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Java ItemStack.getHasSubtypes方法代码示例

本文整理汇总了Java中net.minecraft.item.ItemStack.getHasSubtypes方法的典型用法代码示例。如果您正苦于以下问题:Java ItemStack.getHasSubtypes方法的具体用法?Java ItemStack.getHasSubtypes怎么用?Java ItemStack.getHasSubtypes使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.item.ItemStack的用法示例。


在下文中一共展示了ItemStack.getHasSubtypes方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: canItemStacksStackRelaxed

import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
 * A relaxed version of canItemStacksStack that stacks itemstacks with different metadata if they don't have subtypes.
 * This usually only applies when players pick up items.
 */
public static boolean canItemStacksStackRelaxed(ItemStack a, ItemStack b)
{
    if (a == null || b == null || a.getItem() != b.getItem())
        return false;

    if (!a.isStackable())
        return false;

    // Metadata value only matters when the item has subtypes
    // Vanilla stacks non-subtype items with different metadata together
    // e.g. a stick with metadata 0 and a stick with metadata 1 stack
    if (a.getHasSubtypes() && a.getMetadata() != b.getMetadata())
        return false;

    return ItemStack.areItemStackTagsEqual(a, b);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:21,代码来源:ItemHandlerHelper.java

示例2: updateItemUse

import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
 * Plays sounds and makes particles for item in use state
 */
protected void updateItemUse(ItemStack itemStackIn, int p_71010_2_)
{
    if (itemStackIn.getItemUseAction() == EnumAction.DRINK)
    {
        this.playSound("random.drink", 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
    }

    if (itemStackIn.getItemUseAction() == EnumAction.EAT)
    {
        for (int i = 0; i < p_71010_2_; ++i)
        {
            Vec3 vec3 = new Vec3(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
            vec3 = vec3.rotatePitch(-this.rotationPitch * (float)Math.PI / 180.0F);
            vec3 = vec3.rotateYaw(-this.rotationYaw * (float)Math.PI / 180.0F);
            double d0 = (double)(-this.rand.nextFloat()) * 0.6D - 0.3D;
            Vec3 vec31 = new Vec3(((double)this.rand.nextFloat() - 0.5D) * 0.3D, d0, 0.6D);
            vec31 = vec31.rotatePitch(-this.rotationPitch * (float)Math.PI / 180.0F);
            vec31 = vec31.rotateYaw(-this.rotationYaw * (float)Math.PI / 180.0F);
            vec31 = vec31.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);

            if (itemStackIn.getHasSubtypes())
            {
                this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec31.xCoord, vec31.yCoord, vec31.zCoord, vec3.xCoord, vec3.yCoord + 0.05D, vec3.zCoord, new int[] {Item.getIdFromItem(itemStackIn.getItem()), itemStackIn.getMetadata()});
            }
            else
            {
                this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec31.xCoord, vec31.yCoord, vec31.zCoord, vec3.xCoord, vec3.yCoord + 0.05D, vec3.zCoord, new int[] {Item.getIdFromItem(itemStackIn.getItem())});
            }
        }

        this.playSound("random.eat", 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:37,代码来源:EntityPlayer.java

示例3: combineSlots

import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
static void combineSlots(EntityPlayerMP player, int dst, int add)
{
    InventoryPlayer inv = player.inventory;
    ItemStack dstStack = inv.getStackInSlot(dst);
    ItemStack addStack = inv.getStackInSlot(add);

    if (addStack == null)
        return;    // Combination is a no-op.

    if (dstStack == null)   // Do a straight move - nothing to combine with.
    {
        inv.setInventorySlotContents(dst, addStack);
        inv.setInventorySlotContents(add, null);
        return;
    }

    // Check we can combine. This logic comes from InventoryPlayer.storeItemStack():
    boolean itemsMatch = dstStack.getItem() == addStack.getItem();
    boolean dstCanStack = dstStack.isStackable() && dstStack.stackSize < dstStack.getMaxStackSize() && dstStack.stackSize < inv.getInventoryStackLimit();
    boolean subTypesMatch = !dstStack.getHasSubtypes() || dstStack.getMetadata() == addStack.getMetadata();
    boolean tagsMatch = ItemStack.areItemStackTagsEqual(dstStack, addStack);
    if (itemsMatch && dstCanStack && subTypesMatch && tagsMatch)
    {
        // We can combine, so figure out how much we have room for:
        int limit = Math.min(dstStack.getMaxStackSize(), inv.getInventoryStackLimit());
        int room = limit - dstStack.stackSize;
        if (addStack.stackSize > room)
        {
            // Not room for all of it, so shift across as much as possible.
            addStack.stackSize -= room;
            dstStack.stackSize += room;
        }
        else
        {
            // Room for the whole lot, so empty out the add slot.
            dstStack.stackSize += addStack.stackSize;
            inv.setInventorySlotContents(add, null);
        }
    }
}
 
开发者ID:Yarichi,项目名称:Proyecto-DASI,代码行数:41,代码来源:InventoryCommandsImplementation.java

示例4: isItemEqual

import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
public static boolean isItemEqual(final ItemStack a, final ItemStack b) {
	if (a == ItemStack.EMPTY || b == ItemStack.EMPTY)
		return false;
	if (a.getItem() != b.getItem())
		return false;
	if (!ItemStack.areItemStackTagsEqual(a, b))
		return false;
	if (a.getHasSubtypes()) {
		if (a.getItemDamage() != b.getItemDamage())
			return false;
	}
	return true;
}
 
开发者ID:modmuss50,项目名称:RecipeManipulator,代码行数:14,代码来源:RecipeManipulator.java

示例5: updateItemUse

import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
 * Plays sounds and makes particles for item in use state
 */
protected void updateItemUse(ItemStack stack, int eatingParticleCount)
{
    if (!stack.func_190926_b() && this.isHandActive())
    {
        if (stack.getItemUseAction() == EnumAction.DRINK)
        {
            this.playSound(SoundEvents.ENTITY_GENERIC_DRINK, 0.5F, this.world.rand.nextFloat() * 0.1F + 0.9F);
        }

        if (stack.getItemUseAction() == EnumAction.EAT)
        {
            for (int i = 0; i < eatingParticleCount; ++i)
            {
                Vec3d vec3d = new Vec3d(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
                vec3d = vec3d.rotatePitch(-this.rotationPitch * 0.017453292F);
                vec3d = vec3d.rotateYaw(-this.rotationYaw * 0.017453292F);
                double d0 = (double)(-this.rand.nextFloat()) * 0.6D - 0.3D;
                Vec3d vec3d1 = new Vec3d(((double)this.rand.nextFloat() - 0.5D) * 0.3D, d0, 0.6D);
                vec3d1 = vec3d1.rotatePitch(-this.rotationPitch * 0.017453292F);
                vec3d1 = vec3d1.rotateYaw(-this.rotationYaw * 0.017453292F);
                vec3d1 = vec3d1.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);

                if (stack.getHasSubtypes())
                {
                    this.world.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord + 0.05D, vec3d.zCoord, new int[] {Item.getIdFromItem(stack.getItem()), stack.getMetadata()});
                }
                else
                {
                    this.world.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord + 0.05D, vec3d.zCoord, new int[] {Item.getIdFromItem(stack.getItem())});
                }
            }

            this.playSound(SoundEvents.ENTITY_GENERIC_EAT, 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:40,代码来源:EntityLivingBase.java

示例6: updateItemUse

import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
 * Plays sounds and makes particles for item in use state
 */
protected void updateItemUse(@Nullable ItemStack stack, int eatingParticleCount)
{
    if (stack != null && this.isHandActive())
    {
        if (stack.getItemUseAction() == EnumAction.DRINK)
        {
            this.playSound(SoundEvents.ENTITY_GENERIC_DRINK, 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
        }

        if (stack.getItemUseAction() == EnumAction.EAT)
        {
            for (int i = 0; i < eatingParticleCount; ++i)
            {
                Vec3d vec3d = new Vec3d(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
                vec3d = vec3d.rotatePitch(-this.rotationPitch * 0.017453292F);
                vec3d = vec3d.rotateYaw(-this.rotationYaw * 0.017453292F);
                double d0 = (double)(-this.rand.nextFloat()) * 0.6D - 0.3D;
                Vec3d vec3d1 = new Vec3d(((double)this.rand.nextFloat() - 0.5D) * 0.3D, d0, 0.6D);
                vec3d1 = vec3d1.rotatePitch(-this.rotationPitch * 0.017453292F);
                vec3d1 = vec3d1.rotateYaw(-this.rotationYaw * 0.017453292F);
                vec3d1 = vec3d1.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);

                if (stack.getHasSubtypes())
                {
                    this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord + 0.05D, vec3d.zCoord, new int[] {Item.getIdFromItem(stack.getItem()), stack.getMetadata()});
                }
                else
                {
                    this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord + 0.05D, vec3d.zCoord, new int[] {Item.getIdFromItem(stack.getItem())});
                }
            }

            this.playSound(SoundEvents.ENTITY_GENERIC_EAT, 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:40,代码来源:EntityLivingBase.java

示例7: isItemStackConsideredEqual

import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
public static boolean isItemStackConsideredEqual(ItemStack result, ItemStack itemstack1) {
    return ItemStackTools.isValid(itemstack1) && itemstack1.getItem() == result.getItem() && (!result.getHasSubtypes() || result.getItemDamage() == itemstack1.getItemDamage()) && ItemStack.areItemStackTagsEqual(result, itemstack1);
}
 
开发者ID:McJty,项目名称:interactionwheel,代码行数:4,代码来源:InventoryHelper.java

示例8: getDrawItemFromItemStack

import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/** Attempt to break the item on this itemstack into a type/variant/colour which we can use for communication with the Malmo platform.
 * @param is the ItemStack containing the item we are attempting to deconstruct.
 * @return an XML DrawItem object containing the item's type, variant, colour etc.
 */
public static DrawItem getDrawItemFromItemStack(ItemStack is)
{
    if (is == null)
        return null;

    DrawItem di = new DrawItem();
    String name = is.getUnlocalizedName();  // Get unlocalised name from the stack, not the stack's item - this ensures we keep the metadata.
    if (is.getHasSubtypes())
    {
        // If the item has subtypes, then there are varieties - eg different colours, types, etc.
        // Attempt to map from these subtypes back to variant/colour.
        // Do this by decomposing the unlocalised name:
        List<String> itemParts = new ArrayList<String>(Arrays.asList(name.split("\\.")));
        if (is.getItem() instanceof ItemMonsterPlacer)
        {
            // Special case for eggs:
            itemParts.add(ItemMonsterPlacer.getEntityName(is));
        }
        // First part will be "tile" or "item".
        // Second part will be the item itself (eg "dyePowder" or "stainedGlass" etc).
        // Third part will be the variant, colour etc.
        Colour col = null;
        Variation var = null;
        for (int part = 2; part < itemParts.size(); part++)
        {
            String section = itemParts.get(part);
            // First see if this matches a colour:
            if (col == null)
            {
                col = attemptToGetAsColour(section);
                if (col == null && var == null) // If it wasn't a colour, check to see if it was a variant:
                    var = attemptToGetAsVariant(section, is);
            }
            else if (var == null)
                var = attemptToGetAsVariant(section, is);
        }
        di.setColour(col);
        di.setVariant(var);
    }
    // Use the item registry name for the item - this is what we use in Types.XSD
    Object obj = Item.itemRegistry.getNameForObject(is.getItem());
    String publicName;
    if (obj instanceof ResourceLocation)
        publicName = ((ResourceLocation)obj).getResourcePath();
    else
        publicName = obj.toString();
    di.setType(publicName);
    return di;
}
 
开发者ID:Yarichi,项目名称:Proyecto-DASI,代码行数:54,代码来源:MinecraftTypeHelper.java

示例9: stackEqualExact

import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
 * Checks item, NBT, and meta if the item is not damageable
 */
private boolean stackEqualExact(ItemStack stack1, ItemStack stack2)
{
    return stack1.getItem() == stack2.getItem() && (!stack1.getHasSubtypes() || stack1.getMetadata() == stack2.getMetadata()) && ItemStack.areItemStackTagsEqual(stack1, stack2);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:8,代码来源:InventoryPlayer.java

示例10: areItemStacksEqual

import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
private static boolean areItemStacksEqual(ItemStack stackA, ItemStack stackB)
{
    return stackB.getItem() == stackA.getItem() && (!stackA.getHasSubtypes() || stackA.getMetadata() == stackB.getMetadata()) && ItemStack.areItemStackTagsEqual(stackA, stackB);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:5,代码来源:Container.java


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