本文整理汇总了Java中net.minecraft.item.ItemStack.isOnItemFrame方法的典型用法代码示例。如果您正苦于以下问题:Java ItemStack.isOnItemFrame方法的具体用法?Java ItemStack.isOnItemFrame怎么用?Java ItemStack.isOnItemFrame使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.item.ItemStack
的用法示例。
在下文中一共展示了ItemStack.isOnItemFrame方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderItem
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
@Override
public void renderItem(ItemStack stack, TransformType transformType) {
if (stack.isEmpty() || !(stack.getItem() instanceof ItemDankNullPanel)) {
return;
}
IBakedModel model = getModel(stack);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.enableLighting();
GlStateManager.enableBlend();
GlStateManager.enableRescaleNormal();
if (stack.isOnItemFrame()) {
GlStateManager.scale(1.25D, 1.25D, 1.25D);
GlStateManager.translate(-0.1D, -0.1D, -0.25D);
}
GlStateManager.pushMatrix();
RenderModel.render(model, stack);
if (stack.hasEffect()) {
if (Options.superShine) {
GlintEffectRenderer.apply2(model, DankNullUtils.getColor(stack.getMetadata(), false));
}
else {
GlintEffectRenderer.apply(model, stack.getMetadata());
}
}
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
}
示例2: renderSkull
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
public void renderSkull(float rot, ModelSkullBase modelIn, ItemStack stack) {
ModelSkullBase modelbase = modelIn;
bindTexture(modelbase.getTexture());
GlStateManager.pushAttrib();
GlStateManager.pushMatrix();
//GlStateManager.disableCull();
//GlStateManager.enableAlpha();
//GlStateManager.disableDepth();
GlStateManager.enableLighting();
GlStateManager.translate(0.5, 0.0, 0.5);
if (stack.isOnItemFrame()) {
GlStateManager.scale(-2.0F, -2.0F, 2.0F);
}
else {
GlStateManager.scale(-1.5F, -1.5F, 1.5F);
}
if (stack.isOnItemFrame()) {
rot = 180.0F;
}
modelbase.render(rot);
modelbase.renderOverlay(rot);
if (modelbase.getLightMap() != null) {
bindTexture(modelbase.getLightMap());
modelbase.renderLightMap(rot);
}
GlStateManager.translate(-0.5, -0.0, -0.5);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableLighting();
//GlStateManager.enableDepth();
GlStateManager.popMatrix();
GlStateManager.popAttrib();
}
示例3: updateVisiblePlayers
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
* Adds the player passed to the list of visible players and checks to see which players are visible
*/
public void updateVisiblePlayers(EntityPlayer player, ItemStack mapStack)
{
if (!this.playersHashMap.containsKey(player))
{
MapData.MapInfo mapdata$mapinfo = new MapData.MapInfo(player);
this.playersHashMap.put(player, mapdata$mapinfo);
this.playersArrayList.add(mapdata$mapinfo);
}
if (!player.inventory.hasItemStack(mapStack))
{
this.mapDecorations.remove(player.getName());
}
for (int i = 0; i < this.playersArrayList.size(); ++i)
{
MapData.MapInfo mapdata$mapinfo1 = (MapData.MapInfo)this.playersArrayList.get(i);
if (!mapdata$mapinfo1.entityplayerObj.isDead && (mapdata$mapinfo1.entityplayerObj.inventory.hasItemStack(mapStack) || mapStack.isOnItemFrame()))
{
if (!mapStack.isOnItemFrame() && mapdata$mapinfo1.entityplayerObj.dimension == this.dimension)
{
this.updateDecorations(0, mapdata$mapinfo1.entityplayerObj.worldObj, mapdata$mapinfo1.entityplayerObj.getName(), mapdata$mapinfo1.entityplayerObj.posX, mapdata$mapinfo1.entityplayerObj.posZ, (double)mapdata$mapinfo1.entityplayerObj.rotationYaw);
}
}
else
{
this.playersHashMap.remove(mapdata$mapinfo1.entityplayerObj);
this.playersArrayList.remove(mapdata$mapinfo1);
}
}
if (mapStack.isOnItemFrame())
{
EntityItemFrame entityitemframe = mapStack.getItemFrame();
BlockPos blockpos = entityitemframe.getHangingPosition();
this.updateDecorations(1, player.worldObj, "frame-" + entityitemframe.getEntityId(), (double)blockpos.getX(), (double)blockpos.getZ(), (double)(entityitemframe.facingDirection.getHorizontalIndex() * 90));
}
if (mapStack.hasTagCompound() && mapStack.getTagCompound().hasKey("Decorations", 9))
{
NBTTagList nbttaglist = mapStack.getTagCompound().getTagList("Decorations", 10);
for (int j = 0; j < nbttaglist.tagCount(); ++j)
{
NBTTagCompound nbttagcompound = nbttaglist.getCompoundTagAt(j);
if (!this.mapDecorations.containsKey(nbttagcompound.getString("id")))
{
this.updateDecorations(nbttagcompound.getByte("type"), player.worldObj, nbttagcompound.getString("id"), nbttagcompound.getDouble("x"), nbttagcompound.getDouble("z"), nbttagcompound.getDouble("rot"));
}
}
}
}
示例4: updateVisiblePlayers
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
* Adds the player passed to the list of visible players and checks to see which players are visible
*/
public void updateVisiblePlayers(EntityPlayer player, ItemStack mapStack)
{
if (!this.playersHashMap.containsKey(player))
{
MapData.MapInfo mapdata$mapinfo = new MapData.MapInfo(player);
this.playersHashMap.put(player, mapdata$mapinfo);
this.playersArrayList.add(mapdata$mapinfo);
}
if (!player.inventory.hasItemStack(mapStack))
{
this.mapDecorations.remove(player.getName());
}
for (int i = 0; i < this.playersArrayList.size(); ++i)
{
MapData.MapInfo mapdata$mapinfo1 = (MapData.MapInfo)this.playersArrayList.get(i);
if (!mapdata$mapinfo1.entityplayerObj.isDead && (mapdata$mapinfo1.entityplayerObj.inventory.hasItemStack(mapStack) || mapStack.isOnItemFrame()))
{
if (!mapStack.isOnItemFrame() && mapdata$mapinfo1.entityplayerObj.dimension == this.dimension && this.trackingPosition)
{
this.func_191095_a(MapDecoration.Type.PLAYER, mapdata$mapinfo1.entityplayerObj.world, mapdata$mapinfo1.entityplayerObj.getName(), mapdata$mapinfo1.entityplayerObj.posX, mapdata$mapinfo1.entityplayerObj.posZ, (double)mapdata$mapinfo1.entityplayerObj.rotationYaw);
}
}
else
{
this.playersHashMap.remove(mapdata$mapinfo1.entityplayerObj);
this.playersArrayList.remove(mapdata$mapinfo1);
}
}
if (mapStack.isOnItemFrame() && this.trackingPosition)
{
EntityItemFrame entityitemframe = mapStack.getItemFrame();
BlockPos blockpos = entityitemframe.getHangingPosition();
this.func_191095_a(MapDecoration.Type.FRAME, player.world, "frame-" + entityitemframe.getEntityId(), (double)blockpos.getX(), (double)blockpos.getZ(), (double)(entityitemframe.facingDirection.getHorizontalIndex() * 90));
}
if (mapStack.hasTagCompound() && mapStack.getTagCompound().hasKey("Decorations", 9))
{
NBTTagList nbttaglist = mapStack.getTagCompound().getTagList("Decorations", 10);
for (int j = 0; j < nbttaglist.tagCount(); ++j)
{
NBTTagCompound nbttagcompound = nbttaglist.getCompoundTagAt(j);
if (!this.mapDecorations.containsKey(nbttagcompound.getString("id")))
{
this.func_191095_a(MapDecoration.Type.func_191159_a(nbttagcompound.getByte("type")), player.world, nbttagcompound.getString("id"), nbttagcompound.getDouble("x"), nbttagcompound.getDouble("z"), nbttagcompound.getDouble("rot"));
}
}
}
}
示例5: updateVisiblePlayers
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
* Adds the player passed to the list of visible players and checks to see which players are visible
*/
public void updateVisiblePlayers(EntityPlayer player, ItemStack mapStack)
{
if (!this.playersHashMap.containsKey(player))
{
MapData.MapInfo mapdata$mapinfo = new MapData.MapInfo(player);
this.playersHashMap.put(player, mapdata$mapinfo);
this.playersArrayList.add(mapdata$mapinfo);
}
if (!player.inventory.hasItemStack(mapStack))
{
this.mapDecorations.remove(player.getName());
}
for (int i = 0; i < this.playersArrayList.size(); ++i)
{
MapData.MapInfo mapdata$mapinfo1 = (MapData.MapInfo)this.playersArrayList.get(i);
if (!mapdata$mapinfo1.entityplayerObj.isDead && (mapdata$mapinfo1.entityplayerObj.inventory.hasItemStack(mapStack) || mapStack.isOnItemFrame()))
{
if (!mapStack.isOnItemFrame() && mapdata$mapinfo1.entityplayerObj.dimension == this.dimension && this.trackingPosition)
{
this.updateDecorations(0, mapdata$mapinfo1.entityplayerObj.worldObj, mapdata$mapinfo1.entityplayerObj.getName(), mapdata$mapinfo1.entityplayerObj.posX, mapdata$mapinfo1.entityplayerObj.posZ, (double)mapdata$mapinfo1.entityplayerObj.rotationYaw);
}
}
else
{
this.playersHashMap.remove(mapdata$mapinfo1.entityplayerObj);
this.playersArrayList.remove(mapdata$mapinfo1);
}
}
if (mapStack.isOnItemFrame() && this.trackingPosition)
{
EntityItemFrame entityitemframe = mapStack.getItemFrame();
BlockPos blockpos = entityitemframe.getHangingPosition();
this.updateDecorations(1, player.worldObj, "frame-" + entityitemframe.getEntityId(), (double)blockpos.getX(), (double)blockpos.getZ(), (double)(entityitemframe.facingDirection.getHorizontalIndex() * 90));
}
if (mapStack.hasTagCompound() && mapStack.getTagCompound().hasKey("Decorations", 9))
{
NBTTagList nbttaglist = mapStack.getTagCompound().getTagList("Decorations", 10);
for (int j = 0; j < nbttaglist.tagCount(); ++j)
{
NBTTagCompound nbttagcompound = nbttaglist.getCompoundTagAt(j);
if (!this.mapDecorations.containsKey(nbttagcompound.getString("id")))
{
this.updateDecorations(nbttagcompound.getByte("type"), player.worldObj, nbttagcompound.getString("id"), nbttagcompound.getDouble("x"), nbttagcompound.getDouble("z"), nbttagcompound.getDouble("rot"));
}
}
}
}