本文整理汇总了Java中net.minecraft.block.state.IBlockState.getPlayerRelativeBlockHardness方法的典型用法代码示例。如果您正苦于以下问题:Java IBlockState.getPlayerRelativeBlockHardness方法的具体用法?Java IBlockState.getPlayerRelativeBlockHardness怎么用?Java IBlockState.getPlayerRelativeBlockHardness使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.block.state.IBlockState
的用法示例。
在下文中一共展示了IBlockState.getPlayerRelativeBlockHardness方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: blockRemoving
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void blockRemoving(BlockPos pos)
{
if (pos.equals(this.destroyPos))
{
int i = this.curblockDamage - this.initialDamage;
IBlockState iblockstate = this.theWorld.getBlockState(pos);
if (iblockstate.getMaterial() != Material.AIR)
{
float f = iblockstate.getPlayerRelativeBlockHardness(this.thisPlayerMP, this.thisPlayerMP.world, pos) * (float)(i + 1);
if (f >= 0.7F)
{
this.isDestroyingBlock = false;
this.theWorld.sendBlockBreakProgress(this.thisPlayerMP.getEntityId(), pos, -1);
this.tryHarvestBlock(pos);
}
else if (!this.receivedFinishDiggingPacket)
{
this.isDestroyingBlock = false;
this.receivedFinishDiggingPacket = true;
this.delayedDestroyPos = pos;
this.initialBlockDamage = this.initialDamage;
}
}
}
}
示例2: blockRemoving
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void blockRemoving(BlockPos pos)
{
if (pos.equals(this.destroyPos))
{
int i = this.curblockDamage - this.initialDamage;
IBlockState iblockstate = this.theWorld.getBlockState(pos);
if (!iblockstate.getBlock().isAir(iblockstate, theWorld, pos))
{
float f = iblockstate.getPlayerRelativeBlockHardness(this.thisPlayerMP, this.thisPlayerMP.worldObj, pos) * (float)(i + 1);
if (f >= 0.7F)
{
this.isDestroyingBlock = false;
this.theWorld.sendBlockBreakProgress(this.thisPlayerMP.getEntityId(), pos, -1);
this.tryHarvestBlock(pos);
}
else if (!this.receivedFinishDiggingPacket)
{
this.isDestroyingBlock = false;
this.receivedFinishDiggingPacket = true;
this.delayedDestroyPos = pos;
this.initialBlockDamage = this.initialDamage;
}
}
}
}
示例3: clickBlock
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
* Called when the player is hitting a block with an item.
*/
public boolean clickBlock(BlockPos loc, EnumFacing face)
{
if (this.currentGameType.isAdventure())
{
if (this.currentGameType == GameType.SPECTATOR)
{
return false;
}
if (!this.mc.player.isAllowEdit())
{
ItemStack itemstack = this.mc.player.getHeldItemMainhand();
if (itemstack.func_190926_b())
{
return false;
}
if (!itemstack.canDestroy(this.mc.world.getBlockState(loc).getBlock()))
{
return false;
}
}
}
if (!this.mc.world.getWorldBorder().contains(loc))
{
return false;
}
else
{
if (this.currentGameType.isCreative())
{
this.connection.sendPacket(new CPacketPlayerDigging(CPacketPlayerDigging.Action.START_DESTROY_BLOCK, loc, face));
clickBlockCreative(this.mc, this, loc, face);
this.blockHitDelay = 5;
}
else if (!this.isHittingBlock || !this.isHittingPosition(loc))
{
if (this.isHittingBlock)
{
this.connection.sendPacket(new CPacketPlayerDigging(CPacketPlayerDigging.Action.ABORT_DESTROY_BLOCK, this.currentBlock, face));
}
this.connection.sendPacket(new CPacketPlayerDigging(CPacketPlayerDigging.Action.START_DESTROY_BLOCK, loc, face));
IBlockState iblockstate = this.mc.world.getBlockState(loc);
boolean flag = iblockstate.getMaterial() != Material.AIR;
if (flag && this.curBlockDamageMP == 0.0F)
{
iblockstate.getBlock().onBlockClicked(this.mc.world, loc, this.mc.player);
}
if (flag && iblockstate.getPlayerRelativeBlockHardness(this.mc.player, this.mc.player.world, loc) >= 1.0F)
{
this.onPlayerDestroyBlock(loc);
}
else
{
this.isHittingBlock = true;
this.currentBlock = loc;
this.currentItemHittingBlock = this.mc.player.getHeldItemMainhand();
this.curBlockDamageMP = 0.0F;
this.stepSoundTickCounter = 0.0F;
this.mc.world.sendBlockBreakProgress(this.mc.player.getEntityId(), this.currentBlock, (int)(this.curBlockDamageMP * 10.0F) - 1);
}
}
return true;
}
}
示例4: onPlayerDamageBlock
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public boolean onPlayerDamageBlock(BlockPos posBlock, EnumFacing directionFacing)
{
this.syncCurrentPlayItem();
if (this.blockHitDelay > 0)
{
--this.blockHitDelay;
return true;
}
else if (this.currentGameType.isCreative() && this.mc.world.getWorldBorder().contains(posBlock))
{
this.blockHitDelay = 5;
this.connection.sendPacket(new CPacketPlayerDigging(CPacketPlayerDigging.Action.START_DESTROY_BLOCK, posBlock, directionFacing));
clickBlockCreative(this.mc, this, posBlock, directionFacing);
return true;
}
else if (this.isHittingPosition(posBlock))
{
IBlockState iblockstate = this.mc.world.getBlockState(posBlock);
Block block = iblockstate.getBlock();
if (iblockstate.getMaterial() == Material.AIR)
{
this.isHittingBlock = false;
return false;
}
else
{
this.curBlockDamageMP += iblockstate.getPlayerRelativeBlockHardness(this.mc.player, this.mc.player.world, posBlock);
if (this.stepSoundTickCounter % 4.0F == 0.0F)
{
SoundType soundtype = block.getSoundType();
this.mc.getSoundHandler().playSound(new PositionedSoundRecord(soundtype.getHitSound(), SoundCategory.NEUTRAL, (soundtype.getVolume() + 1.0F) / 8.0F, soundtype.getPitch() * 0.5F, posBlock));
}
++this.stepSoundTickCounter;
if (this.curBlockDamageMP >= 1.0F)
{
this.isHittingBlock = false;
this.connection.sendPacket(new CPacketPlayerDigging(CPacketPlayerDigging.Action.STOP_DESTROY_BLOCK, posBlock, directionFacing));
this.onPlayerDestroyBlock(posBlock);
this.curBlockDamageMP = 0.0F;
this.stepSoundTickCounter = 0.0F;
this.blockHitDelay = 5;
}
this.mc.world.sendBlockBreakProgress(this.mc.player.getEntityId(), this.currentBlock, (int)(this.curBlockDamageMP * 10.0F) - 1);
return true;
}
}
else
{
return this.clickBlock(posBlock, directionFacing);
}
}
示例5: updateBlockRemoving
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void updateBlockRemoving()
{
++this.curblockDamage;
if (this.receivedFinishDiggingPacket)
{
int i = this.curblockDamage - this.initialBlockDamage;
IBlockState iblockstate = this.theWorld.getBlockState(this.delayedDestroyPos);
Block block = iblockstate.getBlock();
if (iblockstate.getMaterial() == Material.AIR)
{
this.receivedFinishDiggingPacket = false;
}
else
{
float f = iblockstate.getPlayerRelativeBlockHardness(this.thisPlayerMP, this.thisPlayerMP.world, this.delayedDestroyPos) * (float)(i + 1);
int j = (int)(f * 10.0F);
if (j != this.durabilityRemainingOnBlock)
{
this.theWorld.sendBlockBreakProgress(this.thisPlayerMP.getEntityId(), this.delayedDestroyPos, j);
this.durabilityRemainingOnBlock = j;
}
if (f >= 1.0F)
{
this.receivedFinishDiggingPacket = false;
this.tryHarvestBlock(this.delayedDestroyPos);
}
}
}
else if (this.isDestroyingBlock)
{
IBlockState iblockstate1 = this.theWorld.getBlockState(this.destroyPos);
Block block1 = iblockstate1.getBlock();
if (iblockstate1.getMaterial() == Material.AIR)
{
this.theWorld.sendBlockBreakProgress(this.thisPlayerMP.getEntityId(), this.destroyPos, -1);
this.durabilityRemainingOnBlock = -1;
this.isDestroyingBlock = false;
}
else
{
int k = this.curblockDamage - this.initialDamage;
float f1 = iblockstate1.getPlayerRelativeBlockHardness(this.thisPlayerMP, this.thisPlayerMP.world, this.delayedDestroyPos) * (float)(k + 1);
int l = (int)(f1 * 10.0F);
if (l != this.durabilityRemainingOnBlock)
{
this.theWorld.sendBlockBreakProgress(this.thisPlayerMP.getEntityId(), this.destroyPos, l);
this.durabilityRemainingOnBlock = l;
}
}
}
}
示例6: onBlockClicked
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
* If not creative, it calls sendBlockBreakProgress until the block is broken first. tryHarvestBlock can also be the
* result of this call.
*/
public void onBlockClicked(BlockPos pos, EnumFacing side)
{
if (this.isCreative())
{
if (!this.theWorld.extinguishFire((EntityPlayer)null, pos, side))
{
this.tryHarvestBlock(pos);
}
}
else
{
IBlockState iblockstate = this.theWorld.getBlockState(pos);
Block block = iblockstate.getBlock();
if (this.gameType.isAdventure())
{
if (this.gameType == GameType.SPECTATOR)
{
return;
}
if (!this.thisPlayerMP.isAllowEdit())
{
ItemStack itemstack = this.thisPlayerMP.getHeldItemMainhand();
if (itemstack.func_190926_b())
{
return;
}
if (!itemstack.canDestroy(block))
{
return;
}
}
}
this.theWorld.extinguishFire((EntityPlayer)null, pos, side);
this.initialDamage = this.curblockDamage;
float f = 1.0F;
if (iblockstate.getMaterial() != Material.AIR)
{
block.onBlockClicked(this.theWorld, pos, this.thisPlayerMP);
f = iblockstate.getPlayerRelativeBlockHardness(this.thisPlayerMP, this.thisPlayerMP.world, pos);
}
if (iblockstate.getMaterial() != Material.AIR && f >= 1.0F)
{
this.tryHarvestBlock(pos);
}
else
{
this.isDestroyingBlock = true;
this.destroyPos = pos;
int i = (int)(f * 10.0F);
this.theWorld.sendBlockBreakProgress(this.thisPlayerMP.getEntityId(), pos, i);
this.durabilityRemainingOnBlock = i;
}
}
}
示例7: clickBlock
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
* Called when the player is hitting a block with an item.
*/
public boolean clickBlock(BlockPos loc, EnumFacing face)
{
if (this.currentGameType.isAdventure())
{
if (this.currentGameType == GameType.SPECTATOR)
{
return false;
}
if (!this.mc.thePlayer.isAllowEdit())
{
ItemStack itemstack = this.mc.thePlayer.getHeldItemMainhand();
if (itemstack == null)
{
return false;
}
if (!itemstack.canDestroy(this.mc.theWorld.getBlockState(loc).getBlock()))
{
return false;
}
}
}
if (!this.mc.theWorld.getWorldBorder().contains(loc))
{
return false;
}
else
{
if (this.currentGameType.isCreative())
{
this.connection.sendPacket(new CPacketPlayerDigging(CPacketPlayerDigging.Action.START_DESTROY_BLOCK, loc, face));
if (!net.minecraftforge.common.ForgeHooks.onLeftClickBlock(this.mc.thePlayer, loc, face, net.minecraftforge.common.ForgeHooks.rayTraceEyeHitVec(this.mc.thePlayer, getBlockReachDistance() + 1)).isCanceled())
clickBlockCreative(this.mc, this, loc, face);
this.blockHitDelay = 5;
}
else if (!this.isHittingBlock || !this.isHittingPosition(loc))
{
if (this.isHittingBlock)
{
this.connection.sendPacket(new CPacketPlayerDigging(CPacketPlayerDigging.Action.ABORT_DESTROY_BLOCK, this.currentBlock, face));
}
this.connection.sendPacket(new CPacketPlayerDigging(CPacketPlayerDigging.Action.START_DESTROY_BLOCK, loc, face));
net.minecraftforge.event.entity.player.PlayerInteractEvent.LeftClickBlock event = net.minecraftforge.common.ForgeHooks.onLeftClickBlock(this.mc.thePlayer, loc, face, net.minecraftforge.common.ForgeHooks.rayTraceEyeHitVec(this.mc.thePlayer, getBlockReachDistance() + 1));
IBlockState iblockstate = this.mc.theWorld.getBlockState(loc);
boolean flag = iblockstate.getMaterial() != Material.AIR;
if (flag && this.curBlockDamageMP == 0.0F)
{
if (event.getUseBlock() != net.minecraftforge.fml.common.eventhandler.Event.Result.DENY)
iblockstate.getBlock().onBlockClicked(this.mc.theWorld, loc, this.mc.thePlayer);
}
if (event.getUseItem() == net.minecraftforge.fml.common.eventhandler.Event.Result.DENY) return true;
if (flag && iblockstate.getPlayerRelativeBlockHardness(this.mc.thePlayer, this.mc.thePlayer.worldObj, loc) >= 1.0F)
{
this.onPlayerDestroyBlock(loc);
}
else
{
this.isHittingBlock = true;
this.currentBlock = loc;
this.currentItemHittingBlock = this.mc.thePlayer.getHeldItemMainhand();
this.curBlockDamageMP = 0.0F;
this.stepSoundTickCounter = 0.0F;
this.mc.theWorld.sendBlockBreakProgress(this.mc.thePlayer.getEntityId(), this.currentBlock, (int)(this.curBlockDamageMP * 10.0F) - 1);
}
}
return true;
}
}
示例8: onPlayerDamageBlock
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public boolean onPlayerDamageBlock(BlockPos posBlock, EnumFacing directionFacing)
{
this.syncCurrentPlayItem();
if (this.blockHitDelay > 0)
{
--this.blockHitDelay;
return true;
}
else if (this.currentGameType.isCreative() && this.mc.theWorld.getWorldBorder().contains(posBlock))
{
this.blockHitDelay = 5;
this.connection.sendPacket(new CPacketPlayerDigging(CPacketPlayerDigging.Action.START_DESTROY_BLOCK, posBlock, directionFacing));
clickBlockCreative(this.mc, this, posBlock, directionFacing);
return true;
}
else if (this.isHittingPosition(posBlock))
{
IBlockState iblockstate = this.mc.theWorld.getBlockState(posBlock);
Block block = iblockstate.getBlock();
if (iblockstate.getMaterial() == Material.AIR)
{
this.isHittingBlock = false;
return false;
}
else
{
this.curBlockDamageMP += iblockstate.getPlayerRelativeBlockHardness(this.mc.thePlayer, this.mc.thePlayer.worldObj, posBlock);
if (this.stepSoundTickCounter % 4.0F == 0.0F)
{
SoundType soundtype = block.getSoundType(iblockstate, mc.theWorld, posBlock, mc.thePlayer);
this.mc.getSoundHandler().playSound(new PositionedSoundRecord(soundtype.getHitSound(), SoundCategory.NEUTRAL, (soundtype.getVolume() + 1.0F) / 8.0F, soundtype.getPitch() * 0.5F, posBlock));
}
++this.stepSoundTickCounter;
if (this.curBlockDamageMP >= 1.0F)
{
this.isHittingBlock = false;
this.connection.sendPacket(new CPacketPlayerDigging(CPacketPlayerDigging.Action.STOP_DESTROY_BLOCK, posBlock, directionFacing));
this.onPlayerDestroyBlock(posBlock);
this.curBlockDamageMP = 0.0F;
this.stepSoundTickCounter = 0.0F;
this.blockHitDelay = 5;
}
this.mc.theWorld.sendBlockBreakProgress(this.mc.thePlayer.getEntityId(), this.currentBlock, (int)(this.curBlockDamageMP * 10.0F) - 1);
return true;
}
}
else
{
return this.clickBlock(posBlock, directionFacing);
}
}
示例9: updateBlockRemoving
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void updateBlockRemoving()
{
++this.curblockDamage;
if (this.receivedFinishDiggingPacket)
{
int i = this.curblockDamage - this.initialBlockDamage;
IBlockState iblockstate = this.theWorld.getBlockState(this.delayedDestroyPos);
Block block = iblockstate.getBlock();
if (block.isAir(iblockstate, theWorld, delayedDestroyPos))
{
this.receivedFinishDiggingPacket = false;
}
else
{
float f = iblockstate.getPlayerRelativeBlockHardness(this.thisPlayerMP, this.thisPlayerMP.worldObj, this.delayedDestroyPos) * (float)(i + 1);
int j = (int)(f * 10.0F);
if (j != this.durabilityRemainingOnBlock)
{
this.theWorld.sendBlockBreakProgress(this.thisPlayerMP.getEntityId(), this.delayedDestroyPos, j);
this.durabilityRemainingOnBlock = j;
}
if (f >= 1.0F)
{
this.receivedFinishDiggingPacket = false;
this.tryHarvestBlock(this.delayedDestroyPos);
}
}
}
else if (this.isDestroyingBlock)
{
IBlockState iblockstate1 = this.theWorld.getBlockState(this.destroyPos);
Block block1 = iblockstate1.getBlock();
if (block1.isAir(iblockstate1, theWorld, destroyPos))
{
this.theWorld.sendBlockBreakProgress(this.thisPlayerMP.getEntityId(), this.destroyPos, -1);
this.durabilityRemainingOnBlock = -1;
this.isDestroyingBlock = false;
}
else
{
int k = this.curblockDamage - this.initialDamage;
float f1 = iblockstate1.getPlayerRelativeBlockHardness(this.thisPlayerMP, this.thisPlayerMP.worldObj, this.destroyPos) * (float)(k + 1); // Forge: Fix network break progress using wrong position
int l = (int)(f1 * 10.0F);
if (l != this.durabilityRemainingOnBlock)
{
this.theWorld.sendBlockBreakProgress(this.thisPlayerMP.getEntityId(), this.destroyPos, l);
this.durabilityRemainingOnBlock = l;
}
}
}
}