本文整理汇总了C#中OpenSim.Region.Framework.Scenes.Scene.GetRootAgentCount方法的典型用法代码示例。如果您正苦于以下问题:C# Scene.GetRootAgentCount方法的具体用法?C# Scene.GetRootAgentCount怎么用?C# Scene.GetRootAgentCount使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenSim.Region.Framework.Scenes.Scene
的用法示例。
在下文中一共展示了Scene.GetRootAgentCount方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateBroker
protected void UpdateBroker(Scene scene)
{
if (String.IsNullOrEmpty(m_brokerURI))
return;
string uri = String.Format(m_brokerURI, scene.RegionInfo.RegionName, scene.RegionInfo.RegionID);
// create XML sniplet
StringBuilder list = new StringBuilder();
list.Append(String.Format("<avatars count=\"{0}\" region_name=\"{1}\" region_uuid=\"{2}\" timestamp=\"{3}\">\n",
scene.GetRootAgentCount(), scene.RegionInfo.RegionName,
scene.RegionInfo.RegionID,
DateTime.UtcNow.ToString("s")));
scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", sp.Name, sp.UUID));
list.Append("</avatars>");
});
string payload = list.ToString();
// post via REST to broker
HttpWebRequest updatePost = WebRequest.Create(uri) as HttpWebRequest;
updatePost.Method = "POST";
updatePost.ContentType = "text/xml";
updatePost.ContentLength = payload.Length;
updatePost.UserAgent = "OpenSim.Concierge";
BrokerState bs = new BrokerState(uri, payload, updatePost);
bs.Timer = new Timer(delegate(object state)
{
BrokerState b = state as BrokerState;
b.Poster.Abort();
b.Timer.Dispose();
m_log.Debug("[Concierge]: async broker POST abort due to timeout");
}, bs, m_brokerUpdateTimeout * 1000, Timeout.Infinite);
try
{
updatePost.BeginGetRequestStream(UpdateBrokerSend, bs);
m_log.DebugFormat("[Concierge] async broker POST to {0} started", uri);
}
catch (WebException we)
{
m_log.ErrorFormat("[Concierge] async broker POST to {0} failed: {1}", uri, we.Status);
}
}
示例2: RegionStats
protected string RegionStats(OSHttpResponse httpResponse, Scene scene)
{
int users = scene.GetRootAgentCount();
int objects = scene.Entities.Count - users;
RestXmlWriter rxw = new RestXmlWriter(new StringWriter());
rxw.WriteStartElement(String.Empty, "region", String.Empty);
rxw.WriteStartElement(String.Empty, "stats", String.Empty);
rxw.WriteStartElement(String.Empty, "users", String.Empty);
rxw.WriteString(users.ToString());
rxw.WriteEndElement();
rxw.WriteStartElement(String.Empty, "objects", String.Empty);
rxw.WriteString(objects.ToString());
rxw.WriteEndElement();
rxw.WriteEndDocument();
return rxw.ToString();
}
示例3: AllowTeleport
public bool AllowTeleport(UUID userID, Scene scene, Vector3 Position, AgentCircuitData ACD, out Vector3 newPosition, out string reason)
{
newPosition = Position;
UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, userID);
ScenePresence Sp = scene.GetScenePresence(userID);
if (account == null)
{
reason = "Failed authentication.";
return false; //NO!
}
//Check how long its been since the last TP
if (m_enabledBlockTeleportSeconds && Sp != null && !Sp.IsChildAgent)
{
if (TimeSinceLastTeleport.ContainsKey(Sp.Scene.RegionInfo.RegionID))
{
if (TimeSinceLastTeleport[Sp.Scene.RegionInfo.RegionID] > Util.UnixTimeSinceEpoch())
{
reason = "Too many teleports. Please try again soon.";
return false; // Too soon since the last TP
}
}
TimeSinceLastTeleport[Sp.Scene.RegionInfo.RegionID] = Util.UnixTimeSinceEpoch() + ((int)(SecondsBeforeNextTeleport));
}
//Gods tp freely
if ((Sp != null && Sp.GodLevel != 0) || account.UserLevel != 0)
{
reason = "";
return true;
}
//Check whether they fit any ban criteria
if (Sp != null)
{
foreach (string banstr in BanCriteria)
{
if (Sp.Name.Contains(banstr))
{
reason = "You have been banned from this region.";
return false;
}
else if (((System.Net.IPEndPoint)Sp.ControllingClient.GetClientEP()).Address.ToString().Contains(banstr))
{
reason = "You have been banned from this region.";
return false;
}
}
}
EstateSettings ES = scene.RegionInfo.EstateSettings;
if (scene.RegionInfo.RegionSettings.AgentLimit < scene.GetRootAgentCount() + 1)
{
reason = "Too many agents at this time. Please come back later.";
return false;
}
List<EstateBan> EstateBans = new List<EstateBan>(ES.EstateBans);
int i = 0;
//Check bans
foreach (EstateBan ban in EstateBans)
{
if (ban.BannedUserID == userID)
{
string banIP = ((System.Net.IPEndPoint)Sp.ControllingClient.GetClientEP()).Address.ToString();
if (ban.BannedHostIPMask != banIP) //If it changed, ban them again
{
//Add the ban with the new hostname
ES.AddBan(new EstateBan()
{
BannedHostIPMask = banIP,
BannedUserID = ban.BannedUserID,
EstateID = ban.EstateID,
BannedHostAddress = ban.BannedHostAddress,
BannedHostNameMask = ban.BannedHostNameMask
});
//Update the database
ES.Save();
}
reason = "Banned from this region.";
return false;
}
if (ban.BannedHostIPMask == ACD.IPAddress)
{
//Ban the new user
ES.AddBan(new EstateBan()
{
EstateID = ES.EstateID,
BannedHostIPMask = ACD.IPAddress,
BannedUserID = userID,
BannedHostAddress = ACD.IPAddress,
BannedHostNameMask = ACD.IPAddress
});
ES.Save();
//.........这里部分代码省略.........
示例4: OnClosingClient
public void OnClosingClient(UUID clientID, Scene scene)
{
//Clear out the auth speakers list
lock (m_authorizedSpeakers)
{
if (m_authorizedSpeakers.Contains(clientID))
m_authorizedSpeakers.Remove(clientID);
}
ScenePresence presence = scene.GetScenePresence(clientID);
//Announce the closing agent if enabled
if (m_announceClosedAgents)
{
scene.ForEachScenePresence(delegate(ScenePresence SP)
{
if (SP.UUID != clientID && !SP.IsChildAgent)
{
SP.ControllingClient.SendChatMessage(presence.Name + " has left the region. Total Agents: " + scene.GetRootAgentCount(), 1, SP.AbsolutePosition, "System",
UUID.Zero, (byte)ChatSourceType.System, (byte)ChatAudibleLevel.Fully);
}
}
);
}
}