本文整理汇总了C#中UnityEngine.Animator.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# Animator.GetComponent方法的具体用法?C# Animator.GetComponent怎么用?C# Animator.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Animator
的用法示例。
在下文中一共展示了Animator.GetComponent方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnStateEnter
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
var commonController = animator.GetComponent<CommonMenuController>();
commonController.MainMenuAnimator.SetBool("IsActive", false);
commonController.OptionsMenuAnimator.SetBool("IsActive", true);
commonController.AboutMenuAnimator.SetBool("IsActive", false);
}
示例2: OnStateExit
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.GetComponent<CharController>().Unlock();
}
示例3: OnStateEnter
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
base.OnStateEnter(animator, stateInfo, layerIndex);
animator.SetBool(CharController.AttackTrigger, false);
animator.GetComponent<CharController>().Lock();
}
示例4: OnStateExit
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
{
base.OnStateExit(animator, stateInfo, layerIndex, controller);
animator.GetComponent<Exit>().Open();
}