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C# Architecture.DecreaseFund方法代码示例

本文整理汇总了C#中GameObjects.Architecture.DecreaseFund方法的典型用法代码示例。如果您正苦于以下问题:C# Architecture.DecreaseFund方法的具体用法?C# Architecture.DecreaseFund怎么用?C# Architecture.DecreaseFund使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObjects.Architecture的用法示例。


在下文中一共展示了Architecture.DecreaseFund方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Create

 public static Military Create(GameScenario scenario, Architecture architecture, MilitaryKind kind)
 {
     Military military = new Military();
     military.Scenario = scenario;
     military.KindID = kind.ID;
     military.ID = scenario.Militaries.GetFreeGameObjectID();
     if (kind.RecruitLimit == 1)
     {
         military.Name = kind.Name;
     }
     else
     {
         military.Name = kind.Name + "队";
     }
     architecture.AddMilitary(military);
     architecture.BelongedFaction.AddMilitary(military);
     scenario.Militaries.AddMilitary(military);
     architecture.DecreaseFund((int) (kind.CreateCost * kind.GetRateOfNewMilitary(architecture)));
     if (kind.IsTransport)
     {
         military.Quantity = kind.MaxScale;
         military.Morale = military.MoraleCeiling;
         military.Combativity = military.CombativityCeiling;
     }
     return military;
 }
开发者ID:skicean,项目名称:ZhongHuaSanGuoZhi,代码行数:26,代码来源:Military.cs

示例2: SendRansom

 public void SendRansom(Architecture to, Architecture from)
 {
     this.RansomFund = this.Ransom;
     from.DecreaseFund(this.RansomFund);
     this.RansomArchitecture = to;
     this.RansomArriveDays = (int) (base.Scenario.GetDistance(from.ArchitectureArea, to.ArchitectureArea) / 5.0);
     if (this.RansomArriveDays <= 0)
     {
         this.RansomArriveDays = 1;
     }
 }
开发者ID:skicean,项目名称:ZhongHuaSanGuoZhi,代码行数:11,代码来源:Captive.cs

示例3: UpgradeTechnique

 public void UpgradeTechnique(Technique technique, Architecture architecture)
 {
     this.UpgradingTechnique = technique.ID;
     this.UpgradingDaysLeft = getTechniqueActualTime(technique);
     if (this.TechniquePoint < this.getTechniqueActualPointCost(technique))
     {
         this.DepositTechniquePointForTechnique(this.getTechniqueActualPointCost(technique) - this.TechniquePoint);
         if (this.TechniquePoint < this.getTechniqueActualPointCost(technique))
         {
             this.DepositTechniquePointForFacility(this.getTechniqueActualPointCost(technique) - this.TechniquePoint);
         }
     }
     this.DecreaseTechniquePoint(this.getTechniqueActualPointCost(technique));
     architecture.DecreaseFund(this.getTechniqueActualFundCost(technique));
     ExtensionInterface.call("UpgradeTechnique", new Object[] { this.Scenario, this });
     if (this.OnUpgradeTechnique != null)
     {
         this.OnUpgradeTechnique(this, technique, architecture);
     }
 }
开发者ID:kanjianlema,项目名称:ZhongHuaSanGuoZhi,代码行数:20,代码来源:Faction.cs


注:本文中的GameObjects.Architecture.DecreaseFund方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。