本文整理汇总了Java中net.minecraft.block.state.IBlockState.isFullBlock方法的典型用法代码示例。如果您正苦于以下问题:Java IBlockState.isFullBlock方法的具体用法?Java IBlockState.isFullBlock怎么用?Java IBlockState.isFullBlock使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.block.state.IBlockState
的用法示例。
在下文中一共展示了IBlockState.isFullBlock方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setDefaultFacing
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state) {
if (!worldIn.isRemote) {
IBlockState iblockstate = worldIn.getBlockState(pos.north());
IBlockState iblockstate1 = worldIn.getBlockState(pos.south());
IBlockState iblockstate2 = worldIn.getBlockState(pos.west());
IBlockState iblockstate3 = worldIn.getBlockState(pos.east());
EnumFacing enumfacing = state.getValue(FACING);
if (enumfacing == EnumFacing.NORTH && iblockstate.isFullBlock() && !iblockstate1.isFullBlock()) {
enumfacing = EnumFacing.SOUTH;
} else if (enumfacing == EnumFacing.SOUTH && iblockstate1.isFullBlock() && !iblockstate.isFullBlock()) {
enumfacing = EnumFacing.NORTH;
} else if (enumfacing == EnumFacing.WEST && iblockstate2.isFullBlock() && !iblockstate3.isFullBlock()) {
enumfacing = EnumFacing.EAST;
} else if (enumfacing == EnumFacing.EAST && iblockstate3.isFullBlock() && !iblockstate2.isFullBlock()) {
enumfacing = EnumFacing.WEST;
}
worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
}
}
示例2: shouldRenderSides
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public boolean shouldRenderSides(IBlockAccess blockAccess, BlockPos pos)
{
for (int i = -1; i <= 1; ++i)
{
for (int j = -1; j <= 1; ++j)
{
IBlockState iblockstate = blockAccess.getBlockState(pos.add(i, 0, j));
if (iblockstate.getMaterial() != this.blockMaterial && !iblockstate.isFullBlock())
{
return true;
}
}
}
return false;
}
示例3: shouldRenderSides
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
public boolean shouldRenderSides(IBlockAccess blockAccess, BlockPos pos)
{
for (int i = -1; i <= 1; ++i)
{
for (int j = -1; j <= 1; ++j)
{
IBlockState iblockstate = blockAccess.getBlockState(pos.add(i, 0, j));
if (iblockstate.getMaterial() != this.blockMaterial && !iblockstate.isFullBlock())
{
return true;
}
}
}
return false;
}
示例4: setDefaultFacing
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state) {
if (!worldIn.isRemote) {
IBlockState northState = worldIn.getBlockState(pos.north());
IBlockState southState = worldIn.getBlockState(pos.south());
IBlockState westState = worldIn.getBlockState(pos.west());
IBlockState eastState = worldIn.getBlockState(pos.east());
EnumFacing enumfacing = state.getValue(FACING);
if (enumfacing == EnumFacing.NORTH && northState.isFullBlock() && !southState.isFullBlock())
enumfacing = EnumFacing.SOUTH;
else if (enumfacing == EnumFacing.SOUTH && southState.isFullBlock() && !northState.isFullBlock())
enumfacing = EnumFacing.NORTH;
else if (enumfacing == EnumFacing.WEST && westState.isFullBlock() && !eastState.isFullBlock())
enumfacing = EnumFacing.EAST;
else if (enumfacing == EnumFacing.EAST && eastState.isFullBlock() && !westState.isFullBlock())
enumfacing = EnumFacing.WEST;
worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
}
}
示例5: setDefaultFacing
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state)
{
if (!worldIn.isRemote)
{
IBlockState iblockstate = worldIn.getBlockState(pos.north());
IBlockState iblockstate1 = worldIn.getBlockState(pos.south());
IBlockState iblockstate2 = worldIn.getBlockState(pos.west());
IBlockState iblockstate3 = worldIn.getBlockState(pos.east());
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
if (enumfacing == EnumFacing.NORTH && iblockstate.isFullBlock() && !iblockstate1.isFullBlock())
{
enumfacing = EnumFacing.SOUTH;
}
else if (enumfacing == EnumFacing.SOUTH && iblockstate1.isFullBlock() && !iblockstate.isFullBlock())
{
enumfacing = EnumFacing.NORTH;
}
else if (enumfacing == EnumFacing.WEST && iblockstate2.isFullBlock() && !iblockstate3.isFullBlock())
{
enumfacing = EnumFacing.EAST;
}
else if (enumfacing == EnumFacing.EAST && iblockstate3.isFullBlock() && !iblockstate2.isFullBlock())
{
enumfacing = EnumFacing.WEST;
}
worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
}
}
示例6: loadChunk
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private void loadChunk(int id, Shader shader, ExtendedBlockStorage storage) {
ObjectIntIdentityMap<IBlockState> map = GameData.getBlockStateIDMap();
int[] data = new int[chunkSize*2];
for (int y = 0; y < 16; y++) {
for (int z = 0; z < 16; z++) {
for (int x = 0; x < 16; x++) {
IBlockState state = storage.get(x, y, z);
boolean fullBlock = state.isFullBlock();
boolean cube = state.isFullCube();
if (fullBlock != cube) {
Log.info(state.getBlock().getUnlocalizedName() + ": " + fullBlock);
}
if (fullBlock) {
stateSet.add(state);
}
int stateId = map.get(state); //TODO
data[(y<<9) + (z<<5) + (x<<1)] = Block.getIdFromBlock(storage.get(x, y, z).getBlock());
}
}
}
for (int y = 0; y < 16; y++) {
for (int z = 0; z < 16; z++) {
for (int x = 0; x < 16; x++) {
data[(y<<9) + (z<<5) + (x<<1) + 1] = storage.getBlocklightArray().get(x, y, z);
}
}
}
IntBuffer buffer = BufferUtils.createIntBuffer(chunkSize*2);
buffer.put(data);
buffer.flip();
GL15.glBindBuffer(GL43.GL_SHADER_STORAGE_BUFFER, shader.getChunkSsbo());
GL15.glBufferSubData(GL43.GL_SHADER_STORAGE_BUFFER, (id-1)*chunkSize*2*4, buffer);
GL15.glBindBuffer(GL43.GL_SHADER_STORAGE_BUFFER, 0);
}
示例7: setDefaultFacing
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private void setDefaultFacing (World world, BlockPos pos, IBlockState state) {
if (!world.isRemote)
{
IBlockState bsNorth = world.getBlockState(pos.north());
IBlockState bsSouth = world.getBlockState(pos.south());
IBlockState bsWest = world.getBlockState(pos.west());
IBlockState bsEast = world.getBlockState(pos.east());
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
if (enumfacing == EnumFacing.NORTH && bsNorth.isFullBlock() && !bsSouth.isFullBlock())
{
enumfacing = EnumFacing.SOUTH;
}
else if (enumfacing == EnumFacing.SOUTH && bsSouth.isFullBlock() && !bsNorth.isFullBlock())
{
enumfacing = EnumFacing.NORTH;
}
else if (enumfacing == EnumFacing.WEST && bsWest.isFullBlock() && !bsEast.isFullBlock())
{
enumfacing = EnumFacing.EAST;
}
else if (enumfacing == EnumFacing.EAST && bsEast.isFullBlock() && !bsWest.isFullBlock())
{
enumfacing = EnumFacing.WEST;
}
world.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
}
}
示例8: setDefaultFacing
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state)
{
if (!worldIn.isRemote)
{
IBlockState iblockstate = worldIn.getBlockState(pos.north());
IBlockState iblockstate1 = worldIn.getBlockState(pos.south());
IBlockState iblockstate2 = worldIn.getBlockState(pos.west());
IBlockState iblockstate3 = worldIn.getBlockState(pos.east());
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
if (enumfacing == EnumFacing.NORTH && iblockstate.isFullBlock() && !iblockstate1.isFullBlock())
{
enumfacing = EnumFacing.SOUTH;
}
else if (enumfacing == EnumFacing.SOUTH && iblockstate1.isFullBlock() && !iblockstate.isFullBlock())
{
enumfacing = EnumFacing.NORTH;
}
else if (enumfacing == EnumFacing.WEST && iblockstate2.isFullBlock() && !iblockstate3.isFullBlock())
{
enumfacing = EnumFacing.EAST;
}
else if (enumfacing == EnumFacing.EAST && iblockstate3.isFullBlock() && !iblockstate2.isFullBlock())
{
enumfacing = EnumFacing.WEST;
}
worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
}
}
示例9: isSideSolid
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
@Override
public boolean isSideSolid(IBlockState base_state, IBlockAccess world, BlockPos pos, EnumFacing side)
{
IBlockState state = this.getActualState(base_state, world, pos);
return base_state.isFullBlock()
|| (state.getValue(net.minecraft.block.BlockSlab.HALF) == net.minecraft.block.BlockSlab.EnumBlockHalf.TOP && side == EnumFacing.UP)
|| (state.getValue(net.minecraft.block.BlockSlab.HALF) == net.minecraft.block.BlockSlab.EnumBlockHalf.BOTTOM && side == EnumFacing.DOWN);
}
示例10: setDefaultDirection
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
private void setDefaultDirection(World world, BlockPos pos, IBlockState state)
{
if (!world.isRemote)
{
EnumFacing enumfacing = state.getValue(FACING);
TileEntity te = world.getTileEntity(pos);
if (te != null && te instanceof TileEntityIronFurnace)
{
enumfacing = EnumFacing.getFront(((TileEntityIronFurnace) te).getFacing());
}
IBlockState iblockstate = world.getBlockState(pos.north());
IBlockState iblockstate1 = world.getBlockState(pos.south());
IBlockState iblockstate2 = world.getBlockState(pos.west());
IBlockState iblockstate3 = world.getBlockState(pos.east());
if (enumfacing == EnumFacing.NORTH && iblockstate.isFullBlock() && !iblockstate1.isFullBlock())
{
enumfacing = EnumFacing.SOUTH;
} else if (enumfacing == EnumFacing.SOUTH && iblockstate1.isFullBlock() && !iblockstate.isFullBlock())
{
enumfacing = EnumFacing.NORTH;
} else if (enumfacing == EnumFacing.WEST && iblockstate2.isFullBlock() && !iblockstate3.isFullBlock())
{
enumfacing = EnumFacing.EAST;
} else if (enumfacing == EnumFacing.EAST && iblockstate3.isFullBlock() && !iblockstate2.isFullBlock())
{
enumfacing = EnumFacing.WEST;
}
if (te != null && te instanceof TileEntityIronFurnace)
{
((TileEntityIronFurnace) te).setFacing((byte) enumfacing.ordinal());
world.notifyBlockUpdate(pos, state, state, 3);
}
}
}
示例11: takeBlocksFromWorld
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
* takes blocks from the world and puts the data them into this template
*/
public void takeBlocksFromWorld(World worldIn, BlockPos actualPosition, BlockPos startPos, BlockPos endPos, boolean takeEntities, @Nullable Block toIgnore)
{
if (endPos.getX() >= 1 && endPos.getY() >= 1 && endPos.getZ() >= 1)
{
BlockPos blockpos = startPos.add(endPos).add(-1, -1, -1);
List<Template.BlockInfo> list = Lists.<Template.BlockInfo>newArrayList();
List<Template.BlockInfo> list1 = Lists.<Template.BlockInfo>newArrayList();
List<Template.BlockInfo> list2 = Lists.<Template.BlockInfo>newArrayList();
BlockPos blockpos1 = new BlockPos(Math.min(startPos.getX(), blockpos.getX()), Math.min(startPos.getY(), blockpos.getY()), Math.min(startPos.getZ(), blockpos.getZ()));
BlockPos blockpos2 = new BlockPos(Math.max(startPos.getX(), blockpos.getX()), Math.max(startPos.getY(), blockpos.getY()), Math.max(startPos.getZ(), blockpos.getZ()));
this.size = endPos;
this.pos = actualPosition;
for (BlockPos.MutableBlockPos blockpos$mutableblockpos : BlockPos.getAllInBoxMutable(blockpos1, blockpos2))
{
BlockPos blockpos3 = blockpos$mutableblockpos.subtract(blockpos1);
IBlockState iblockstate = worldIn.getBlockState(blockpos$mutableblockpos);
if (toIgnore == null || toIgnore != iblockstate.getBlock())
{
TileEntity tileentity = worldIn.getTileEntity(blockpos$mutableblockpos);
if (tileentity != null)
{
NBTTagCompound nbttagcompound = tileentity.writeToNBT(new NBTTagCompound());
nbttagcompound.removeTag("x");
nbttagcompound.removeTag("y");
nbttagcompound.removeTag("z");
list1.add(new Template.BlockInfo(blockpos3, iblockstate, nbttagcompound));
}
else if (!iblockstate.isFullBlock() && !iblockstate.isFullCube())
{
list2.add(new Template.BlockInfo(blockpos3, iblockstate, (NBTTagCompound)null));
}
else
{
list.add(new Template.BlockInfo(blockpos3, iblockstate, (NBTTagCompound)null));
}
}
}
this.blocks.clear();
this.blocks.addAll(list);
this.blocks.addAll(list1);
this.blocks.addAll(list2);
if (takeEntities)
{
this.takeEntitiesFromWorld(worldIn, blockpos1, blockpos2.add(1, 1, 1));
}
else
{
this.entities.clear();
}
}
}
示例12: isBlockTransparent
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public static boolean isBlockTransparent(World world, BlockPos pos, IBlockState state){
return state.getBlock() instanceof BlockAir || !state.getMaterial().isOpaque() || !state.isBlockNormalCube() || !state.isFullBlock() || !state.isOpaqueCube();
}
示例13: takeBlocksFromWorld
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
* takes blocks from the world and puts the data them into this template
*/
public void takeBlocksFromWorld(World worldIn, BlockPos startPos, BlockPos endPos, boolean takeEntities, @Nullable Block toIgnore)
{
if (endPos.getX() >= 1 && endPos.getY() >= 1 && endPos.getZ() >= 1)
{
BlockPos blockpos = startPos.add(endPos).add(-1, -1, -1);
List<Template.BlockInfo> list = Lists.<Template.BlockInfo>newArrayList();
List<Template.BlockInfo> list1 = Lists.<Template.BlockInfo>newArrayList();
List<Template.BlockInfo> list2 = Lists.<Template.BlockInfo>newArrayList();
BlockPos blockpos1 = new BlockPos(Math.min(startPos.getX(), blockpos.getX()), Math.min(startPos.getY(), blockpos.getY()), Math.min(startPos.getZ(), blockpos.getZ()));
BlockPos blockpos2 = new BlockPos(Math.max(startPos.getX(), blockpos.getX()), Math.max(startPos.getY(), blockpos.getY()), Math.max(startPos.getZ(), blockpos.getZ()));
this.size = endPos;
for (BlockPos.MutableBlockPos blockpos$mutableblockpos : BlockPos.getAllInBoxMutable(blockpos1, blockpos2))
{
BlockPos blockpos3 = blockpos$mutableblockpos.subtract(blockpos1);
IBlockState iblockstate = worldIn.getBlockState(blockpos$mutableblockpos);
if (toIgnore == null || toIgnore != iblockstate.getBlock())
{
TileEntity tileentity = worldIn.getTileEntity(blockpos$mutableblockpos);
if (tileentity != null)
{
NBTTagCompound nbttagcompound = tileentity.writeToNBT(new NBTTagCompound());
nbttagcompound.removeTag("x");
nbttagcompound.removeTag("y");
nbttagcompound.removeTag("z");
list1.add(new Template.BlockInfo(blockpos3, iblockstate, nbttagcompound));
}
else if (!iblockstate.isFullBlock() && !iblockstate.isFullCube())
{
list2.add(new Template.BlockInfo(blockpos3, iblockstate, (NBTTagCompound)null));
}
else
{
list.add(new Template.BlockInfo(blockpos3, iblockstate, (NBTTagCompound)null));
}
}
}
this.blocks.clear();
this.blocks.addAll(list);
this.blocks.addAll(list1);
this.blocks.addAll(list2);
if (takeEntities)
{
this.takeEntitiesFromWorld(worldIn, blockpos1, blockpos2.add(1, 1, 1));
}
else
{
this.entities.clear();
}
}
}
示例14: canSustainBush
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
/**
* Return true if the block can sustain a Bush
*/
protected boolean canSustainBush(IBlockState state)
{
return state.isFullBlock();
}
示例15: correctFacing
import net.minecraft.block.state.IBlockState; //导入方法依赖的package包/类
public IBlockState correctFacing(World worldIn, BlockPos pos, IBlockState state)
{
EnumFacing enumfacing = null;
for (EnumFacing enumfacing1 : EnumFacing.Plane.HORIZONTAL)
{
IBlockState iblockstate = worldIn.getBlockState(pos.offset(enumfacing1));
if (iblockstate.getBlock() == this)
{
return state;
}
if (iblockstate.isFullBlock())
{
if (enumfacing != null)
{
enumfacing = null;
break;
}
enumfacing = enumfacing1;
}
}
if (enumfacing != null)
{
return state.withProperty(FACING, enumfacing.getOpposite());
}
else
{
EnumFacing enumfacing2 = (EnumFacing)state.getValue(FACING);
if (worldIn.getBlockState(pos.offset(enumfacing2)).isFullBlock())
{
enumfacing2 = enumfacing2.getOpposite();
}
if (worldIn.getBlockState(pos.offset(enumfacing2)).isFullBlock())
{
enumfacing2 = enumfacing2.rotateY();
}
if (worldIn.getBlockState(pos.offset(enumfacing2)).isFullBlock())
{
enumfacing2 = enumfacing2.getOpposite();
}
return state.withProperty(FACING, enumfacing2);
}
}