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Java IBlockState.isSideSolid方法代码示例

本文整理汇总了Java中net.minecraft.block.state.IBlockState.isSideSolid方法的典型用法代码示例。如果您正苦于以下问题:Java IBlockState.isSideSolid方法的具体用法?Java IBlockState.isSideSolid怎么用?Java IBlockState.isSideSolid使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.block.state.IBlockState的用法示例。


在下文中一共展示了IBlockState.isSideSolid方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onNeighborBlockUpdate

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@Override
public void onNeighborBlockUpdate() {
    super.onNeighborBlockUpdate();
    EnumFacing oldSideConnected = sideConnected;
    sideConnected = EnumFacing.DOWN;
    for (EnumFacing d : EnumFacing.VALUES) {
        BlockPos neighborPos = getPos().offset(d);
        IBlockState state = getWorld().getBlockState(neighborPos);
        if (state.isSideSolid(getWorld(), neighborPos, d.getOpposite())) {
            sideConnected = d;
            break;
        }
    }
    if (sideConnected != oldSideConnected) {
        sendDescriptionPacket();
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:18,代码来源:TileEntityKeroseneLamp.java

示例2: canPlaceOn

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private boolean canPlaceOn (World world, BlockPos pos) {
    IBlockState state = world.getBlockState(pos);
    if (state.isSideSolid(world, pos, EnumFacing.UP))
        return true;

    return state.getBlock().canPlaceTorchOnTop(state, world, pos);
}
 
开发者ID:jaquadro,项目名称:GardenStuff,代码行数:8,代码来源:BlockCandelabra.java

示例3: isNeighborHardConnection

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private boolean isNeighborHardConnection (IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing facing) {
    if (state.getMaterial().isOpaque() && state.isFullCube())
        return true;

    if (state.isSideSolid(world, pos, facing.getOpposite()))
        return true;

    if (facing == EnumFacing.DOWN) {
        Block block = state.getBlock();
        if (block instanceof BlockFence || block instanceof net.minecraft.block.BlockFence)
            return true;
    }

    return false;
}
 
开发者ID:jaquadro,项目名称:GardenStuff,代码行数:16,代码来源:BlockLattice.java

示例4: onValidSurface

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
 * checks to make sure painting can be placed there
 */
public boolean onValidSurface()
{
    if (!this.worldObj.getCollisionBoxes(this, this.getEntityBoundingBox()).isEmpty())
    {
        return false;
    }
    else
    {
        int i = Math.max(1, this.getWidthPixels() / 16);
        int j = Math.max(1, this.getHeightPixels() / 16);
        BlockPos blockpos = this.hangingPosition.offset(this.facingDirection.getOpposite());
        EnumFacing enumfacing = this.facingDirection.rotateYCCW();
        BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();

        for (int k = 0; k < i; ++k)
        {
            for (int l = 0; l < j; ++l)
            {
                int i1 = (i - 1) / -2;
                int j1 = (j - 1) / -2;
                blockpos$mutableblockpos.setPos(blockpos).move(enumfacing, k + i1).move(EnumFacing.UP, l + j1);
                IBlockState iblockstate = this.worldObj.getBlockState(blockpos$mutableblockpos);

                if (iblockstate.isSideSolid(this.worldObj, blockpos$mutableblockpos, this.facingDirection))
                    continue;

                if (!iblockstate.getMaterial().isSolid() && !BlockRedstoneDiode.isDiode(iblockstate))
                {
                    return false;
                }
            }
        }

        return this.worldObj.getEntitiesInAABBexcluding(this, this.getEntityBoundingBox(), IS_HANGING_ENTITY).isEmpty();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:40,代码来源:EntityHanging.java

示例5: canPlaceTorchOnTop

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
 * Determines if a torch can be placed on the top surface of this block.
 * Useful for creating your own block that torches can be on, such as fences.
 *
 * @param state The current state
 * @param world The current world
 * @param pos Block position in world
 * @return True to allow the torch to be placed
 */
public boolean canPlaceTorchOnTop(IBlockState state, IBlockAccess world, BlockPos pos)
{
    if (state.isSideSolid(world, pos, EnumFacing.UP))
    {
        return true;
    }
    else
    {
        return this instanceof BlockFence || this == net.minecraft.init.Blocks.GLASS || this == net.minecraft.init.Blocks.COBBLESTONE_WALL || this == net.minecraft.init.Blocks.STAINED_GLASS;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:21,代码来源:Block.java

示例6: canSustainPlant

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
 * Determines if this block can support the passed in plant, allowing it to be planted and grow.
 * Some examples:
 *   Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
 *   Cacti checks if its a cacti, or if its sand
 *   Nether types check for soul sand
 *   Crops check for tilled soil
 *   Caves check if it's a solid surface
 *   Plains check if its grass or dirt
 *   Water check if its still water
 *
 * @param state The Current state
 * @param world The current world
 * @param pos Block position in world
 * @param direction The direction relative to the given position the plant wants to be, typically its UP
 * @param plantable The plant that wants to check
 * @return True to allow the plant to be planted/stay.
 */
public boolean canSustainPlant(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing direction, net.minecraftforge.common.IPlantable plantable)
{
    IBlockState plant = plantable.getPlant(world, pos.offset(direction));
    net.minecraftforge.common.EnumPlantType plantType = plantable.getPlantType(world, pos.offset(direction));

    if (plant.getBlock() == net.minecraft.init.Blocks.CACTUS)
    {
        return this == net.minecraft.init.Blocks.CACTUS || this == net.minecraft.init.Blocks.SAND;
    }

    if (plant.getBlock() == net.minecraft.init.Blocks.REEDS && this == net.minecraft.init.Blocks.REEDS)
    {
        return true;
    }

    if (plantable instanceof BlockBush && ((BlockBush)plantable).canSustainBush(state))
    {
        return true;
    }

    switch (plantType)
    {
        case Desert: return this == net.minecraft.init.Blocks.SAND || this == net.minecraft.init.Blocks.HARDENED_CLAY || this == net.minecraft.init.Blocks.STAINED_HARDENED_CLAY;
        case Nether: return this == net.minecraft.init.Blocks.SOUL_SAND;
        case Crop:   return this == net.minecraft.init.Blocks.FARMLAND;
        case Cave:   return state.isSideSolid(world, pos, EnumFacing.UP);
        case Plains: return this == net.minecraft.init.Blocks.GRASS || this == net.minecraft.init.Blocks.DIRT || this == net.minecraft.init.Blocks.FARMLAND;
        case Water:  return state.getMaterial() == Material.WATER && state.getValue(BlockLiquid.LEVEL) == 0;
        case Beach:
            boolean isBeach = this == net.minecraft.init.Blocks.GRASS || this == net.minecraft.init.Blocks.DIRT || this == net.minecraft.init.Blocks.SAND;
            boolean hasWater = (world.getBlockState(pos.east()).getMaterial() == Material.WATER ||
                                world.getBlockState(pos.west()).getMaterial() == Material.WATER ||
                                world.getBlockState(pos.north()).getMaterial() == Material.WATER ||
                                world.getBlockState(pos.south()).getMaterial() == Material.WATER);
            return isBeach && hasWater;
    }

    return false;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:58,代码来源:Block.java

示例7: canPlaceOn

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private boolean canPlaceOn(World worldIn, BlockPos pos)
{
    IBlockState state = worldIn.getBlockState(pos);
    if (state.isSideSolid(worldIn, pos, EnumFacing.UP))
    {
        return true;
    }
    else
    {
        return state.getBlock().canPlaceTorchOnTop(state, worldIn, pos);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:13,代码来源:BlockTorch.java

示例8: isSideSolid

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@Override
public boolean isSideSolid(IBlockState base_state, IBlockAccess world, BlockPos pos, EnumFacing side) {
    // ensure levers etc. can be attached to the block even though it can possibly emit redstone
    IBlockState camo = getCamoState(world, pos);
    return camo == null ? super.isSideSolid(base_state, world, pos, side) : camo.isSideSolid(world, pos, side);
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:7,代码来源:BlockPneumaticCraftCamo.java

示例9: isOnGround

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private boolean isOnGround(Entity entity) {
	BlockPos down = entity.getPosition().down();
	IBlockState state = world.getBlockState(down);
	return state.isSideSolid(world, down, EnumFacing.UP);
}
 
开发者ID:ArekkuusuJerii,项目名称:Solar,代码行数:6,代码来源:TileGravityInhibitor.java

示例10: canPaneConnectTo

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public boolean canPaneConnectTo(IBlockAccess world, BlockPos pos, EnumFacing dir)
{
    BlockPos off = pos.offset(dir);
    IBlockState state = world.getBlockState(off);
    return canPaneConnectToBlock(state.getBlock()) || state.isSideSolid(world, off, dir.getOpposite());
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:7,代码来源:BlockPane.java


注:本文中的net.minecraft.block.state.IBlockState.isSideSolid方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。