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C# Architecture.IncreaseFood方法代码示例

本文整理汇总了C#中GameObjects.Architecture.IncreaseFood方法的典型用法代码示例。如果您正苦于以下问题:C# Architecture.IncreaseFood方法的具体用法?C# Architecture.IncreaseFood怎么用?C# Architecture.IncreaseFood使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObjects.Architecture的用法示例。


在下文中一共展示了Architecture.IncreaseFood方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Enter

 public void Enter(Architecture a, bool doAsk)
 {
     if (doAsk && base.Scenario.CurrentPlayer != null && this.OnTransportArrived != null)
     {
         this.OnTransportArrived(this, a);
     }
     else if (a.BelongedFaction == this.BelongedFaction)
     {
         PersonList list = new PersonList();
         foreach (Person person in this.Persons)
         {
             person.LocationArchitecture = a;
             person.LocationTroop = null;
             if (base.Scenario.IsPlayer(this.BelongedFaction) && this.StartingArchitecture != null && this.StartingArchitecture.BelongedFaction == this.BelongedFaction &&
                 this.StartingArchitecture.BelongedSection != a.BelongedSection && this.StartingArchitecture != transportReturningTo)
             {
                 person.MoveToArchitecture(this.StartingArchitecture);
             }
         }
         this.Persons.ApplyInfluences();
         if (this.Army.ShelledMilitary == null)
         {
             if (this.Army.Quantity > this.Army.Kind.MaxScale)
             {
                 this.Army.Quantity = this.Army.Kind.MaxScale;
             }
             a.AddMilitary(this.Army);
         }
         else
         {
             if (this.Army.Quantity > this.Army.ShelledMilitary.Kind.MaxScale)
             {
                 this.Army.Quantity = this.Army.ShelledMilitary.Kind.MaxScale;
             }
             a.AddMilitary(this.Army.ShelledMilitary);
             base.Scenario.Militaries.Remove(this.Army);
         }
         a.callReturnedOfficerToWork();
         if (this.Food > 0)
         {
             a.IncreaseFood(this.Food);
         }
         if (this.zijin > 0)
         {
             a.IncreaseFund(this.zijin);
         }
         this.MoveCaptiveIntoArchitecture(a);
         this.Destroy(true, false);
         foreach (Person p in this.persons)
         {
             p.LocationTroop = null;
             p.LocationArchitecture = a;
             p.WorkKind = p.OldWorkKind;
         }
         this.persons.ApplyInfluences();
         this.persons.Clear();
         ExtensionInterface.call("EnterArchitecture", new Object[] { this.Scenario, this, a });
     }
 }
开发者ID:skicean,项目名称:ZhongHuaSanGuoZhi,代码行数:59,代码来源:Troop.cs

示例2: Enter

 public void Enter(Architecture a)
 {
     if (a.BelongedFaction == this.BelongedFaction)
     {
         PersonList list = new PersonList();
         foreach (Person person in this.Persons)
         {
             list.Add(person);
             a.AddPerson(person);
         }
         this.Persons.ApplyInfluences();
         foreach (Person person in list)
         {
             this.RemovePerson(person);
         }
         if (this.Army.ShelledMilitary == null)
         {
             a.AddMilitary(this.Army);
         }
         else
         {
             a.AddMilitary(this.Army.ShelledMilitary);
             base.Scenario.Militaries.Remove(this.Army);
         }
         if (this.Food > 0)
         {
             a.IncreaseFood(this.Food);
         }
         this.MoveCaptiveIntoArchitecture(a);
         this.Destroy();
         this.BelongedLegion.RemoveTroop(this);
         this.BelongedFaction.RemoveTroop(this);
         base.Scenario.Troops.RemoveTroop(this);
     }
 }
开发者ID:skicean,项目名称:ZhongHuaSanGuoZhi,代码行数:35,代码来源:Troop.cs

示例3: ApplyEffectKind

 public override void ApplyEffectKind(Architecture a, Event e)
 {
     a.IncreaseFood(increment);
 }
开发者ID:skicean,项目名称:ZhongHuaSanGuoZhi,代码行数:4,代码来源:EventEffect1070.cs


注:本文中的GameObjects.Architecture.IncreaseFood方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。