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Java IBlockState.hasComparatorInputOverride方法代码示例

本文整理汇总了Java中net.minecraft.block.state.IBlockState.hasComparatorInputOverride方法的典型用法代码示例。如果您正苦于以下问题:Java IBlockState.hasComparatorInputOverride方法的具体用法?Java IBlockState.hasComparatorInputOverride怎么用?Java IBlockState.hasComparatorInputOverride使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.block.state.IBlockState的用法示例。


在下文中一共展示了IBlockState.hasComparatorInputOverride方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: isBasicBlock

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private boolean isBasicBlock(IBlockAccess w, BlockPos p, IBlockState s) {
    int stateId = Block.getStateId(s);
    if (basicBlocks.contains(stateId)) {
        return true;
    }
    if (nonBasicBlocks.contains(stateId)) {
        return false;
    }
    boolean result = !s.getBlock().hasTileEntity(s) && !s.canProvidePower() && !s.hasComparatorInputOverride()
            && s.getProperties().entrySet().stream().allMatch(e -> allowedProperty(e.getKey()));

    if (result) {
        basicBlocks.add(stateId);
    } else {
        nonBasicBlocks.add(stateId);
    }
    return result;
}
 
开发者ID:kenzierocks,项目名称:HardVox,代码行数:19,代码来源:OpSetBasicBlock.java

示例2: markAndNotifyBlock

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void markAndNotifyBlock(BlockPos pos, Chunk chunk, IBlockState iblockstate, IBlockState newState, int flags)
{
    {
        {
            if ((flags & 2) != 0 && (!this.isRemote || (flags & 4) == 0) && (chunk == null || chunk.isPopulated()))
            {
                this.notifyBlockUpdate(pos, iblockstate, newState, flags);
            }

            if (!this.isRemote && (flags & 1) != 0)
            {
                this.notifyNeighborsRespectDebug(pos, iblockstate.getBlock());

                if (newState.hasComparatorInputOverride())
                {
                    this.updateComparatorOutputLevel(pos, newState.getBlock());
                }
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:22,代码来源:World.java

示例3: getRedstoneValue

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@Override
public int getRedstoneValue(World world, BlockPos pos, int sensorRange, String textBoxText, Set<BlockPos> positions) {
    int maxStrength = 0;
    for (BlockPos p : positions) {
        IBlockState state = world.getBlockState(p);
        if (state.hasComparatorInputOverride()) {
            maxStrength = Math.max(maxStrength, state.getComparatorInputOverride(world, p));
        }
    }
    return maxStrength;
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:12,代码来源:BlockComparatorSensor.java

示例4: calculateInputStrength

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
protected int calculateInputStrength(World worldIn, BlockPos pos, IBlockState state)
{
    int i = super.calculateInputStrength(worldIn, pos, state);
    EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
    BlockPos blockpos = pos.offset(enumfacing);
    IBlockState iblockstate = worldIn.getBlockState(blockpos);

    if (iblockstate.hasComparatorInputOverride())
    {
        i = iblockstate.getComparatorInputOverride(worldIn, blockpos);
    }
    else if (i < 15 && iblockstate.isNormalCube())
    {
        blockpos = blockpos.offset(enumfacing);
        iblockstate = worldIn.getBlockState(blockpos);

        if (iblockstate.hasComparatorInputOverride())
        {
            i = iblockstate.getComparatorInputOverride(worldIn, blockpos);
        }
        else if (iblockstate.getMaterial() == Material.AIR)
        {
            EntityItemFrame entityitemframe = this.findItemFrame(worldIn, enumfacing, blockpos);

            if (entityitemframe != null)
            {
                i = entityitemframe.getAnalogOutput();
            }
        }
    }

    return i;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:34,代码来源:BlockRedstoneComparator.java

示例5: setBlockState

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
 * Sets the block state at a given location. Flag 1 will cause a block update. Flag 2 will send the change to
 * clients (you almost always want this). Flag 4 prevents the block from being re-rendered, if this is a client
 * world. Flags can be added together.
 */
public boolean setBlockState(BlockPos pos, IBlockState newState, int flags)
{
    if (this.isOutsideBuildHeight(pos))
    {
        return false;
    }
    else if (!this.isRemote && this.worldInfo.getTerrainType() == WorldType.DEBUG_WORLD)
    {
        return false;
    }
    else
    {
        Chunk chunk = this.getChunkFromBlockCoords(pos);
        Block block = newState.getBlock();
        IBlockState iblockstate = chunk.setBlockState(pos, newState);

        if (iblockstate == null)
        {
            return false;
        }
        else
        {
            if (newState.getLightOpacity() != iblockstate.getLightOpacity() || newState.getLightValue() != iblockstate.getLightValue())
            {
                this.theProfiler.startSection("checkLight");
                this.checkLight(pos);
                this.theProfiler.endSection();
            }

            if ((flags & 2) != 0 && (!this.isRemote || (flags & 4) == 0) && chunk.isPopulated())
            {
                this.notifyBlockUpdate(pos, iblockstate, newState, flags);
            }

            if (!this.isRemote && (flags & 1) != 0)
            {
                this.notifyNeighborsRespectDebug(pos, iblockstate.getBlock(), true);

                if (newState.hasComparatorInputOverride())
                {
                    this.updateComparatorOutputLevel(pos, block);
                }
            }
            else if (!this.isRemote && (flags & 16) == 0)
            {
                this.func_190522_c(pos, block);
            }

            return true;
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:58,代码来源:World.java


注:本文中的net.minecraft.block.state.IBlockState.hasComparatorInputOverride方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。