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Java IBlockState.getMaterial方法代码示例

本文整理汇总了Java中net.minecraft.block.state.IBlockState.getMaterial方法的典型用法代码示例。如果您正苦于以下问题:Java IBlockState.getMaterial方法的具体用法?Java IBlockState.getMaterial怎么用?Java IBlockState.getMaterial使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.block.state.IBlockState的用法示例。


在下文中一共展示了IBlockState.getMaterial方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: fall

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@Override
public void fall(float distance, float damageMultiplier)
{
    super.fall(distance, damageMultiplier);
    int i = MathHelper.ceiling_float_int((distance - 3.0F) * damageMultiplier);

    if (i > 0)
    {
        this.attackEntityFrom(DamageSource.fall, (float)i);
        int j = MathHelper.floor_double(this.posX);
        int k = MathHelper.floor_double(this.posY - 0.20000000298023224D);
        int l = MathHelper.floor_double(this.posZ);
        IBlockState iblockstate = this.worldObj.getBlockState(new BlockPos(j, k, l));

        if (iblockstate.getMaterial() != Material.AIR)
        {
            SoundType soundtype = iblockstate.getBlock().getSoundType(iblockstate, worldObj, new BlockPos(j, k, l), this);
            this.playSound(soundtype.getFallSound(), soundtype.getVolume() * 0.5F, soundtype.getPitch() * 0.75F);
        }
    }
}
 
开发者ID:PorPit,项目名称:MineCamera,代码行数:22,代码来源:EntityTripod.java

示例2: isFree

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private PathNodeType isFree(int p_186327_1_, int p_186327_2_, int p_186327_3_)
{
    BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();

    for (int i = p_186327_1_; i < p_186327_1_ + this.entitySizeX; ++i)
    {
        for (int j = p_186327_2_; j < p_186327_2_ + this.entitySizeY; ++j)
        {
            for (int k = p_186327_3_; k < p_186327_3_ + this.entitySizeZ; ++k)
            {
                IBlockState iblockstate = this.blockaccess.getBlockState(blockpos$mutableblockpos.setPos(i, j, k));

                if (iblockstate.getMaterial() != Material.WATER)
                {
                    return PathNodeType.BLOCKED;
                }
            }
        }
    }

    return PathNodeType.WATER;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:23,代码来源:SwimNodeProcessor.java

示例3: playMoodSoundAndCheckLight

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
protected void playMoodSoundAndCheckLight(int p_147467_1_, int p_147467_2_, Chunk chunkIn)
{
    super.playMoodSoundAndCheckLight(p_147467_1_, p_147467_2_, chunkIn);

    if (this.ambienceTicks == 0)
    {
        this.updateLCG = this.updateLCG * 3 + 1013904223;
        int i = this.updateLCG >> 2;
        int j = i & 15;
        int k = i >> 8 & 15;
        int l = i >> 16 & 255;
        BlockPos blockpos = new BlockPos(j + p_147467_1_, l, k + p_147467_2_);
        IBlockState iblockstate = chunkIn.getBlockState(blockpos);
        j = j + p_147467_1_;
        k = k + p_147467_2_;

        if (iblockstate.getMaterial() == Material.AIR && this.getLight(blockpos) <= this.rand.nextInt(8) && this.getLightFor(EnumSkyBlock.SKY, blockpos) <= 0 && this.mc.thePlayer != null && this.mc.thePlayer.getDistanceSq((double)j + 0.5D, (double)l + 0.5D, (double)k + 0.5D) > 4.0D)
        {
            this.playSound((double)j + 0.5D, (double)l + 0.5D, (double)k + 0.5D, SoundEvents.AMBIENT_CAVE, SoundCategory.AMBIENT, 0.7F, 0.8F + this.rand.nextFloat() * 0.2F, false);
            this.ambienceTicks = this.rand.nextInt(12000) + 6000;
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:24,代码来源:WorldClient.java

示例4: breakBlock

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
 * Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
 */
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
{
    int i = 1;
    int j = 2;
    int k = pos.getX();
    int l = pos.getY();
    int i1 = pos.getZ();

    if (worldIn.isAreaLoaded(new BlockPos(k - 2, l - 2, i1 - 2), new BlockPos(k + 2, l + 2, i1 + 2)))
    {
        for (int j1 = -1; j1 <= 1; ++j1)
        {
            for (int k1 = -1; k1 <= 1; ++k1)
            {
                for (int l1 = -1; l1 <= 1; ++l1)
                {
                    BlockPos blockpos = pos.add(j1, k1, l1);
                    IBlockState iblockstate = worldIn.getBlockState(blockpos);

                    if (iblockstate.getMaterial() == Material.LEAVES && !((Boolean)iblockstate.getValue(CHECK_DECAY)).booleanValue())
                    {
                        worldIn.setBlockState(blockpos, iblockstate.withProperty(CHECK_DECAY, Boolean.valueOf(true)), 4);
                    }
                }
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:32,代码来源:BlockLeaves.java

示例5: addBlockDestroyEffects

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public void addBlockDestroyEffects(BlockPos pos, IBlockState state)
{
    boolean flag;

    if (Reflector.ForgeBlock_addDestroyEffects.exists() && Reflector.ForgeBlock_isAir.exists())
    {
        Block block = state.getBlock();
        flag = !Reflector.callBoolean(block, Reflector.ForgeBlock_isAir, new Object[] {state, this.worldObj, pos}) && !Reflector.callBoolean(block, Reflector.ForgeBlock_addDestroyEffects, new Object[] {this.worldObj, pos, this});
    }
    else
    {
        flag = state.getMaterial() != Material.AIR;
    }

    if (flag)
    {
        state = state.getActualState(this.worldObj, pos);
        int l = 4;

        for (int i = 0; i < 4; ++i)
        {
            for (int j = 0; j < 4; ++j)
            {
                for (int k = 0; k < 4; ++k)
                {
                    double d0 = ((double)i + 0.5D) / 4.0D;
                    double d1 = ((double)j + 0.5D) / 4.0D;
                    double d2 = ((double)k + 0.5D) / 4.0D;
                    this.addEffect((new ParticleDigging(this.worldObj, (double)pos.getX() + d0, (double)pos.getY() + d1, (double)pos.getZ() + d2, d0 - 0.5D, d1 - 0.5D, d2 - 0.5D, state)).setBlockPos(pos));
                }
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:35,代码来源:ParticleManager.java

示例6: checkBlockCollision

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
 * Returns true if there are any blocks in the region constrained by an AxisAlignedBB
 */
public boolean checkBlockCollision(AxisAlignedBB bb)
{
    int i = MathHelper.floor_double(bb.minX);
    int j = MathHelper.ceiling_double_int(bb.maxX);
    int k = MathHelper.floor_double(bb.minY);
    int l = MathHelper.ceiling_double_int(bb.maxY);
    int i1 = MathHelper.floor_double(bb.minZ);
    int j1 = MathHelper.ceiling_double_int(bb.maxZ);
    BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

    for (int k1 = i; k1 < j; ++k1)
    {
        for (int l1 = k; l1 < l; ++l1)
        {
            for (int i2 = i1; i2 < j1; ++i2)
            {
                IBlockState iblockstate = this.getBlockState(blockpos$pooledmutableblockpos.setPos(k1, l1, i2));

                if (iblockstate.getMaterial() != Material.AIR)
                {
                    blockpos$pooledmutableblockpos.release();
                    return true;
                }
            }
        }
    }

    blockpos$pooledmutableblockpos.release();
    return false;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:34,代码来源:World.java

示例7: getPossibleFlowDirections

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private Set<EnumFacing> getPossibleFlowDirections(World worldIn, BlockPos pos)
{
    int i = 1000;
    Set<EnumFacing> set = EnumSet.<EnumFacing>noneOf(EnumFacing.class);

    for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
    {
        BlockPos blockpos = pos.offset(enumfacing);
        IBlockState iblockstate = worldIn.getBlockState(blockpos);

        if (!this.isBlocked(worldIn, blockpos, iblockstate) && (iblockstate.getMaterial() != this.blockMaterial || ((Integer)iblockstate.getValue(LEVEL)).intValue() > 0))
        {
            int j;

            if (this.isBlocked(worldIn, blockpos.down(), worldIn.getBlockState(blockpos.down())))
            {
                j = this.getSlopeDistance(worldIn, blockpos, 1, enumfacing.getOpposite());
            }
            else
            {
                j = 0;
            }

            if (j < i)
            {
                set.clear();
            }

            if (j <= i)
            {
                set.add(enumfacing);
                i = j;
            }
        }
    }

    return set;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:39,代码来源:BlockDynamicLiquid.java

示例8: canBlockStay

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public boolean canBlockStay(World worldIn, BlockPos pos, IBlockState state)
{
    if (pos.getY() >= 0 && pos.getY() < 256)
    {
        IBlockState iblockstate = worldIn.getBlockState(pos.down());
        Material material = iblockstate.getMaterial();
        return material == Material.WATER && ((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue() == 0 || material == Material.ICE;
    }
    else
    {
        return false;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:14,代码来源:BlockLilyPad.java

示例9: displaceIfPossible

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
 * Attempt to displace the block at (pos), return true if it was displaced.
 */
public boolean displaceIfPossible(World world, BlockPos pos)
{
    if (world.isAirBlock(pos))
    {
        return true;
    }

    IBlockState state = world.getBlockState(pos);
    Block block = state.getBlock();
    if (block == this)
    {
        return false;
    }

    if (displacements.containsKey(block))
    {
        if (displacements.get(block))
        {
            if (state.getBlock() != Blocks.SNOW_LAYER) //Forge: Vanilla has a 'bug' where snowballs don't drop like every other block. So special case because ewww...
                block.dropBlockAsItem(world, pos, state, 0);
            return true;
        }
        return false;
    }

    Material material = state.getMaterial();
    if (material.blocksMovement() || material == Material.PORTAL)
    {
        return false;
    }

    int density = getDensity(world, pos);
    if (density == Integer.MAX_VALUE)
    {
        block.dropBlockAsItem(world, pos, state, 0);
        return true;
    }

    if (this.density > density)
    {
        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:51,代码来源:BlockFluidBase.java

示例10: canHarvestBlock

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
 * Check whether this Item can harvest the given Block
 */
public boolean canHarvestBlock(IBlockState blockIn)
{
    Block block = blockIn.getBlock();

    if (block == Blocks.OBSIDIAN)
    {
        return this.toolMaterial.getHarvestLevel() == 3;
    }
    else if (block != Blocks.DIAMOND_BLOCK && block != Blocks.DIAMOND_ORE)
    {
        if (block != Blocks.EMERALD_ORE && block != Blocks.EMERALD_BLOCK)
        {
            if (block != Blocks.GOLD_BLOCK && block != Blocks.GOLD_ORE)
            {
                if (block != Blocks.IRON_BLOCK && block != Blocks.IRON_ORE)
                {
                    if (block != Blocks.LAPIS_BLOCK && block != Blocks.LAPIS_ORE)
                    {
                        if (block != Blocks.REDSTONE_ORE && block != Blocks.LIT_REDSTONE_ORE)
                        {
                            Material material = blockIn.getMaterial();
                            return material == Material.ROCK ? true : (material == Material.IRON ? true : material == Material.ANVIL);
                        }
                        else
                        {
                            return this.toolMaterial.getHarvestLevel() >= 2;
                        }
                    }
                    else
                    {
                        return this.toolMaterial.getHarvestLevel() >= 1;
                    }
                }
                else
                {
                    return this.toolMaterial.getHarvestLevel() >= 1;
                }
            }
            else
            {
                return this.toolMaterial.getHarvestLevel() >= 2;
            }
        }
        else
        {
            return this.toolMaterial.getHarvestLevel() >= 2;
        }
    }
    else
    {
        return this.toolMaterial.getHarvestLevel() >= 2;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:57,代码来源:ItemPickaxe.java

示例11: handleMaterialAcceleration

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
 * handles the acceleration of an object whilst in water. Not sure if it is used elsewhere.
 */
public boolean handleMaterialAcceleration(AxisAlignedBB bb, Material materialIn, Entity entityIn)
{
    int i = MathHelper.floor(bb.minX);
    int j = MathHelper.ceil(bb.maxX);
    int k = MathHelper.floor(bb.minY);
    int l = MathHelper.ceil(bb.maxY);
    int i1 = MathHelper.floor(bb.minZ);
    int j1 = MathHelper.ceil(bb.maxZ);

    if (!this.isAreaLoaded(i, k, i1, j, l, j1, true))
    {
        return false;
    }
    else
    {
        boolean flag = false;
        Vec3d vec3d = Vec3d.ZERO;
        BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

        for (int k1 = i; k1 < j; ++k1)
        {
            for (int l1 = k; l1 < l; ++l1)
            {
                for (int i2 = i1; i2 < j1; ++i2)
                {
                    blockpos$pooledmutableblockpos.setPos(k1, l1, i2);
                    IBlockState iblockstate = this.getBlockState(blockpos$pooledmutableblockpos);
                    Block block = iblockstate.getBlock();

                    if (iblockstate.getMaterial() == materialIn)
                    {
                        double d0 = (double)((float)(l1 + 1) - BlockLiquid.getLiquidHeightPercent(((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue()));

                        if ((double)l >= d0)
                        {
                            flag = true;
                            vec3d = block.modifyAcceleration(this, blockpos$pooledmutableblockpos, entityIn, vec3d);
                        }
                    }
                }
            }
        }

        blockpos$pooledmutableblockpos.release();

        if (vec3d.lengthVector() > 0.0D && entityIn.isPushedByWater())
        {
            vec3d = vec3d.normalize();
            double d1 = 0.014D;
            entityIn.motionX += vec3d.xCoord * 0.014D;
            entityIn.motionY += vec3d.yCoord * 0.014D;
            entityIn.motionZ += vec3d.zCoord * 0.014D;
        }

        return flag;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:61,代码来源:World.java

示例12: getFluidHeight

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private float getFluidHeight(IBlockAccess blockAccess, BlockPos blockPosIn, Material blockMaterial)
{
    int i = 0;
    float f = 0.0F;

    for (int j = 0; j < 4; ++j)
    {
        BlockPos blockpos = blockPosIn.add(-(j & 1), 0, -(j >> 1 & 1));

        if (blockAccess.getBlockState(blockpos.up()).getMaterial() == blockMaterial)
        {
            return 1.0F;
        }

        IBlockState iblockstate = blockAccess.getBlockState(blockpos);
        Material material = iblockstate.getMaterial();

        if (material != blockMaterial)
        {
            if (!material.isSolid())
            {
                ++f;
                ++i;
            }
        }
        else
        {
            int k = ((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue();

            if (k >= 8 || k == 0)
            {
                f += BlockLiquid.getLiquidHeightPercent(k) * 10.0F;
                i += 10;
            }

            f += BlockLiquid.getLiquidHeightPercent(k);
            ++i;
        }
    }

    return 1.0F - f / (float)i;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:43,代码来源:BlockFluidRenderer.java

示例13: isWoodDoor

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private boolean isWoodDoor(BlockPos pos)
{
    IBlockState iblockstate = this.worldObj.getBlockState(pos);
    Block block = iblockstate.getBlock();
    return block instanceof BlockDoor ? iblockstate.getMaterial() == Material.WOOD : false;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:7,代码来源:Village.java

示例14: generate

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position) {
	int i = 2 + rand.nextInt(1) + this.minTreeHeight;
	boolean flag = true;

	if (position.getY() >= 1 && position.getY() + i + 1 <= worldIn.getHeight()) {
		for (int j = position.getY(); j <= position.getY() + 1 + i; ++j) {
			int k = 1;

			if (j == position.getY()) {
				k = 0;
			}

			if (j >= position.getY() + 1 + i - 2) {
				k = 2;
			}

			BlockPos.MutableBlockPos blockposmutableblockpos = new BlockPos.MutableBlockPos();

			for (int l = position.getX() - k; l <= position.getX() + k && flag; ++l) {
				for (int i1 = position.getZ() - k; i1 <= position.getZ() + k && flag; ++i1) {
					if (j >= 0 && j < worldIn.getHeight()) {
						if (!this.isReplaceable(worldIn, blockposmutableblockpos.setPos(l, j, i1))) {
							flag = false;
						}
					} else {
						flag = false;
					}
				}
			}
		}

		if (!flag) {
			return false;
		} else {
			IBlockState state = worldIn.getBlockState(position.down());

			if (state.getBlock().canSustainPlant(state, worldIn, position.down(), net.minecraft.util.EnumFacing.UP, (net.minecraft.block.BlockSapling) net.minecraft.init.Blocks.SAPLING) && position.getY() < worldIn.getHeight() - i - 1) {
				this.setDirtAt(worldIn, position.down());

				for (int i3 = position.getY() - 3 + i; i3 <= position.getY() + i; ++i3) {
					int i4 = i3 - (position.getY() + i);
					int j1 = 1 - i4 / 2;

					for (int k1 = position.getX() - j1; k1 <= position.getX() + j1; ++k1) {
						int l1 = k1 - position.getX();

						for (int i2 = position.getZ() - j1; i2 <= position.getZ() + j1; ++i2) {
							int j2 = i2 - position.getZ();

							if (Math.abs(l1) != j1 || Math.abs(j2) != j1 || rand.nextInt(2) != 0 && i4 != 0) {
								BlockPos blockpos = new BlockPos(k1, i3, i2);
								state = worldIn.getBlockState(blockpos);

								if (state.getBlock().isAir(state, worldIn, blockpos) || state.getBlock().isLeaves(state, worldIn, blockpos) || state.getMaterial() == Material.VINE) {
									this.setBlockAndNotifyAdequately(worldIn, blockpos, this.metaLeaves);
								}
							}
						}
					}
				}

				for (int j3 = 0; j3 < i; ++j3) {
					BlockPos upN = position.up(j3);
					state = worldIn.getBlockState(upN);

					if (state.getBlock().isAir(state, worldIn, upN) || state.getBlock().isLeaves(state, worldIn, upN) || state.getMaterial() == Material.VINE) {
						this.setBlockAndNotifyAdequately(worldIn, position.up(j3), this.metaWood);
					}
				}

				return true;
			} else {
				return false;
			}
		}
	} else {
		return false;
	}
}
 
开发者ID:MinecraftModDevelopmentMods,项目名称:Got-Wood,代码行数:80,代码来源:WorldGenRubber.java

示例15: getStrVsBlock

import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@Override
public float getStrVsBlock(ItemStack stack, IBlockState state)
   {
       Material material = state.getMaterial();
       return material != Material.GRASS && material != Material.GROUND && material != Material.CRAFTED_SNOW && material != Material.SNOW && material != Material.SAND && material != Material.CLAY && material != Material.GOURD ? super.getStrVsBlock(stack, state) : this.getStats(stack).getEfficiency();
   }
 
开发者ID:V0idWa1k3r,项目名称:ExPetrum,代码行数:7,代码来源:ItemShovel.java


注:本文中的net.minecraft.block.state.IBlockState.getMaterial方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。