本文整理汇总了Java中net.minecraft.block.state.IBlockState.isOpaqueCube方法的典型用法代码示例。如果您正苦于以下问题:Java IBlockState.isOpaqueCube方法的具体用法?Java IBlockState.isOpaqueCube怎么用?Java IBlockState.isOpaqueCube使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.block.state.IBlockState
的用法示例。
在下文中一共展示了IBlockState.isOpaqueCube方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: shouldSideBeRendered
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{
switch (side)
{
case UP:
return true;
case NORTH:
case SOUTH:
case WEST:
case EAST:
IBlockState iblockstate = blockAccess.getBlockState(pos.offset(side));
Block block = iblockstate.getBlock();
return !iblockstate.isOpaqueCube() && block != Blocks.FARMLAND && block != Blocks.GRASS_PATH;
default:
return super.shouldSideBeRendered(blockState, blockAccess, pos, side);
}
}
示例2: shouldSideBeRendered
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{
switch (side)
{
case UP:
return true;
case NORTH:
case SOUTH:
case WEST:
case EAST:
IBlockState iblockstate = blockAccess.getBlockState(pos.offset(side));
Block block = iblockstate.getBlock();
return !iblockstate.isOpaqueCube() && block != Blocks.FARMLAND && block != Blocks.GRASS_PATH;
default:
return super.shouldSideBeRendered(blockState, blockAccess, pos, side);
}
}
示例3: doesSideBlockRendering
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@Override
public boolean doesSideBlockRendering(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing face)
{
if (net.minecraftforge.common.ForgeModContainer.disableStairSlabCulling)
return super.doesSideBlockRendering(state, world, pos, face);
if ( state.isOpaqueCube() )
return true;
state = this.getActualState(state, world, pos);
EnumHalf half = state.getValue(HALF);
EnumFacing side = state.getValue(FACING);
EnumShape shape = state.getValue(SHAPE);
if (face == EnumFacing.UP) return half == EnumHalf.TOP;
if (face == EnumFacing.DOWN) return half == EnumHalf.BOTTOM;
if (shape == EnumShape.OUTER_LEFT || shape == EnumShape.OUTER_RIGHT) return false;
if (face == side) return true;
if (shape == EnumShape.INNER_LEFT && face.rotateY() == side) return true;
if (shape == EnumShape.INNER_RIGHT && face.rotateYCCW() == side) return true;
return false;
}
示例4: doesSideBlockRendering
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@Override
public boolean doesSideBlockRendering(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing face)
{
if (net.minecraftforge.common.ForgeModContainer.disableStairSlabCulling)
return super.doesSideBlockRendering(state, world, pos, face);
if (state.isOpaqueCube())
return true;
net.minecraft.block.BlockSlab.EnumBlockHalf side = state.getValue(HALF);
return (side == net.minecraft.block.BlockSlab.EnumBlockHalf.TOP && face == EnumFacing.UP) || (side == net.minecraft.block.BlockSlab.EnumBlockHalf.BOTTOM && face == EnumFacing.DOWN);
}
示例5: isNeighbourOverlay
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private static boolean isNeighbourOverlay(ConnectedProperties p_isNeighbourOverlay_0_, IBlockAccess p_isNeighbourOverlay_1_, IBlockState p_isNeighbourOverlay_2_, BlockPos p_isNeighbourOverlay_3_, int p_isNeighbourOverlay_4_, TextureAtlasSprite p_isNeighbourOverlay_5_, int p_isNeighbourOverlay_6_)
{
IBlockState iblockstate = p_isNeighbourOverlay_1_.getBlockState(p_isNeighbourOverlay_3_);
if (!isFullCubeModel(iblockstate))
{
return false;
}
else
{
if (p_isNeighbourOverlay_0_.connectBlocks != null)
{
BlockStateBase blockstatebase = (BlockStateBase)iblockstate;
if (!Matches.block(blockstatebase.getBlockId(), blockstatebase.getMetadata(), p_isNeighbourOverlay_0_.connectBlocks))
{
return false;
}
}
if (p_isNeighbourOverlay_0_.connectTileIcons != null)
{
TextureAtlasSprite textureatlassprite = getNeighbourIcon(p_isNeighbourOverlay_1_, p_isNeighbourOverlay_2_, p_isNeighbourOverlay_3_, iblockstate, p_isNeighbourOverlay_4_);
if (!Config.isSameOne(textureatlassprite, p_isNeighbourOverlay_0_.connectTileIcons))
{
return false;
}
}
IBlockState iblockstate1 = p_isNeighbourOverlay_1_.getBlockState(p_isNeighbourOverlay_3_.offset(getFacing(p_isNeighbourOverlay_4_)));
return iblockstate1.isOpaqueCube() ? false : (p_isNeighbourOverlay_4_ == 1 && iblockstate1.getBlock() == Blocks.SNOW_LAYER ? false : !isNeighbour(p_isNeighbourOverlay_0_, p_isNeighbourOverlay_1_, p_isNeighbourOverlay_2_, p_isNeighbourOverlay_3_, iblockstate, p_isNeighbourOverlay_4_, p_isNeighbourOverlay_5_, p_isNeighbourOverlay_6_));
}
}
示例6: isNeighbourMatching
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private static boolean isNeighbourMatching(ConnectedProperties p_isNeighbourMatching_0_, IBlockAccess p_isNeighbourMatching_1_, IBlockState p_isNeighbourMatching_2_, BlockPos p_isNeighbourMatching_3_, int p_isNeighbourMatching_4_, TextureAtlasSprite p_isNeighbourMatching_5_, int p_isNeighbourMatching_6_)
{
IBlockState iblockstate = p_isNeighbourMatching_1_.getBlockState(p_isNeighbourMatching_3_);
if (iblockstate == AIR_DEFAULT_STATE)
{
return false;
}
else
{
if (p_isNeighbourMatching_0_.matchBlocks != null && iblockstate instanceof BlockStateBase)
{
BlockStateBase blockstatebase = (BlockStateBase)iblockstate;
if (!p_isNeighbourMatching_0_.matchesBlock(blockstatebase.getBlockId(), blockstatebase.getMetadata()))
{
return false;
}
}
if (p_isNeighbourMatching_0_.matchTileIcons != null)
{
TextureAtlasSprite textureatlassprite = getNeighbourIcon(p_isNeighbourMatching_1_, p_isNeighbourMatching_2_, p_isNeighbourMatching_3_, iblockstate, p_isNeighbourMatching_4_);
if (textureatlassprite != p_isNeighbourMatching_5_)
{
return false;
}
}
IBlockState iblockstate1 = p_isNeighbourMatching_1_.getBlockState(p_isNeighbourMatching_3_.offset(getFacing(p_isNeighbourMatching_4_)));
return iblockstate1.isOpaqueCube() ? false : p_isNeighbourMatching_4_ != 1 || iblockstate1.getBlock() != Blocks.SNOW_LAYER;
}
}
示例7: shouldSideBeRendered
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{
IBlockState iblockstate = blockAccess.getBlockState(pos.offset(side));
Block block = iblockstate.getBlock();
return !iblockstate.isOpaqueCube() && block != Blocks.END_GATEWAY;
}
示例8: doesSideBlockRendering
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@Override
public boolean doesSideBlockRendering(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing face)
{
if (net.minecraftforge.common.ForgeModContainer.disableStairSlabCulling)
return super.doesSideBlockRendering(state, world, pos, face);
if ( state.isOpaqueCube() )
return true;
EnumBlockHalf side = state.getValue(HALF);
return (side == EnumBlockHalf.TOP && face == EnumFacing.UP) || (side == EnumBlockHalf.BOTTOM && face == EnumFacing.DOWN);
}
示例9: shouldSideBeRendered
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@Override
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess world, BlockPos pos, EnumFacing side) {
IBlockState iblockstate = world.getBlockState(pos.offset(side));
return !iblockstate.isOpaqueCube() && iblockstate.getBlock() != this;
}
示例10: doesSideBlockRendering
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@Override
public boolean doesSideBlockRendering(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing face) {
return state.isOpaqueCube();
}
示例11: isBlockTransparent
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public static boolean isBlockTransparent(World world, BlockPos pos, IBlockState state){
return state.getBlock() instanceof BlockAir || !state.getMaterial().isOpaque() || !state.isBlockNormalCube() || !state.isFullBlock() || !state.isOpaqueCube();
}
示例12: isHit
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private static boolean isHit(IBlockState state, Block block1, boolean ignoreNonOpaqueCube) {
if (ignoreNonOpaqueCube && !state.isOpaqueCube()) {
return false;
}
return block1.canCollideCheck(state, stopOnLiquid);
}
示例13: shouldSideBeRendered
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{
IBlockState iblockstate = blockAccess.getBlockState(pos.offset(side));
Block block = iblockstate.getBlock();
return !iblockstate.isOpaqueCube() && block != Blocks.END_GATEWAY;
}
示例14: canPlaceBlockAt
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
IBlockState iblockstate = worldIn.getBlockState(pos.down());
Block block = iblockstate.getBlock();
return block != Blocks.ICE && block != Blocks.PACKED_ICE ? (iblockstate.getMaterial() == Material.LEAVES ? true : (block == this && ((Integer)iblockstate.getValue(LAYERS)).intValue() == 8 ? true : iblockstate.isOpaqueCube() && iblockstate.getMaterial().blocksMovement())) : false;
}
示例15: checkBlock
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private static boolean checkBlock(Block p_checkBlock_0_, IBlockState p_checkBlock_1_)
{
if (p_checkBlock_1_.isFullCube())
{
return false;
}
else if (p_checkBlock_1_.isOpaqueCube())
{
return false;
}
else if (p_checkBlock_0_ instanceof BlockSnow)
{
return false;
}
else if (!(p_checkBlock_0_ instanceof BlockBush) || !(p_checkBlock_0_ instanceof BlockDoublePlant) && !(p_checkBlock_0_ instanceof BlockFlower) && !(p_checkBlock_0_ instanceof BlockMushroom) && !(p_checkBlock_0_ instanceof BlockSapling) && !(p_checkBlock_0_ instanceof BlockTallGrass))
{
if (!(p_checkBlock_0_ instanceof BlockFence) && !(p_checkBlock_0_ instanceof BlockFenceGate) && !(p_checkBlock_0_ instanceof BlockFlowerPot) && !(p_checkBlock_0_ instanceof BlockPane) && !(p_checkBlock_0_ instanceof BlockReed) && !(p_checkBlock_0_ instanceof BlockWall))
{
if (p_checkBlock_0_ instanceof BlockRedstoneTorch && p_checkBlock_1_.getValue(BlockTorch.FACING) == EnumFacing.UP)
{
return true;
}
else
{
if (p_checkBlock_0_ instanceof BlockLever)
{
Object object = p_checkBlock_1_.getValue(BlockLever.FACING);
if (object == BlockLever.EnumOrientation.UP_X || object == BlockLever.EnumOrientation.UP_Z)
{
return true;
}
}
return false;
}
}
else
{
return true;
}
}
else
{
return true;
}
}