本文整理汇总了C#中GameObjects.Architecture.GetLowestLoyaltyCaptiveRecruitable方法的典型用法代码示例。如果您正苦于以下问题:C# Architecture.GetLowestLoyaltyCaptiveRecruitable方法的具体用法?C# Architecture.GetLowestLoyaltyCaptiveRecruitable怎么用?C# Architecture.GetLowestLoyaltyCaptiveRecruitable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObjects.Architecture
的用法示例。
在下文中一共展示了Architecture.GetLowestLoyaltyCaptiveRecruitable方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ConvinceCaptivesAI
private void ConvinceCaptivesAI(Architecture architecture2)
{
if (this.BelongedFaction == null) return;
if (this.HasHostileTroopsInView()) return;
Captive extremeLoyaltyCaptive = architecture2.GetLowestLoyaltyCaptiveRecruitable();
if (extremeLoyaltyCaptive != null && extremeLoyaltyCaptive.CaptivePerson != null &&
(extremeLoyaltyCaptive.Loyalty < 100 || (GlobalVariables.AIAutoTakePlayerCaptives && !GlobalVariables.AIAutoTakePlayerCaptiveOnlyUnfull && base.Scenario.IsPlayer(extremeLoyaltyCaptive.CaptiveFaction)))
&& (extremeLoyaltyCaptive.CaptiveFaction == null || extremeLoyaltyCaptive.CaptivePerson != extremeLoyaltyCaptive.CaptiveFaction.Leader))
{
PersonList firstHalfPersonList = this.GetFirstHalfPersonList("ConvinceAbility");
foreach (Person i in firstHalfPersonList)
{
if ((GameObject.Random(this.BelongedFaction.PersonCount) < 5 && i != null) ||
(i != null && (!this.HasFollowedLeaderMilitary(i) || GameObject.Chance(33)) &&
GameObject.Random(i.NonFightingNumber) > GameObject.Random(i.FightingNumber) &&
GameObject.Random(i.FightingNumber) < 100 &&
GameObject.Random(i.ConvinceAbility) >= 200 &&
GameObject.Random(i.ConvinceAbility) > GameObject.Random(extremeLoyaltyCaptive.Loyalty * 5)))
{
i.OutsideDestination = new Point?(base.Scenario.GetClosestPoint(architecture2.ArchitectureArea, this.Position));
i.GoForConvince(extremeLoyaltyCaptive.CaptivePerson);
}
}
}
}