本文整理汇总了C#中OpenSim.Region.Framework.Scenes.Scene.ForEachScenePresence方法的典型用法代码示例。如果您正苦于以下问题:C# Scene.ForEachScenePresence方法的具体用法?C# Scene.ForEachScenePresence怎么用?C# Scene.ForEachScenePresence使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenSim.Region.Framework.Scenes.Scene
的用法示例。
在下文中一共展示了Scene.ForEachScenePresence方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnClosingClient
public void OnClosingClient(UUID clientID, Scene scene)
{
//Clear out the auth speakers list
lock (m_authorizedSpeakers)
{
if (m_authorizedSpeakers.Contains(clientID))
m_authorizedSpeakers.Remove(clientID);
}
ScenePresence presence = scene.GetScenePresence(clientID);
//Announce the closing agent if enabled
if (m_announceClosedAgents)
{
scene.ForEachScenePresence(delegate(ScenePresence SP)
{
if (SP.UUID != clientID && !SP.IsChildAgent)
{
IEntityCountModule entityCountModule = scene.RequestModuleInterface<IEntityCountModule>();
if (entityCountModule != null)
SP.ControllingClient.SendChatMessage(presence.Name + " has left the region. Total Agents: " + entityCountModule.RootAgents, 1, SP.AbsolutePosition, "System",
UUID.Zero, (byte)ChatSourceType.System, (byte)ChatAudibleLevel.Fully);
}
}
);
}
}
示例2: sendRegionInfoPacketToAll
private void sendRegionInfoPacketToAll(Scene scene)
{
scene.ForEachScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent)
HandleRegionInfoRequest(sp.ControllingClient, scene);
});
}
示例3: UpdateBroker
protected void UpdateBroker(Scene scene)
{
if (String.IsNullOrEmpty(m_brokerURI))
return;
string uri = String.Format(m_brokerURI, scene.RegionInfo.RegionName, scene.RegionInfo.RegionID);
// create XML sniplet
StringBuilder list = new StringBuilder();
list.Append(String.Format("<avatars count=\"{0}\" region_name=\"{1}\" region_uuid=\"{2}\" timestamp=\"{3}\">\n",
scene.GetRootAgentCount(), scene.RegionInfo.RegionName,
scene.RegionInfo.RegionID,
DateTime.UtcNow.ToString("s")));
scene.ForEachScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent)
{
list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", sp.Name, sp.UUID));
list.Append("</avatars>");
}
});
string payload = list.ToString();
// post via REST to broker
HttpWebRequest updatePost = WebRequest.Create(uri) as HttpWebRequest;
updatePost.Method = "POST";
updatePost.ContentType = "text/xml";
updatePost.ContentLength = payload.Length;
updatePost.UserAgent = "OpenSim.Concierge";
BrokerState bs = new BrokerState(uri, payload, updatePost);
bs.Timer = new Timer(delegate(object state)
{
BrokerState b = state as BrokerState;
b.Poster.Abort();
b.Timer.Dispose();
m_log.Debug("[Concierge]: async broker POST abort due to timeout");
}, bs, m_brokerUpdateTimeout * 1000, Timeout.Infinite);
try
{
updatePost.BeginGetRequestStream(UpdateBrokerSend, bs);
m_log.DebugFormat("[Concierge] async broker POST to {0} started", uri);
}
catch (WebException we)
{
m_log.ErrorFormat("[Concierge] async broker POST to {0} failed: {1}", uri, we.Status);
}
}
示例4: OnClosingClient
public void OnClosingClient(UUID clientID, Scene scene)
{
lock (m_authorizedSpeakers)
{
if (m_authorizedSpeakers.Contains(clientID))
m_authorizedSpeakers.Remove(clientID);
}
int AgentCount = 0;
lock (RegionAgentCount)
{
RegionAgentCount.TryGetValue(scene.RegionInfo.RegionID, out AgentCount);
AgentCount--;
if (AgentCount < 0)
AgentCount = 0;
RegionAgentCount[scene.RegionInfo.RegionID] = AgentCount;
}
if (m_announceClosedAgents)
{
string leavingAvatar = scene.GetUserName(clientID);
scene.ForEachScenePresence(delegate(ScenePresence SP)
{
if (SP.UUID != clientID && !SP.IsChildAgent)
{
SP.ControllingClient.SendChatMessage(leavingAvatar + " has left the region. Total Agents: " + AgentCount, 1, SP.AbsolutePosition, "System",
UUID.Zero, (byte)ChatSourceType.System, (byte)ChatAudibleLevel.Fully);
}
}
);
}
}
示例5: IncomingHelloNeighbor
/// <summary>
/// The Scene is being informed of the new region 'otherRegion'
/// </summary>
/// <param name="scene"></param>
/// <param name="otherRegion"></param>
public void IncomingHelloNeighbor(Scene scene, GridRegion otherRegion)
{
// Let the grid service module know, so this can be cached
scene.EventManager.TriggerOnRegionUp(otherRegion);
//Add this new region to all the clients so that they can see it as well
scene.ForEachScenePresence(delegate(ScenePresence agent)
{
// If agent is a root agent.
if (!agent.IsChildAgent)
{
//Now add the agent to the reigon that is coming up
IEntityTransferModule transferModule = scene.RequestModuleInterface<IEntityTransferModule>();
if (transferModule != null)
transferModule.EnableChildAgents(agent);
}
});
}
示例6: OnClosingClient
public void OnClosingClient(UUID clientID, Scene scene)
{
//Clear out the auth speakers list
lock (m_authorizedSpeakers)
{
if (m_authorizedSpeakers.Contains(clientID))
m_authorizedSpeakers.Remove(clientID);
}
ScenePresence presence = scene.GetScenePresence(clientID);
int AgentCount = 0;
lock (RegionAgentCount)
{
RegionAgentCount.TryGetValue(scene.RegionInfo.RegionID, out AgentCount);
if (!presence.IsChildAgent)
{
//Clean up the agent count
AgentCount--;
if (AgentCount < 0)
AgentCount = 0;
RegionAgentCount[scene.RegionInfo.RegionID] = AgentCount;
}
}
//Announce the closing agent if enabled
if (m_announceClosedAgents)
{
UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID,
clientID);
scene.ForEachScenePresence(delegate(ScenePresence SP)
{
if (SP.UUID != clientID && !SP.IsChildAgent)
{
SP.ControllingClient.SendChatMessage(account.Name + " has left the region. Total Agents: " + AgentCount, 1, SP.AbsolutePosition, "System",
UUID.Zero, (byte)ChatSourceType.System, (byte)ChatAudibleLevel.Fully);
}
}
);
}
}