当前位置: 首页>>代码示例>>Java>>正文


Java IBlockState.getCollisionBoundingBox方法代码示例

本文整理汇总了Java中net.minecraft.block.state.IBlockState.getCollisionBoundingBox方法的典型用法代码示例。如果您正苦于以下问题:Java IBlockState.getCollisionBoundingBox方法的具体用法?Java IBlockState.getCollisionBoundingBox怎么用?Java IBlockState.getCollisionBoundingBox使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.block.state.IBlockState的用法示例。


在下文中一共展示了IBlockState.getCollisionBoundingBox方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: tryPlace

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private boolean tryPlace(EntityPlayer player, ItemStack stack, World worldIn, BlockPos pos, int subtype)
{
    IBlockState iblockstate = worldIn.getBlockState(pos);

    if (iblockstate.getBlock() == this.singleSlab)
    {
        int subtype1 = singleSlabCS.getSubtype(iblockstate);

        if (subtype1 == subtype)
        {
            IBlockState stateDouble = this.makeState(subtype1);
            AxisAlignedBB axisalignedbb = stateDouble == null ? Block.NULL_AABB : stateDouble.getCollisionBoundingBox(worldIn, pos);

            if (stateDouble != null && axisalignedbb != Block.NULL_AABB && worldIn.checkNoEntityCollision(axisalignedbb.offset(pos)) && worldIn.setBlockState(pos, stateDouble, 11))
            {
                SoundType soundtype = stateDouble.getBlock().getSoundType(stateDouble, worldIn, pos, player);
                worldIn.playSound(player, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
                stack.shrink(1);
            }

            return true;
        }
    }

    return false;
}
 
开发者ID:cubex2,项目名称:customstuff4,代码行数:27,代码来源:ItemSlab.java

示例2: tryPlace

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private boolean tryPlace(EntityPlayer player, ItemStack stack, World worldIn, BlockPos pos, Object itemSlabType)
{
    IBlockState iblockstate = worldIn.getBlockState(pos);

    if (iblockstate.getBlock() == this.singleSlab)
    {
        Comparable<?> comparable = iblockstate.getValue(this.singleSlab.getVariantProperty());

        if (comparable == itemSlabType)
        {
            IBlockState iblockstate1 = this.makeState(this.singleSlab.getVariantProperty(), comparable);
            AxisAlignedBB axisalignedbb = iblockstate1.getCollisionBoundingBox(worldIn, pos);

            if (axisalignedbb != Block.NULL_AABB && worldIn.checkNoEntityCollision(axisalignedbb.offset(pos)) && worldIn.setBlockState(pos, iblockstate1, 11))
            {
                SoundType soundtype = this.doubleSlab.getSoundType();
                worldIn.playSound(player, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
                stack.func_190918_g(1);
            }

            return true;
        }
    }

    return false;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:27,代码来源:ItemSlab.java

示例3: tryPlace

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private boolean tryPlace(EntityPlayer player, ItemStack stack, World worldIn, BlockPos pos, Object itemSlabType)
{
    IBlockState iblockstate = worldIn.getBlockState(pos);

    if (iblockstate.getBlock() == this.singleSlab)
    {
        Comparable<?> comparable = iblockstate.getValue(this.singleSlab.getVariantProperty());

        if (comparable == itemSlabType)
        {
            IBlockState iblockstate1 = this.makeState(this.singleSlab.getVariantProperty(), comparable);
            AxisAlignedBB axisalignedbb = iblockstate1.getCollisionBoundingBox(worldIn, pos);

            if (axisalignedbb != Block.NULL_AABB && worldIn.checkNoEntityCollision(axisalignedbb.offset(pos)) && worldIn.setBlockState(pos, iblockstate1, 11))
            {
                SoundType soundtype = this.doubleSlab.getSoundType(iblockstate1, worldIn, pos, player);
                worldIn.playSound(player, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
                --stack.stackSize;
            }

            return true;
        }
    }

    return false;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:27,代码来源:ItemSlab.java

示例4: isValid

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public boolean isValid(World world, long pos) {
    if (pos == -1L) {
        return false;
    }
    BlockPos p = BlockPos.fromLong(pos);
    IBlockState state = world.getBlockState(p);
    Block block = state.getBlock();

    if (Config.getBlocksBlocking().contains(block.getRegistryName())) {
        // Special case for doors
        if (block instanceof BlockDoor) {
            return state.getValue(BlockDoor.OPEN);
        }
        if (block instanceof BlockTrapDoor) {
            return state.getValue(BlockTrapDoor.OPEN);
        }

        return false;
    }
    if (Config.getBlocksNonBlocking().contains(block.getRegistryName())) {
        return true;
    }

    if (block.isAir(state, world, p)) {
        return true;
    } else {
        AxisAlignedBB box = state.getCollisionBoundingBox(world, p);
        if (box == null) {
            return true;
        }
        return !block.isOpaqueCube(state);
    }
}
 
开发者ID:McJty,项目名称:needtobreath,代码行数:34,代码来源:DimensionData.java

示例5: onItemUse

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
    ItemStack itemstack = player.getHeldItem(hand);

    if (!itemstack.isEmpty() && player.canPlayerEdit(pos.offset(facing), facing, itemstack))
    {
        int subtype = getMetadata(itemstack);
        IBlockState currentState = worldIn.getBlockState(pos);

        if (currentState.getBlock() == singleSlab)
        {
            int subtype1 = this.singleSlabCS.getSubtype(currentState);
            net.minecraft.block.BlockSlab.EnumBlockHalf half = currentState.getValue(net.minecraft.block.BlockSlab.HALF);

            if ((facing == EnumFacing.UP && half == net.minecraft.block.BlockSlab.EnumBlockHalf.BOTTOM || facing == EnumFacing.DOWN && half == net.minecraft.block.BlockSlab.EnumBlockHalf.TOP)
                && subtype1 == subtype)
            {
                IBlockState stateDouble = this.makeState(subtype1);
                AxisAlignedBB axisalignedbb = stateDouble == null ? Block.NULL_AABB : stateDouble.getCollisionBoundingBox(worldIn, pos);

                if (stateDouble != null && axisalignedbb != Block.NULL_AABB && worldIn.checkNoEntityCollision(axisalignedbb.offset(pos)) && worldIn.setBlockState(pos, stateDouble, 11))
                {
                    SoundType soundtype = stateDouble.getBlock().getSoundType(stateDouble, worldIn, pos, player);
                    worldIn.playSound(player, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
                    itemstack.shrink(1);
                }

                return EnumActionResult.SUCCESS;
            }
        }

        return this.tryPlace(player, itemstack, worldIn, pos.offset(facing), subtype) ? EnumActionResult.SUCCESS : super.onItemUse(player, worldIn, pos, hand, facing, hitX, hitY, hitZ);
    } else
    {
        return EnumActionResult.FAIL;
    }
}
 
开发者ID:cubex2,项目名称:customstuff4,代码行数:38,代码来源:ItemSlab.java

示例6: func_190876_a

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private void func_190876_a(double p_190876_1_, double p_190876_3_, double p_190876_5_, double p_190876_7_, float p_190876_9_, int p_190876_10_)
{
    BlockPos blockpos = new BlockPos(p_190876_1_, p_190876_7_, p_190876_3_);
    boolean flag = false;
    double d0 = 0.0D;

    while (true)
    {
        if (!EntityEvoker.this.world.isBlockNormalCube(blockpos, true) && EntityEvoker.this.world.isBlockNormalCube(blockpos.down(), true))
        {
            if (!EntityEvoker.this.world.isAirBlock(blockpos))
            {
                IBlockState iblockstate = EntityEvoker.this.world.getBlockState(blockpos);
                AxisAlignedBB axisalignedbb = iblockstate.getCollisionBoundingBox(EntityEvoker.this.world, blockpos);

                if (axisalignedbb != null)
                {
                    d0 = axisalignedbb.maxY;
                }
            }

            flag = true;
            break;
        }

        blockpos = blockpos.down();

        if (blockpos.getY() < MathHelper.floor(p_190876_5_) - 1)
        {
            break;
        }
    }

    if (flag)
    {
        EntityEvokerFangs entityevokerfangs = new EntityEvokerFangs(EntityEvoker.this.world, p_190876_1_, (double)blockpos.getY() + d0, p_190876_3_, p_190876_9_, p_190876_10_, EntityEvoker.this);
        EntityEvoker.this.world.spawnEntityInWorld(entityevokerfangs);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:40,代码来源:EntityEvoker.java

示例7: onItemUse

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
 * Called when a Block is right-clicked with this Item
 */
public EnumActionResult onItemUse(EntityPlayer stack, World playerIn, BlockPos worldIn, EnumHand pos, EnumFacing hand, float facing, float hitX, float hitY)
{
    ItemStack itemstack = stack.getHeldItem(pos);

    if (!itemstack.func_190926_b() && stack.canPlayerEdit(worldIn.offset(hand), hand, itemstack))
    {
        Comparable<?> comparable = this.singleSlab.getTypeForItem(itemstack);
        IBlockState iblockstate = playerIn.getBlockState(worldIn);

        if (iblockstate.getBlock() == this.singleSlab)
        {
            IProperty<?> iproperty = this.singleSlab.getVariantProperty();
            Comparable<?> comparable1 = iblockstate.getValue(iproperty);
            BlockSlab.EnumBlockHalf blockslab$enumblockhalf = (BlockSlab.EnumBlockHalf)iblockstate.getValue(BlockSlab.HALF);

            if ((hand == EnumFacing.UP && blockslab$enumblockhalf == BlockSlab.EnumBlockHalf.BOTTOM || hand == EnumFacing.DOWN && blockslab$enumblockhalf == BlockSlab.EnumBlockHalf.TOP) && comparable1 == comparable)
            {
                IBlockState iblockstate1 = this.makeState(iproperty, comparable1);
                AxisAlignedBB axisalignedbb = iblockstate1.getCollisionBoundingBox(playerIn, worldIn);

                if (axisalignedbb != Block.NULL_AABB && playerIn.checkNoEntityCollision(axisalignedbb.offset(worldIn)) && playerIn.setBlockState(worldIn, iblockstate1, 11))
                {
                    SoundType soundtype = this.doubleSlab.getSoundType();
                    playerIn.playSound(stack, worldIn, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
                    itemstack.func_190918_g(1);
                }

                return EnumActionResult.SUCCESS;
            }
        }

        return this.tryPlace(stack, itemstack, playerIn, worldIn.offset(hand), comparable) ? EnumActionResult.SUCCESS : super.onItemUse(stack, playerIn, worldIn, pos, hand, facing, hitX, hitY);
    }
    else
    {
        return EnumActionResult.FAIL;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:42,代码来源:ItemSlab.java

示例8: addCollisionBoxToList

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@Deprecated
    public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean p_185477_7_)
    {
        // TODO: Client hook
        // FIXME: This hook could be better with a decent event system
        AxisAlignedBB blockBox = state.getCollisionBoundingBox(worldIn, pos);

        for(Module aMod: Hacks.hackList)
        {
            blockBox = aMod.onAddCollisionBox(this, pos, blockBox);
        }
        addCollisionBoxToList(pos, entityBox, collidingBoxes, blockBox);
        // End: Client
//        addCollisionBoxToList(pos, entityBox, collidingBoxes, state.getCollisionBoundingBox(worldIn, pos));
    }
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:16,代码来源:Block.java

示例9: onUpdate

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@Override
public void onUpdate() 
{
	IBlockState stuck = world.getBlockState(this.stuckPos);
	if(stuck.getCollisionBoundingBox(world, stuckPos) == Block.NULL_AABB)
	{
		this.inTerrain = false;
	}
	if(!inTerrain)
	{
		super.onUpdate();
	}
}
 
开发者ID:einsteinsci,项目名称:BetterBeginningsReborn,代码行数:14,代码来源:EntityThrownKnife.java

示例10: onItemUse

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
 * Called when a Block is right-clicked with this Item
 */
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
    if (stack.stackSize != 0 && playerIn.canPlayerEdit(pos.offset(facing), facing, stack))
    {
        Comparable<?> comparable = this.singleSlab.getTypeForItem(stack);
        IBlockState iblockstate = worldIn.getBlockState(pos);

        if (iblockstate.getBlock() == this.singleSlab)
        {
            IProperty<?> iproperty = this.singleSlab.getVariantProperty();
            Comparable<?> comparable1 = iblockstate.getValue(iproperty);
            BlockSlab.EnumBlockHalf blockslab$enumblockhalf = (BlockSlab.EnumBlockHalf)iblockstate.getValue(BlockSlab.HALF);

            if ((facing == EnumFacing.UP && blockslab$enumblockhalf == BlockSlab.EnumBlockHalf.BOTTOM || facing == EnumFacing.DOWN && blockslab$enumblockhalf == BlockSlab.EnumBlockHalf.TOP) && comparable1 == comparable)
            {
                IBlockState iblockstate1 = this.makeState(iproperty, comparable1);
                AxisAlignedBB axisalignedbb = iblockstate1.getCollisionBoundingBox(worldIn, pos);

                if (axisalignedbb != Block.NULL_AABB && worldIn.checkNoEntityCollision(axisalignedbb.offset(pos)) && worldIn.setBlockState(pos, iblockstate1, 11))
                {
                    SoundType soundtype = this.doubleSlab.getSoundType(iblockstate1, worldIn, pos,playerIn);
                    worldIn.playSound(playerIn, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
                    --stack.stackSize;
                }

                return EnumActionResult.SUCCESS;
            }
        }

        return this.tryPlace(playerIn, stack, worldIn, pos.offset(facing), comparable) ? EnumActionResult.SUCCESS : super.onItemUse(stack, playerIn, worldIn, pos, hand, facing, hitX, hitY, hitZ);
    }
    else
    {
        return EnumActionResult.FAIL;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:40,代码来源:ItemSlab.java

示例11: getCollisionBoundingBox

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@Nullable
@Override
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos) {
    IBlockState camo = getCamoState(worldIn, pos);
    return camo != null ? camo.getCollisionBoundingBox(worldIn, pos) : super.getCollisionBoundingBox(blockState, worldIn, pos);
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:7,代码来源:BlockPneumaticCraftCamo.java

示例12: onItemUse

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@Override
public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
    ItemStack itemstack = player.getHeldItem(hand);

    if (!itemstack.isEmpty() && player.canPlayerEdit(pos, facing, itemstack))
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        Block block = iblockstate.getBlock();
        BlockPos blockpos = pos;

        if ((facing != EnumFacing.UP || block != this.block) && !block.isReplaceable(worldIn, pos))
        {
            blockpos = pos.offset(facing);
            iblockstate = worldIn.getBlockState(blockpos);
            block = iblockstate.getBlock();
        }

        if (block == this.block)
        {
            int i = iblockstate.getValue(BlockSnow.LAYERS);

            if (i < 8)
            {
                IBlockState iblockstate1 = iblockstate.withProperty(BlockSnow.LAYERS, i + 1);
                AxisAlignedBB axisalignedbb = iblockstate1.getCollisionBoundingBox(worldIn, blockpos);

                if (axisalignedbb != Block.NULL_AABB && worldIn.checkNoEntityCollision(axisalignedbb.offset(blockpos)) && worldIn.setBlockState(blockpos, iblockstate1, 10))
                {
                    SoundType soundtype = this.block.getSoundType(iblockstate1, worldIn, pos, player);
                    worldIn.playSound(player, blockpos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);

                    if (player instanceof EntityPlayerMP)
                    {
                        CriteriaTriggers.PLACED_BLOCK.trigger((EntityPlayerMP)player, pos, itemstack);
                    }

                    itemstack.shrink(1);
                    return EnumActionResult.SUCCESS;
                }
            }
        }

        return super.onItemUse(player, worldIn, pos, hand, facing, hitX, hitY, hitZ);
    }
    else
    {
        return EnumActionResult.FAIL;
    }
}
 
开发者ID:cubex2,项目名称:customstuff4,代码行数:51,代码来源:ItemSnow.java

示例13: onItemUse

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
 * Called when a Block is right-clicked with this Item
 */
public EnumActionResult onItemUse(EntityPlayer stack, World playerIn, BlockPos worldIn, EnumHand pos, EnumFacing hand, float facing, float hitX, float hitY)
{
    ItemStack itemstack = stack.getHeldItem(pos);

    if (!itemstack.func_190926_b() && stack.canPlayerEdit(worldIn, hand, itemstack))
    {
        IBlockState iblockstate = playerIn.getBlockState(worldIn);
        Block block = iblockstate.getBlock();
        BlockPos blockpos = worldIn;

        if ((hand != EnumFacing.UP || block != this.block) && !block.isReplaceable(playerIn, worldIn))
        {
            blockpos = worldIn.offset(hand);
            iblockstate = playerIn.getBlockState(blockpos);
            block = iblockstate.getBlock();
        }

        if (block == this.block)
        {
            int i = ((Integer)iblockstate.getValue(BlockSnow.LAYERS)).intValue();

            if (i < 8)
            {
                IBlockState iblockstate1 = iblockstate.withProperty(BlockSnow.LAYERS, Integer.valueOf(i + 1));
                AxisAlignedBB axisalignedbb = iblockstate1.getCollisionBoundingBox(playerIn, blockpos);

                if (axisalignedbb != Block.NULL_AABB && playerIn.checkNoEntityCollision(axisalignedbb.offset(blockpos)) && playerIn.setBlockState(blockpos, iblockstate1, 10))
                {
                    SoundType soundtype = this.block.getSoundType();
                    playerIn.playSound(stack, blockpos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
                    itemstack.func_190918_g(1);
                    return EnumActionResult.SUCCESS;
                }
            }
        }

        return super.onItemUse(stack, playerIn, worldIn, pos, hand, facing, hitX, hitY);
    }
    else
    {
        return EnumActionResult.FAIL;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:47,代码来源:ItemSnow.java

示例14: didBlockChange

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
protected boolean didBlockChange(World worldIn, BlockPos pos, IBlockState oldState, IBlockState newState)
{
    AxisAlignedBB axisalignedbb = oldState.getCollisionBoundingBox(worldIn, pos);
    AxisAlignedBB axisalignedbb1 = newState.getCollisionBoundingBox(worldIn, pos);
    return axisalignedbb != axisalignedbb1 && (axisalignedbb == null || !axisalignedbb.equals(axisalignedbb1));
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:7,代码来源:PathWorldListener.java

示例15: onItemUse

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
 * Called when a Block is right-clicked with this Item
 */
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
    if (stack.stackSize != 0 && playerIn.canPlayerEdit(pos, facing, stack))
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        Block block = iblockstate.getBlock();
        BlockPos blockpos = pos;

        if ((facing != EnumFacing.UP || block != this.block) && !block.isReplaceable(worldIn, pos))
        {
            blockpos = pos.offset(facing);
            iblockstate = worldIn.getBlockState(blockpos);
            block = iblockstate.getBlock();
        }

        if (block == this.block)
        {
            int i = ((Integer)iblockstate.getValue(BlockSnow.LAYERS)).intValue();

            if (i <= 7)
            {
                IBlockState iblockstate1 = iblockstate.withProperty(BlockSnow.LAYERS, Integer.valueOf(i + 1));
                AxisAlignedBB axisalignedbb = iblockstate1.getCollisionBoundingBox(worldIn, blockpos);

                if (axisalignedbb != Block.NULL_AABB && worldIn.checkNoEntityCollision(axisalignedbb.offset(blockpos)) && worldIn.setBlockState(blockpos, iblockstate1, 10))
                {
                    SoundType soundtype = this.block.getSoundType(iblockstate1, worldIn, blockpos, playerIn);
                    worldIn.playSound(playerIn, blockpos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
                    --stack.stackSize;
                    return EnumActionResult.SUCCESS;
                }
            }
        }

        return super.onItemUse(stack, playerIn, worldIn, blockpos, hand, facing, hitX, hitY, hitZ);
    }
    else
    {
        return EnumActionResult.FAIL;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:45,代码来源:ItemSnow.java


注:本文中的net.minecraft.block.state.IBlockState.getCollisionBoundingBox方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。