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Java ItemStack.copyItemStack方法代码示例

本文整理汇总了Java中net.minecraft.item.ItemStack.copyItemStack方法的典型用法代码示例。如果您正苦于以下问题:Java ItemStack.copyItemStack方法的具体用法?Java ItemStack.copyItemStack怎么用?Java ItemStack.copyItemStack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.item.ItemStack的用法示例。


在下文中一共展示了ItemStack.copyItemStack方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onPotionAttemptBrew

import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
public static boolean onPotionAttemptBrew(ItemStack[] stacks)
{
    ItemStack[] tmp = new ItemStack[stacks.length];
    for (int x = 0; x < tmp.length; x++)
        tmp[x] = ItemStack.copyItemStack(stacks[x]);

    PotionBrewEvent.Pre event = new PotionBrewEvent.Pre(tmp);
    if (MinecraftForge.EVENT_BUS.post(event))
    {
        boolean changed = false;
        for (int x = 0; x < stacks.length; x++)
        {
            changed |= ItemStack.areItemStacksEqual(tmp[x], stacks[x]);
            stacks[x] = event.getItem(x);
        }
        if (changed)
            onPotionBrewed(stacks);
        return true;
    }
    return false;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:22,代码来源:ForgeEventFactory.java

示例2: copyInventory

import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
 * Copy the ItemStack contents from another InventoryPlayer instance
 */
public void copyInventory(InventoryPlayer playerInventory)
{
    for (int i = 0; i < this.mainInventory.length; ++i)
    {
        this.mainInventory[i] = ItemStack.copyItemStack(playerInventory.mainInventory[i]);
    }

    for (int j = 0; j < this.armorInventory.length; ++j)
    {
        this.armorInventory[j] = ItemStack.copyItemStack(playerInventory.armorInventory[j]);
    }

    this.currentItem = playerInventory.currentItem;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:18,代码来源:InventoryPlayer.java

示例3: copyStackWithSize

import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
public static ItemStack copyStackWithSize(ItemStack itemStack, int size)
{
    if (size == 0)
        return null;
    ItemStack copy = ItemStack.copyItemStack(itemStack);
    if (copy != null)
        copy.stackSize = size;
    return copy;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:10,代码来源:ItemHandlerHelper.java

示例4: addItemStackToInventory

import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
 * Adds the item stack to the inventory, returns false if it is impossible.
 */
public boolean addItemStackToInventory(final ItemStack itemStackIn)
{
    if (itemStackIn != null && itemStackIn.stackSize != 0 && itemStackIn.getItem() != null)
    {
        try
        {
            if (itemStackIn.isItemDamaged())
            {
                int j = this.getFirstEmptyStack();

                if (j >= 0)
                {
                    this.mainInventory[j] = ItemStack.copyItemStack(itemStackIn);
                    this.mainInventory[j].animationsToGo = 5;
                    itemStackIn.stackSize = 0;
                    return true;
                }
                else if (this.player.capabilities.isCreativeMode)
                {
                    itemStackIn.stackSize = 0;
                    return true;
                }
                else
                {
                    return false;
                }
            }
            else
            {
                int i;

                while (true)
                {
                    i = itemStackIn.stackSize;
                    itemStackIn.stackSize = this.storePartialItemStack(itemStackIn);

                    if (itemStackIn.stackSize <= 0 || itemStackIn.stackSize >= i)
                    {
                        break;
                    }
                }

                if (itemStackIn.stackSize == i && this.player.capabilities.isCreativeMode)
                {
                    itemStackIn.stackSize = 0;
                    return true;
                }
                else
                {
                    return itemStackIn.stackSize < i;
                }
            }
        }
        catch (Throwable throwable)
        {
            CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Adding item to inventory");
            CrashReportCategory crashreportcategory = crashreport.makeCategory("Item being added");
            crashreportcategory.addCrashSection("Item ID", Integer.valueOf(Item.getIdFromItem(itemStackIn.getItem())));
            crashreportcategory.addCrashSection("Item data", Integer.valueOf(itemStackIn.getMetadata()));
            crashreportcategory.addCrashSectionCallable("Item name", new Callable<String>()
            {
                public String call() throws Exception
                {
                    return itemStackIn.getDisplayName();
                }
            });
            throw new ReportedException(crashreport);
        }
    }
    else
    {
        return false;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:78,代码来源:InventoryPlayer.java

示例5: processPlayerBlockPlacement

import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
 * Processes block placement and block activation (anvil, furnace, etc.)
 */
public void processPlayerBlockPlacement(C08PacketPlayerBlockPlacement packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
    WorldServer worldserver = this.serverController.worldServerForDimension(this.playerEntity.dimension);
    ItemStack itemstack = this.playerEntity.inventory.getCurrentItem();
    boolean flag = false;
    BlockPos blockpos = packetIn.getPosition();
    EnumFacing enumfacing = EnumFacing.getFront(packetIn.getPlacedBlockDirection());
    this.playerEntity.markPlayerActive();

    if (packetIn.getPlacedBlockDirection() == 255)
    {
        if (itemstack == null)
        {
            return;
        }

        this.playerEntity.theItemInWorldManager.tryUseItem(this.playerEntity, worldserver, itemstack);
    }
    else if (blockpos.getY() < this.serverController.getBuildLimit() - 1 || enumfacing != EnumFacing.UP && blockpos.getY() < this.serverController.getBuildLimit())
    {
        if (this.hasMoved && this.playerEntity.getDistanceSq((double)blockpos.getX() + 0.5D, (double)blockpos.getY() + 0.5D, (double)blockpos.getZ() + 0.5D) < 64.0D && !this.serverController.isBlockProtected(worldserver, blockpos, this.playerEntity) && worldserver.getWorldBorder().contains(blockpos))
        {
            this.playerEntity.theItemInWorldManager.activateBlockOrUseItem(this.playerEntity, worldserver, itemstack, blockpos, enumfacing, packetIn.getPlacedBlockOffsetX(), packetIn.getPlacedBlockOffsetY(), packetIn.getPlacedBlockOffsetZ());
        }

        flag = true;
    }
    else
    {
        ChatComponentTranslation chatcomponenttranslation = new ChatComponentTranslation("build.tooHigh", new Object[] {Integer.valueOf(this.serverController.getBuildLimit())});
        chatcomponenttranslation.getChatStyle().setColor(EnumChatFormatting.RED);
        this.playerEntity.playerNetServerHandler.sendPacket(new S02PacketChat(chatcomponenttranslation));
        flag = true;
    }

    if (flag)
    {
        this.playerEntity.playerNetServerHandler.sendPacket(new S23PacketBlockChange(worldserver, blockpos));
        this.playerEntity.playerNetServerHandler.sendPacket(new S23PacketBlockChange(worldserver, blockpos.offset(enumfacing)));
    }

    itemstack = this.playerEntity.inventory.getCurrentItem();

    if (itemstack != null && itemstack.stackSize == 0)
    {
        this.playerEntity.inventory.mainInventory[this.playerEntity.inventory.currentItem] = null;
        itemstack = null;
    }

    if (itemstack == null || itemstack.getMaxItemUseDuration() == 0)
    {
        this.playerEntity.isChangingQuantityOnly = true;
        this.playerEntity.inventory.mainInventory[this.playerEntity.inventory.currentItem] = ItemStack.copyItemStack(this.playerEntity.inventory.mainInventory[this.playerEntity.inventory.currentItem]);
        Slot slot = this.playerEntity.openContainer.getSlotFromInventory(this.playerEntity.inventory, this.playerEntity.inventory.currentItem);
        this.playerEntity.openContainer.detectAndSendChanges();
        this.playerEntity.isChangingQuantityOnly = false;

        if (!ItemStack.areItemStacksEqual(this.playerEntity.inventory.getCurrentItem(), packetIn.getStack()))
        {
            this.sendPacket(new S2FPacketSetSlot(this.playerEntity.openContainer.windowId, slot.slotNumber, this.playerEntity.inventory.getCurrentItem()));
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:68,代码来源:NetHandlerPlayServer.java

示例6: getOutput

import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
@Override
public ItemStack getOutput(ItemStack input, ItemStack ingredient)
{
    return isInput(input) && isIngredient(ingredient) ? ItemStack.copyItemStack(getOutput()) : null;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:6,代码来源:AbstractBrewingRecipe.java

示例7: addItemStackToInventory

import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
/**
 * Adds the item stack to the inventory, returns false if it is impossible.
 */
public boolean addItemStackToInventory(@Nullable final ItemStack itemStackIn)
{
    if (itemStackIn != null && itemStackIn.stackSize != 0 && itemStackIn.getItem() != null)
    {
        try
        {
            if (itemStackIn.isItemDamaged())
            {
                int j = this.getFirstEmptyStack();

                if (j >= 0)
                {
                    this.mainInventory[j] = ItemStack.copyItemStack(itemStackIn);
                    this.mainInventory[j].animationsToGo = 5;
                    itemStackIn.stackSize = 0;
                    return true;
                }
                else if (this.player.capabilities.isCreativeMode)
                {
                    itemStackIn.stackSize = 0;
                    return true;
                }
                else
                {
                    return false;
                }
            }
            else
            {
                int i;

                while (true)
                {
                    i = itemStackIn.stackSize;
                    itemStackIn.stackSize = this.storePartialItemStack(itemStackIn);

                    if (itemStackIn.stackSize <= 0 || itemStackIn.stackSize >= i)
                    {
                        break;
                    }
                }

                if (itemStackIn.stackSize == i && this.player.capabilities.isCreativeMode)
                {
                    itemStackIn.stackSize = 0;
                    return true;
                }
                else
                {
                    return itemStackIn.stackSize < i;
                }
            }
        }
        catch (Throwable throwable)
        {
            CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Adding item to inventory");
            CrashReportCategory crashreportcategory = crashreport.makeCategory("Item being added");
            crashreportcategory.addCrashSection("Item ID", Integer.valueOf(Item.getIdFromItem(itemStackIn.getItem())));
            crashreportcategory.addCrashSection("Item data", Integer.valueOf(itemStackIn.getMetadata()));
            crashreportcategory.setDetail("Item name", new ICrashReportDetail<String>()
            {
                public String call() throws Exception
                {
                    return itemStackIn.getDisplayName();
                }
            });
            throw new ReportedException(crashreport);
        }
    }
    else
    {
        return false;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:78,代码来源:InventoryPlayer.java


注:本文中的net.minecraft.item.ItemStack.copyItemStack方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。