当前位置: 首页>>代码示例>>Java>>正文


Java IBlockState.getLightOpacity方法代码示例

本文整理汇总了Java中net.minecraft.block.state.IBlockState.getLightOpacity方法的典型用法代码示例。如果您正苦于以下问题:Java IBlockState.getLightOpacity方法的具体用法?Java IBlockState.getLightOpacity怎么用?Java IBlockState.getLightOpacity使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.block.state.IBlockState的用法示例。


在下文中一共展示了IBlockState.getLightOpacity方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: updateTick

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@Override
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
   {
       if (!worldIn.isRemote)
       {
           if (worldIn.getLightFromNeighbors(pos.up()) < 4 && worldIn.getBlockState(pos.up()).getLightOpacity(worldIn, pos.up()) > 2)
           {
               worldIn.setBlockState(pos,Util.getDirt(state));
           }
           else
           {
               if (worldIn.getLightFromNeighbors(pos.up()) >= 9)
               {
                   for (int i = 0; i < 4; ++i)
                   {
                       BlockPos blockpos = pos.add(rand.nextInt(3) - 1, rand.nextInt(5) - 3, rand.nextInt(3) - 1);

                       if (blockpos.getY() >= 0 && blockpos.getY() < 256 && !worldIn.isBlockLoaded(blockpos))
                       {
                           return;
                       }

                       IBlockState iblockstate = worldIn.getBlockState(blockpos.up());
                       IBlockState iblockstate1 = worldIn.getBlockState(blockpos);

                       if (Util.isDirt(iblockstate1.getBlock()) && worldIn.getLightFromNeighbors(blockpos.up()) >= 4 && iblockstate.getLightOpacity(worldIn, pos.up()) <= 2)
                       {
                           worldIn.setBlockState(blockpos, Util.getGrass(iblockstate1));
                       }
                   }
               }
           }
       }
   }
 
开发者ID:trigg,项目名称:Firma,代码行数:35,代码来源:SparseGrassBlock.java

示例2: updateTick

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@Override
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    if (!worldIn.isRemote)
    {
        if (worldIn.getLightFromNeighbors(pos.up()) < 4 && worldIn.getBlockState(pos.up()).getLightOpacity(worldIn, pos.up()) > 2)
        {
            worldIn.setBlockState(pos, Blocks.DIRT.getDefaultState());
        }
        else
        {
            if (worldIn.getLightFromNeighbors(pos.up()) >= 9)
            {
                for (int i = 0; i < 4; ++i)
                {
                    BlockPos blockpos = pos.add(rand.nextInt(3) - 1, rand.nextInt(5) - 3, rand.nextInt(3) - 1);

                    if (blockpos.getY() >= 0 && blockpos.getY() < 256 && !worldIn.isBlockLoaded(blockpos))
                    {
                        return;
                    }

                    IBlockState iblockstate = worldIn.getBlockState(blockpos.up());
                    IBlockState iblockstate1 = worldIn.getBlockState(blockpos);

                    if (iblockstate1.getBlock() == Blocks.DIRT && iblockstate1.getValue(BlockDirt.VARIANT) == BlockDirt.DirtType.DIRT && worldIn.getLightFromNeighbors(blockpos.up()) >= 4 && iblockstate.getLightOpacity(worldIn, pos.up()) <= 2)
                    {
                        worldIn.setBlockState(blockpos, UCBlocks.oldGrass.getDefaultState());
                    }
                }
            }
        }
    }
}
 
开发者ID:bafomdad,项目名称:uniquecrops,代码行数:35,代码来源:BlockOldGrass.java

示例3: generateHeightMap

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
 * Generates the height map for a chunk from scratch
 */
protected void generateHeightMap()
{
    int i = this.getTopFilledSegment();
    this.heightMapMinimum = Integer.MAX_VALUE;

    for (int j = 0; j < 16; ++j)
    {
        for (int k = 0; k < 16; ++k)
        {
            this.precipitationHeightMap[j + (k << 4)] = -999;

            for (int l = i + 16; l > 0; --l)
            {
                IBlockState iblockstate = this.getBlockState(j, l - 1, k);

                if (iblockstate.getLightOpacity() != 0)
                {
                    this.heightMap[k << 4 | j] = l;

                    if (l < this.heightMapMinimum)
                    {
                        this.heightMapMinimum = l;
                    }

                    break;
                }
            }
        }
    }

    this.isModified = true;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:36,代码来源:Chunk.java

示例4: canBlockSeeSky

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public boolean canBlockSeeSky(BlockPos pos)
{
    if (pos.getY() >= this.getSeaLevel())
    {
        return this.canSeeSky(pos);
    }
    else
    {
        BlockPos blockpos = new BlockPos(pos.getX(), this.getSeaLevel(), pos.getZ());

        if (!this.canSeeSky(blockpos))
        {
            return false;
        }
        else
        {
            for (blockpos = blockpos.down(); blockpos.getY() > pos.getY(); blockpos = blockpos.down())
            {
                IBlockState iblockstate = this.getBlockState(blockpos);

                if (iblockstate.getLightOpacity() > 0 && !iblockstate.getMaterial().isLiquid())
                {
                    return false;
                }
            }

            return true;
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:31,代码来源:World.java

示例5: updateTick

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    if (!worldIn.isRemote)
    {
        if (worldIn.getLightFromNeighbors(pos.up()) < 4 && worldIn.getBlockState(pos.up()).getLightOpacity() > 2)
        {
            worldIn.setBlockState(pos, Blocks.DIRT.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.DIRT));
        }
        else
        {
            if (worldIn.getLightFromNeighbors(pos.up()) >= 9)
            {
                for (int i = 0; i < 4; ++i)
                {
                    BlockPos blockpos = pos.add(rand.nextInt(3) - 1, rand.nextInt(5) - 3, rand.nextInt(3) - 1);
                    IBlockState iblockstate = worldIn.getBlockState(blockpos);
                    IBlockState iblockstate1 = worldIn.getBlockState(blockpos.up());

                    if (iblockstate.getBlock() == Blocks.DIRT && iblockstate.getValue(BlockDirt.VARIANT) == BlockDirt.DirtType.DIRT && worldIn.getLightFromNeighbors(blockpos.up()) >= 4 && iblockstate1.getLightOpacity() <= 2)
                    {
                        worldIn.setBlockState(blockpos, this.getDefaultState());
                    }
                }
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:28,代码来源:BlockMycelium.java

示例6: updateTick

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    if ((rand.nextInt(3) == 0 || this.countNeighbors(worldIn, pos) < 4) && worldIn.getLightFromNeighbors(pos) > 11 - ((Integer)state.getValue(AGE)).intValue() - state.getLightOpacity())
    {
        this.slightlyMelt(worldIn, pos, state, rand, true);
    }
    else
    {
        worldIn.scheduleUpdate(pos, this, MathHelper.getInt(rand, 20, 40));
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:12,代码来源:BlockFrostedIce.java

示例7: updateTick

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    if (!worldIn.isRemote)
    {
        if (worldIn.getLightFromNeighbors(pos.up()) < 4 && worldIn.getBlockState(pos.up()).getLightOpacity() > 2)
        {
            worldIn.setBlockState(pos, Blocks.DIRT.getDefaultState());
        }
        else
        {
            if (worldIn.getLightFromNeighbors(pos.up()) >= 9)
            {
                for (int i = 0; i < 4; ++i)
                {
                    BlockPos blockpos = pos.add(rand.nextInt(3) - 1, rand.nextInt(5) - 3, rand.nextInt(3) - 1);

                    if (blockpos.getY() >= 0 && blockpos.getY() < 256 && !worldIn.isBlockLoaded(blockpos))
                    {
                        return;
                    }

                    IBlockState iblockstate = worldIn.getBlockState(blockpos.up());
                    IBlockState iblockstate1 = worldIn.getBlockState(blockpos);

                    if (iblockstate1.getBlock() == Blocks.DIRT && iblockstate1.getValue(BlockDirt.VARIANT) == BlockDirt.DirtType.DIRT && worldIn.getLightFromNeighbors(blockpos.up()) >= 4 && iblockstate.getLightOpacity() <= 2)
                    {
                        worldIn.setBlockState(blockpos, Blocks.GRASS.getDefaultState());
                    }
                }
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:34,代码来源:BlockGrass.java

示例8: generateHeightMap

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
 * Generates the height map for a chunk from scratch
 */
@SideOnly(Side.CLIENT)
protected void generateHeightMap()
{
    int i = this.getTopFilledSegment();
    this.heightMapMinimum = Integer.MAX_VALUE;

    for (int j = 0; j < 16; ++j)
    {
        for (int k = 0; k < 16; ++k)
        {
            this.precipitationHeightMap[j + (k << 4)] = -999;

            for (int l = i + 16; l > 0; --l)
            {
                IBlockState iblockstate = this.getBlockState(j, l - 1, k);

                if (iblockstate.getLightOpacity(this.worldObj, new BlockPos(j, l - 1, k)) != 0)
                {
                    this.heightMap[k << 4 | j] = l;

                    if (l < this.heightMapMinimum)
                    {
                        this.heightMapMinimum = l;
                    }

                    break;
                }
            }
        }
    }

    this.isModified = true;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:37,代码来源:Chunk.java

示例9: updateTick

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    if (!worldIn.isRemote)
    {
        if (worldIn.getLightFromNeighbors(pos.up()) < 4 && worldIn.getBlockState(pos.up()).getLightOpacity(worldIn, pos.up()) > 2)
        {
            worldIn.setBlockState(pos, Blocks.DIRT.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.DIRT));
        }
        else
        {
            if (worldIn.getLightFromNeighbors(pos.up()) >= 9)
            {
                for (int i = 0; i < 4; ++i)
                {
                    BlockPos blockpos = pos.add(rand.nextInt(3) - 1, rand.nextInt(5) - 3, rand.nextInt(3) - 1);
                    IBlockState iblockstate = worldIn.getBlockState(blockpos);
                    IBlockState iblockstate1 = worldIn.getBlockState(blockpos.up());

                    if (iblockstate.getBlock() == Blocks.DIRT && iblockstate.getValue(BlockDirt.VARIANT) == BlockDirt.DirtType.DIRT && worldIn.getLightFromNeighbors(blockpos.up()) >= 4 && iblockstate1.getLightOpacity(worldIn, blockpos.up()) <= 2)
                    {
                        worldIn.setBlockState(blockpos, this.getDefaultState());
                    }
                }
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:28,代码来源:BlockMycelium.java

示例10: updateTick

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    if ((rand.nextInt(3) == 0 || this.countNeighbors(worldIn, pos) < 4) && worldIn.getLightFromNeighbors(pos) > 11 - ((Integer)state.getValue(AGE)).intValue() - state.getLightOpacity())
    {
        this.slightlyMelt(worldIn, pos, state, rand, true);
    }
    else
    {
        worldIn.scheduleUpdate(pos, this, MathHelper.getRandomIntegerInRange(rand, 20, 40));
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:12,代码来源:BlockFrostedIce.java

示例11: updateTick

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    if (!worldIn.isRemote)
    {
        if (worldIn.getLightFromNeighbors(pos.up()) < 4 && worldIn.getBlockState(pos.up()).getLightOpacity(worldIn, pos.up()) > 2)
        {
            worldIn.setBlockState(pos, Blocks.DIRT.getDefaultState());
        }
        else
        {
            if (worldIn.getLightFromNeighbors(pos.up()) >= 9)
            {
                for (int i = 0; i < 4; ++i)
                {
                    BlockPos blockpos = pos.add(rand.nextInt(3) - 1, rand.nextInt(5) - 3, rand.nextInt(3) - 1);

                    if (blockpos.getY() >= 0 && blockpos.getY() < 256 && !worldIn.isBlockLoaded(blockpos))
                    {
                        return;
                    }

                    IBlockState iblockstate = worldIn.getBlockState(blockpos.up());
                    IBlockState iblockstate1 = worldIn.getBlockState(blockpos);

                    if (iblockstate1.getBlock() == Blocks.DIRT && iblockstate1.getValue(BlockDirt.VARIANT) == BlockDirt.DirtType.DIRT && worldIn.getLightFromNeighbors(blockpos.up()) >= 4 && iblockstate.getLightOpacity(worldIn, pos.up()) <= 2)
                    {
                        worldIn.setBlockState(blockpos, Blocks.GRASS.getDefaultState());
                    }
                }
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:34,代码来源:BlockGrass.java

示例12: setBlockState

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
 * Sets the block state at a given location. Flag 1 will cause a block update. Flag 2 will send the change to
 * clients (you almost always want this). Flag 4 prevents the block from being re-rendered, if this is a client
 * world. Flags can be added together.
 */
public boolean setBlockState(BlockPos pos, IBlockState newState, int flags)
{
    if (this.isOutsideBuildHeight(pos))
    {
        return false;
    }
    else if (!this.isRemote && this.worldInfo.getTerrainType() == WorldType.DEBUG_WORLD)
    {
        return false;
    }
    else
    {
        Chunk chunk = this.getChunkFromBlockCoords(pos);
        Block block = newState.getBlock();
        IBlockState iblockstate = chunk.setBlockState(pos, newState);

        if (iblockstate == null)
        {
            return false;
        }
        else
        {
            if (newState.getLightOpacity() != iblockstate.getLightOpacity() || newState.getLightValue() != iblockstate.getLightValue())
            {
                this.theProfiler.startSection("checkLight");
                this.checkLight(pos);
                this.theProfiler.endSection();
            }

            if ((flags & 2) != 0 && (!this.isRemote || (flags & 4) == 0) && chunk.isPopulated())
            {
                this.notifyBlockUpdate(pos, iblockstate, newState, flags);
            }

            if (!this.isRemote && (flags & 1) != 0)
            {
                this.notifyNeighborsRespectDebug(pos, iblockstate.getBlock(), true);

                if (newState.hasComparatorInputOverride())
                {
                    this.updateComparatorOutputLevel(pos, block);
                }
            }
            else if (!this.isRemote && (flags & 16) == 0)
            {
                this.func_190522_c(pos, block);
            }

            return true;
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:58,代码来源:World.java

示例13: getRawLight

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
 * gets the light level at the supplied position
 */
private int getRawLight(BlockPos pos, EnumSkyBlock lightType)
{
    if (lightType == EnumSkyBlock.SKY && this.canSeeSky(pos))
    {
        return 15;
    }
    else
    {
        IBlockState iblockstate = this.getBlockState(pos);
        int i = lightType == EnumSkyBlock.SKY ? 0 : iblockstate.getLightValue();
        int j = iblockstate.getLightOpacity();

        if (j >= 15 && iblockstate.getLightValue() > 0)
        {
            j = 1;
        }

        if (j < 1)
        {
            j = 1;
        }

        if (j >= 15)
        {
            return 0;
        }
        else if (i >= 14)
        {
            return i;
        }
        else
        {
            BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

            for (EnumFacing enumfacing : EnumFacing.values())
            {
                blockpos$pooledmutableblockpos.setPos(pos).move(enumfacing);
                int k = this.getLightFor(lightType, blockpos$pooledmutableblockpos) - j;

                if (k > i)
                {
                    i = k;
                }

                if (i >= 14)
                {
                    return i;
                }
            }

            blockpos$pooledmutableblockpos.release();
            return i;
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:59,代码来源:World.java

示例14: getBlockLightOpacity

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private int getBlockLightOpacity(int x, int y, int z)
{
    IBlockState state = this.getBlockState(x, y, z); //Forge: Can sometimes be called before we are added to the global world list. So use the less accurate one during that. It'll be recalculated later
    return this.unloaded ? state.getLightOpacity() : state.getLightOpacity(this.worldObj, new BlockPos(x, y, z));
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:6,代码来源:Chunk.java

示例15: setBlockState

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
 * Sets the block state at a given location. Flag 1 will cause a block update. Flag 2 will send the change to
 * clients (you almost always want this). Flag 4 prevents the block from being re-rendered, if this is a client
 * world. Flags can be added together.
 */
public boolean setBlockState(BlockPos pos, IBlockState newState, int flags)
{
    if (this.isOutsideBuildHeight(pos))
    {
        return false;
    }
    else if (!this.isRemote && this.worldInfo.getTerrainType() == WorldType.DEBUG_WORLD)
    {
        return false;
    }
    else
    {
        Chunk chunk = this.getChunkFromBlockCoords(pos);
        Block block = newState.getBlock();

        net.minecraftforge.common.util.BlockSnapshot blockSnapshot = null;
        if (this.captureBlockSnapshots && !this.isRemote)
        {
            blockSnapshot = net.minecraftforge.common.util.BlockSnapshot.getBlockSnapshot(this, pos, flags);
            this.capturedBlockSnapshots.add(blockSnapshot);
        }
        IBlockState oldState = getBlockState(pos);
        int oldLight = oldState.getLightValue(this, pos);
        int oldOpacity = oldState.getLightOpacity(this, pos);

        IBlockState iblockstate = chunk.setBlockState(pos, newState);

        if (iblockstate == null)
        {
            if (blockSnapshot != null) this.capturedBlockSnapshots.remove(blockSnapshot);
            return false;
        }
        else
        {
            if (newState.getLightOpacity(this, pos) != oldOpacity || newState.getLightValue(this, pos) != oldLight)
            {
                this.theProfiler.startSection("checkLight");
                this.checkLight(pos);
                this.theProfiler.endSection();
            }

            if (blockSnapshot == null) // Don't notify clients or update physics while capturing blockstates
            {
                this.markAndNotifyBlock(pos, chunk, iblockstate, newState, flags);
            }
            return true;
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:55,代码来源:World.java


注:本文中的net.minecraft.block.state.IBlockState.getLightOpacity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。