()).getBlock();
if (block instanceof BlockCommandBlock || block instanceof BlockStructure) {
return false;
}
}
if (result != EnumActionResult.SUCCESS && event.getUseItem() != net.minecraftforge.fml.common.eventhandler.Event.Result.DENY
|| result == EnumActionResult.SUCCESS && event.getUseItem() == net.minecraftforge.fml.common.eventhandler.Event.Result.ALLOW) {
ItemStack copyBeforeUse = stack.copy();
result = stack.onItemUse(player, world, pos, EnumHand.MAIN_HAND, faceDir, hitX, hitY, hitZ);
if (result == EnumActionResult.PASS) {
ActionResult<ItemStack> rightClickResult = stack.getItem().onItemRightClick(world, player, EnumHand.MAIN_HAND);
player.setHeldItem(EnumHand.MAIN_HAND, rightClickResult.getResult());
}
if (player.getHeldItem(EnumHand.MAIN_HAND).isEmpty()) {
net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, copyBeforeUse, EnumHand.MAIN_HAND);
}
}
return false;
} catch (Throwable e) {
Log.error("DroneAIBlockInteract crashed! Stacktrace: ");
e.printStackTrace();
return false;
}
}
示例4: activateBlockOrUseItem
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
* Activate the clicked on block, otherwise use the held item.
*/
public boolean activateBlockOrUseItem(EntityPlayer player, World worldIn, ItemStack stack, BlockPos pos, EnumFacing side, float offsetX, float offsetY, float offsetZ)
{
if (this.gameType == WorldSettings.GameType.SPECTATOR)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof ILockableContainer)
{
Block block = worldIn.getBlockState(pos).getBlock();
ILockableContainer ilockablecontainer = (ILockableContainer)tileentity;
if (ilockablecontainer instanceof TileEntityChest && block instanceof BlockChest)
{
ilockablecontainer = ((BlockChest)block).getLockableContainer(worldIn, pos);
}
if (ilockablecontainer != null)
{
player.displayGUIChest(ilockablecontainer);
return true;
}
}
else if (tileentity instanceof IInventory)
{
player.displayGUIChest((IInventory)tileentity);
return true;
}
return false;
}
else
{
if (!player.isSneaking() || player.getHeldItem() == null)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock().onBlockActivated(worldIn, pos, iblockstate, player, side, offsetX, offsetY, offsetZ))
{
return true;
}
}
if (stack == null)
{
return false;
}
else if (this.isCreative())
{
int j = stack.getMetadata();
int i = stack.stackSize;
boolean flag = stack.onItemUse(player, worldIn, pos, side, offsetX, offsetY, offsetZ);
stack.setItemDamage(j);
stack.stackSize = i;
return flag;
}
else
{
return stack.onItemUse(player, worldIn, pos, side, offsetX, offsetY, offsetZ);
}
}
}
示例5: onPlayerRightClick
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
public boolean onPlayerRightClick(EntityPlayerSP player, WorldClient worldIn, ItemStack heldStack, BlockPos hitPos, EnumFacing side, Vec3 hitVec)
{
this.syncCurrentPlayItem();
float f = (float)(hitVec.xCoord - (double)hitPos.getX());
float f1 = (float)(hitVec.yCoord - (double)hitPos.getY());
float f2 = (float)(hitVec.zCoord - (double)hitPos.getZ());
boolean flag = false;
if (!this.mc.theWorld.getWorldBorder().contains(hitPos))
{
return false;
}
else
{
if (this.currentGameType != WorldSettings.GameType.SPECTATOR)
{
IBlockState iblockstate = worldIn.getBlockState(hitPos);
if ((!player.isSneaking() || player.getHeldItem() == null) && iblockstate.getBlock().onBlockActivated(worldIn, hitPos, iblockstate, player, side, f, f1, f2))
{
flag = true;
}
if (!flag && heldStack != null && heldStack.getItem() instanceof ItemBlock)
{
ItemBlock itemblock = (ItemBlock)heldStack.getItem();
if (!itemblock.canPlaceBlockOnSide(worldIn, hitPos, side, player, heldStack))
{
return false;
}
}
}
this.netClientHandler.addToSendQueue(new C08PacketPlayerBlockPlacement(hitPos, side.getIndex(), player.inventory.getCurrentItem(), f, f1, f2));
if (!flag && this.currentGameType != WorldSettings.GameType.SPECTATOR)
{
if (heldStack == null)
{
return false;
}
else if (this.currentGameType.isCreative())
{
int i = heldStack.getMetadata();
int j = heldStack.stackSize;
boolean flag1 = heldStack.onItemUse(player, worldIn, hitPos, side, f, f1, f2);
heldStack.setItemDamage(i);
heldStack.stackSize = j;
return flag1;
}
else
{
return heldStack.onItemUse(player, worldIn, hitPos, side, f, f1, f2);
}
}
else
{
return true;
}
}
}
示例6: processRightClickBlock
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
public EnumActionResult processRightClickBlock(EntityPlayerSP player, WorldClient worldIn, BlockPos stack, EnumFacing pos, Vec3d facing, EnumHand vec)
{
this.syncCurrentPlayItem();
ItemStack itemstack = player.getHeldItem(vec);
float f = (float)(facing.xCoord - (double)stack.getX());
float f1 = (float)(facing.yCoord - (double)stack.getY());
float f2 = (float)(facing.zCoord - (double)stack.getZ());
boolean flag = false;
if (!this.mc.world.getWorldBorder().contains(stack))
{
return EnumActionResult.FAIL;
}
else
{
if (this.currentGameType != GameType.SPECTATOR)
{
IBlockState iblockstate = worldIn.getBlockState(stack);
if ((!player.isSneaking() || player.getHeldItemMainhand().func_190926_b() && player.getHeldItemOffhand().func_190926_b()) && iblockstate.getBlock().onBlockActivated(worldIn, stack, iblockstate, player, vec, pos, f, f1, f2))
{
flag = true;
}
if (!flag && itemstack.getItem() instanceof ItemBlock)
{
ItemBlock itemblock = (ItemBlock)itemstack.getItem();
if (!itemblock.canPlaceBlockOnSide(worldIn, stack, pos, player, itemstack))
{
return EnumActionResult.FAIL;
}
}
}
this.connection.sendPacket(new CPacketPlayerTryUseItemOnBlock(stack, pos, vec, f, f1, f2));
if (!flag && this.currentGameType != GameType.SPECTATOR)
{
if (itemstack.func_190926_b())
{
return EnumActionResult.PASS;
}
else if (player.getCooldownTracker().hasCooldown(itemstack.getItem()))
{
return EnumActionResult.PASS;
}
else
{
if (itemstack.getItem() instanceof ItemBlock && !player.canUseCommandBlock())
{
Block block = ((ItemBlock)itemstack.getItem()).getBlock();
if (block instanceof BlockCommandBlock || block instanceof BlockStructure)
{
return EnumActionResult.FAIL;
}
}
if (this.currentGameType.isCreative())
{
int i = itemstack.getMetadata();
int j = itemstack.func_190916_E();
EnumActionResult enumactionresult = itemstack.onItemUse(player, worldIn, stack, vec, pos, f, f1, f2);
itemstack.setItemDamage(i);
itemstack.func_190920_e(j);
return enumactionresult;
}
else
{
return itemstack.onItemUse(player, worldIn, stack, vec, pos, f, f1, f2);
}
}
}
else
{
return EnumActionResult.SUCCESS;
}
}
}
示例7: processRightClickBlock
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
public EnumActionResult processRightClickBlock(EntityPlayer player, World worldIn, ItemStack stack, EnumHand hand, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ)
{
if (this.gameType == GameType.SPECTATOR)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof ILockableContainer)
{
Block block1 = worldIn.getBlockState(pos).getBlock();
ILockableContainer ilockablecontainer = (ILockableContainer)tileentity;
if (ilockablecontainer instanceof TileEntityChest && block1 instanceof BlockChest)
{
ilockablecontainer = ((BlockChest)block1).getLockableContainer(worldIn, pos);
}
if (ilockablecontainer != null)
{
player.displayGUIChest(ilockablecontainer);
return EnumActionResult.SUCCESS;
}
}
else if (tileentity instanceof IInventory)
{
player.displayGUIChest((IInventory)tileentity);
return EnumActionResult.SUCCESS;
}
return EnumActionResult.PASS;
}
else
{
if (!player.isSneaking() || player.getHeldItemMainhand().func_190926_b() && player.getHeldItemOffhand().func_190926_b())
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock().onBlockActivated(worldIn, pos, iblockstate, player, hand, facing, hitX, hitY, hitZ))
{
return EnumActionResult.SUCCESS;
}
}
if (stack.func_190926_b())
{
return EnumActionResult.PASS;
}
else if (player.getCooldownTracker().hasCooldown(stack.getItem()))
{
return EnumActionResult.PASS;
}
else
{
if (stack.getItem() instanceof ItemBlock && !player.canUseCommandBlock())
{
Block block = ((ItemBlock)stack.getItem()).getBlock();
if (block instanceof BlockCommandBlock || block instanceof BlockStructure)
{
return EnumActionResult.FAIL;
}
}
if (this.isCreative())
{
int j = stack.getMetadata();
int i = stack.func_190916_E();
EnumActionResult enumactionresult = stack.onItemUse(player, worldIn, pos, hand, facing, hitX, hitY, hitZ);
stack.setItemDamage(j);
stack.func_190920_e(i);
return enumactionresult;
}
else
{
return stack.onItemUse(player, worldIn, pos, hand, facing, hitX, hitY, hitZ);
}
}
}
}