当前位置: 首页>>代码示例>>C#>>正文


C# Scene.GiveInventoryFolder方法代码示例

本文整理汇总了C#中OpenSim.Region.Framework.Scenes.Scene.GiveInventoryFolder方法的典型用法代码示例。如果您正苦于以下问题:C# Scene.GiveInventoryFolder方法的具体用法?C# Scene.GiveInventoryFolder怎么用?C# Scene.GiveInventoryFolder使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Region.Framework.Scenes.Scene的用法示例。


在下文中一共展示了Scene.GiveInventoryFolder方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UserInventoryOffer

//////////////////////////////////////////////// 
// User-to-user inventory offers

        private void UserInventoryOffer(IClientAPI client, Scene scene, GridInstantMessage im)
        {
            InventoryFolderBase folder = null;
            InventoryItemBase item = null;

            UUID toAgentID = new UUID(im.toAgentID);

            IMuteListModule m_muteListModule = scene.RequestModuleInterface<IMuteListModule>();
            if (m_muteListModule != null)
            {
                if (m_muteListModule.IsMuted(client.AgentId, toAgentID))
                {
                    client.SendAgentAlertMessage("Inventory offer was automatically declined.", false);
                    return; // recipient has sender muted
                }
            }

            // Unpack the binary bucket
            AssetType assetType = (AssetType)im.binaryBucket[0];
            UUID destID = new UUID(im.binaryBucket, 1);
            UUID copyID;
            bool isFolder = (assetType == AssetType.Folder);

            ScenePresence recipient = scene.GetScenePresence(toAgentID);

            if (recipient != null && recipient.IsBot)
            {
                client.SendAgentAlertMessage("Can't give inventory to bots.", false);
                return;//can't give objects to bots
            }

            if (assetType == AssetType.Folder)
            {
                folder = scene.GiveInventoryFolder(toAgentID, client.AgentId, destID, UUID.Zero);
                if (folder == null)
                {
                    client.SendAgentAlertMessage("Can't find folder to give. Nothing given.", false);
                    return;
                }
                copyID = folder.ID;
            }
            else
            {
                item = scene.GiveInventoryItem(toAgentID, client.AgentId, destID);
                if (item == null)
                {
                    client.SendAgentAlertMessage("Can't find item to give. Nothing given.", false);
                    return;
                }
                copyID = item.ID;
            }
//            m_log.InfoFormat("[AGENT INVENTORY]: Offering {0} {1} to user {2} inventory as {3}", isFolder ? "folder" : "item", destID, toAgentID, copyID);

            // Update the asset type and destination ID into the outgoing IM.
            im.binaryBucket = new byte[17];
            im.binaryBucket[0] = (byte)assetType;
            Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16);
            // Also stuff the destination ID into the session ID field for retrieval in accept/decline
            im.imSessionID = copyID.Guid;

            CachedUserInfo recipientInfo = scene.CommsManager.UserService.GetUserDetails(toAgentID);
            if (recipientInfo != null && recipient != null)
            {
                if ((!isFolder) && (item != null))
                {
                    // item offer?
                    recipient.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
                }

                if (isFolder && (folder != null))
                {
                    // folder offer?
                    folder = recipientInfo.GetFolder(folder.ID);
                    if (folder != null)
                    {
                        recipient.ControllingClient.SendBulkUpdateInventory(folder);
                        recipientInfo.SendInventoryDecendents(recipient.ControllingClient, folder.ID, false, true);
                    }
                }
            }

            // Send the IM to the recipient. The item is already in their inventory, so
            // it will not be lost if they are offline. Transaction ID is the item ID.
            // We get that same ID back on the reply so we know what to act on.
            RelayInventoryOfferIM(scene, recipient, im);
        }
开发者ID:emperorstarfinder,项目名称:halcyon,代码行数:89,代码来源:InventoryTransferModule.cs


注:本文中的OpenSim.Region.Framework.Scenes.Scene.GiveInventoryFolder方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。