本文整理汇总了Java中net.minecraft.block.state.IBlockState.getBlock方法的典型用法代码示例。如果您正苦于以下问题:Java IBlockState.getBlock方法的具体用法?Java IBlockState.getBlock怎么用?Java IBlockState.getBlock使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.block.state.IBlockState
的用法示例。
在下文中一共展示了IBlockState.getBlock方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: canPlaceBlockOnSide
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side, EntityPlayer player, ItemStack stack)
{
BlockPos blockpos = pos;
IProperty iproperty = this.singleSlab.getVariantProperty();
Object object = this.singleSlab.getVariant(stack);
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == this.singleSlab)
{
boolean flag = iblockstate.getValue(BlockSlab.HALF) == BlockSlab.EnumBlockHalf.TOP;
if ((side == EnumFacing.UP && !flag || side == EnumFacing.DOWN && flag) && object == iblockstate.getValue(iproperty))
{
return true;
}
}
pos = pos.offset(side);
IBlockState iblockstate1 = worldIn.getBlockState(pos);
return iblockstate1.getBlock() == this.singleSlab && object == iblockstate1.getValue(iproperty) ? true : super.canPlaceBlockOnSide(worldIn, blockpos, side, player, stack);
}
示例2: toggleDoor
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void toggleDoor(World worldIn, BlockPos pos, boolean open)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == this)
{
BlockPos blockpos = iblockstate.getValue(HALF) == BlockDoor.EnumDoorHalf.LOWER ? pos : pos.down();
IBlockState iblockstate1 = pos == blockpos ? iblockstate : worldIn.getBlockState(blockpos);
if (iblockstate1.getBlock() == this && ((Boolean)iblockstate1.getValue(OPEN)).booleanValue() != open)
{
worldIn.setBlockState(blockpos, iblockstate1.withProperty(OPEN, Boolean.valueOf(open)), 2);
worldIn.markBlockRangeForRenderUpdate(blockpos, pos);
worldIn.playAuxSFXAtEntity((EntityPlayer)null, open ? 1003 : 1006, pos, 0);
}
}
}
示例3: onBlockActivated
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (this.blockMaterial == Material.iron)
{
return true;
}
else
{
BlockPos blockpos = state.getValue(HALF) == BlockDoor.EnumDoorHalf.LOWER ? pos : pos.down();
IBlockState iblockstate = pos.equals(blockpos) ? state : worldIn.getBlockState(blockpos);
if (iblockstate.getBlock() != this)
{
return false;
}
else
{
state = iblockstate.cycleProperty(OPEN);
worldIn.setBlockState(blockpos, state, 2);
worldIn.markBlockRangeForRenderUpdate(blockpos, pos);
worldIn.playAuxSFXAtEntity(playerIn, ((Boolean)state.getValue(OPEN)).booleanValue() ? 1003 : 1006, pos, 0);
return true;
}
}
}
示例4: isConnectedTo
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public static boolean isConnectedTo(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing direction)
{
BlockPos blockpos = pos.offset(direction);
IBlockState iblockstate = worldIn.getBlockState(blockpos);
Block block = iblockstate.getBlock();
if (block == Blocks.tripwire_hook)
{
EnumFacing enumfacing = direction.getOpposite();
return iblockstate.getValue(BlockTripWireHook.FACING) == enumfacing;
}
else if (block == Blocks.tripwire)
{
boolean flag = ((Boolean)state.getValue(SUSPENDED)).booleanValue();
boolean flag1 = ((Boolean)iblockstate.getValue(SUSPENDED)).booleanValue();
return flag == flag1;
}
else
{
return false;
}
}
示例5: updateTask
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void updateTask()
{
Random random = this.enderman.getRNG();
World world = this.enderman.worldObj;
int i = MathHelper.floor_double(this.enderman.posX - 2.0D + random.nextDouble() * 4.0D);
int j = MathHelper.floor_double(this.enderman.posY + random.nextDouble() * 3.0D);
int k = MathHelper.floor_double(this.enderman.posZ - 2.0D + random.nextDouble() * 4.0D);
BlockPos blockpos = new BlockPos(i, j, k);
IBlockState iblockstate = world.getBlockState(blockpos);
Block block = iblockstate.getBlock();
if (EntityEnderman.carriableBlocks.contains(block))
{
this.enderman.setHeldBlockState(iblockstate);
world.setBlockState(blockpos, Blocks.air.getDefaultState());
}
}
示例6: renderTileEntityAt
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@Override
public void renderTileEntityAt(@Nonnull TileArtisia te, double x, double y, double z, float partialTicks, int digProgress) {
IBlockState state = te.getWorld().getBlockState(te.getPos());
if (state != null && state.getBlock() == UCBlocks.cropArtisia) {
ItemStack stack = te.getItem();
if (stack != null) {
GlStateManager.pushMatrix();
GlStateManager.translate((float)x + 0.5F, (float)y + 1.25F, (float)z + 0.5F);
renderItem(stack);
GlStateManager.popMatrix();
}
}
}
示例7: isReplaceable
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
* Whether this Block can be replaced directly by other blocks (true for e.g. tall grass)
*/
public boolean isReplaceable(IBlockAccess worldIn, BlockPos pos)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() != this)
{
return true;
}
else
{
BlockDoublePlant.EnumPlantType blockdoubleplant$enumplanttype = (BlockDoublePlant.EnumPlantType)iblockstate.getActualState(worldIn, pos).getValue(VARIANT);
return blockdoubleplant$enumplanttype == BlockDoublePlant.EnumPlantType.FERN || blockdoubleplant$enumplanttype == BlockDoublePlant.EnumPlantType.GRASS;
}
}
示例8: onBlockDestroyedByPlayer
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
* Called when a player destroys this Block
*/
public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state)
{
BlockPos blockpos = pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite());
IBlockState iblockstate = worldIn.getBlockState(blockpos);
if (iblockstate.getBlock() instanceof BlockPistonBase && ((Boolean)iblockstate.getValue(BlockPistonBase.EXTENDED)).booleanValue())
{
worldIn.setBlockToAir(blockpos);
}
}
示例9: onRightClick
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@SubscribeEvent
public void onRightClick(PlayerInteractEvent.RightClickBlock event)
{
if (!event.getWorld().isRemote)
{
EntityPlayer player = event.getEntityPlayer();
IExPPlayer data = IExPPlayer.of(player);
if (data.getThirst() < data.getMaxThirst(true) - 200)
{
RayTraceResult rtr = event.getWorld().rayTraceBlocks(player.getPositionEyes(1), player.getPositionEyes(1).add(player.getLook(1).scale(3)), true, false, false);
if (rtr != null && rtr.typeOfHit == Type.BLOCK)
{
BlockPos pos = rtr.getBlockPos();
IBlockState hit = event.getWorld().getBlockState(pos);
if (hit.getBlock() instanceof IWater && !((IWater)hit.getBlock()).isSalt(event.getWorld(), pos))
{
int level = hit.getValue(BlockFluidBase.LEVEL);
if (level > 0)
{
event.getWorld().setBlockState(pos, hit.withProperty(BlockFluidBase.LEVEL, level - 1));
}
else
{
event.getWorld().setBlockToAir(pos);
}
data.setThirst(data.getThirst() + 200, true);
event.getWorld().playSound(null, pos, SoundEvents.ENTITY_GENERIC_DRINK, SoundCategory.PLAYERS, 1, 1);
}
}
}
}
}
示例10: canBlockStay
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public boolean canBlockStay(World worldIn, BlockPos pos, IBlockState state)
{
if (state.getValue(HALF) == BlockDoublePlant.EnumBlockHalf.UPPER)
{
return worldIn.getBlockState(pos.down()).getBlock() == this;
}
else
{
IBlockState iblockstate = worldIn.getBlockState(pos.up());
return iblockstate.getBlock() == this && super.canBlockStay(worldIn, pos, iblockstate);
}
}
示例11: setBlockBoundsBasedOnState
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void setBlockBoundsBasedOnState(IBlockAccess worldIn, BlockPos pos)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == this)
{
float f = 0.125F;
switch ((EnumFacing)iblockstate.getValue(FACING))
{
case NORTH:
this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
break;
case SOUTH:
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
break;
case WEST:
this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
break;
case EAST:
default:
this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
}
}
}
示例12: getDataBlocks
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public Map<BlockPos, String> getDataBlocks(BlockPos pos, PlacementSettings placementIn)
{
Map<BlockPos, String> map = Maps.<BlockPos, String>newHashMap();
StructureBoundingBox structureboundingbox = placementIn.getBoundingBox();
for (Template.BlockInfo template$blockinfo : this.blocks)
{
BlockPos blockpos = transformedBlockPos(placementIn, template$blockinfo.pos).add(pos);
if (structureboundingbox == null || structureboundingbox.isVecInside(blockpos))
{
IBlockState iblockstate = template$blockinfo.blockState;
if (iblockstate.getBlock() == Blocks.STRUCTURE_BLOCK && template$blockinfo.tileentityData != null)
{
TileEntityStructure.Mode tileentitystructure$mode = TileEntityStructure.Mode.valueOf(template$blockinfo.tileentityData.getString("mode"));
if (tileentitystructure$mode == TileEntityStructure.Mode.DATA)
{
map.put(blockpos, template$blockinfo.tileentityData.getString("metadata"));
}
}
}
}
return map;
}
示例13: canBlockStay
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public boolean canBlockStay(World worldIn, BlockPos pos, IBlockState state)
{
if (pos.getY() >= 0 && pos.getY() < 256)
{
IBlockState iblockstate = worldIn.getBlockState(pos.down());
return iblockstate.getBlock() == Blocks.mycelium ? true : (iblockstate.getBlock() == Blocks.dirt && iblockstate.getValue(BlockDirt.VARIANT) == BlockDirt.DirtType.PODZOL ? true : worldIn.getLight(pos) < 13 && this.canPlaceBlockOn(iblockstate.getBlock()));
}
else
{
return false;
}
}
示例14: showBarrierParticles
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void showBarrierParticles(int p_184153_1_, int p_184153_2_, int p_184153_3_, int p_184153_4_, Random random, boolean p_184153_6_, BlockPos.MutableBlockPos pos)
{
int i = p_184153_1_ + this.rand.nextInt(p_184153_4_) - this.rand.nextInt(p_184153_4_);
int j = p_184153_2_ + this.rand.nextInt(p_184153_4_) - this.rand.nextInt(p_184153_4_);
int k = p_184153_3_ + this.rand.nextInt(p_184153_4_) - this.rand.nextInt(p_184153_4_);
pos.setPos(i, j, k);
IBlockState iblockstate = this.getBlockState(pos);
iblockstate.getBlock().randomDisplayTick(iblockstate, this, pos, random);
if (p_184153_6_ && iblockstate.getBlock() == Blocks.BARRIER)
{
this.spawnParticle(EnumParticleTypes.BARRIER, (double)((float)i + 0.5F), (double)((float)j + 0.5F), (double)((float)k + 0.5F), 0.0D, 0.0D, 0.0D, new int[0]);
}
}
示例15: damageBlock
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public static float damageBlock(BlockPos pos, EntityLivingBase living, World world, float damage) {
IBlockState state = world.getBlockState(pos);
Block block = state.getBlock();
if (block.isAir(state, world, pos) || state.getMaterial() == Material.WATER || state.getMaterial() == Material.LAVA || state.getBlockHardness(world, pos) < 0)
return damage;
DestroyBlockEntry finalEntry = null;
int entryId = 0;
int emptyId = -1;
for (int i = 0; i < BlockEventBus.destroyProgress.size(); i++) {
DestroyBlockEntry entry = BlockEventBus.destroyProgress.get(i);
if (emptyId == -1 && entry == null)
emptyId = i;
if (entry != null && entry.world == world && entry.pos.equals(pos)) {
finalEntry = entry;
entryId = i;
break;
}
}
if (finalEntry == null) {
finalEntry = new DestroyBlockEntry(pos, world);
if (emptyId != -1) {
BlockEventBus.destroyProgress.set(emptyId, finalEntry);
entryId = emptyId;
} else {
BlockEventBus.destroyProgress.add(finalEntry);
entryId = BlockEventBus.destroyProgress.size() - 1;
}
}
/*if (block instanceof BlockChest) {
((TileEntityChest) world.getTileEntity(pos)).setLootTable(LootTableList.CHESTS_NETHER_BRIDGE, living.getRNG().nextLong());
}*/
float hardness = BlockLauncher.getHardness(state, world);
finalEntry.curDamage += damage;
if (living != null)
world.sendBlockBreakProgress(Math.min(Integer.MAX_VALUE, 0xFFFF + entryId), pos, (int) ((finalEntry.curDamage / hardness) * 10));
if (finalEntry.curDamage >= hardness) {
if (living != null && living instanceof EntityPlayer)
block.harvestBlock(world, (EntityPlayer) living, pos, state, null, ItemStack.EMPTY);
else {
block.dropBlockAsItem(world, pos, state, 0);
}
BlockEventBus.destroyProgress.remove(finalEntry);
boolean flag = (living == null || !(living instanceof EntityPlayer) && world.isAirBlock(pos)) || block.removedByPlayer(state, world, pos, (EntityPlayer) living, true);
if (flag) {
if (living != null) {
world.playEvent(2001, pos, Block.getStateId(state));
world.sendBlockBreakProgress(Math.min(Integer.MAX_VALUE, 0xFFFF + entryId), pos, -1);
}
block.onBlockDestroyedByPlayer(world, pos, state);
}
return finalEntry.curDamage - hardness;
}
return 0;
}