本文整理汇总了C#中UnityEngine.Animator.HasParameterOfType方法的典型用法代码示例。如果您正苦于以下问题:C# Animator.HasParameterOfType方法的具体用法?C# Animator.HasParameterOfType怎么用?C# Animator.HasParameterOfType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Animator
的用法示例。
在下文中一共展示了Animator.HasParameterOfType方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateAnimatorInteger
/// <summary>
/// Updates the animator integer.
/// </summary>
/// <param name="animator">Animator.</param>
/// <param name="parameterName">Parameter name.</param>
/// <param name="value">Value.</param>
public static void UpdateAnimatorInteger(Animator animator, string parameterName,int value)
{
if (animator.HasParameterOfType (parameterName, AnimatorControllerParameterType.Int))
animator.SetInteger(parameterName,value);
}
示例2: SetAnimatorTrigger
/// <summary>
/// Triggers an animator trigger.
/// </summary>
/// <param name="animator">Animator.</param>
/// <param name="parameterName">Parameter name.</param>
/// <param name="value">If set to <c>true</c> value.</param>
public static void SetAnimatorTrigger(Animator animator, string parameterName)
{
if (animator.HasParameterOfType (parameterName, AnimatorControllerParameterType.Trigger))
animator.SetTrigger(parameterName);
}
示例3: UpdateAnimatorFloat
/// <summary>
/// Updates the animator float.
/// </summary>
/// <param name="animator">Animator.</param>
/// <param name="parameterName">Parameter name.</param>
/// <param name="value">Value.</param>
public static void UpdateAnimatorFloat(Animator animator, string parameterName,float value)
{
if (animator.HasParameterOfType (parameterName, AnimatorControllerParameterType.Float))
animator.SetFloat(parameterName,value);
}
示例4: UpdateAnimatorBool
/// <summary>
/// Updates the animator bool.
/// </summary>
/// <param name="animator">Animator.</param>
/// <param name="parameterName">Parameter name.</param>
/// <param name="value">If set to <c>true</c> value.</param>
public static void UpdateAnimatorBool(Animator animator, string parameterName,bool value)
{
if (animator.HasParameterOfType (parameterName, AnimatorControllerParameterType.Bool))
animator.SetBool(parameterName,value);
}