本文整理汇总了Java中net.minecraft.item.ItemStack.func_190920_e方法的典型用法代码示例。如果您正苦于以下问题:Java ItemStack.func_190920_e方法的具体用法?Java ItemStack.func_190920_e怎么用?Java ItemStack.func_190920_e使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.item.ItemStack
的用法示例。
在下文中一共展示了ItemStack.func_190920_e方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: apply
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
public ItemStack apply(ItemStack stack, Random rand, LootContext context)
{
Entity entity = context.getKiller();
if (entity instanceof EntityLivingBase)
{
int i = EnchantmentHelper.getLootingModifier((EntityLivingBase)entity);
if (i == 0)
{
return stack;
}
float f = (float)i * this.count.generateFloat(rand);
stack.func_190917_f(Math.round(f));
if (this.limit != 0 && stack.func_190916_E() > this.limit)
{
stack.func_190920_e(this.limit);
}
}
return stack;
}
示例2: setDisplayedItemWithUpdate
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
private void setDisplayedItemWithUpdate(ItemStack stack, boolean p_174864_2_)
{
if (!stack.func_190926_b())
{
stack = stack.copy();
stack.func_190920_e(1);
stack.setItemFrame(this);
}
this.getDataManager().set(ITEM, stack);
this.getDataManager().setDirty(ITEM);
if (!stack.func_190926_b())
{
this.playSound(SoundEvents.ENTITY_ITEMFRAME_ADD_ITEM, 1.0F, 1.0F);
}
if (p_174864_2_ && this.hangingPosition != null)
{
this.world.updateComparatorOutputLevel(this.hangingPosition, Blocks.AIR);
}
}
示例3: updateEquipmentIfNeeded
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
* Tests if this entity should pickup a weapon or an armor. Entity drops current weapon or armor if the new one is
* better.
*/
protected void updateEquipmentIfNeeded(EntityItem itemEntity)
{
ItemStack itemstack = itemEntity.getEntityItem();
Item item = itemstack.getItem();
if (this.canVillagerPickupItem(item))
{
ItemStack itemstack1 = this.villagerInventory.addItem(itemstack);
if (itemstack1.func_190926_b())
{
itemEntity.setDead();
}
else
{
itemstack.func_190920_e(itemstack1.func_190916_E());
}
}
}
示例4: getCraftingResult
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
public ItemStack getCraftingResult(InventoryCrafting inv)
{
for (int i = 0; i < inv.getSizeInventory(); ++i)
{
ItemStack itemstack = inv.getStackInSlot(i);
if (!itemstack.func_190926_b() && TileEntityBanner.getPatterns(itemstack) > 0)
{
ItemStack itemstack1 = itemstack.copy();
itemstack1.func_190920_e(1);
return itemstack1;
}
}
return ItemStack.field_190927_a;
}
示例5: getCraftingResult
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
* Returns an Item that is the result of this recipe
*/
public ItemStack getCraftingResult(InventoryCrafting inv)
{
ItemStack itemstack = ItemStack.field_190927_a;
for (int i = 0; i < inv.getSizeInventory() && itemstack.func_190926_b(); ++i)
{
ItemStack itemstack1 = inv.getStackInSlot(i);
if (itemstack1.getItem() == Items.FILLED_MAP)
{
itemstack = itemstack1;
}
}
itemstack = itemstack.copy();
itemstack.func_190920_e(1);
if (itemstack.getTagCompound() == null)
{
itemstack.setTagCompound(new NBTTagCompound());
}
itemstack.getTagCompound().setInteger("map_scale_direction", 1);
return itemstack;
}
示例6: getRemainingItems
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
public NonNullList<ItemStack> getRemainingItems(InventoryCrafting inv)
{
NonNullList<ItemStack> nonnulllist = NonNullList.<ItemStack>func_191197_a(inv.getSizeInventory(), ItemStack.field_190927_a);
for (int i = 0; i < nonnulllist.size(); ++i)
{
ItemStack itemstack = inv.getStackInSlot(i);
if (itemstack.getItem() instanceof ItemWrittenBook)
{
ItemStack itemstack1 = itemstack.copy();
itemstack1.func_190920_e(1);
nonnulllist.set(i, itemstack1);
break;
}
}
return nonnulllist;
}
示例7: computeStackSize
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
* Compute the new stack size, Returns the stack with the new size. Args : dragSlots, dragMode, dragStack,
* slotStackSize
*/
public static void computeStackSize(Set<Slot> dragSlotsIn, int dragModeIn, ItemStack stack, int slotStackSize)
{
switch (dragModeIn)
{
case 0:
stack.func_190920_e(MathHelper.floor((float)stack.func_190916_E() / (float)dragSlotsIn.size()));
break;
case 1:
stack.func_190920_e(1);
break;
case 2:
stack.func_190920_e(stack.getItem().getItemStackLimit());
}
stack.func_190917_f(slotStackSize);
}
示例8: addLoot
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
public void addLoot(Collection<ItemStack> stacks, Random rand, LootContext context)
{
ItemStack itemstack = new ItemStack(this.item);
for (LootFunction lootfunction : this.functions)
{
if (LootConditionManager.testAllConditions(lootfunction.getConditions(), rand, context))
{
itemstack = lootfunction.apply(itemstack, rand, context);
}
}
if (!itemstack.func_190926_b())
{
if (itemstack.func_190916_E() < this.item.getItemStackLimit())
{
stacks.add(itemstack);
}
else
{
int i = itemstack.func_190916_E();
while (i > 0)
{
ItemStack itemstack1 = itemstack.copy();
itemstack1.func_190920_e(Math.min(itemstack.getMaxStackSize(), i));
i -= itemstack1.func_190916_E();
stacks.add(itemstack1);
}
}
}
}
示例9: setInventorySlotContents
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
public void setInventorySlotContents(int index, ItemStack stack)
{
this.addLoot((EntityPlayer)null);
this.minecartContainerItems.set(index, stack);
if (!stack.func_190926_b() && stack.func_190916_E() > this.getInventoryStackLimit())
{
stack.func_190920_e(this.getInventoryStackLimit());
}
}
示例10: swapItem
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
private void swapItem(EntityPlayer player, EntityEquipmentSlot p_184795_2_, ItemStack p_184795_3_, EnumHand hand)
{
ItemStack itemstack = this.getItemStackFromSlot(p_184795_2_);
if (itemstack.func_190926_b() || (this.disabledSlots & 1 << p_184795_2_.getSlotIndex() + 8) == 0)
{
if (!itemstack.func_190926_b() || (this.disabledSlots & 1 << p_184795_2_.getSlotIndex() + 16) == 0)
{
if (player.capabilities.isCreativeMode && itemstack.func_190926_b() && !p_184795_3_.func_190926_b())
{
ItemStack itemstack2 = p_184795_3_.copy();
itemstack2.func_190920_e(1);
this.setItemStackToSlot(p_184795_2_, itemstack2);
}
else if (!p_184795_3_.func_190926_b() && p_184795_3_.func_190916_E() > 1)
{
if (itemstack.func_190926_b())
{
ItemStack itemstack1 = p_184795_3_.copy();
itemstack1.func_190920_e(1);
this.setItemStackToSlot(p_184795_2_, itemstack1);
p_184795_3_.func_190918_g(1);
}
}
else
{
this.setItemStackToSlot(p_184795_2_, p_184795_3_);
player.setHeldItem(hand, itemstack);
}
}
}
}
示例11: setInventorySlotContents
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
public void setInventorySlotContents(int index, ItemStack stack)
{
this.fillWithLoot((EntityPlayer)null);
this.func_190576_q().set(index, stack);
if (stack.func_190916_E() > this.getInventoryStackLimit())
{
stack.func_190920_e(this.getInventoryStackLimit());
}
}
示例12: setInventorySlotContents
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
public void setInventorySlotContents(int index, ItemStack stack)
{
this.theInventory.set(index, stack);
if (!stack.func_190926_b() && stack.func_190916_E() > this.getInventoryStackLimit())
{
stack.func_190920_e(this.getInventoryStackLimit());
}
if (this.inventoryResetNeededOnSlotChange(index))
{
this.resetRecipeAndSlots();
}
}
示例13: setInventorySlotContents
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
public void setInventorySlotContents(int index, @Nullable ItemStack stack)
{
this.fillWithLoot((EntityPlayer)null);
this.func_190576_q().set(index, stack);
if (stack.func_190916_E() > this.getInventoryStackLimit())
{
stack.func_190920_e(this.getInventoryStackLimit());
}
this.markDirty();
}
示例14: func_190775_a
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
public EnumActionResult func_190775_a(Entity p_190775_1_, EnumHand p_190775_2_)
{
if (this.isSpectator())
{
if (p_190775_1_ instanceof IInventory)
{
this.displayGUIChest((IInventory)p_190775_1_);
}
return EnumActionResult.PASS;
}
else
{
ItemStack itemstack = this.getHeldItem(p_190775_2_);
ItemStack itemstack1 = itemstack.func_190926_b() ? ItemStack.field_190927_a : itemstack.copy();
if (p_190775_1_.processInitialInteract(this, p_190775_2_))
{
if (this.capabilities.isCreativeMode && itemstack == this.getHeldItem(p_190775_2_) && itemstack.func_190916_E() < itemstack1.func_190916_E())
{
itemstack.func_190920_e(itemstack1.func_190916_E());
}
return EnumActionResult.SUCCESS;
}
else
{
if (!itemstack.func_190926_b() && p_190775_1_ instanceof EntityLivingBase)
{
if (this.capabilities.isCreativeMode)
{
itemstack = itemstack1;
}
if (itemstack.interactWithEntity(this, (EntityLivingBase)p_190775_1_, p_190775_2_))
{
if (itemstack.func_190926_b() && !this.capabilities.isCreativeMode)
{
this.setHeldItem(p_190775_2_, ItemStack.field_190927_a);
}
return EnumActionResult.SUCCESS;
}
}
return EnumActionResult.PASS;
}
}
}
示例15: processRightClick
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
public EnumActionResult processRightClick(EntityPlayer player, World worldIn, ItemStack stack, EnumHand hand)
{
if (this.gameType == GameType.SPECTATOR)
{
return EnumActionResult.PASS;
}
else if (player.getCooldownTracker().hasCooldown(stack.getItem()))
{
return EnumActionResult.PASS;
}
else
{
int i = stack.func_190916_E();
int j = stack.getMetadata();
ActionResult<ItemStack> actionresult = stack.useItemRightClick(worldIn, player, hand);
ItemStack itemstack = (ItemStack)actionresult.getResult();
if (itemstack == stack && itemstack.func_190916_E() == i && itemstack.getMaxItemUseDuration() <= 0 && itemstack.getMetadata() == j)
{
return actionresult.getType();
}
else if (actionresult.getType() == EnumActionResult.FAIL && itemstack.getMaxItemUseDuration() > 0 && !player.isHandActive())
{
return actionresult.getType();
}
else
{
player.setHeldItem(hand, itemstack);
if (this.isCreative())
{
itemstack.func_190920_e(i);
if (itemstack.isItemStackDamageable())
{
itemstack.setItemDamage(j);
}
}
if (itemstack.func_190926_b())
{
player.setHeldItem(hand, ItemStack.field_190927_a);
}
if (!player.isHandActive())
{
((EntityPlayerMP)player).sendContainerToPlayer(player.inventoryContainer);
}
return actionresult.getType();
}
}
}