本文整理汇总了C#中GameObjects.Architecture.DecreaseFund方法的典型用法代码示例。如果您正苦于以下问题:C# Architecture.DecreaseFund方法的具体用法?C# Architecture.DecreaseFund怎么用?C# Architecture.DecreaseFund使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObjects.Architecture
的用法示例。
在下文中一共展示了Architecture.DecreaseFund方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Create
public static Military Create(GameScenario scenario, Architecture architecture, MilitaryKind kind)
{
Military military = new Military();
military.Scenario = scenario;
military.KindID = kind.ID;
military.ID = scenario.Militaries.GetFreeGameObjectID();
if (kind.RecruitLimit == 1)
{
military.Name = kind.Name;
}
else
{
military.Name = kind.Name + "队";
}
architecture.AddMilitary(military);
architecture.BelongedFaction.AddMilitary(military);
scenario.Militaries.AddMilitary(military);
architecture.DecreaseFund((int) (kind.CreateCost * kind.GetRateOfNewMilitary(architecture)));
if (kind.IsTransport)
{
military.Quantity = kind.MaxScale;
military.Morale = military.MoraleCeiling;
military.Combativity = military.CombativityCeiling;
}
return military;
}
示例2: SendRansom
public void SendRansom(Architecture to, Architecture from)
{
this.RansomFund = this.Ransom;
from.DecreaseFund(this.RansomFund);
this.RansomArchitecture = to;
this.RansomArriveDays = (int) (base.Scenario.GetDistance(from.ArchitectureArea, to.ArchitectureArea) / 5.0);
if (this.RansomArriveDays <= 0)
{
this.RansomArriveDays = 1;
}
}
示例3: UpgradeTechnique
public void UpgradeTechnique(Technique technique, Architecture architecture)
{
this.UpgradingTechnique = technique.ID;
this.UpgradingDaysLeft = getTechniqueActualTime(technique);
if (this.TechniquePoint < this.getTechniqueActualPointCost(technique))
{
this.DepositTechniquePointForTechnique(this.getTechniqueActualPointCost(technique) - this.TechniquePoint);
if (this.TechniquePoint < this.getTechniqueActualPointCost(technique))
{
this.DepositTechniquePointForFacility(this.getTechniqueActualPointCost(technique) - this.TechniquePoint);
}
}
this.DecreaseTechniquePoint(this.getTechniqueActualPointCost(technique));
architecture.DecreaseFund(this.getTechniqueActualFundCost(technique));
ExtensionInterface.call("UpgradeTechnique", new Object[] { this.Scenario, this });
if (this.OnUpgradeTechnique != null)
{
this.OnUpgradeTechnique(this, technique, architecture);
}
}