本文整理汇总了Java中net.minecraft.item.ItemStack.equals方法的典型用法代码示例。如果您正苦于以下问题:Java ItemStack.equals方法的具体用法?Java ItemStack.equals怎么用?Java ItemStack.equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.item.ItemStack
的用法示例。
在下文中一共展示了ItemStack.equals方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getEntity
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
public EntityLivingBase getEntity(ItemStack stack)
{
if(stack.getItem() == Item.getItemFromBlock(Blocks.AIR)
|| stack.equals(ItemStack.EMPTY))
{
this.entity = null;
return null;
}
try
{
this.entity = (EntityLivingBase) ForgeRegistries.ENTITIES.getValue((ItemMonsterPlacer.getNamedIdFrom(stack))).newInstance(world);
}
catch (NullPointerException e) {
}
return this.entity;
}
示例2: onUpdate
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
@Override
public void onUpdate(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected)
{
if(isOn(stack))
{
Shield sh = getShield(stack);
if(entityIn instanceof EntityPlayer)
{
sh.update(stack, (EntityPlayer) entityIn);
ItemStack active = EntityUtil.getActivePlayerShield((EntityPlayer) entityIn);
ItemAnimaShield sI = (ItemAnimaShield) active.getItem();
if(!active.equals(stack) && sI.isOn(active))
{
setOff(stack, (EntityPlayer) entityIn);
}
}
if(!stack.isEmpty())
{
stack.getTagCompound().setTag("shield", sh.serialize());
super.onUpdate(stack, worldIn, entityIn, itemSlot, isSelected);
}
if(worldIn.getTotalWorldTime() % 40 == 0)
this.removeCharge(stack, 1);
if(getCurrentCharge(stack) == 0 && entityIn instanceof EntityPlayer)
{
setOff(stack, (EntityPlayer) entityIn);
}
}
}
示例3: run
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
@Override
public void run() {
try {
while (!stopped) {
// check to see if we've finished the book
if(!parser.hasNext()) {
this.status = Status.FINISHED;
break;
}
sleep();
// wait for screen
if (MC.currentScreen != null) {
this.status = Status.AWAITING_GUI_CLOSE;
continue;
}
// search for empty book
int slot = -1;
ItemStack selected = null;
for (int i = 0; i < InventoryPlayer.getHotbarSize(); i++) {
ItemStack stack = getLocalPlayer().inventory.getStackInSlot(i);
if (stack != null
&& !stack.equals(ItemStack.EMPTY)
&& stack.getItem() instanceof ItemWritableBook) {
slot = i;
selected = stack;
break;
}
}
// make sure we found a book
if (slot == -1) {
this.status = Status.NEED_EMPTY_BOOKS_IN_HOTBAR;
continue;
}
// set selected item to that slot
while(getLocalPlayer().inventory.currentItem != slot) {
getLocalPlayer().inventory.currentItem = slot;
this.status = Status.CHANGING_HELD_ITEM;
sleep();
}
final ItemStack item = selected;
// open the book gui screen
this.status = Status.OPENING_BOOK;
MC.addScheduledTask(() -> getLocalPlayer().openBook(item, EnumHand.MAIN_HAND));
// wait for gui to open
while(!(MC.currentScreen instanceof GuiScreenBook)) sleep();
// send book to server
this.status = Status.WRITING_BOOK;
MC.addScheduledTask(() -> {
sendBook(item);
MC.displayGuiScreen(null);
});
// wait for screen to close
while (MC.currentScreen != null) sleep();
}
} catch (Throwable t) {
this.status = Status.ERROR;
} finally {
if(finalListener != null) {
finalListener.accept(this);
finalListener = null;
}
// set stopped to true
this.stopped = true;
if(!this.status.equals(Status.FINISHED) && !this.status.equals(Status.ERROR))
this.status = Status.STOPPED;
}
}
示例4: interact
import net.minecraft.item.ItemStack; //导入方法依赖的package包/类
@SubscribeEvent
public static void interact(EntityInteract event) {
ItemStack itemstack = event.getItemStack();
EntityPlayer player = event.getEntityPlayer();
Entity entity = event.getTarget();
World world = event.getWorld();
if (world.isRemote || itemstack.equals(ItemStack.EMPTY)) {
return;
}
if ( entity instanceof EntityOcelot && ((EntityOcelot) entity).isSitting() && !entity.isDead && itemstack.getItem() instanceof ItemShears) {
if (itemstack.getItemDamage() > 1) {
itemstack.damageItem(2, player);
world.spawnEntity(new EntityItem(world, entity.posX, entity.posY, entity.lastTickPosZ, new ItemStack(ModItems.itemcathair)));
} else {
itemstack.damageItem(1, player);
if (Math.random() > .5) {
world.spawnEntity(new EntityItem(world, entity.posX, entity.posY, entity.lastTickPosZ, new ItemStack(ModItems.itemcathair)));
}
}
if (itemstack.getMaxDamage() <= -1) {
entity.onKillCommand();
} else {
if (100 / (((itemstack.getMaxDamage() + 1) / (itemstack.getItemDamage() + 1))) * Math.random() * 2 >= Math.random() * 50) {
DamageSource killedByShears = new ModDeath("killedByShears", player);
entity.attackEntityFrom(killedByShears, 1);
}
}
event.setCanceled(true);
}
}