本文整理汇总了Java中net.minecraft.block.state.IBlockState.getActualState方法的典型用法代码示例。如果您正苦于以下问题:Java IBlockState.getActualState方法的具体用法?Java IBlockState.getActualState怎么用?Java IBlockState.getActualState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.block.state.IBlockState
的用法示例。
在下文中一共展示了IBlockState.getActualState方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: addCollisionBoxToList
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean p_185477_7_) {
if (!p_185477_7_) {
state = state.getActualState(worldIn, pos);
}
addCollisionBoxToList(pos, entityBox, collidingBoxes, PILLAR_AABB);
if (((Boolean) state.getValue(NORTH)).booleanValue()) {
addCollisionBoxToList(pos, entityBox, collidingBoxes, NORTH_AABB);
}
if (((Boolean) state.getValue(EAST)).booleanValue()) {
addCollisionBoxToList(pos, entityBox, collidingBoxes, EAST_AABB);
}
if (((Boolean) state.getValue(SOUTH)).booleanValue()) {
addCollisionBoxToList(pos, entityBox, collidingBoxes, SOUTH_AABB);
}
if (((Boolean) state.getValue(WEST)).booleanValue()) {
addCollisionBoxToList(pos, entityBox, collidingBoxes, WEST_AABB);
}
}
示例2: addCollisionBoxToList
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn)
{
state = state.getActualState(worldIn, pos);
addCollisionBoxToList(pos, entityBox, collidingBoxes, PILLAR_AABB);
if (((Boolean)state.getValue(NORTH)).booleanValue())
{
addCollisionBoxToList(pos, entityBox, collidingBoxes, NORTH_AABB);
}
if (((Boolean)state.getValue(EAST)).booleanValue())
{
addCollisionBoxToList(pos, entityBox, collidingBoxes, EAST_AABB);
}
if (((Boolean)state.getValue(SOUTH)).booleanValue())
{
addCollisionBoxToList(pos, entityBox, collidingBoxes, SOUTH_AABB);
}
if (((Boolean)state.getValue(WEST)).booleanValue())
{
addCollisionBoxToList(pos, entityBox, collidingBoxes, WEST_AABB);
}
}
示例3: addCollisionBoxToList
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn) {
IBlockState actualstate = state.getActualState(worldIn, pos);
addCollisionBoxToList(pos, entityBox, collidingBoxes, PILLAR_AABB);
if (actualstate.getValue(NORTH)) {
addCollisionBoxToList(pos, entityBox, collidingBoxes, NORTH_AABB);
}
if (actualstate.getValue(EAST)) {
addCollisionBoxToList(pos, entityBox, collidingBoxes, EAST_AABB);
}
if (actualstate.getValue(SOUTH)) {
addCollisionBoxToList(pos, entityBox, collidingBoxes, SOUTH_AABB);
}
if (actualstate.getValue(WEST)) {
addCollisionBoxToList(pos, entityBox, collidingBoxes, WEST_AABB);
}
}
示例4: addBlockDestroyEffects
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void addBlockDestroyEffects(BlockPos pos, IBlockState state)
{
if (!state.getBlock().isAir(state, this.worldObj, pos) && !state.getBlock().addDestroyEffects(worldObj, pos, this))
{
state = state.getActualState(this.worldObj, pos);
int i = 4;
for (int j = 0; j < 4; ++j)
{
for (int k = 0; k < 4; ++k)
{
for (int l = 0; l < 4; ++l)
{
double d0 = (double)pos.getX() + ((double)j + 0.5D) / 4.0D;
double d1 = (double)pos.getY() + ((double)k + 0.5D) / 4.0D;
double d2 = (double)pos.getZ() + ((double)l + 0.5D) / 4.0D;
this.addEffect((new ParticleDigging(this.worldObj, d0, d1, d2, d0 - (double)pos.getX() - 0.5D, d1 - (double)pos.getY() - 0.5D, d2 - (double)pos.getZ() - 0.5D, state)).setBlockPos(pos));
}
}
}
}
}
示例5: renderBlockDamage
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void renderBlockDamage(IBlockState state, BlockPos pos, TextureAtlasSprite texture, IBlockAccess blockAccess)
{
if (state.getRenderType() == EnumBlockRenderType.MODEL)
{
state = state.getActualState(blockAccess, pos);
IBakedModel ibakedmodel = this.blockModelShapes.getModelForState(state);
IBakedModel ibakedmodel1 = net.minecraftforge.client.ForgeHooksClient.getDamageModel(ibakedmodel, texture, state, blockAccess, pos);
this.blockModelRenderer.renderModel(blockAccess, ibakedmodel1, state, pos, Tessellator.getInstance().getBuffer(), true);
}
}
示例6: addCollisionBoxToList
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@Override
@SuppressWarnings("deprecation")
public void addCollisionBoxToList (IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean p_185477_7_) {
state = state.getActualState(worldIn, pos);
addCollisionBoxToList(pos, entityBox, collidingBoxes, PILLAR_AABB);
if (state.getValue(NORTH))
addCollisionBoxToList(pos, entityBox, collidingBoxes, NORTH_AABB);
if (state.getValue(EAST))
addCollisionBoxToList(pos, entityBox, collidingBoxes, EAST_AABB);
if (state.getValue(SOUTH))
addCollisionBoxToList(pos, entityBox, collidingBoxes, SOUTH_AABB);
if (state.getValue(WEST))
addCollisionBoxToList(pos, entityBox, collidingBoxes, WEST_AABB);
}
示例7: getBoundingBox
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
state = state.getActualState(source, pos);
float minX = state.getValue(WEST) ? 0.0F : 0.3125F;
float minY = state.getValue(DOWN) ? 0.0F : 0.3125F;
float minZ = state.getValue(NORTH) ? 0.0F : 0.3125F;
float maxX = state.getValue(EAST) ? 1.0F : 0.6875F;
float maxY = state.getValue(UP) ? 1.0F : 0.6875F;
float maxZ = state.getValue(SOUTH) ? 1.0F : 0.6875F;
return new AxisAlignedBB((double) minX, (double) minY, (double) minZ, (double) maxX, (double) maxY, (double) maxZ);
}
示例8: addCollisionBoxToList
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean p_185477_7_)
{
if (!p_185477_7_)
{
state = state.getActualState(worldIn, pos);
}
addCollisionBoxToList(pos, entityBox, collidingBoxes, PILLAR_AABB);
if (((Boolean)state.getValue(NORTH)).booleanValue())
{
addCollisionBoxToList(pos, entityBox, collidingBoxes, NORTH_AABB);
}
if (((Boolean)state.getValue(EAST)).booleanValue())
{
addCollisionBoxToList(pos, entityBox, collidingBoxes, EAST_AABB);
}
if (((Boolean)state.getValue(SOUTH)).booleanValue())
{
addCollisionBoxToList(pos, entityBox, collidingBoxes, SOUTH_AABB);
}
if (((Boolean)state.getValue(WEST)).booleanValue())
{
addCollisionBoxToList(pos, entityBox, collidingBoxes, WEST_AABB);
}
}
示例9: getType
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private BlockDoublePlant.EnumPlantType getType(IBlockAccess blockAccess, BlockPos pos, IBlockState state)
{
if (state.getBlock() == this)
{
state = state.getActualState(blockAccess, pos);
return (BlockDoublePlant.EnumPlantType)state.getValue(VARIANT);
}
else
{
return BlockDoublePlant.EnumPlantType.FERN;
}
}
示例10: getBoundingBox
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
state = state.getActualState(source, pos);
int i = 0;
AxisAlignedBB axisalignedbb = FULL_BLOCK_AABB;
if (((Boolean)state.getValue(UP)).booleanValue())
{
axisalignedbb = UP_AABB;
++i;
}
if (((Boolean)state.getValue(NORTH)).booleanValue())
{
axisalignedbb = NORTH_AABB;
++i;
}
if (((Boolean)state.getValue(EAST)).booleanValue())
{
axisalignedbb = EAST_AABB;
++i;
}
if (((Boolean)state.getValue(SOUTH)).booleanValue())
{
axisalignedbb = SOUTH_AABB;
++i;
}
if (((Boolean)state.getValue(WEST)).booleanValue())
{
axisalignedbb = WEST_AABB;
++i;
}
return i == 1 ? axisalignedbb : FULL_BLOCK_AABB;
}
示例11: getBoundingBox
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
state = state.getActualState(source, pos);
float f = 0.1875F;
float f1 = ((Boolean)state.getValue(WEST)).booleanValue() ? 0.0F : 0.1875F;
float f2 = ((Boolean)state.getValue(DOWN)).booleanValue() ? 0.0F : 0.1875F;
float f3 = ((Boolean)state.getValue(NORTH)).booleanValue() ? 0.0F : 0.1875F;
float f4 = ((Boolean)state.getValue(EAST)).booleanValue() ? 1.0F : 0.8125F;
float f5 = ((Boolean)state.getValue(UP)).booleanValue() ? 1.0F : 0.8125F;
float f6 = ((Boolean)state.getValue(SOUTH)).booleanValue() ? 1.0F : 0.8125F;
return new AxisAlignedBB((double)f1, (double)f2, (double)f3, (double)f4, (double)f5, (double)f6);
}
示例12: renderBlockDamage
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void renderBlockDamage(IBlockState state, BlockPos pos, TextureAtlasSprite texture, IBlockAccess blockAccess)
{
if (state.getRenderType() == EnumBlockRenderType.MODEL)
{
state = state.getActualState(blockAccess, pos);
IBakedModel ibakedmodel = this.blockModelShapes.getModelForState(state);
IBakedModel ibakedmodel1 = (new SimpleBakedModel.Builder(state, ibakedmodel, texture, pos)).makeBakedModel();
this.blockModelRenderer.renderModel(blockAccess, ibakedmodel1, state, pos, Tessellator.getInstance().getBuffer(), true);
}
}
示例13: renderBlock
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public boolean renderBlock(IBlockState state, BlockPos pos, IBlockAccess blockAccess, VertexBuffer worldRendererIn)
{
try
{
EnumBlockRenderType enumblockrendertype = state.getRenderType();
if (enumblockrendertype == EnumBlockRenderType.INVISIBLE)
{
return false;
}
else
{
if (blockAccess.getWorldType() != WorldType.DEBUG_WORLD)
{
try
{
state = state.getActualState(blockAccess, pos);
}
catch (Exception var8)
{
;
}
}
switch (enumblockrendertype)
{
case MODEL:
IBakedModel model = this.getModelForState(state);
state = state.getBlock().getExtendedState(state, blockAccess, pos);
return this.blockModelRenderer.renderModel(blockAccess, model, state, pos, worldRendererIn, true);
case ENTITYBLOCK_ANIMATED:
return false;
case LIQUID:
return this.fluidRenderer.renderFluid(blockAccess, state, pos, worldRendererIn);
default:
return false;
}
}
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Tesselating block in world");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Block being tesselated");
CrashReportCategory.addBlockInfo(crashreportcategory, pos, state.getBlock(), state.getBlock().getMetaFromState(state));
throw new ReportedException(crashreport);
}
}
示例14: addCollisionBoxToList
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean p_185477_7_)
{
if (!p_185477_7_)
{
state = state.getActualState(worldIn, pos);
}
float f = 0.1875F;
float f1 = 0.8125F;
addCollisionBoxToList(pos, entityBox, collidingBoxes, new AxisAlignedBB(0.1875D, 0.1875D, 0.1875D, 0.8125D, 0.8125D, 0.8125D));
if (((Boolean)state.getValue(WEST)).booleanValue())
{
addCollisionBoxToList(pos, entityBox, collidingBoxes, new AxisAlignedBB(0.0D, 0.1875D, 0.1875D, 0.1875D, 0.8125D, 0.8125D));
}
if (((Boolean)state.getValue(EAST)).booleanValue())
{
addCollisionBoxToList(pos, entityBox, collidingBoxes, new AxisAlignedBB(0.8125D, 0.1875D, 0.1875D, 1.0D, 0.8125D, 0.8125D));
}
if (((Boolean)state.getValue(UP)).booleanValue())
{
addCollisionBoxToList(pos, entityBox, collidingBoxes, new AxisAlignedBB(0.1875D, 0.8125D, 0.1875D, 0.8125D, 1.0D, 0.8125D));
}
if (((Boolean)state.getValue(DOWN)).booleanValue())
{
addCollisionBoxToList(pos, entityBox, collidingBoxes, new AxisAlignedBB(0.1875D, 0.0D, 0.1875D, 0.8125D, 0.1875D, 0.8125D));
}
if (((Boolean)state.getValue(NORTH)).booleanValue())
{
addCollisionBoxToList(pos, entityBox, collidingBoxes, new AxisAlignedBB(0.1875D, 0.1875D, 0.0D, 0.8125D, 0.8125D, 0.1875D));
}
if (((Boolean)state.getValue(SOUTH)).booleanValue())
{
addCollisionBoxToList(pos, entityBox, collidingBoxes, new AxisAlignedBB(0.1875D, 0.1875D, 0.8125D, 0.8125D, 0.8125D, 1.0D));
}
}
示例15: getDebugInfoRight
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
protected <T extends Comparable<T>> List<String> getDebugInfoRight()
{
long i = Runtime.getRuntime().maxMemory();
long j = Runtime.getRuntime().totalMemory();
long k = Runtime.getRuntime().freeMemory();
long l = j - k;
List<String> list = Lists.newArrayList(new String[] {String.format("Java: %s %dbit", new Object[]{System.getProperty("java.version"), Integer.valueOf(this.mc.isJava64bit() ? 64 : 32)}), String.format("Mem: % 2d%% %03d/%03dMB", new Object[]{Long.valueOf(l * 100L / i), Long.valueOf(bytesToMb(l)), Long.valueOf(bytesToMb(i))}), String.format("Allocated: % 2d%% %03dMB", new Object[]{Long.valueOf(j * 100L / i), Long.valueOf(bytesToMb(j))}), "", String.format("CPU: %s", new Object[]{OpenGlHelper.getCpu()}), "", String.format("Display: %dx%d (%s)", new Object[]{Integer.valueOf(Display.getWidth()), Integer.valueOf(Display.getHeight()), GlStateManager.glGetString(7936)}), GlStateManager.glGetString(7937), GlStateManager.glGetString(7938)});
list.add("");
list.addAll(net.minecraftforge.fml.common.FMLCommonHandler.instance().getBrandings(false));
if (this.mc.isReducedDebug())
{
return list;
}
else
{
if (this.mc.objectMouseOver != null && this.mc.objectMouseOver.typeOfHit == RayTraceResult.Type.BLOCK && this.mc.objectMouseOver.getBlockPos() != null)
{
BlockPos blockpos = this.mc.objectMouseOver.getBlockPos();
IBlockState iblockstate = this.mc.theWorld.getBlockState(blockpos);
if (this.mc.theWorld.getWorldType() != WorldType.DEBUG_WORLD)
{
iblockstate = iblockstate.getActualState(this.mc.theWorld, blockpos);
}
list.add("");
list.add(String.valueOf(Block.REGISTRY.getNameForObject(iblockstate.getBlock())));
for (Entry < IProperty<?>, Comparable<? >> entry : iblockstate.getProperties().entrySet())
{
IProperty<T> iproperty = (IProperty)entry.getKey();
T t = (T)entry.getValue();
String s = iproperty.getName(t);
if (Boolean.TRUE.equals(t))
{
s = TextFormatting.GREEN + s;
}
else if (Boolean.FALSE.equals(t))
{
s = TextFormatting.RED + s;
}
list.add(iproperty.getName() + ": " + s);
}
}
return list;
}
}