本文整理汇总了C#中GameObjects.Architecture.ReceiveAttackDamage方法的典型用法代码示例。如果您正苦于以下问题:C# Architecture.ReceiveAttackDamage方法的具体用法?C# Architecture.ReceiveAttackDamage怎么用?C# Architecture.ReceiveAttackDamage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObjects.Architecture
的用法示例。
在下文中一共展示了Architecture.ReceiveAttackDamage方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AttackArchitecture
private void AttackArchitecture(Architecture architecture)
{
if (architecture != null)
{
ArchitectureDamage damage = architecture.ReceiveAttackDamage(this.SendAttackDamage(architecture));
this.StartAttackArchitecture(damage);
if ((this.BaseAroundAttackRadius > 0) || (this.AroundAttackRadius > 0))
{
foreach (Troop troop in this.GetAreaAttackTroops(this.Position, this.AroundAttackRadius, true))
{
if ((troop != this) && (!this.TroopNoAccidentalInjury || !this.IsFriendly(troop.BelongedFaction)))
{
TroopDamage damage2 = troop.ReceiveAttackDamage(this.SendAttackDamage(troop, false));
this.StartAttackTroop(troop, damage2, true);
}
}
}
}
}
示例2: AttackArchitecture
private void AttackArchitecture(Architecture architecture)
{
if (architecture != null)
{
ArchitectureDamage damage = architecture.ReceiveAttackDamage(this.SendAttackDamage(architecture));
this.StartAttackArchitecture(architecture, damage);
if ((this.BaseAroundAttackRadius > 0) || (this.AroundAttackRadius > 0))
{
int radius = Math.Max(this.BaseAroundAttackRadius, this.AroundAttackRadius);
foreach (Troop troop in this.GetAreaAttackTroops(this.Position, radius, true))
{
if ((troop != this) && (!this.TroopNoAccidentalInjury || !this.IsFriendly(troop.BelongedFaction)))
{
TroopDamage damage2 = troop.ReceiveAttackDamage(this.SendAttackDamage(troop, false));
this.StartAttackTroop(troop, damage2, true);
}
}
}
}
ExtensionInterface.call("AttackArchitecture", new Object[] { this.Scenario, this, architecture });
}