本文整理汇总了Java中net.minecraft.item.ItemStack.areItemStackTagsEqual方法的典型用法代码示例。如果您正苦于以下问题:Java ItemStack.areItemStackTagsEqual方法的具体用法?Java ItemStack.areItemStackTagsEqual怎么用?Java ItemStack.areItemStackTagsEqual使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.item.ItemStack
的用法示例。
在下文中一共展示了ItemStack.areItemStackTagsEqual方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setInventorySlotContents
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
* Sets the given item stack to the specified slot in the inventory (can be
* crafting or armor sections).
*/
@Override
public void setInventorySlotContents(int index, @Nullable ItemStack stack) {
boolean flag = !stack.isEmpty() && stack.isItemEqual(this.furnaceItemStacks.get(index))
&& ItemStack.areItemStackTagsEqual(stack, this.furnaceItemStacks.get(index));
this.furnaceItemStacks.set(index, stack);
if (!stack.isEmpty() && stack.getCount() > this.getInventoryStackLimit())
stack.setCount( this.getInventoryStackLimit());
if (index < 9 && !flag) {
this.totalCookTime = this.getCookTime(stack);
this.cookTime = 0;
this.markDirty();
}
}
示例2: canItemStacksStackRelaxed
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
* A relaxed version of canItemStacksStack that stacks itemstacks with different metadata if they don't have subtypes.
* This usually only applies when players pick up items.
*/
public static boolean canItemStacksStackRelaxed(ItemStack a, ItemStack b)
{
if (a == null || b == null || a.getItem() != b.getItem())
return false;
if (!a.isStackable())
return false;
// Metadata value only matters when the item has subtypes
// Vanilla stacks non-subtype items with different metadata together
// e.g. a stick with metadata 0 and a stick with metadata 1 stack
if (a.getHasSubtypes() && a.getMetadata() != b.getMetadata())
return false;
return ItemStack.areItemStackTagsEqual(a, b);
}
示例3: setInventorySlotContents
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
public void setInventorySlotContents(int index, ItemStack stack)
{
boolean flag = stack != null && stack.isItemEqual(this.furnaceItemStacks[index]) && ItemStack.areItemStackTagsEqual(stack, this.furnaceItemStacks[index]);
this.furnaceItemStacks[index] = stack;
if (stack != null && stack.stackSize > this.getInventoryStackLimit())
{
stack.stackSize = this.getInventoryStackLimit();
}
if (index == 0 && !flag)
{
this.totalCookTime = this.getCookTime(stack);
this.cookTime = 0;
this.markDirty();
}
}
示例4: canItemStacksStack
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
public static boolean canItemStacksStack(ItemStack a, ItemStack b)
{
if (a == null || !a.isItemEqual(b))
return false;
return ItemStack.areItemStackTagsEqual(a, b);
}
示例5: equals
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
@Override
public boolean equals(Object o)
{
if (!(o instanceof ContainerKey)) return false;
ContainerKey ck = (ContainerKey)o;
if (container.getItem() != ck.container.getItem()) return false;
if (container.getItemDamage() != ck.container.getItemDamage()) return false;
if (!ItemStack.areItemStackTagsEqual(container, ck.container)) return false;
if (fluid == null && ck.fluid != null) return false;
if (fluid != null && ck.fluid == null) return false;
if (fluid == null && ck.fluid == null) return true;
if (fluid.getFluid() != ck.fluid.getFluid()) return false;
return true;
}
示例6: canAddItemToSlot
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
* Checks if it's possible to add the given itemstack to the given slot.
*/
public static boolean canAddItemToSlot(Slot slotIn, ItemStack stack, boolean stackSizeMatters)
{
boolean flag = slotIn == null || !slotIn.getHasStack();
if (slotIn != null && slotIn.getHasStack() && stack != null && stack.isItemEqual(slotIn.getStack()) && ItemStack.areItemStackTagsEqual(slotIn.getStack(), stack))
{
flag |= slotIn.getStack().stackSize + (stackSizeMatters ? 0 : stack.stackSize) <= stack.getMaxStackSize();
}
return flag;
}
示例7: storeItemStack
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
* stores an itemstack in the users inventory
*/
private int storeItemStack(ItemStack itemStackIn)
{
for (int i = 0; i < this.mainInventory.length; ++i)
{
if (this.mainInventory[i] != null && this.mainInventory[i].getItem() == itemStackIn.getItem() && this.mainInventory[i].isStackable() && this.mainInventory[i].stackSize < this.mainInventory[i].getMaxStackSize() && this.mainInventory[i].stackSize < this.getInventoryStackLimit() && (!this.mainInventory[i].getHasSubtypes() || this.mainInventory[i].getMetadata() == itemStackIn.getMetadata()) && ItemStack.areItemStackTagsEqual(this.mainInventory[i], itemStackIn))
{
return i;
}
}
return -1;
}
示例8: setInventorySlotContents
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
@Override
public void setInventorySlotContents (int index, @Nonnull ItemStack stack) {
boolean stackEqual = !stack.isEmpty() && stack.isItemEqual(this.furnaceItemStacks.get(index)) && ItemStack.areItemStackTagsEqual(stack, this.furnaceItemStacks.get(index));
furnaceItemStacks.set(index, stack);
if (!stack.isEmpty() && stack.getCount() > getInventoryStackLimit())
stack.setCount(getInventoryStackLimit());
if (index == SLOT_PRIMARY && !stackEqual) {
totalCookTime = getCookTime(stack);
cookTime = 0;
markDirty();
}
}
示例9: isHittingPosition
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
private boolean isHittingPosition(BlockPos pos)
{
ItemStack itemstack = this.mc.player.getHeldItemMainhand();
boolean flag = this.currentItemHittingBlock.func_190926_b() && itemstack.func_190926_b();
if (!this.currentItemHittingBlock.func_190926_b() && !itemstack.func_190926_b())
{
flag = itemstack.getItem() == this.currentItemHittingBlock.getItem() && ItemStack.areItemStackTagsEqual(itemstack, this.currentItemHittingBlock) && (itemstack.isItemStackDamageable() || itemstack.getMetadata() == this.currentItemHittingBlock.getMetadata());
}
return pos.equals(this.currentBlock) && flag;
}
示例10: combineSlots
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
static void combineSlots(EntityPlayerMP player, int dst, int add)
{
InventoryPlayer inv = player.inventory;
ItemStack dstStack = inv.getStackInSlot(dst);
ItemStack addStack = inv.getStackInSlot(add);
if (addStack == null)
return; // Combination is a no-op.
if (dstStack == null) // Do a straight move - nothing to combine with.
{
inv.setInventorySlotContents(dst, addStack);
inv.setInventorySlotContents(add, null);
return;
}
// Check we can combine. This logic comes from InventoryPlayer.storeItemStack():
boolean itemsMatch = dstStack.getItem() == addStack.getItem();
boolean dstCanStack = dstStack.isStackable() && dstStack.stackSize < dstStack.getMaxStackSize() && dstStack.stackSize < inv.getInventoryStackLimit();
boolean subTypesMatch = !dstStack.getHasSubtypes() || dstStack.getMetadata() == addStack.getMetadata();
boolean tagsMatch = ItemStack.areItemStackTagsEqual(dstStack, addStack);
if (itemsMatch && dstCanStack && subTypesMatch && tagsMatch)
{
// We can combine, so figure out how much we have room for:
int limit = Math.min(dstStack.getMaxStackSize(), inv.getInventoryStackLimit());
int room = limit - dstStack.stackSize;
if (addStack.stackSize > room)
{
// Not room for all of it, so shift across as much as possible.
addStack.stackSize -= room;
dstStack.stackSize += room;
}
else
{
// Room for the whole lot, so empty out the add slot.
dstStack.stackSize += addStack.stackSize;
inv.setInventorySlotContents(add, null);
}
}
}
示例11: updateTick
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
* The update tick for the ingame UI
*/
public void updateTick()
{
if (this.recordPlayingUpFor > 0)
{
--this.recordPlayingUpFor;
}
if (this.titlesTimer > 0)
{
--this.titlesTimer;
if (this.titlesTimer <= 0)
{
this.displayedTitle = "";
this.displayedSubTitle = "";
}
}
++this.updateCounter;
if (this.mc.player != null)
{
ItemStack itemstack = this.mc.player.inventory.getCurrentItem();
if (itemstack.func_190926_b())
{
this.remainingHighlightTicks = 0;
}
else if (!this.highlightingItemStack.func_190926_b() && itemstack.getItem() == this.highlightingItemStack.getItem() && ItemStack.areItemStackTagsEqual(itemstack, this.highlightingItemStack) && (itemstack.isItemStackDamageable() || itemstack.getMetadata() == this.highlightingItemStack.getMetadata()))
{
if (this.remainingHighlightTicks > 0)
{
--this.remainingHighlightTicks;
}
}
else
{
this.remainingHighlightTicks = 40;
}
this.highlightingItemStack = itemstack;
}
}
示例12: areMergeCandidates
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
boolean areMergeCandidates(ItemStack source, ItemStack target) {
return source.isItemEqual(target) && ItemStack.areItemStackTagsEqual(source, target) && target.getCount() < target.getMaxStackSize();
}
示例13: isItemStackConsideredEqual
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
public static boolean isItemStackConsideredEqual(ItemStack result, ItemStack itemstack1) {
return ItemStackTools.isValid(itemstack1) && itemstack1.getItem() == result.getItem() && (!result.getHasSubtypes() || result.getItemDamage() == itemstack1.getItemDamage()) && ItemStack.areItemStackTagsEqual(result, itemstack1);
}
示例14: findFirstAvailableSlotFor
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
@SuppressWarnings("SuspiciousNameCombination")
public static int findFirstAvailableSlotFor(ItemStack is, Optional<Map<Pair<Integer, Integer>, Boolean>> data, EntityPlayer player)
{
InventoryPlayer inventory = player.inventory;
for (int i = 0; i < inventory.getSizeInventory(); ++i)
{
ItemStack stack = player.inventory.getStackInSlot(i);
if (ItemStack.areItemsEqual(stack, is) && ItemStack.areItemStackTagsEqual(stack, is))
{
int max = Math.min(player.openContainer != null ? player.openContainer.getSlot(i).getItemStackLimit(stack) : inventory.getInventoryStackLimit(), stack.getMaxStackSize());
if (stack.getCount() < max)
{
return Short.MAX_VALUE + i;
}
}
}
for (int i = 0; i < 9; ++i)
{
if (inventory.getStackInSlot(i).isEmpty())
{
return i;
}
}
Map<Pair<Integer, Integer>, Boolean> lookup = data.orElseGet(() -> PlayerInventoryHelper.getSlotData(player));
Pair<Byte, Byte> volume = getVolume(is);
slotLoop: for (int i = 9; i < 36; ++i)
{
int x = (i - 9) % 9;
int y = (i - 9) / 9;
if (x + volume.getLeft() > 9 || y + volume.getRight() > 3)
{
continue;
}
Pair<Integer, Integer> pos = Pair.of(x, y);
if (lookup.containsKey(pos) && lookup.get(pos))
{
continue;
}
for (int dx = x; dx < x + volume.getLeft(); ++dx)
{
for (int dy = y; dy < y + volume.getRight(); ++dy)
{
pos = Pair.of(dx, dy);
if (dx >= 9 || dy >= 3 || (lookup.containsKey(pos) && lookup.get(pos)))
{
continue slotLoop;
}
}
}
return i;
}
return -1;
}
示例15: updateTick
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
* The update tick for the ingame UI
*/
public void updateTick()
{
if (this.recordPlayingUpFor > 0)
{
--this.recordPlayingUpFor;
}
if (this.field_175195_w > 0)
{
--this.field_175195_w;
if (this.field_175195_w <= 0)
{
this.field_175201_x = "";
this.field_175200_y = "";
}
}
++this.updateCounter;
this.streamIndicator.func_152439_a();
if (this.mc.thePlayer != null)
{
ItemStack itemstack = this.mc.thePlayer.inventory.getCurrentItem();
if (itemstack == null)
{
this.remainingHighlightTicks = 0;
}
else if (this.highlightingItemStack != null && itemstack.getItem() == this.highlightingItemStack.getItem() && ItemStack.areItemStackTagsEqual(itemstack, this.highlightingItemStack) && (itemstack.isItemStackDamageable() || itemstack.getMetadata() == this.highlightingItemStack.getMetadata()))
{
if (this.remainingHighlightTicks > 0)
{
--this.remainingHighlightTicks;
}
}
else
{
this.remainingHighlightTicks = 40;
}
this.highlightingItemStack = itemstack;
}
}